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    Network Addon Mod Makes Mainstream Gaming News


    Haljackey

    You: SimCity… Network… Not this again! What are EA up to n– Wait. SimCity 4? Network Addon Mod?

    Me: The latest SimCity might have been hamstrung by infrastructural problems, but there’s no reason your love affair with Maxis’ fair city-builder need end there. SimCity 4 has enormous cities. SimCity 4 had no internet requirement. SimCity 4 had… all the same traffic problems as the more recent release. But! It also had a vibrant modding community that’s still working on fixing problems and making the game better today. This pre-release (i.e. alpha release) of version 32 of the Network Addon Mod is testament to that. NAM improves the game’s pathfinding, fixes bugs in the base game, and adds “a myriad of new transport network items, ranging from ground light rail, to fractional-angle roads, to roundabouts, and much more”

    Roundabouts!

    Here’s an expanded list of features from the ModDB site, because it’s the nerdy detail of it all that excites me so much.

    • The NAM Elevated Viaducts for Roads, One-Way Roads, and Avenues are now available in a draggable form, at both Level 1 (7.5 meter) and Level 2 (15 meter) heights, complete with FLEX Height and On-Slope transitions. Overpass situations involving one or more diagonal networks are not yet supported, and will not be available until a future NAM release after Version 32.

    • Elevated Rail-over-Avenue and Elevated Rail-over-NWM Road-4 dual-networking support has been added, complete with a new station supporting both networks.

    • The initial phases of the RealRailway (RRW) system have been added. This feature must be selected as part of a custom install.

    • The RealHighway (RHW) system has been expanded to include the QuickChange interchange system, which blends the RHW’s modularity with the ease of Maxis Highway construction techniques for certain situations, which will be expanded in future NAM releases. Additionally, several new types of FLEXRamps are available–please read the instructions in the description text. FLEX Transitions have also been given stability improvements for certain situations.

    • Coupled with the RHW system, the NAM now offers Bus Rapid Transit (BRT) functionality, including stations.

    And so on.

    NAM isn’t the only SimCity 4 mod worth installing, nor the only mod still under development. The SimCity 4 Devotion website and forums reveal a community still humming away with activity, and there’s a lot that’s worth looking at. That includes downloadable saved games, new buildings to turn your city into Tokyo or some other real world hotspot, and expansive mods and total conversions.

    Despite its age, SimCity 4′s high-resolution sprites still look fantastic. Time has even been kind, as today’s faster computers have a better time rendering all those hundreds of sprites than my machine did when the game was first released.

    If you’re looking for a spot of management and city-building this Christmas, you could do worse than dig out your old copy. Because no matter how hard they try, there’s hardly a single game developer that can match the ouput and commitment of their community. The Network Addon Mod is available from ModDB, and the SC4D Lot Exchange contains plenty more to browse.

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    Hellken

    Posted

    Thank you NAM Team for all the effort and stress you put into making this mod.

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    Ro-Bo

    Posted

    there’s hardly a single game developer that can match the output and commitment of their community

    Yup. That statement makes me proud to be part of the community although mostly as a leecher.

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    Superbacon

    Posted

    That'll bolster the community a bit. People will revisit or look back to SC4 and give it a try if they haven't. Despite its age. Age usually turns people off. But if it has enough attention then that won't be an issue.

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    Cyclone Boom

    Posted

    This is great news for the game and the community. It should remind a few people that SC4 is still alive and well.

    Congratulations and well done to all involved in developing this mod.

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    A Nonny Moose

    Posted

    Recognition is very nice for the team.  Congratulations.

     

    It is interesting to read the comments on that article.  You see all the usual troubles and eventually solutions.  This is an outside community and I hope this article brings more members into the fold.

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    Huston

    Posted

    It's great to see that NAM Team got the recognition they deserve. With all that hard work with solving game bugs and adding transit mods to the game, they deserve the publicity and might garner attention for SC4 :)

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    chocolate_city

    Posted

    Cheers... I glad that this game has still sparked interest 11 years later and still is head and shoulders above 2013... Kudos to the developers of NAM who have never given up...

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    Timecop94

    Posted

    Le Roi est mort ! Vive Le Roi !

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    Intrepid

    Posted

    Had it not been for the NAM team, the longevity of this game may not have happened.

    I think I will still be playing SC4 in another 10 years time or longer.

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    Mr_Maison

    Posted

    This proves that all the fuss over the age of software and hardware is overrated. In fact I believe the older DRM- free PC games from windows 98 era were made with better quality than some of today's games that lack true gameplay experience. I hope true simulators and games geared toward making people think make a comeback. Hopefully this will bring at least some attention to SC4 as an example of a successful game that many people enjoy and make their own. And I hope some game development companies will take note that a game given to the creativity of it's supporting community will thrive, no matter how half baked they release it.

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