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Jamonbread

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About Jamonbread

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    City Slicker
  • Birthday 07/11/1992

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    Male
  • Location
    Vancouver, Bristish Columbia

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  1. The random colours to me are just bright versions of what actually exist. Union has green window frames and gold doors in real life. So maybe the confusion is in the saturation ect? For me, the part that really needs to be adjusted is the roof. In reality, a flat roof will always be gravel grey or black tar paper depending on assembly. The copper roof green is unnaturally bright (maybe I've just been using LUTs that dim the crap out of everything too long haha). Also, they recently replaced the copper so its back to its original more subtle fresh copper look which is absolutely personal preference here but I like more. Regardless I think most important is the green copper which at the very least should be toned down. I know copper can become quite bright green in real life but I think its texture and lower reflectivity mitigate its brightness, which cannot be replicated in a game texture like this. Edit: I wrote something nice about how impressive the detail and accuracy of the textures were beyond the saturation issues but it got deleted lol so short version kudos
  2. Nice! I don't think that's an issue UP is more of a train service anyways still. I'm going to have to create a new train based city solely to use this massive station. On a side note, you're lucky you don't have to use the station, its been a mess inside for years.
  3. TTC stop is sort of separate out front... barely connected. I'm not sure its super crucial to combine in this asset as one thing. Might make sense for the UP express track (The one closest to the main building I think) to be metro. Looking great so far I can't wait! This is such a complex project I can't believe you're taking it on!
  4. Its so nice to see these projects grow. I'm really impressed! However you have really set yourself a massive goal to compete with cities skylines or even citybound (since its road editing is a huge advancement) even though citybound is very slowly progressing. The roads look clunky like cities xxl which were probably the worst roads of any city building game sadly. Anyways since you asked for me the three major things that city skylines does not have for me right now are regions (or as you put it unlimited city & pop size), agriculture, and limited road setup. If you were to nail anyone of those it could be fun.
  5. Delta2K5 is on it haha, same thing happens to me! Usually every time I move around it flickers and then takes about a second to settle like the pictures above.. kind of clipped.
  6. Wow sounds like such an annoying bug to find. However I'm so happy I stumbled on this I did not connect this issue with the power plant but rather I thought my mods had gone screwy... what a relief!
  7. Amazing I'm loving the mod! I've been watching this for months I spent the afternoon making a nice metro depot yard. One tiny thing is weird though... I find the base textures on the ground to still flicker quite a bit, I know that was discussed previously. I am using a lot of map theme mods so maybe its just me.
  8. Amazing job, such a great improvement thank you! I love the new straight slope capability.
  9. You can achieve this effect with network skins if you download a wooden power pole prop in the workshop. I use it with all my rural roads and it looks great. I forget what the asset is called but should be easily found in a quick search
  10. The gravel you have picked looks absolutely fantastic! And I would love the highways without the crappy dirt around them... that drives me nuts. You know what I've always wanted (I'm not sure this is even possible) but ditches alongside roads or highways... they exist everywhere in real life and that's one detail that is never picked up on in city builders. Sim Peg made those modular irrigation ditches for SC4 but that was the closest I've seen to roadside ditches. Making a texture look like a ditch though I can imagine may be an insurmountable challenge. Anyways just rambling... great work, I love all your stuff!
  11. Oh thats good news at least! Im downloading the assets from skymods now anyways to prepare to go back online. Seems easier than going though the workshop folder but the list is still very helpful.
  12. Thanks to all of you for brainstorming solutions haha. I am crossing my fingers steam being online for 20 seconds literally while I was reading the reddit post didnt wipe the assets. Someone posted to look for this folder number: 255710. Is there any common denominator I can filter out his assets to move to the local file? The problem is I can't move them all because some mods are in there and they sit in a separate local folder if I am correct. If I go through every one (sigh/fml) will I have to look at Turjans list above for each different name? Oh man this SUCKS! Some people treat modders like dirt or their personal slaves its so bizarre and now those idiots have driven one of the best away. Thats so sad.
  13. http://imgur.com/rInngBY A shot of my next city Portsburg, about 2 thirds complete. I will make a video tuturial on how to make easy and realistic express/ collector lanes and their benefits. However... can anyone help me with linking imgur images to a journal entry? I cant get the insert other media button to work so I just left a link above of another image.
  14. I used cimtographer to get a base and imported it into illustrator to make it look nice.
  15. Here's the original map on steam... a bit different but awesome! http://steamcommunity.com/sharedfiles/filedetails/?id=643062700&searchtext=