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    • Teaser Paragraph:

      Ever wanted an explanation of the Hexadecimal system used by SC4 for IDs? Well, here's your Hex 101, don't be scared, i promise to keep it simple.

      • 1 Comment
      • 104 Views
    • Teaser Paragraph:

      Learn how to write short, simple scripts using AutoHotkey to automate repetitive modding tasks. At the press of a button, something like this is achievable:

      QhegL7v.gif

      • 6 Comments
      • 317 Views
    • Teaser Paragraph:

      How to make a visually pleasing slope...

      …exactly the way you want it, without the help of a slope mod.

      img9.jpg

      Yes, it‘s right. We’ll attempting the almost impossible: Creating a slope that looks good, exactly the way we want it, without resorting to a slope mod. The goal of this tutorial shall be: We will be (for demonstrational purposes) making a 7.5m overpass over a railway line, where the terrain rises exactly by 1.5m per city tile.

      • 5 Comments
      • 373 Views
    • Teaser Paragraph:

      Want to know the full ins and outs of the Japanese NAM Facelift Mod? Well look no further...

      • 3 Comments
      • 1,314 Views
    • Teaser Paragraph:

      This is a method to let you reset cameras in Gmax with a right-click on the viewport as in 3ds Max. This is useful when after previewing different views with BAT scripts you are left with an ortho view locked in where perspective used to be, or you accidentally shift one of the top/left/side views into perspective and want it back.

      • 0 Comments
      • 202 Views
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