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TheRealDeadaim

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  1. It's all about trying to prevent piracy (rather foolishly imo), the fact that they are pretending otherwise is lowering my level of respect for an otherwise great dev team.
  2. I believe Origin has to be run from an admin level account. Anyone here with Origin care to test this? Don't want to download it to try, but as said the best way is to isolate the machine or some guys from reddit are looking at trying to fool origin. What Origin does is scan the files and spec of your machine to be sent back to EA (to sell for advertising). Some people on reddit are looking into rerouting the origin search to a set of fake files so the information being sent to EA is fictitious.
  3. I believe Origin has to be run from an admin level account.
  4. I voted yes because although I'm unsure on whether I'm getting the game or not - my decision is not related to this. The extra processing power required to give the sims memory would seriously limit the population size (From what I've read I suspect as it stands Sc5 will have a cap, yet to be confirmed or not). Developing a game is a give and take process, if they dedicate more RAM to this less RAM can be used for other, more game essential processes. It's not like the simulation on Sc4 was perfect, you'd frequently can a tower block of 1000+ residents all working at the same place. People didn't seem concerned about that (and I suspect that won't be happening in Sc5)
  5. EA wins award for customer service. http://consumerist.com/2012/04/congratulations-ea-you-are-the-worst-company-in-america-for-2012.html
  6. Q.Can you confirm as to whether or not the game will be pay to play?
  7. Q.When are we likely to see screenshots from the game? edit: grrr, forum keeps merging my posts.
  8. Q. As the Glassbox engine models each sim as an individual agent does this mean the spec of a PC will limit each city tile to a maximum population? If there is a limit, what can a reasonable computer expect it to be?
  9. Got shot down by some but I could see this coming, I'm afraid EA are a terrible publisher now-a-days. Obsessed with forcing DRM on people I won't be able to play this as I live in a village in England, my internet reliability is shocking.
  10. You do understand that Maxis out to make money too and keep employeed, and doing DLC be that new scenarios, adding new features to the game or building packs done by them instead of modders are in Maxis's best interest. No I'm just thick. Of course I realise that, you don't need DLC to make games profitable. http://www.reddit.com/search?q=ea No, you don't "need" DLC to make game profitable, but business's are not in it for charity, they are in it to make AS MUCH money as they possibly can, so if DLC makes them another 25M, then they would rather make the DLC than to have modders make it and not get any cut of that pie. Hoping that Maxis will convince EA to do something that doesn't maximize their own profits is like asking a stone to bleed blood. For some reason there are quite a lot of gamers that think that Maxis is not out to make as much profit as they can, and for some odd reason think that Maxis is on the side of the gamer, let's face reality here, Maxis is just like EA, they are out to make as much money and show as much profitability as they possibly can, they need to to stay in business even if they are under the EA brand and or owned by EA. That's not how the gaming industry works, as the Dev team Maxis will be receiving a fixed fee for developing the game from the publisher (EA). Dev teams normally receive a bonus relating to the quality of teh game not the quantity that is sold (for instance another favourite game of mine, Fallout New Vegas was developed by Obsedian and published by Bethesda. Obsedian received a fixed fee for the game as well as a bonus if the game achieved 85/100 on metacritic. The game sold well but only achieved 84 on metacritic - obsedian have since had financial difficulty) I'm not against price implemented DLC in games, I tend to buy them for other games I play (Fallout, Elder Srolls, Total War) but all those games also allow user generated content. EA have been graduating towards not allowing this, there has also been disgust regarding EA and their attitude to gamers, they use DLC as cash cows - they aren't content created after the vanilla version of the game has been finished. But have been deliberately omitted from the vanilla game to sell to gamers at a later date.
  11. You do understand that Maxis out to make money too and keep employeed, and doing DLC be that new scenarios, adding new features to the game or building packs done by them instead of modders are in Maxis's best interest. No I'm just thick. Of course I realise that, you don't need DLC to make games profitable. http://www.reddit.com/search?q=ea
  12. It will be impossible for Maxis to create the scope of buildings and mods than the SC4 community have, they simply don't have the time or resources and it's unrealistic to expect them to do so. What I am expecting however is high quality work like they have done with previous games, and I pray the game will be open for modding. This is the one issue I'm very worried about, EA over the last 1-2 years have got a very bad reputation to keeping modding inhouse and using it as a cash cow. I hope Maxis can convince EA to behave differently with SC5.
  13. Instructions can be found here: http://www.simtropolis.com/forum/topic/31032-boggy1s-quick-guide-to-all-things-custom-content/