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  • Instalation and Configuration of the Japanese NAM Facelift Mod


    rsc204

    Introduction

    What is the Japanese NAM Facelift Mod, and why do I want it?

    Well at it's core, this mod is smartly designed to add your sidewalk onto many of the NAM puzzle pieces that without it would remain bare, or show the default Maxis White sidewalks. Support includes many features of the NAM, such as PedMalls, FLUPs, WRCs, Overpasses and much more besides. Additionally, it features many custom options that transform the general appearance of NAM features. Many of the components of the mod have different options for you to set things up just how you want them. Although recent developments have helped to avoid baked-in sidewalk textures in the NAM, this mod is still phenomenally useful for covering the legacy pieces many of us still use. As such, it's still relevant, plus in my opinion, one of the must have mods for everyone.

    PART I - Installing the Basic Mod

    In this first part I'm going to explain how to install the base of the Japanese NAM Facelift Mod. In subsequent parts, I will expand this to cover every option that is available. If you don't want or need a specific Add-On, then just skip that part of the tutorial. But keep what you do install in the same order listed here, to ensure you don't run into problems.
     
    So first off you will need to download the file "z_NAM_FaceLift_Mod.zip" from here. Please rename this file "01_NAMFaceLiftBaseMod.zip" either before downloading or after you have done so. This is very important since many of the different Add-Ons for this pack have the same filename, so do this now and you'll avoid any problems later. This part of the Japanese Facelift serves as the base part of the mod, and will add your sidewalk texture onto the Wide Radius Curves (WRC) and Fractionally Angled Road (FAR) puzzle pieces (all found in the Roads Menu). Although technically it seems you can get away without using this part of the NAM FaceLift Mod, I would recommend everyone using the mod starts here, especially considering how much nicer WRC and FAR looks compared to the original bare curves.

    Before we install this mod, it is very important that we are able to test it in a simple environment, so that any problems can be tracked down easily. In short, the best practice would be to remove all the files/folders in your Plugins, with the exception of the "Network Addon Mod", "z___Nam", and your chosen sidewalk mod's folders. Move them somewhere safe where you can find them later, you now have a test setup, it should look like this:

    35587830966_7e8ced69bb_o.jpg

    Temporarily moved items are shown on the left, the current Plugins folder is shown on the right.

    Note: When running SC4 with a test setup it is recommended to play in a new, blank region.

    Now open the .zip file from earlier (double click the .zip file), where you will find a folder called "z_NAM_FaceLift_Mod", you need to copy this folder into your
    "My Documents\SimCity 4\Plugins" directory. Rename this folder "z____NAMFacelift" it is very important to use at least 4 underscores " _ " to ensure this mod loads after the NAM. Otherwise some of the pieces will not work as expected.

    Note: Previous versions of the NAM worked differently, using a lot of zzzs or a z# numbering system will NO LONGER WORK.

    1. Open your newly renamed folder and you should find 4 folders, "Props", "Readme", "Textures" and "WideRadiusCurves".
    2. Open the readme (inside its folder), and find the section "Usage". From here you need to choose which of the Wide Curve styles you would like this mod to use.
    3. Open the Props folder:
      • You can remove "Side walk style Add on.dat" and "Side walk style.dat" ONLY if you are going to use the Overall Pavement Style option, Otherwise keep all the files inside.
      • At this point I can also recommend installing the patch "Overall Pavement Style Fix.zip" attached to this tutorial. It fixes a display issue in Z3 which causes parts of the sidewalk to look brighter than they should. Just place this file in the Props folder, and it will work correctly.
    4. In the "WideRadiusCurves" folder keep the folder "Common". Then remove the three Wide Curve folders, that are named after the sidewalk styles you are NOT intending to use.
       

    Note: If your sims drive on the Right in-game, you MUST remove two files both named "zFractional Angle Road-Straight over rail LH.dat". One is located in the "Common" / "Road" folder, the other is found in whichever WideRadius folder you kept installed.

    My advice for removing such additional files during this mods installation, is to delete the files you do not need. You will have the originals in the .zip file you downloaded, should you ever want to change options. Therefore it is easier to test various options in-game (move the folders you are not using temporarily), and decide on what to use before continuing. Remember to test in a new city/region and with the "test setup" explained earlier. At this point, if everything is working then the WRCs & FAR pieces should all have sidewalks that match your sidewalk mod like so: 

    35627175525_d8c4366248_o.jpg

    Note: You may need to zone next to such pieces before the sidewalks appear.

    For some reason it seems that one piece, the Diagonal to FAR Avenue, seems not to be supported by this mod. Support for them is provided by my soon to be released SWN (Sidewalk NAM) mod.

     

    PART II - Overpasses

    The link for the three mods discussed in this part can be found on this page.

    There are many different options to make this set compatible with a number of other (mainly Japanese Mods). To start, I'll quickly go through them:

    • z_NAM_FaceLift_Mod.zip (02_NAMFaceliftOverpasses.zip)
      This is the base set that adds the new style overpasses, it will also change the white bases to match your sidewalk mod.
    • Other_Mod.zip (03_NAMFaceliftOverpassOptions.zip)
      This file contains options for users of certain mods, see section 2 for more details.
    • Neko_Overpass_AddOn_Lot.zip (04_NAMFaceliftOverpassNekoParking.zip)
      This file contains four new ramps, and some pieces with under bridge car parks for the 7.5m Overpasses.

    Note: For the files you download, you should rename them to match the filename in brackets above, otherwise you won't understand which I'm referring too later.

    1 - Main Overpass Mod

    Open the file we renamed to "02_NAMFaceLiftOverpass", then open the "z_NAM_FaceLift_Mod" folder. You should also have a second window with the folder we created in the last lesson "z____NAMFacelift" in your Plugins folder. Move the 4 folders from the zip into your z____NAMFacelift folder. If this is done correctly, you will see a message pop up asking you if you want to merge/overwrite files or folders. This is perfectly safe to do, as the mod was designed to work in this way. Each separate package that contains the same textures/props has them included, so if we overwrite files here, we will only be left with one of each. So tell Windows it is OK to do this for every occurrence of the message. To save time you could tick "Do this for all current items" in Windows 7/newer. When finished, both readmes will be in one convenient location, all you need to do is select a few options. Open the "Overpass" / "T21" folder where there are four further folders:

    •  Select_GuardRail - Remove the file "zGuardRailProps.dat" if you do NOT want white gaurdrails on the road edge of Overpasses.
    •  Select Pavement - There are three options:
      •       "noBlankLotPavement.dat" - Tiles under overpasses always remain transparent.
      •       "noTransoirtLotPavement.dat" - Show Sidewalks under overpasses, except for where transit networks cross.
      •       "zOverallPavement.dat" - Show sidewalks under overpasses and where transit networks cross.
              Keep ONLY ONE of these files.
    •  Select SecurityFence - Remove the file "zSecurityFence_Props.dat", if you do NOT want security fences on the bottom edge of Overpasses.
    •  Select Streetlight - Pick the streetlight colour for your overpasses, by removing all the ones you do not want to use.

    2 - Overpass Option

    Due to the complexity of some of the mods here, I will only briefly explain what each one is and how to install them.

    Open the file we renamed to "03_NAMFaceliftOverpassOption.zip", then open the "z_NAM_FaceLift_Mod" folder. You should also have a second window with the folder we created in the first lesson, "z____NAMFacelift" in your Plugins folder.

    Note: Re-start at this point after installing each mod, if installing more than one.

    • Japanese Signal Mod
      If you have this mod installed, which makes the stoplights appear on the left at junctions, this Add-On will add those same stoplights to the intersection pieces of your overpasses.
      To install open "Overpass" / "T21" / "Full" in both the extracted files window and also the Plugins windows. Copy the folder "zz_JapaneseSignal" into your plugins.
    • Japanese Sidewalk Mod2
      For users of this mod, this will change the Overpasses to blend in better.
      To install open "Overpass" / "T21" / "Full" in both the extracted files window and also the Plugins windows. Copy the folder "zzzJpn_SideWalk_Mod2" into your plugins.

    The following three mods by Moonlight should only be installed, if you have the respective NAM features also (see image below):

    34785997654_0175a2908a_o.jpg

    • ML Shinkansen Mod (NAM Feature)
      If you installed the Bullet Train Mod (1) then you should install this Add-On.
    • ML El Rail Mod 2013 (NAM Feature)
      If you are using ML's Alternate El Rail (3) then you should install this Add-On.
    • ML Jap Canal (second download button on page).
      If you have installed Moonlights Canal Set, this will update the CAN-AM mod, so that the canal overpasses are replaced with models matching the ML Canals.

    Note: You need to also have the CAN-AM (2) installed for this to work.

    To install these mods by Moonlight, open the "OverPass" folder in both windows, then copy the folder "z_zMLModFile" into your plugins. Open the newly copied folder and remove any of the three options that you do NOT want installed.

    Note: All of the above add-ons only make sense if you have installed the respective mod. If you have not, these features may not work, or worse, cause problems with your game.

    3 - Neko 7.5m Ramps and Parking Add-On
     
    Open the file we renamed to "04_NAMFaceliftOverpassNekoParking" and simply copy the folder "Neko_Overpass_Addon_Lot" into the "z____NAMFacelift" folder in your plugins.

    Note: This download requires the following additional dependency, Jim CarProp Pack 1.2

    These items will appear in your Misc. Transit menu in-game, here is a brief guide on how to use them:

    • Road 7.5m Parking
      Draw the network using the NAM 7.5m Road Overpasses FIRST. The 3 parking lots can be simply placed on existing sections of the overpass. You must then draw a line through the parking lots with the Road Tool.
    • Road 7.5m Ramps
      To connect the ramps, the higher part should overlap an existing section of 7.5m overpass, push the piece as far as it will go into the overpass and click to place. Draw road into the ramp as far as you can.
    • Avenue 7.5m Parking
      The Carpark lots are the same as the road lots, just use the Avenue tool to drag through them instead. For 2-tile parking just click once, no dragging needed.
    • Avenue 7.5m Ramps
      To connect the Ramps is tricky, build the avenues so that you've got the overpasses on one side and an avenue on the other, with a big enough gap for the ramp you wish to use. If you can't plop it, keep removing one avenue tile at a time and try again. Once it's in place, connect up with One Way Road, NOT the Avenue tool, on both sides of the road.

    Note:

    • These OWR's must be in the correct direction of traffic.
    • You can not plop the parking lots next to each other or a ramp, there must always be at least one tile of space separating them, or traffic will be prevented from using the overpass.
    • You can open the pictures in the installed folder, these can help you understand these instructions with visual clues.

     

    PART III - FLUPs and Pedmalls

    In this part we will cover three more mods that will add your sidewalks to the FLUPs and PEDMALL pieces from the NAM. The three mods listed in the tutorial can be found on this page:

    • z_NAM_FaceLift_Mod.zip (05_NAMFaceliftFLUPs.zip)
      This Add-On will update your FLUPs to match your sidewalk.
    • z_NAM_FaceLift_Mod.zip (06_NAMFaceliftPedmall.zip)
      This mod adds a variety of different pedmall styles.
    • z_zNAM_PedBridge_Chg_JPN_Mod.zip (07_NAMFaceliftPedbridge.zip)
      This mod contains replacement pedmall bridges.

    Note: For the files you download, you should rename them to match the filename in brackets above. Otherwise you won't understand which I'm referring too later.

    1 - FLUPS
     
    Open the file we renamed to "05_NAMFaceliftFLUPs.zip", then open the "z_NAM_FaceLift_Mod" folder. You should also have a second window with the folder we created in Part I, "z____NAMFacelift", in your Plugins folder. Move the 4 folders from the zip into your z____NAMFacelift folder. If this is done correctly, you will see a message pop up asking you if you want to merge/overwrite files or folders. As before, you should overwrite any files it says are duplicates and merge the folders. When finished the new readme will be in the same convenient location as the other mods. All you need to do is select the correct road textures. Open the "FLUPs" / "Road" folder. If you use US Road Textures, remove the file "zRoadTexturesEuro.dat" from here.
     
    That's it, you are done, so open SC4 and test your results. Remember to also check the Tram FLUPs, which are in the Misc. Transport Menu. As usual, you may need to zone before sidewalks appear.
      
    2- PedMalls
     
    In your Road Menu, there is an item named "Pedestrian Mall Tiles". Here are a number of single-tile pieces, that can be placed together to form a pedestrian-enabled walkway. Further information on the usage and limitations of which, are provided in the NAM documentation.

    This mod will make the first two of these Pedmalls match your Sidewalk. It will additionally replace the light pole pedmall, with a more flexible piece. Every time you plop one, one of over 20 possibilities is chosen at random. If you move away from the tile after placing such a pedmall, then return to the same spot and click once more, you can cycle through the options.

    Open the file we renamed to "06_NAMFaceliftPedmall.zip", then open the "z_NAM_FaceLift_Mod" folder. You should also have a second window with the folder we created in Part I, "z____NAMFacelift", in your Plugins folder. Move the 4 folders from the zip into your z____NAMFacelift folder. As in previous parts, overwrite any files it says are duplicates and merge the folders. When finished the new readme will be in the same convenient location as the other mods and you are ready to go and test the results. 

    Note:

    • Due to the way Pedmalls are designed, if the wealth of surrounding buildings change, then any adjacent pedmalls will change design.
    • If you want to try a different set of Pedmalls, check out Paeng's alternate version (Add On).

    3 - PedBridges

    As part of the NAM pedmalls, there are some bridges included. This mod will replace those with more attractive bridges for Roads, Streets, OWR, Rail and Avenue. In case you were wondering, after selecting the Pedestrian Mall Tiles, just keep pressing the TAB key and these bridges will eventually appear.

    Open the file we renamed to "07_NAMFaceliftPedbride.zip", then open the "z_NAM_FaceLift_Mod" folder. You should also have a second window with the folder we created in Part I, "z____NAMFacelift", in your Plugins folder. Move the 2 folders and the 5 dat files from the zip, into your z____NAMFacelift folder. As in previous parts, overwrite any files it says are duplicates and merge the folders. When finished, the new readme will be in the same convenient location as the other mods and you are ready to go and test the results. 

    Note:

    • The included props for this set, are essential to it's correct operation.
    • Just as with the PedMalls set, you can re-click to get different bridge designs. Once more though, they change if the wealth of surrounding buildings do.
    • There is an additional Mod by Magneto, here (find the attached file  "z_ped_overpasses_signs_cancel.zip"), to remove the road signs if you dislike them.

     

    PART IV - SAM and Rail Optional Mods

    Two optional mods for SAM streets and your Railway network will be covered in this part, you can download these mods here

    Note: The first two mods for GLR listed on this page, will be covered in the next part of this tutorial.

    • z_SAM_NoGrass_Mod.zip (08_NAMFaceliftSAMNoGrass.zip)
      This Add-On will change the grass textures of 4 of the SAM sets to Sidewalks.
    • z_Alternate_Railway_Mod_Add_On.zip (09_NAMFaceliftAltRail.zip)
      This Add-On is for users of the PEG Railway Mod, and adds a similar texture to WRC and FAR pieces.

    Note: For the files you download, you should rename them to match the filename in brackets above otherwise you won't understand which I'm referring too later.

    1 - SAM No Grass Mod
     
    Open the file we renamed to "08_NAMFaceliftSAMNoGrass.zip", you should also have a second window open with the folder we created in Part I, "z____NAMFacelift", in your Plugins folder. Move the folder "z_SAM_NoGrass_Mod" from the zip, into your z____NAMFacelift folder.

    Note: This mod does not function like previous mods and needs to be given it's own folder. You should not see any messages relating to duplicate folders, if you have done it correctly.

    Inside the folder you just moved, will be 5 further folders:

    •    Readme
    •    SAM2
    •    SAM7
    •    SAM8
    •    SAM9

    This mod will make every tile of SAM2, 7, 8 and 9 show full sidewalks without any grass. Remove the folders for those SAM types you do NOT want to be changed. You can of course keep all 4 if you wish. You can now test your results, as that's everything we need to do here.

    Note: If you use the US road textures, you will need to enter each SAM folder and delete the file "zSAM*_NoGrass_Euro_Textures.dat". Where * is the SAM network type.


    2 - Alternate Railway Mod

    This mod will add textures in the style of PEG's Alternate Railway Mod, for STR, FAR and WRC rail curves,

    Open the file we renamed to "09_NAMFaceliftAltRail.zip", you should also have a second window open with the folder we created in Part I, "z____NAMFacelift", in your Plugins folder. Move the folder "z_Alternate_Railway_Mod_Add_On" from the zip, into your z____NAMFacelift folder.

    Note: Once again this mod needs it's own subfolder, so don't overwrite anything.

    Folders "STR" and "WideRadiusCurves" contain the STR and WRC/FAR textures respectively. Remove either if you don't need them.

    The folder "FLUPs" contains transparent FLUPs for PEG's Rail Mod. However, the NAM FLUP models do not support transparency, causing the water bug to be triggered. If you wish to use this feature, just install the attached patch "FLUPs Transparency Fix" in the same folder. Otherwise simply delete the "FLUPs" folder.

    Simple as that, you should now have nice textures on your rail curves and FAR sections.

    Note: An additional MOD created by Ebina, will also add matching rail textures where rail goes under Overpasses. You can download this from here (AlternateRail_EPOverpasses_v201a.zip), it says outdated, but it works just fine.

     

    PART V - GLR/GLR Options

    This mod changes all your GLR, including Tram in Avenue, Tram in Road and Tram in Street to have SMP Sandstone Sidewalks. Users of other sidewalk mods may also find that a warmer sandstone for their GLR network, is preferable to the original Maxis white.
     
    You can download these GLR mods here

    Note: The third and forth links on this page were covered in part IV above.

    • z_GLR_SandStone_Textures_Mod.zip (10_NAMFaceliftGLR.zip)
      This Add-On will add Sandstone sidewalks to the GLR Networks.
    • Opstion.zip (11_NAMFaceliftGLROption.zip)
      Contains two alternate options for the above GLR Mod. 
       

    Note: For the files you download, you should rename them to match the filename in brackets above, otherwise you won't understand which I'm referring too later.

    1 - GLR

    Open the file we renamed to "10_NAMFaceliftGLR.zip", you should also have a second window open with the folder we created in Part I "z____NAMFacelift" in your Plugins folder. Move the folder "z_GLR_SandStone_Textures_Mod" from the zip into your z____NAMFacelift folder.

    Note: This mod does not function like previous mods, and needs to be given it's own folder, you should not see any messages relating to duplicate folders if you have done it correctly.

    Inside the folder you just moved will be 4 further folders.

    •    Corefile
    •    Readme
    •    zEuroTextures
    •    zzLeft_Hand_Version

    Users of the Euro Textures where sims drive on the left do not need to do anything further. 

    Note:

    • If you use the US road textures and sims drive on the right, you will need to delete two folders, "zEuroTextures" and "zzLeft_Hand_Version".
    • Users of Euro Textures where sims drive on the right should remove just the "zzLeft_Hand_Version".
    • Finally users of US textures, but where sims drive on the left, need to remove the folder "zEuroTextures". Then enter the "zzLeft_Hand_Version" folder and remove an additional folder named "zEuroTextures".

    You can now test your results as that's everything we need to do here.

    Note: This mod will not replace many of the diagonal Tram in Avenue pieces, you may also find there are a couple of other (mainly tram in road) pieces, that will remain white too.

    2 - GLR Options

    There are two options for the GLR Mod, one which changes the street intersections of the Dragable tram to SAM 8 textures. The other adds a complete sidewalk to the tram loops, rather than the original rails with transparent bases.

    Open the file we renamed to " 11_NAMFaceliftGLROption.zip", you should also have a second window open with the folder we created in Part I, "z____NAMFacelift", in your Plugins folder. Move the folder "z_GLR_SandStone_Textures_Mod" from the zip, into your z____NAMFacelift folder.

    Note: This mod is part of the above GLR mod, and the folder you copy should be merged with it's original.

    Open the folder we just moved there are two files inside, you can remove either if you only want to use one of these mods.

     

    And that's pretty much all there is to it *phew*. Bear in mind this is a modified copy of the tutorial I originally posted on SimPeg. Since that was lost with it's demise, I wanted to finally bring it over to ST, so that new users would be able to get this essential mod working. I try to keep my tutorials up-to date, so if you notice missing images or broken links, please send me a PM and I'll fix them where possible.

    MGB.

     

    Fixes outlined above are available here:

    Overall Pavement Style Fix.zip

    NAM Transparent Rail FLUPs Patch.zip


      Edited by rsc204



    User Feedback


    MissVanleider

    Posted

    wow. you have done it! thanks a lot, I'm going to play with this now :)

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    Oerk

    Posted

    On 15.3.2016 at 8:25 AM, MissVanleider said:

    wow. you have done it! thanks a lot, I'm going to play with this now :)

    And so am I. Thanks for this detailed tutorial!:thumb:

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    AsimPika3172

    Posted

    Time to enjoy this one! :thumb:

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