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      Please help us for July   06/30/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • How To Make Eye-Pleasing Realistic Beaches

    Welcome to the first is a set of tutorials designed to help make your cities look more pleasing to the eye!

    Making Realistic Beaches


    Before getting started it is important that you have some essential downloads:


    Some of my favorite Embankments/Walls:
    Walls Pack 2


    Getting Started:

    The first step is properly terraforming the coastline. As you can see in the picture below, it is important to leave the water directly offshore of where you want your beach to be shallow. There are two reasons for this:

    1) The reefs will show up nicer if you do this because of the ocean river mod allowing a different color water. The beach will not have a steep drop off to a strange texture appearance.



    2) The second step is to soften the coastline. This is done is god-mode.You can go back into God Mode once in mayor-mode by hitting Ctrl+Alt+Shift and the clicking on the god-mode icon.

    Also you can change the size of the god-mode tools by hitting Shift+1-9, with 1 being the smallest. I usually use about a 3 or 4.

    You can also see in this pic that I chose a light green water for my shallow water and the blue for deep water:



    The next step is placing the actual beaches themselves (they should be in your parks menu).

    Something you will notice is that the beaches have an ugly line underwater where they stop and the ocean floor begins. We are actually going to use that to our advantage. Use Goldiva's reef pieces to place along that border. Don't be afraid to place a bunch.

    You should get something that looks something like this:


    You can see that the reefs act as a border to blend the beach and ocean. Also they will only show up in the shallow water near shore and then fade out as you move deeper.


    Making it look Nice:

    Now that you have your beach, there are a number of ways to make it look nicer.

    • One thing that I find looks really nice it place a wall behind the beaches. Since the area should already be sloping down towards the shore from the softening, all that you need to do is level off a flat line using the road tile method:
    • Placing single road tiles next to each other levels the surface to the height of the first. This method is used by many SC4 players to level surfaces for walls, sunken highways, etc.
    • It is easiest to simply level the terrain height for your wall to the height of the flat land inland from the beach.
    • You should get something that looks like this, with a nice flat surface to place your wall on:



    • Now all that is left is adding the wall of your choice and adding trees/boats etc.
    • The trees in fact do serve a purpose of making the transition from wall to beach look more natural, so use lots and mix of the types as well.
    • Goldiva's tropical set contains some great ploppable boat props which can be found in the mayor mode flora menu.
    • Experiment and have some fun.

    Hopefully you should get something like this:



    An Additional Example:

    In this pic a different water mod was used, but again I used tons of trees along the border of the beach and golf links inland.

    Why you may ask? It allows you to create an impression that the area is not built on a grid by blending the borders.


    Most of all experiment and have fun!

    If you have any questions about this article, please PM an admin.

      Edited by Cyclone Boom

    DJDL, raynev1, matias93 and 2 others like this

    User Feedback



    wow this was great, Thanks!

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    I have a bit of a problem with FmBeachesForIrregularCoasts...and I can't find the creator. It doesn't appear that I can post the pics of the problem, so I'll try to explain it.

    They work and look fine until I eather save, or view city data. Then the sand that extends into the ocean gets freaky. I can see all the way to the bottom of the ocean. IDK where else to ask this question, so I'm asking here. I've tried it with different water mods and none at all...still get the same results. Any ideas, or know the place I can get help with it?

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