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      Learn how to make your installed Automata useable as props in the Lot Editor.

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      Are you tired of building in the same four directions? Do you wish to break free of the shackles of SC4's grid system? Well this tutorial will give a basic overview about diagonal gridbusting.

      Diagonal city building, or gridbusting as the SC4 veterans call it, is a hard skill to master. One requires a great many mods and attached is a list of relevant mods to help get you started. There are numerous in-game barriers to overcome and a great many visual issues which must be addressed to create that dream diagonal area.

      Read on if you are interested in grid-busting!

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      Wondering whether or not to use a slope mod? Want to see why you should have one installed? Then look no further, this guide should have you covered.

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      Want to know the full ins and outs of the Japanese NAM Facelift Mod? Well look no further...

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      Is there a lot that you wish you could plop on the water?  Or did you create your own lot only to find out that the game doesn't allow you to place it in or near the water?  Grab the iLives Reader and follow these simple instructions :) 

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    • Finally an update. A fresh approach that made sense to me was trying to do the whole thing in Gmax. So, I exported the model as .3ds which imported to Gmax no problem. And...it works! A test export from gmax with reset lights and LOD has no problems - just needs materials set up which shouldn't take long. Back on track!
    • Looks great! Have you tried an edit normals modifier? You should be able to tweak the window vertices where the automatic smoothing gets confused...
    • I think is a bold move, Santiago can become something repetitive and small W2W office buildings are really needed. The only problem is that we now require some porteño forumer to guide us through the city. Edit: I'll just tag argentinians and try luck: , @SUPERMESSI, @Manuel-ito, @simlacroix
    • @Gn_leugim Thanks, glad you like them. I will stick to making mid density buildings for now    ***** Ok, so I'm done with batting buildings from Santiago for now. I said I'd focus on Lima in one of my earlier posts...but, change of plans. I was exploring Buenos Aires in google street view and there are so many beautiful buildings with older architectural styles (e.g.: neoclassical) in Buenos Aires, it's insane. So I will be focusing first on the the CO$$ Pack Porteño (Argentina) 1, which shall include medium density w2w buildings. Here's the first one: Reference Yes, I removed the graffiti -- buildings like this one shouldn't be covered with them!  Also, I could include a R$$$ version of this building.  
    • Thing is, if you are still looking to keep the overall size and RRW textures, then the changes are going to be more fundamental. If you just want the trees along the side (IMO these just look wrong) or the Brick Wall at the end, you can achieve this using the LE to add some props to the existing ramp lot. Bear in mind though, for modding reasons, I've made the safety barrier into the building for the lot, not the ramp, which is a separate model. I try not to dismiss any requests without giving them due consideration, but in this case I'm not really interested in re-making this model from scratch, in a style I'm not really into, sorry.