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    SimCity: 10 Reasons You Should Be Excited


    Hellken

    With the rise of casual games on smart-phones and Facebook, the Sim genre is getting an increasingly bad reputation. It wasn’t always so though, with games like Maxis’s SimCity being among the gaming elite when it first launched back in 1989. Those were indeed the days, a time when managing a whole city was actually made into a complicated and engaging task. In our current climate where you can apparently survey an entire farm with merely a few clicks in casual games, the return of the original Sim game is a cause for great cheer. Here are ten reasons why you should start getting pumped for the return of SimCity this March.

    10. GlassBox

    The biggest change to the SimCity formula is the introduction of GlassBox, the new engine powering SimCity. Rather than data based simulations occurring in the game with generic visuals being used to represent these calculations, GlassBox simulates all these elements with their animations occurring simultaneously. Individual cars have to build up on busy roads to create a traffic jam, and each individual resident of your city is rendered to create the various situations you must deal with as the leader of your own SimCity.

    9. Audio Feedback

    Improved feedback can be given to the player now on account of the GlassBox engine, with the use of audio getting a huge overhaul in SC on account of this. Rather than generic uses of sound effects as in previous SimCity games, the upcoming 2013 version features individual sound bites that play based on your focus. Zooming down to city level will trigger the hustle and bustle of your cityscape, with a more microscopic camera yielding the sound of the birds in the sky. It’s a small addition, but one that will improve the series’s immersion endlessly.

    8. Multiplayer

    A first for the series since the rather unassuming network edition of SimCity 2000, the upcoming 2013 SC will feature full cooperative and competitive multiplayer modes. Regions can incorporate cities from multiple players, and they can compete for resources or share infrastructure as they please.

    7. Inter-city Gameplay

    simcity_8_605x.jpg

    In order for this multiplayer element to make sense, cities must be able to interact with each other. And so it remains in the upcoming SimCity, now offering players the option to share resources, infrastructure and, above all, the fun. You can also manage multiple cities at the same time yourself, should you wish, as has been seen in various previews for the game.

    6. Modern Cities in a Modern World

    To add gameplay depth and to link in with modern day concerns, you’ll have to contemplate the sustainability of your Sim society as you build your city up. Many resources are now finite, such as oil, coal and other fossil fuels, to the point where players will have to get more strategic with how they build their fictional empires, lest their entire economy rest in peril.

    5. Modding

    SC4-mod.jpg

    Mods are the lifeblood of a decent PC game, but they are becoming increasingly scarce as developers want to keep control over their tech and the way it is used. Maxis have never been in this camp though and, even though there seems to be a lot going on under the hood of SimCity, the developer seem like they’re happy to let us play around with it. We won’t have access from launch as with other SimCity games, but it’s only a matter of time.

    4. Better Data Visualisation

    simcity-1.jpg

    Supposedly taking inspiration from online cartography sensation Google Maps, the interface for SC 2013 will be more intuitive than ever before. It’s one thing adding extra features and depth but, if there’s too much for anyone to comprehend, that’s a serious issue. Rather than fiddling with tonnes of menus, clicking on certain building types will shift the players view to represent necessary information. Clicking on a water tower shifting to a view of water density in your city, for example.

    3. Greater Economy Depth

    As if finite resources weren’t enough, a complete global economy is simulated that you must take into account if your city is to survive. Prices of various materials are constantly on the move, allowing entrepreneurial mayors to maximise their earnings and minimise their costs. Of course, this kind of thing can always backfire if you aren’t attentive enough.

    2. More Customisation options

    simcity_region_view_ui-1024x576.jpg

    Mods are definitely one way of making a game your own, but there seem to be a few more in-game options Maxis are introducing in SimCity. Cities can be segued into various specialisations, such as industry, tourism or education. If that isn’t enough choice for you, various modules can be attached to your buildings to increase their functionality as you see fit. Who needs two fire stations, when you can have a pimped out one with a billion vehicle bays?

    1. It Has Been A While

    Do you know how long it has been since the previous SimCity was released? Excluding the rush hour expansion for SC4, over ten years have passed since the last full SimCity game was in our hands. That’s a long while indeed. It’s about bloomin’ time we got our next dose of virtual town building.

    Let us know your thoughts in the comments section below.

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    Hellken

    Posted

    Pros:

    • Amazing attention to small details.

    • Water table

    • Wind Direction

    • Weather

    • "Real" living individual citizens

    • 3D camera

    • Education, Hospitals, Police, Etc. can now be shared between cities.

    • 3D transit pathing

    • Curved Roads

    • Can see Path taken by Citizens to Work and Back.

    • The simulation is asynchronous.

    • No more grid! :)

    Cons:

    • Transportation options and the promised overpasses have now been axed.

    • Cities can be taken over by some random people if you do not play SimCity for some time.

    • Regions are all pre - set.

    • NO TERRAFORMING.

    • The new zoning density rules are stupid.

    • No urban sprawl = no more metropolis.

    • Lack of control over all the space. Uneditable, useless spaces between cities.

    • Single player cannot be accessed unless you have internet connection.

    • Answer on Reddit to "What happens if my internet connection is disconnected while saving?" is this.

    • 16 small cities is the max number of cities for a region.

    • No control over pre - set highway connections and roads (WHY?)

    • EA cannot even assure people if the game will still be playable in any form once the servers get shut down for maintenance or permanently.

    • Lack of scale.

    • In my opinion, this is the "Achilles Heel" of SimCity (2013): Save Cap Limits. That's right. You are given a max number of cities/regions. Once you use all your save slots, the only way to continue is to delete your regions or cities to make room for more.

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    Jaime_ua

    Posted

    Two things: the article starts talking about the focus on casual meaningless movil games/apps... It's clearly how this game is focused to this public and not to the real simcity player... Then, I really liked the last point: "it has been a while". They did not count SC Societies which in my opinion is corret beacasuse that game was not a real SC. I'm concerned about this new simcity not being a real simcity game. Its more like a Sims in a big enviroment. I don't really want to know where every sim goes, specially if that means that I'm no longer able to play a huge metrópolis... Detail in simulation in exchange for city size is not a good deal for me. (Sorry for my english)...

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    lew1984

    Posted

    Looks like the marketing is kicking in for this game now, but with every article it seams Simcity fans are being more and more put off lol... Its all very depressing I want to like this game but I can't :-(.

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    Jaime_ua

    Posted

    I'm sorry for double posting: But I forgot something: What is the heroes and villians set? What's the relation with city building?

    Besides, I think the Price of the game is ridiculous: Is you want some variety, you have to buy the deluxe version for the German, french and british sets and it costs 82 euros and add the internet fee... I have never pay that much for a pc game...

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    baertooth

    Posted

    Terrible article.

    #10 is BS. 750k population in a city that can only have 100k agents means the simulation is a statistical representation, not everything is simulated like they've been touting. Each walker cannot = 1 Sim otherwise.

    #9 is already in SC so that's not new.

    #8 is not necessarily a selling point. For some it's a deal breaking point. I don't want it. Not the way they have it. Maybe if it was like Minecraft where I set up my own server and run the mp games from there but not connected to EA's servers or have to rely on them that my game will start in the future (already been burned by EA on this aspect).

    #7 I wish they would have done this in a SC4 type region where there could have been more than one city in the region. Not like how their regions are set up. The new regional setup is poorly designed and something they would fix in SC2013 v2.

    #6 I hope this is optional. I want to have an option where my resources are non-depleting so I don't have to be bothered by that game play. I want to play a city builder, not a resource manager.

    #5 is another point that shouldn't have been in the list at all since all that's been said is vague maybes in the future yet in all the discussions no one was able to solve the balance problem modding will bring. So this selling point is definitely a wait and see if it actually even happens in any meaningful way.

    #4 Have to play the game first to judge.

    #3 Like #6, I want to build cities, not play a resource manager.

    #2 Have to play the game first to judge.

    #1 reason wasn't even a reason.

    Reasons not to buy:

    #1 Reason is relying on their servers for anything. Been burned by EA already with Motorcity Online and Porsche Unleashed so they can't tell me they don't do kill servers prematurely and then burn the customer afterwards.

    #2 EA isn't trust worthy. They've had several incidents in the recent past that prove this. Such as hiring fake protesters to generate fake news to promote a product at a time when the world REALLY DIDN'T NEED MORE OF THAT DRAMA not to mention the complete and utter lack of respect that EA demonstrated. EA is scum for that stunt.

    #3 What is EA going to do with all of that data they collect on you? ORIGIN is like putting a camera in your computer. Regardless of what it will scan on your computer, and read the EULA on this, because they're reserving the right to do this very broadly and then limiting your ability to defend yourself in the future on top of that, but regardless of what's scanned they are going to maintain a record of when, how long, and how you are playing. In the past I bought the game and when and how much I played was my business. But even if I want a single player experience in SC2013, I will always know I'm not alone and somewhere out of my control is a record of that.

    #4 The new regional play is poorly designed. It's several steps back from where it could have been. They have their reasons but after all this discussion on the topic and the obviousness of it tells me Maxis doesn't want to be bothered. That's their choice but I think it's a poor one.

    #5 Tiny cities. I was hoping the tiles in the new SC would have made the large maps in SC4 looks small. But this problem combined with the way they handled regional play did massive damage to this games playability. Had #4 not been an issue, this wouldn't have been much of an issue either but because of #4, this problem is exposed as it exasperates #4.

    #6 On top of all this now you only get a few regions and cities per account! For $60+ dollars you can rent a game with tiny cities on a few limited regions. That's a real step up from the hundreds of cities I made in SC4 and the unlimited regions I could create and import those cities into.

    Basically, I have to give the advice to anyone who wants to buy this game...

    Really think about it.

    From the forced online aspect to EA's rep to dumb regions to small cities, all on rented software, this game has some serious caveat emptor going on.

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    fiver

    Posted

    They mention modding - custom modding, right, like the last 10 years of SC4? But I still cannot understand how that can be possible with SC2013 at all, if one has to be online to play and your game is saved on a remote server instead of your PC - or am I missing something?

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    Rob86

    Posted

    They mention modding - custom modding, right, like the last 10 years of SC4? But I still cannot understand how that can be possible with SC2013 at all, if one has to be online to play and your game is saved on a remote server instead of your PC - or am I missing something?

    the journalist is just a naive optimist.

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    Hellken

    Posted

    I really don't want to be negative. And I know the Maxis devs have been super patient.

    But I want to be honest.

    As it stands, this game has an unbelievable number of unnecessary rules and restrictions compared to its predecessors. It is now hardly worthy of being considered a reboot. Something is really wrong when an extremely dated game like Sim City 3000 Unlimited has much more freedom than this game. This is not a reboot. What we are looking at so far is one step forward and a jump backwards.

    When the game comes out I will see if it is good. But for now, I cannot understand how a company can pretend nothing is wrong. This game is a train wreck waiting to happen. It's nice that they really took the time to concentrate on all those small details. But they really need to do a LOT of work with the "big picture".

    If Maxis is talking about getting a new fanbase to the series, where on earth is this fanbase? Making MAJOR cuts to the series is not going to make ANYONE a fan.

    I somehow wonder why people on major gaming sites still even bother to defend what can no longer be defended.

    I will 100% support having the release date pushed back to 2015 if they can at least promise to fix all the issues we have been talking about here. I want the devs to really prove us wrong.

    Maxis will has no other choice except extend the release date to 2015. They really need to re - do major portions of the game, rethink their strategy, and clean it.

    If they don't this is going to be SimCity's: "MI ULTIMO ADIOS".

    R.I.P. Sim City (1989 - 2013)

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    jason leo

    Posted

    Maybe, there are ten reasons to be excited, but there might be more than a hundred reasons to be disappointed by this game.

    R.I.P. Sim City (1989 - 2013)

    SimCity is not dead, SimCity4 is still with us, and we are still able to protect this game, until now. The real SimCity will never die, what will die is the Maxis' SimVillage Online. Our SimCity4 is still alive, until now, and I'm sure if it will be still alive even after the death of the Maxis' SimVillage Online.

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    pyanodon

    Posted

    Ha!!! I laught at "modding" ina game where we have shared simulation with EA servers.... So, if i mod something very unbalanced like hummm a black-hole waste dump for example, i wanna see how it would works.. So...in this version of SC probably "mod" will be just texture changing or model replacement.

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    dohraymii

    Posted

    [quote name='jason leo' timestamp='1358426282'.

    SimCity is not dead,

    And it will never be dead. Not as long as Dirk and the gang here at Simtropolis keep the site running. And certainly not as long as we, the enthusiastic members of this site, continue to modd, play, and share our creations.

    If the new SimCity is a turd, then crap away Maxis/EA. We'll still be here.

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    lew1984

    Posted

    I think Simtropolis is the best community site for a game I have been privaliged to be a member of. If SC2013 bombs I know we will all still be here shareing ideas about Simcity 4 and chatting on the forums etc.

    Maybe Simcity 2013 will grow from a difficult genisis into something great who knows? Sucess or faliure regarding SC2013 this site will continue to grow.

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    Mithrik

    Posted

    inb4 another Hate Wagon against the New SimCity

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    Superbacon

    Posted

    Really? They're giving is reasons? They must not be confident in their own product. I'm not.

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    lew1984

    Posted

    In fairness its the websites opinion not maxis themselves.

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    A Nonny Moose

    Posted

    That reporter seems to be sold. Or is it their editorial policy? Who owns that website? EA?

    I am still not convinced that any good will come to the gaming community from the release of this game. I suspect it will be a very expensive object lesson for the hubristic board of EA.

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    rctshack

    Posted

    In fairness its the websites opinion not maxis themselves.

    It's cute that you don't think they were paid to list all these positive reasons to buy this game and no negative aspects. EA is known for hyping their games and paying others to hype it for them, it's sort of blatantly obvious.

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    KingGab

    Posted

    3 reasons for not being excited.

    1) online (who cares?)

    2) 2kmx2km

    3) low pop

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    Decius

    Posted

    9. Audio Feedback

    This better not be like in the settlers 7, that was downright anoying!!

    8. Multiplayer

    No!

    2. More Customisation options

    *I couldnt stop laughing*

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