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    The NAM Team Presents... Dragable FAR


    MandelSoft

    Plopping Fractional Angled curves and roads is now a thing of the past with the new DragFAR! The NAM Team officialy reveals this piece of technology for the upcoming NAM 31 release and shows what it can do!

    On behalf of the NAM Team,

    Maarten

    (NOTE: the plopable curves will still remain available in the next NAM, so don't worry if you can't get used to the new FAR construction method)

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    atilla5, Superbacon, fiver and 34 others like this
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    User Feedback




    xannepan

    Posted

    Amazing! A real breakthrough!

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    Jamonbread

    Posted

    Wow another crazy improvement!

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    SimSome

    Posted

    Amazing! Can't wait to use this!

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    mapboy

    Posted

    Holy cow! Just when I thought NAM 31 couldn't get any more exciting!

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    A Nonny Moose

    Posted

    Well done, ladies and gentlemen. Now that we've had a couple of teasers, I hope we don't have to wait as long as some have waited for the new baby game.

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    Hellken

    Posted

    If you are reading this please fast forward the video to 5:59. :)

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    Pablo_SIMMANIAK

    Posted

    now im sure that i won't uninstall simcity when sc5 will be released !

    It's great and im really looking forward to test it ! great job NAM

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    Marc Collins

    Posted

    I love the last scene showing the new SimCity guitar city and then the replica of it in SC4 with this new NAM technology.

    Yep, no need to go to the new one when so many aspects of it are stupid and SC4 just keeps getting better every year.

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    Haljackey

    Posted

    Very nice work. Awesome town too!

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    simlink

    Posted

    Simply amazing... this will change the game more than it already has. I see more FAR use in my future. Great work NAM team!

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    mikeseith

    Posted

    wow. I'm stunned. Who needs a new Sim City when you guys are at work?

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    mattb325

    Posted

    Unbelievable - I am speechless!!!! Thankyou guys so much for your continued efforts into keeping this game alive

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    T Wrecks

    Posted

    OMG - not only the draggable function, but also automatic wealth textures!! Will there be pavers for higher density and grass for low density, just like the default roads?

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    paeng

    Posted

    This looks cool!

    Still, thanks for keeping the ploppable curves alive ;-)

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    Tarkus

    Posted

    T Wrecks, to answer your question, the wealthification works exactly like the default roads. Different zone types will mean different sidewalks, and they'll match either the default Maxis textures, or any custom sidewalk mod you may have installed.

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    spa

    Posted

    This is amazing! I find FAR very limiting right now because of the texturing gaps. This is a "game" changer :) Thanks!

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    Cefien

    Posted

    Oh, guys, cool.....can't wait until it released.

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    Cyclone Boom

    Posted

    Pure awesomeness! This is the next generation of SC4's transportation networks, yet again taking the game to a whole new level! :thumb:

    Fantastic

    Amazing

    Revolutionary

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    Mithrik

    Posted

    This is incredible!

    I just don't know how you NAM guys do it.

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