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    • Teaser Paragraph:

      Learn how to make your installed Automata useable as props in the Lot Editor.

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    • Teaser Paragraph:

      Are you tired of building in the same four directions? Do you wish to break free of the shackles of SC4's grid system? Well this tutorial will give a basic overview about diagonal gridbusting.

      Diagonal city building, or gridbusting as the SC4 veterans call it, is a hard skill to master. One requires a great many mods and attached is a list of relevant mods to help get you started. There are numerous in-game barriers to overcome and a great many visual issues which must be addressed to create that dream diagonal area.

      Read on if you are interested in grid-busting!

      • 1 comment
      • 525 views
    • Teaser Paragraph:

      Wondering whether or not to use a slope mod? Want to see why you should have one installed? Then look no further, this guide should have you covered.

      • 1 comment
      • 526 views
    • Teaser Paragraph:

      Want to know the full ins and outs of the Japanese NAM Facelift Mod? Well look no further...

      • 1 comment
      • 407 views
    • Teaser Paragraph:

      Is there a lot that you wish you could plop on the water?  Or did you create your own lot only to find out that the game doesn't allow you to place it in or near the water?  Grab the iLives Reader and follow these simple instructions :) 

      • 2 comments
      • 253 views
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    • Thanks guys, a quick update on Trier Tower:  Just some more tweaking. I also added some air intake/exhaust vents on the mechanical floors. Next I'm going to put some furniture in the lobby. I might try putting some cubicles into the office floors but it's looking pretty good as it is so it depends on how I'm feeling.  I also did an export of the building and unfortunately I'm having the grey halo problems (click for full size): It's most noticeable on the shadow side of the building, especially in the lower right around the columns. After exporting it I did a bunch of experiments to see if I could get a better alpha mask since that's what's causing the problems. The outline of the building is antialiased (grey pixels for the alpha channel) but buildings in the game aren't set to have antialiasing, so the grey pixels are rounded up to being opaque, and since those pixels are opaque a bit of the grey background shows through. The weird thing though is I looked at some BATs that don't have the problem and their alpha masks aren't any better so I really don't know what exactly is causing the problem to happen. I haven't tried reexporting it again but changing the settings didn't really change the render much so I'm not expecting it to solve the problem. I also know that a lot of other people have the problem and that as far as I know it hasn't been solved.  Also I'll be reusing the old .SC4Model file which means that when this is uploaded you can remove the old one and put the new one in and it will replace all of the existing instances of the building without having to demolish anything. Although I will be including new, separate, remodded lots using PIMX stats as well.  And yeah my plugins folder is in complete disarray.  
    • I would love Maglev in the game! I don't think it should have a high maintenance cost though, as its unrealistic... maybe make placing the track very expensive
    • Haven't seen that one, but I notice @Jazzmaster is still active (22 hrs. ago) so maybe PM and ask?   Now I'd like to know where to get it too, the brick walls and glass roof are very nice.   
    • not that one, this one, from one of @Jazzmaster's old photos