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      Learn how to make your installed Automata useable as props in the Lot Editor.

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      Are you tired of building in the same four directions? Do you wish to break free of the shackles of SC4's grid system? Well this tutorial will give a basic overview about diagonal gridbusting.

      Diagonal city building, or gridbusting as the SC4 veterans call it, is a hard skill to master. One requires a great many mods and attached is a list of relevant mods to help get you started. There are numerous in-game barriers to overcome and a great many visual issues which must be addressed to create that dream diagonal area.

      Read on if you are interested in grid-busting!

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      Wondering whether or not to use a slope mod? Want to see why you should have one installed? Then look no further, this guide should have you covered.

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      Want to know the full ins and outs of the Japanese NAM Facelift Mod? Well look no further...

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    • Teaser Paragraph:

      Is there a lot that you wish you could plop on the water?  Or did you create your own lot only to find out that the game doesn't allow you to place it in or near the water?  Grab the iLives Reader and follow these simple instructions :) 

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    • Really, I was getting West Country or possibly Northerner
    • All bridges have to be separated by 1 tile minimum. So that's what they did; they spread a RHW-8S across 4 bridges (each RHW-4); two going one way, two going the other, each bridge separated by a one-tile gap, and then reunited the highway after the bridge. It looked bad then, but it worked and maintained capacity. So 2 bridges would already be separated by the 1-tile gap since the symmetrical transition only maintains symmetry by separating the carriageways by the aforementioned gap. It better justifies the random barrier in the AVE-6 transition, and doesn't include a random tile-shift to accommodate either. Or, of course, there's the MHW-based RHW-6 bridge that you draw using the Maxis Highway Tool. There shows the option for a Dual RHW-6 bridge (like a normal, two-way traffic type). There is at least one such bridge, though there may be two. I haven't made a RHW bridge in a while.
    • You need to give the installer administrator permissions. a__CAM for the CAM v2 installer, has for me 3 files in 2 folders. It's a very lightweight installation, and doesn't have any buildings included (just redefined MAXIS exemplars). a__CAM should be inside your plugins folder in your SimCity 4 directory in My Documents (I'm assuming you've checked there).
    • I thought I could only make just a single RHW-6 bridge. Would you show me a picture of those? I've seen something similar recently, try to drag straight the highways first then select a RHW tool and try clicking everywhere on this section of the road because sometimes it helps. UPD: I didn't notice there are neighbor pieces. You might want to remove those in order to fix. I see.
    • It's late, and I'm tired. Read it in your best Highland Accent (Scottish). Be glad there's any RHW-8 bridges. Earlier versions had to split the RHW-8S or 10S into two RHW-4 (or 4+6S) to cross rivers. It looked bad; generally it wasn't done. So really, with the grand total of one variant each, you're spoiled for choice. There was none a few versions ago, and the only bridge modeller for the NAM Team that's active is focused on RRW (which lacks bridges, and will likely be used more). All the other modellers are either inactive or have left the community entirely. Bridge modelling is not terrible (I understand it's better than network modelling), but it's still nontrivial, and most of the NAM Team are not model makers, or at best are certainly not Transit model makers (there are very few who are). So yeah, if you want to make the bridge, they'll include it if it works, but otherwise, be glad we have something, which is more than I can say for 3 versions ago.