• Moose
  • The NAM Team presents... Project Symphony (Part 2 of 2)


    MandelSoft

    The Maxis Highway get a great overhaul with Project Symphony! The NAM Team officialy reveals this piece of technology for the upcoming NAM 31 release and shows what it can do.

    Part 2 of 2 is a presentation of the basic interchange construction of Project Symphony.

    For more information about the NAM, check SimTropolis or SC4Devotion,com and stay tuned for more NAM developments!

    NAM 31: Coming to you on March 1st!

    (OMGWTHBBQRELEASEDATEZOMFG!)

    Best,

    Maarten/MandelSoft

    Visit Source




    User Feedback


    MandelSoft

    Posted

    Before anyone asks: there's is a malfunction in the exported video, letting one clip get stuck. Windows Movie Maker failed me again in this way and I've found another program in which I try to fix this video as soon as possible

     

    Sorry for the inconvenience.

    Share this comment


    Link to comment
    Share on other sites
    Superbacon

    Posted

    You'd only need to re-film the cloverleaf interchange.

    But it looks great so far. Can't wait to finally have it.

    Share this comment


    Link to comment
    Share on other sites
    MandelSoft

    Posted

    I HAVE re-filmed it and it did just fine. It's the post-editing by Windows Movie Maker (to be more specific: the export sequence) that screws things up...

    Share this comment


    Link to comment
    Share on other sites
    MandelSoft

    Posted

    OK, stranded on a dead end when it comes to freeware alternative with the features I need. Gonna get me Adobe Premiere soon...

    Share this comment


    Link to comment
    Share on other sites
    A Nonny Moose

    Posted

    Well, so far it is a considerable improvement over the previous one.  There was one missing segment, but I can look at that after you have fixed it.  There was a long nothing starting at the 12 minutes or so mark then it resumed while I was typing this.

     

    This stuff is absolutely amazing.  I get the impression, however, that it is somewhat dependent on having RHW loaded.  Do I understand that this feature is part of RHW or is it separate?

    Share this comment


    Link to comment
    Share on other sites
    MandelSoft

    Posted

    It's dependent from the RHW, yes, but the RHW is not dependent of this mod.

    Share this comment


    Link to comment
    Share on other sites
    arozarker12

    Posted

    Very, very nice from what I can tell!  I can not wait!!!

    Share this comment


    Link to comment
    Share on other sites
    A Nonny Moose

    Posted

    Please confirm it will be part of the V31 release?

    Share this comment


    Link to comment
    Share on other sites
    Tonraq

    Posted

    There's going a bbq on the release dat? DDDDDD:

    Amazing Maarten! :)

    Share this comment


    Link to comment
    Share on other sites
    AshPikachu

    Posted

    Is there going to be a flyover ramp full interchange and also the Single Point Urban Interchange (SPUI)?

    Share this comment


    Link to comment
    Share on other sites
    MandelSoft

    Posted

    Please confirm it will be part of the V31 release?

    I've confirmed it multiple times and yes, this is more than ready for a release along with the NAM 31.

     

     

     

    Is there going to be a flyover ramp full interchange and also the Single Point Urban Interchange (SPUI)?

    No and no.

     

    The first one, a full stack interchange, is just too large for a puzzle piece (the maximum size of any puzzle piece is 16x16 tiles due to IID allocation.

     

    The second one is not supported by Symphony itself, because that would require extra RUL1 and RUL2 overrides, and currently PS only contains extra RUL0 entries (for puzzle pieces). Since I'm not skilled with RUL1 and RUL2, they are not in the initial release, but you can use the RHW-4 as alternative...

     

    Best,

    Maarten

    Share this comment


    Link to comment
    Share on other sites
    Crysspm

    Posted

    Great! Can't wait to have it too! :)

    Share this comment


    Link to comment
    Share on other sites
    AshPikachu

    Posted

    Please confirm it will be part of the V31 release?

    I've confirmed it multiple times and yes, this is more than ready for a release along with the NAM 31.

     

     

     

    >Is there going to be a flyover ramp full interchange and also the Single Point Urban Interchange (SPUI)?

    No and no.

     

    The first one, a full stack interchange, is just too large for a puzzle piece (the maximum size of any puzzle piece is 16x16 tiles due to IID allocation.

     

    The second one is not supported by Symphony itself, because that would require extra RUL1 and RUL2 overrides, and currently PS only contains extra RUL0 entries (for puzzle pieces). Since I'm not skilled with RUL1 and RUL2, they are not in the initial release, but you can use the RHW-4 as alternative...

     

    Best,

    Maarten

     

    Thank you, and looking foward to NAM 31 release.

    Share this comment


    Link to comment
    Share on other sites


    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an Account  

    Sign up to join our friendly community. It's easy!  :thumb:


    Register a New Account

    Sign In  

    Already have an account? Sign in here.


    Sign In Now