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    • Dirktator

      Please help us for July   06/30/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
  • A Guide to Realistic Farms


    Please PM rushman5 if you have any questions about this article.

    This is rushman5's tutorial for creating realistic farms. I reccomend you download (or make) a blank lot that costs nothing to plop and nothing to bulldoze, you'll need it.

    1)- Find a blank, flat-like area that you want to place your farm

    on. I chose this piece of land here-


    2)- Next, you may want a small street that goes to the center and a

    roundabout, or maybe not. That is up to you. However, I'd lay down

    the basic zoned area like this


    3)- This is where that handy lot really shines. Plop the lot along

    the contours of hills, valleys and such, like this


    You can play around with it by creating a diagonal effect if you

    really want to.

    4)- Now get your Industrial- Agriculture zone handy ('c' key) and hold it in one tile in

    the center of the outlined area to fill it in. This way the zoneing

    process if fast, easy, and won't (hopefully) build roads.


    5)- Now this is why you get a lot with no bulldoze costs, so you can

    mow it all down quickly & efficiently.



    6)- This should be (or close to) an almost final result. You can stop

    now if you want, or read on to make it even better.

    7)- Now use a little cheat (or a glitch) in the game by pressing

    Ctrl+Alt+Shift and click on the God Mode button. From there you can

    let go of the three keyboard keys, and choose the God Mode Trees

    Tool. Depending on what mods you have, your trees may look

    different. I'm using cycledogg's trees, which are on the STEX.

    Anyways fill in the entire area, or region if you have done these

    steps to create many farms. Hold it over everything, including

    the zoned area like this


    Then add a zone for a house if you want or even

    some rural trails, and press play. Don't forget to give your farm power, as it won't grow without it.

    Congratulations! You're Done!


    Note how the farms are within geographic boundaries, just like in

    real life.



    If you have any questions about this article, please PM rushman5

    huzman likes this

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