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      Please help us for July   06/30/2017

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    American Southwest - Monument Valley, Part Two: Creating A Chimney Spire


    Vandy

    This is Part Two of a five (5) part tutorial on how to create an American Southwest terrain using SC4Terraformer. Within this tutorial are a number of "sidebars" -- that is, aditional explanatory information -- that cover the use of a number of the SC4Terraformer features and functions. It is recommended that this tutorial be done from Part One through Part Fivev so that the results obtained closely mirror the results of this multi-part tutorial.

    The next part of our tutorial will discuss how to create a chimney rock spire. This is a very tall, narrow "needle" of rock typically found in areas around Monument Valley, Arizona. They can be found at the end of a butte or free standing. This tutorial will cover how to create a singe rock spire. At the end of this section, I'll show some examples of chimney rock spires in the sample region we are creating.

    Creating the Chimney Rock Spire

    You can either use the same sample region in which we created the butte or create a new region for the chimney rock spire -- either will work for the purpose of this tutorial. I will be showing the steps on a "clean" new region. Note that I won't be re-explaining any features of SC4TF that we've already been using.

    1) If necessary, launch SC4TF and open the region in which you will be working.

    2) In the slider window, select a radius of 3, a strength of 20, set the Min Height value to 0280 and the Max Height value to 0530 (approximately 700 feet).

    3) Click on the Brush Tools drop down arrow and select the Mesa tool.

    4) Place the drawing tool somewhere in the terrain, click and hold the mouse button letting the mesa rise up to 533 meters then let go of the mouse button.

    5) You've just created a chimney rock spire something like the below example:

    01_Chimney_1st_Pass.jpg

    Looks good, don't you think? Well, for a plain column of rock it's okay. However, y'all should be getting the idea by now that MTCS doesn't ever do things plain. Let's go ahead and create a bit of a bottom to the chimney.

    1) Leave the Radius at 3, change the strength to 5, leave the Min Height at 0280 and the Max Height at 0580.

    2) In the Brush Tools, click on the Volcano tool.

    3) Place your drawing tool at a point at the bottom of the chimney and start randomly clicking at the base of the chimney working your way around the chimney by rotating the display until you're back at your starting point.

    4) Be careful to keep the drawing tool at the base of the chimney and not go up the walls.

    5) When you are finished, you'll have something similar to the below example:

    02_Chimney_2nd_Pass.jpg

    You'll notice in my example, there are a few "rough" spots where there are some small "cone-like" rocks. I really don't like a feature this prominent in the base, so I'm going to use the smooth tool to soften the base a little.

    1) Using the drawing tool, find the highest point on the base.

    2) Set the Max Height value to the value of that highest post plus 0020. My highest point was 382, so I set my Max Height value to 0402.

    3) Leave the Radius, Strength and Min Height values as they are.

    4) Click on the Zone Tools drop down arrow and select the Smooth tool.

    5) Place your drawing tool on the base and gently start randomly clicking the mouse button on those base points you wish to smooth working your way around the base.

    6) You should end up with something close to the below example:

    03_Chimney_3rd_Pass.jpg

    Now that's starting to look pretty good, however; I believe we need to taper the chimney a little to make it smaller towards the top. Let's do that now.

    1) Set the Radius to 1 and the strength to 20.

    2) Leave the Min Height value at 0280 and change the Max Height value to 0580.

    3) In the Zone Tools, select the Water erode Enhanced tool.

    4) Place the drawing tool near the top of the Chimney and carefully click the mouse while moving it down the wall of the chimney.

    NOTE: Only go about halfway down the wall of the Chimney. The goal here is to "chisel away" some of the wall material and taper he chimney.

    5) t's okay if the chimney gets a bit pointed. Well take care of that in the next section.

    6) You'll end up with something similar to the below example:

    04_Chimney_4th_Pass.jpg

    You can see that my chimney is quite a bit pointed. If that is the result you want or like then keep it. Otherwise, follow the next steps to make the top more "mesa-like" flat.

    7) Using the drawing tool, find the highest point on the chimney.

    8) Set the radius to a value of 1 and the strength to a value of 5.

    9) Leave the Min Height value set at 0280.

    10) Set the Max Height value at the highest point found in Step 1), above plus 10. My highest point was 520 meters so I set my Max height to 0530..

    11) Click on the Brush Tools drop down arrow and select the Mesa tool.

    NOTE: It will be easier if you zoom in to the top of the chimney in order to perform the next step.

    12) Place your drawing tool on top of the chimney and VERY CAREFULLY click the mouse button. Continue to click on the top of the chimney until the top is relatively flat. You may have to rotate the display to get to all sides of the chimney.

    13) Try NOT to click on the walls -- just the top.

    14) You should end up with something similar to the below example:

    05_Chimney_5th_Pass.jpg

    Okay. We're just about done. The last thing I'd like to do is to "rough" up the walls a bit like we did with our butte. I don't want to use as much strength (affect) as the chimney is quite narrow and using too much strength may go through the walls completely.

    1) Using your drawing tool, find the highest point on the chimney.

    2) Leave the radius at 1.

    3) Set the strength to 9.

    4) Leave the Min Height at 0280.

    5) Set the Max Height to the highest point.

    6) Click on the Zone Tools drop down arrow and select the Water erode Enhanced tool.

    NOTE: It will be easier if you zoom in to the top of the chimney in order to perform the next step.

    7) Place your drawing tool at the tope of the chimney wall and carefully click the mouse button moving down the wall rotating the display to do all sides of the chimney.

    8) You should end up with something similar to the below example:

    06_Chimney_6th_Pass.jpg

    If you wish, you can use the Smooth tool to once again smooth out any "rough" spots or points that may have been created with roughing up the walls. I did this and below is my finished chimney rock spire:

    07_Chimney_7th_Pass_Finished.jpg

    Okay! We've finished the section on creating a Chimney Rock Spire.

    Please note the steps I've given you in this tutorial are based on the way I make a chimney rock spire. They are by no means the only way a spire can be made. Please feel free to modify any steps in this tutorial in order for your own personal style to be incorporated when terraforming with the SC4Terraformer application.

    Part Three of the American Southwest Terrain tutorial series will explain how to create a high tableland mesa and can be access by clicking on American Southwest Terrain - Part Three: Creating A High Tableland Mesa.


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