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    Engadget: 'SimCity is in shambles'


    simmaster07

    SimCity is in shambles. Not the virtual cities built within its digital confines, mind you, but the game itself. The reboot of EA Maxis' classic SimCity this week has been a roller coaster of emotions, with positive reviews and fanfare pushing hype levels past 11... all of which fell apart just after midnight on Tuesday morning when the game launched to a crushing response from fans. Unlike many games, including previous SimCity entries, the new SimCity requires a constant connection to EA's servers. It requires a connection regardless of whether or not you choose to play with others, even -- a bold move, and one that was met with much wariness among gamers when announced last year.

    Given the mass popularity of the SimCity series and the glowing praise the game received ahead of release from press, it was no surprise that the sheer number of customers trying to snag the game -- and subsequently, play it -- overwhelmed EA's servers. The result? Days of choppy play, or, more often, an inability to access the game at all. Worse yet, EA's started shutting off parts of the game in hopes of lowering server loads across the board, which (understandably) angered many players. So, how did we get here?

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    katherman111

    Posted

    330x182px-LL-7dc6c095_micheal-jackson-ea

     

    Man oh man i've never seen such a good disaster comedy in ages!

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    InvaderNat

    Posted

    I'm so glad I started hating the new SC before it became cool, lol.

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    Hellken

    Posted

    tumblr_mbiqec1JUw1ri1mxoo1_400.gif

     

    Great job EA.... I found this week more entertaining than watching Hollywood disaster movies. 

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    SHADOW-XIII

    Posted

    The whole game design is flawed. Smaller cities, simplified to ridiculous levels.

    The only 2 new features are:

    - every sim person and car life and movement is properly simulated (so it doesn't disappear)

    - some cargo & resourced addition

     

    Rest is a joke, multiplayer as they say is hardly any different from multiplayer you can get from playing SimCity 4 + dropbox

    Maps are smaller, no terraforming, no support for external files (buildings, maps, etc, and doubt it will ever be), DRM fully online all times requirement, possibly created to be spammed with DLCs.

    Player hardly controls anything in the game apart of placing roads and one of 3 zones (no control over density here but with roads).

     

    I was expecting SC2013 won't be as good as SC4 but this is just a disaster, even if you forget about the connection issues, the game as SimCity successor is a disaster and one of the Maxis worst games ever. It's more of a crossover between The Sims and SimCity, less about building city, more about observing city but that's not the way SimCity ever was.

     

    From a long SimCity series gamer SC2013 is comparable to SimCity Societies (which we know doesn't exists, right?). 

     

    SimCity last game is still SimCity 4.

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    A Nonny Moose

    Posted

    When you start simulating each and every Sim from start to finish, you don't have SimCity, you have The Sims City.

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    elavery

    Posted

    Except that these sims who are individually simulated don't have their own houses or places of work.  They just go looking for the first empty house and keep going till they find one available.  Not very advanced at all really.

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    KingGab

    Posted

    I'm so glad I started hating the new SC before it became cool, lol.

    that makes 2 of us ;)

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