Are you tired of building in the same four directions? Do you wish to break free of the shackles of SC4's grid system? Well this tutorial will give a basic overview about diagonal gridbusting.
Diagonal city building, or gridbusting as the SC4 veterans call it, is a hard skill to master. One requires a great many mods and attached is a list of relevant mods to help get you started. There are numerous in-game barriers to overcome and a great many visual issues which must be addressed to create that dream diagonal area.
Is there a lot that you wish you could plop on the water? Or did you create your own lot only to find out that the game doesn't allow you to place it in or near the water? Grab the iLives Reader and follow these simple instructions
Anyway, I'm moving onto a new project now. Unfortunately, all my 3Ds Max files got corrupted on my "external" SSD somehow so I have to remake everything I wanted to complete from square one.
I ended up making 2 variations (in geometry) of my art deco tower and might eventually make a shorter hotel and taller Wren Insurance-esque version.
Realize that the triangle counts are for both buildings combined and that I will be able to shave 10-30k triangles from each building by optimizing (columns don't need to be segmented like windowed walls do) so they won't be horrendously high poly.
Sounds like there's something wrong with the LOD model. Try exporting it again and check all the settings are correct. Also I recommend looking at this guide - it has a section on LODs which explains the basics.