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    • Teaser Paragraph:

      Ever wanted an explanation of the Hexadecimal system used by SC4 for IDs? Well, here's your Hex 101, don't be scared, i promise to keep it simple.

      • 1 Comment
      • 169 Views
    • Teaser Paragraph:

      Learn how to write short, simple scripts using AutoHotkey to automate repetitive modding tasks. At the press of a button, something like this is achievable:

      QhegL7v.gif

      • 6 Comments
      • 388 Views
    • Teaser Paragraph:

      How to make a visually pleasing slope...

      …exactly the way you want it, without the help of a slope mod.

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      Yes, it‘s right. We’ll attempting the almost impossible: Creating a slope that looks good, exactly the way we want it, without resorting to a slope mod. The goal of this tutorial shall be: We will be (for demonstrational purposes) making a 7.5m overpass over a railway line, where the terrain rises exactly by 1.5m per city tile.

      • 5 Comments
      • 473 Views
    • Teaser Paragraph:

      This is a method to let you reset cameras in Gmax with a right-click on the viewport as in 3ds Max. This is useful when after previewing different views with BAT scripts you are left with an ortho view locked in where perspective used to be, or you accidentally shift one of the top/left/side views into perspective and want it back.

      • 0 Comments
      • 263 Views
    • Teaser Paragraph:

      The following article has links to various threads, tutorials, websites etc for any new players or others who are a little overwhelmed with information overload on the Simtropolis site.

      Be aware you will have to do some reading on the threads but there is some very good information in them and I think you will find them helpful.

      Have fun with the game and happy hunting!

      :] PLEASE Feel Free to Make Your Own Suggestions :]

      • 15 Comments
      • 944 Views
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