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Zegai

Member
  • Content Count

    21
  • Joined

  • Last Visited

    A long, long time ago...
  1. St BLaMs Boarding School

    Wow, that looks like a prison! Just the thing I need to teach those little scamps a lesson. As an idea for a future project, how bout' a military academy?
  2. Not sure if this has been said... but what about homeless Sims? I find it weird how we can bulldoze a home or a home can be abandoned and the people who lived there just vanish. Lets be able to make real cities, like DC and NYC. On that note... where did the riot disaster go?
  3. Test Map 7

    Its a good map, to be sure, but is it neccesary to share with us a test map? Why not just give us the final project?
  4. lego fire station

    Thats hot. I think it would be better if you used a Lego Model Firehouse, but its still cool. Maybe an entire city of games and puzzels, like Life and tinker toys. Maybe HiTech Industry would be bioncle. Anyways, awesome bat.
  5. I think RCI should be turned into one zone. I have a feed store next door, a diner down the road and a gas station on the corner. And a fire station over there. The game is just to black and white as is, and needs to be updated in a more realistic fashion.
  6. I think RCI should be turned into one zone. I have a feed store next door, a diner down the road and a gas station on the corner. And a fire station over there. The game is just to black and white as is, and needs to be updated in a more realistic fashion.
  7. I think RCI should be turned into one zone. I have a feed store next door, a diner down the road and a gas station on the corner. And a fire station over there. The game is just to black and white as is, and needs to be updated in a more realistic fashion.
  8. ask a stupid question, get a stupid answer

    To fling at passerbys. How do you shave a llama`?
  9. ask a stupid question, get a stupid answer

    because I ate a tree seed.<br /><br />where are the figs?
  10. ask a stupid question, get a stupid answer

    A: Because a Dingo ate my baby. Q: How do I know if any new Bats are out?
  11. I would like to make a correction to that post. Today I built a hotel, two story mind you, on the edge of the map, when I noticed it had almost 18 floors below ground. *****? So, who wants E24?
  12. I'm just not that happy with modding every aspect of my game so that it works right. I mean, whats the point in building C next to R when they commute half across the map for another job? Or when you build a bus system or a sub system and no one uses it, despite placement. So much of the game is bugged that its a hassel to play, and after a few real time months, you've seen it all and done everything. I want a game I can explore.
  13. Yes. New avenues of play are vital. Plus, why not go the full 360 route? How about undersea projects, mountaintop retreats and interstellar satellites? While it could be something as simple as a radio tower on a mountain gaining better reviews to a Mars rover pluming the depths of space or even something a bit more radical... like undersea farming. The very basic idea of wrapping the game around a time line makes all this and so much more easy to produce. Imagine ushering the microwave generation into the digital age... and then maybe on into the gravity epoch. There is so much potential in the sims games that remains untapped. I can't wait to see whats next.
  14. One thing only a few of you touched on is the fact that the game in itself has gotten rather complex, and by extension confusing to new users. So, with that in mind, I propose my three cents on the future of Sim City, or rather, Sim Civilization. First, I think the year you live in should be the most intergal part of the game. This will create hundred of scenarios, and should branch the game out into more directions then anyone has thought of. It could also be a better approach to difficulty levels aswell. For example, say you live in the Sim World Dark Ages. Your power source would be some manner of Water Wheel and your water would be various canals. As you move forward in time, those same Canals become waterways for trade and travel, and even further on, decoration for your city. Everything would wax around the year in which you live, much like the Sims 2, and the style of buildings would be sculpted through the choices you make each century. Afterall, Seoul looks in large part today because of what happened yesterday. Second, we need to have war. No, not an RTS, but simply an intangible idea that causes a drastic increase in technology and a decrease in revenue. Further, the very presence, upkeep and training of any armed service alters the attitude and style of people. In one court you could have meat eating, flag waving, gas guzzeling war mongers... and then a rampant hoarde of bicycling vegans who refuse to wear underwear. Again, this also alters many aspects of gameplay, as RCI will have to conform to some standard. Are we building bombers and tanks, or are we toiling on some soy farm? I mentioned technology, which might need further comment. The airplane was more or less invented in WW1, and has been left unchanged since WW2. Think about that for a moment. Third, we should start out smaller, and build out. I think it would be cooler to start with building a few homes and jobs at a time, and then go from there. Why do we need to be mayor first? And why end there? What about a Sim Nation? How about interstate police and transcontinental commerce? Maybe immigration problems and foreign policy? You may choose that Philistine has a ban on smoking, but Prussia wants to charter flight plans. How does snow and sand effect the environment, and what are the long term effects of pollution? What about that volcano you thought made a good center peicie and those faults that realign your cities? Do you build a culture controlling, homophobic and with more laws then Singapore, or are you a crazy vodka crazed everything goes Sweden? Fourth, we need better resources. Gold, oil, steel, food, hand crafts and lumber would all be a great start. Sure, you have enough water and power, but what about rice and ham? Again, these simple objects alter what your people do, and where they live. Does your resource depleted slum have cabbage diners and leaky one room shacks, or does your glittering nuclear grade plutonium rich utopia live beyond the clouds? Well, just some gentle museings. I hope you like this.
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