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    Will Wright rebuts criticisms of violent video games


    Dirktator

    Creator of one of the best-selling video game franchises in history, Will Wright, rebuts criticisms of violent video games and gives optimism for educational entertainment. One of the best-selling video game franchises in history isn't about killing hookers, decapitating ninjas, or nuking aliens--it's about raising families and leading prosperous cities.

    Will Wright, creator of SimCity, the seminal city planning simulator, and the life-journey spinoff, The Sims, tells Fast Company that video game critics, especially critics of violent video games, have overlooked that there's little difference between the success of Grand Theft Auto and The Sims--and, why this fact should make educators optimistic for the future of deeply educational video games.

    "I think that's one of the problems a lot of parents have when they see games," explains Wright. "There's someone running around with a gun and shooting things and explosions happening. What the kid is seeing is power-ups, teammates, and dead-end paths." For the full article, visit the link.

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    Lakenstaken

    Posted

    Well, honestly I've always wanted that The Sims was more violent and had more adult content. Got bored of it pretty quick when adults at parties drinks "juice" and the fights are just gray cartoon clouds.

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    airman15

    Posted

    ^Theres probably a mod that can make the Sims have more adult content. If not, you can create your own stuff and then it's problem solved.

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    Terring

    Posted

    I didn't know that Sims and Spore are way more violent than Doom, G.T.A. and Carmageddon :P:P

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    GMT

    Posted

    although I am with him in terms of best selling franchises (where gta is the only action genre amongst the 100mio copy hitlist, given you entirely list final fantasy as rpg; with mario bros at pole position btw), I guess the genre-wise sales figures speak an entirely different language, considering the list starting at 20 million copies sold gives a total of 21 best-selling franchises with a very high action focus an/or graphic content, many of which are shooters.

    Also, the sims at spot 4 with 125mio copies are the only franchise that can be considered a management-simulation down until Sim City pops up with 18mio copies at 68th spot.

    Further, these figures include expansion packs which especially distort the view in terms of the sims for we all know this franchise is basically nothing else but a collection uncounted expansion packs, while other games very rarely have more than 2 EPs.

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    Mithrik

    Posted

    Further, these figures include expansion packs which especially distort the view in terms of the sims for we all know this franchise is basically nothing else but a collection uncounted expansion packs, while other games very rarely have more than 2 EPs.

    Well is can be explain, if you made a game as expansive as The Sims, it would be reasonable that you make alot of EPs, because you can pack everything in a single game it would be a torture for your computer to process, and would require you a lot of patience.

    I think partly that Will Wright is right, only partly, because even FPS are educational, that it isn't in the same way as Sim City is something very different. But I agree, that games like GTA only can be violence breeders. Have you ever seen the gameplay of one? It's very... I can't even find the correct word with all those firefights, gang wars, drugs, prostitution, etc.

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    GMT

    Posted

    Well is can be explain, if you made a game as expansive as The Sims, it would be reasonable that you make alot of EPs, because you can pack everything in a single game it would be a torture for your computer to process, and would require you a lot of patience.

    That's right, of course, but not my point.

    My point is that the amount of expansion packs distort the sales figures in favor of the sims. Wikipedia says: Sims 1 has 7 EP, Sims 2 has 8 EP and 11 Mini-EP and Sims 3 has, so far, 5 EP and 4 Mini-EP. This makes a total of 3 Titles and 35(!!) expansions, all counting towards the sales figures. No I myself, back in the Sims Days, had ALL expansions for Sims 1 and 5 for Sims 2, no Mini-EP. According to the franchise sales list, this makes 14 copies sold in the Sims franchise to just 1 player. This is a The Sims-only phaenomenon as other games most definitely wont list an average of 10+ expansion packs per title.

    Keeping this in mind, while you can roughly estimante about 30%-50% of certain sales (given an average of 1-2 EPs per game) are the game itself in this list, for the Sims you end up by something in the lower 10-20% area, depending on who buys how many EP.

    I hope now you see where I was heading with this point.

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    jdenm8

    Posted

    I'd still much rather buy $50 EPs than pay $110 for a new copy of whatever bland FPS, which is completely derived from its predecessor, is popular.

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    A Nonny Moose

    Posted

    Notwithstanding the "success" of the Sims games, the father of them all is SimCity. The current incarnation is a giant web of problem-solving, often of problems created by the player himself. A good maxim is "got yourself in, get yourself out".

    SimCity is a hot bed of temptations and comes complete with distractors (the advisors). These guys are there to derail your train of thought and to interrupt you at critical moments. This is very much real life, eh?

    I will add only one "if only". If only it were completely debugged.

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