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      Please help us for July   06/30/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
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    Creating A Realistic Highway Junction


    Rochefort

    This VERY easy technique will help you to produce an attractive & realistic highway Junction, similar to ones seen all over the UK and the rest of Europe which use a one way roundabout to control traffic flow around the Junction.

    Although I presume you already know how to produce a sunken highway, I will explain to those new to the game. Using smoncrie's "sunken" hole digger lots, dig a small strip about 10 tiles long and then expand using single road tiles. Once you have completed this, lay a ground highway in the channel.

    1.RFT5-1.jpg

    2.RFT5-2.jpg

    3.RFT5-3.jpg

    Decide on the location of your Junction and demolish a strip of the ground highway large enough to construct the Junction (somewhere around 15-20 tile length). Once demolished, "fill in" the empty channel you now have, in order to bring it back up to ground level. I find the easiest way to do this is with single road tiles.

    4.RFT5-4.jpg

    5.RFT5-5.jpg

    Now place a raised highway section in the area you have just levelled.

    6.RFT5-6.jpg

    Connect up the ground highway to the raised highway. In this tutorial, the transition is a little bumpy (although not too bad) but with a bit of practice you can make this transition as smooth as if your ground highway were at ground level rather than sunken. The results look very pleasing indeed.

    7.RFT5-7.jpg

    8.RFT5-8.jpg

    Now place two single road tiles either side of the raised highway where you want the first on/off ramp to be. This will prevent a double on/off ramp being formed when we run a one way road under the highway.

    9.RFT5-9.jpg

    10.RFT5-10.jpg

    Repeat the process for the other set of on/off ramps and connect up the one way road into a rough expanded version of a roundabout.

    11.RFT5-11.jpg

    12.RFT5-12.jpg

    All that remains is to connect up your road network, add a few grass filler tiles and trees and you're done.


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