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fafalone

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  1. Uploaded it to my dropbox: https://www.dropbox.com/s/183r0qsrhe28plc/AllianzArena.zip?dl=0
  2. Version 1.0.0

    212 Downloads

    Taxiway Marking Improvement Pack Volume 2 Menu Management Lots This package contains Menu Management Lots (MMLs) for TMIP Volume 2. Three different MMLs are included: zzz_FAF_TMIP2_Dark_GatesLettersArrows_MML.dat - Terminal letters, gate numbers, and directional arrows on the dark ramp texture. zzz_FAF_TMIP2_Light_GatesLettersArrows_MML.dat - Terminal letters, gate numbers, and directional arrows on the light ramp texture. zzz_FAF_TMIP2_Dark_Roads_MML.dat - All of the PLT-ARP and SCAG-ARIP roads on the dark ramp texture. When this package is installed, the lots will no longer appear on the menu. To make them appear, build the MML lot in your city. After approximately one game month, the TMIP lots will appear in the Airport menu. To hide the icons again, bulldoze the MML lot and reload your city. Dependencies TMIP Volume 2
  3. Version 1.0.0

    415 Downloads

    Taxiway Marking Improve Pack, Volume 2 Project lead, additional overlay textures, lots, and modding by fafalone Ramp textures by AC Team Road overlays from PLT's Airport Roads and ShadeSlayer's Airport Road Improvement Project Introduction The Taxiway Marking Improvement Pack Volume 2 (TMIP2) is a large expansion of first volume, encompassing many lots in several categories. This once again greatly expands the level of detail you can make with RMIP2-style taxiways and airports. Included Dark ramp conversion of PLT's ARP project Dark ramp conversion of ShadeSlayer's SCAG-ARIP project Centered terminal-over-road piece to fit some gate lots Dark ramp conversion for diagonal terminal building lots Additional vehicle boundary options for both light and dark ramps Taxiway stop points for all types (dark, light, apron, and green) Large terminal letters (A through F) for both light and dark ramps Directional arrows (N, NW, W, SW, S, SE, E, and NE) for both light and dark ramps Gate numbers (1 through 20) for both light and dark ramps 3 types of airport equipment yard lots, for both light and dark ramps Addition ramp filler pieces (2x2, 3x3, and 4x4) for both light and dark ramps Individual lotted airport vehicles on light ramps, dark ramps, light roads, and dark roads: ----Tugs (6 types) ----Hose Truck ----LD3 Baggage Carts (4 types) ----Stair trucks (2 types) ----Airport Fire Truck ----Catering Truck Usage Note The installation is divided into main folders for each category, and within each of those folders all lots are present individually. You can delete any category folder or individual lot that you do not need without effecting the rest of the install (just don't delete the "core" files, FAF_TMIP_Vol2_Core.dat, and FAF_TMIP2_Roads_Core.dat if using either road set). Dependencies AC MEGA Textures Vol01 AC MEGA Props Vol02 SCAG Mega Dependency #1 SCAG Mega Dependency #2 BriPizza Ground Handling Props Set A BriPizza Ground Handling Props Set B BSCBATProps RT SNM Vol01 Note that while technically not required, this package doesn't make much sense without the projects it's expanding: TMIP Volume 1, PLT's Airport Roads (ARP), and SCAG Airport Roads Improvement Project (ARIP).
  4. Certainly is a nice idea This is the last I'll post about it here until it's done, for more goto the new Development Thread
  5. Ah, well before your reply I went about doing it by adjusting prop heights. The result is about the same: I'm creating a complete set; every piece on level 2 and level 3. So far I've done all the S3 concourse pieces. You'll be of course credited for coming up with the idea when I release it
  6. That's amazing work on the terminals, I'd definitely like to see closer pictures. Is it just adjusting the prop height?
  7. TMIP2 Is Coming!! This picture shows a number of the features that will be in it: -Dark roads -Diagonal vehicle boundaries -Terminal letters -Arrows -Gate numbers --(those last 3 are separate so can be used in whatever combination) -Diagonal terminal buildings placed on the darker texture to blend in -Many props lotted on roads and/or ramps, baggage carts, catering trucks, stair trucks, etc (all those shown in the picture will be included) (MMLs will come with initial release) If you want to make suggestions on what else should be included, drop by the development thread @ SC4D.
  8. Version 1.1

    1,255 Downloads

    [center][size=5]Taxiway Markings Improvement Pack[/size][/center] [center][size=5]Menu Management Lots[/size][/center] [center]by fafalone[/center] I know these are long overdue, but they weren't finished before I went on hiatus, and I'm glad SCAG didn't delay releasing TMIP waiting for this. [b]Description[/b] This package contains Menu Management Lots (MMLs) for TMIP. Two MMLs are included, one for the TMIP lots on the lighter texture, and one for the TMIP lots on the darker texture. When this package is installed, the lots will no longer appear on the menu. To make them appear, build the MML lot in your city. After approximately one game month, the TMIP lots will appear in the Airport menu. To hide the icons again, bulldoze the MML lot and reload your city. The MML construction lots will appear near the top of the Airports menu, but the TMIP lots themselves will remain in their normal place farther down when they become visible. [b]Dependencies[/b] [url="http://community.simtropolis.com/files/file/25013-tmip-taxiway-improvements/"]TMIP Vol. 1[/url] (and its dependencies) must be installed; the MML download does not contain the full release. [b]Support[/b] If you have any trouble with this release, drop by the [url="http://sc4devotion.com/forums/index.php?board=266.0"]SCAG forums[/url] @ sc4devotion. [color=#ff0000]UPDATE: One lot in the dark texture set was only disabled, not hidden from the menu. The issue has now been corrected.[/color]
  9. I really liked how these pics of a lot for our 767 project turned out so I thought I'd show them here too.
  10. I've spent many many hours on Japanese sites, including all of the ones you listed and at least a dozen more (i.e. every single one listed on the japanese links here and at sc4d, going through every page). Acquired loads of great stuff, but alas, have never seen that station. Have also been through the major international sites, simcity brasil, tout sim city, etc.
  11. Originally posted by: TekindusT I think ShadeSlayer is teasing us with his airport and with some exclusive work; because I had never seen those centerline junctions before...quote> You will soon. Diagonal roads too. ^Demonstration of the capabilities of the new project. It's in the final phase of testing before appearing on the LEX, where it will remain exclusive a little while but will be released here on the STEX eventually. Of course as soon as it's publicly available I'll be back here to post some more pics and a download link. Follow the first link above for more information. Bonus teaser: That gray plane and its lot is part of our 767 project, also coming soon. The roads are a little farther behind, but I've got a test version and they're looking good.
  12. Hi, I'd really like to find this El-Rail terminus: Originally seen here. Thanks.
  13. Are you referring to the polluted water channel? If so, it can be found here http://www.simtropolis.com/stex/details.cfm?id=19370
  14. RHW x RHW. Anything besides a simple RHW4xRHW4 is extremely awkward. Click for full size.
  15. Originally posted by: Josh6 Hey fafalone nice job on the dark textures on the Airbuses. But just make sure the plane is closer to the gate. [...]quote> The planes that aren't connected are because the jetway is a seperate prop than the jetway. It's pretty damn impossible to get a plane that doesnt have it directly attached to line up correctly, no matter how much I play around with moving it on the x,y,z axis. If it looks correct from one rotation it will look wrong from another, so I decided to just make it like the plane was either preparing to take off or just getting there and the jetway hadn't attached yet.