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      Please help us for July   06/30/2017

      This month we're hoping for a little bit of a boost this month or next, in addition to covering the regular bills, we could benefit from some hardware upgrades. STEX Collector's Set gifts can now be sent to you via digital download as well as regular mail if you wish! Every donation dollar goes toward keeping Simtropolis online and humming along. Your contribution counts! Hardware Upgrades As our website community software improves with more and more features, and as we bolt on additional features such as chat, the increased load to handle all these new toys is taking the server a bit to task. You may have noticed that we'd been forced to temporarily disable the chat as we worked out allocating resources for more optimal performance. Following this, we've applied a number of 'soft' changes such as caching options and experimented with server configurations (nginx as proxy, for example), so the hardware aspect is also an area we'd like to focus on. The last time we upgraded hardware was back in 2012, prior to the release of SC13. Your contribution means a lot! Your donation will go toward helping us to 1.) migrate to a newer server or 2.) at least get some ram/cpu/storage updates and any other infrastructure hardware or services. Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
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    Insider's Look: GlassBox Game Engine (Part 1)


    Kevin

    Maxis has released the first video in a video-blog series entitled "Insider's Look: GlassBox Game Engine." It seems like we've heard a lot about the engine since SimCity was announced, but Dan Moskowitz, Gameplay Lead for SimCity takes the time in this video to walk us through some specific examples of what the engine actually does:

    As Dan notes, the video isn't intended to be representative of the game's final graphics, so it's important to keep that in mind when watching. Still, the video does show off some gameplay aspects that we can hopefully look forward to when the game launches. I was particular drawn towards the ability to customize and upgrade certain buildings, such as a fire station, from within the game itself.The extent of possible customization is unclear at this point, but any customization at all will be nice for us non BATers who still want to change how certain buildings look and function. A quick glimpse at terraforming and zoning abilities look promising as well.

    The main purpose of this video is to show off the Glassbox engine, and it seems every bit as powerful as we have been led to believe so far. As the video explains, the simulation consists of several interacting aspects, from resources like coal and workers, to resource-carrying "agents" like pedestrians and vehicles. All of the effects and animations are directly affected by the simulation rules, so nothing that you see is without a purpose.

    Check out the video below, and stay tuned to Maxis's developer blog and Simtropolis for the game updates.


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    User Feedback


    haux

    Posted

    Oh, man. I'm going to need a new computer. And I'll keep my old computer so I can keep playing SC4 in case this game gets too insane.

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    gc6164

    Posted

    looks really good! also all my requirements exceed the expectations for this gae :D so cant wait! already pre-ordered it.

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    AnorexicPickle

    Posted

    With all the transparency of the engine, I'm hoping that the whole game won't rely on it. I still want data views, spreadsheets, charts, all that stuff before I feel like a real mayor. The game looks slick, but without those things it won't feel like Simcity to me.

    Am I alone?

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    gpulos24

    Posted

    Kinda Reminds me of sc3000 but its not I hope its a lot better i have allready pre purchased it on Origians

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    RedScope53

    Posted

    I hope there are 2 lane roads...

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    nukeu123

    Posted

    prise the lord 2:09 explains the zoning system... HURRAYY ORIGINAL ZONES!!!

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    citiesxlfan42

    Posted

    I hope the ground texture on those reisdential lots isn't final. Haha and ZONES!!!!!!!!1

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    IL.

    Posted

    I like the idea of the new simcity and the new stuff, but I hate the graphics

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    jwazydizzle28

    Posted

    @IL.

    They are not going to be releasing it until 2013 and we don't know the month yet so they still got tons of time till they worry about the graphics but I do hope that the graphics look some what realistic and not so cartoony.

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    IL.

    Posted

    Oh great then

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    simtalay

    Posted

    I really hope when the game is released the factories dont have boxes of goods being circulated around like they do in these videos.

    looking at most factories in real life, nothing can be seen from the outside, its should be the same in the game, yes theres stuff going on inside, but boxes of goods dont get lifted out of one window, lowered down the building and back into through another window!!!!! LAME!!

    Its got to be realistic, the factories have to be like in real life, not with stupid animations giving the expression that they are producing something.

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    biigsmall

    Posted

    It's only a rough demonstration . the graphics should be better if not more refined than Cities Xl .

    Looks good so far , still have 18 months to work on details . They are working on the game dynamics first and obviously getting feedback from it . They specifically said not to pay attention to the graphics . DER!

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    MTLT_17

    Posted

    Yea I gotta have this! My new PC built in December should run this fine

    AMD 8120 8-Core CPU 3.1 GHz

    12GBs PC1333

    AMD Radeon HD 5830 1 GB card

    Nvidia 9800GT 1 GB card

    I hope I am fine... I should be.

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    th3_jok3r

    Posted

    cool, I only think some buildings are too colorful. I need a new VGA soon. any req specs?

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    J0shua

    Posted

    cant wait! really like the idea of expanding buildings (units can be combined)

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    Melzerman

    Posted

    It's gonna be crazy!

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    ralph christian

    Posted

    simcity is back again! check out the own website of simcity!

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