As a franchise from the 90’s, how do you try and stay relevant with the new age gamer? Is there any fear?
I think having this sort of refreshed game and rebuilding it from the ground up will make us more relevant with today’s gamer. It’s funny actually, because I think people who are really itching for a game like this. Everybody I’ve talked to is so excited about it. I think part of it is that it’s nice to have something that’s different to everything that’s out there. Having a triple-A city simulation game from the original city simulation team is just something that is right for that. And I think bringing in the features, not just the GlassBox simulation engine which is a new twist on it, but also bringing in the SimCity world features and multicity features really help it feel more relevant and modern. And even the Data Layers, I think the Data Layers really help with the sense of a new way to analyse data. I see info-graphics all the time; I see them not only in the newspaper but online and I think being able to take that and bring that into a game really feels fresh and different
As a premier PC title, perfectly suited for the medium, what is your response to all the people that like to claim that PC gaming is ‘the way of the past’ in favour of more mass market consoles and mobile devices?
I do not think PC gaming is dead. People still own PCs and I think this is one of the greatest PC games you’ll ever be able to have. So I completely disagree with that statement