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    Cities XL 2012 Is Out


    Keder

    Imagine and conceive cities of all types and sizes. From a several million citizens megalopolis to a hyped seaside resort, to an industrial city, everything is allowed in Cities XL 2012! Take advantage of an incredible collection of more than 1000 buildings and structures (over 300 new buildings), and 62 different types of maps (15 new maps) featuring realistic environments. Enjoy never seen before freedom in a city-builder, allowing you to create your cities in every detail!

    As a virtual mayor, find the right balance between economic development of your cities, attractiveness, transportation (road traffic, bus, metro...), pollution, social services, taxes and even leisure activities.

    Create a proper economic development by setting up trade between cities; you can specialize certain cities in specific areas to fill in the needs of the others. This will ensure large-scale financial success and allow you to develop an increasingly complex network of cities!

    See the big picture! Over 300 new buildings and structures are available for a total of more than 1000 constructions, leading the way for new building and combination options never seen before in a City Builder. Recreate your own fantasy versions of the World’s biggest cities, including New York, Paris, Hong Kong and Rio de Janeiro, each featuring its most famous building and monuments!

    In Cities XL 2012, 62 maps including 15 new ones bring many challenges in the heart of incredibly varied and detailed scenery: fractured or rugged landscape, landlocked constructible areas or easy access to natural resources... these challenging conditions and many more await all virtual city-planners!

    Thanks to a high end graphic engine, Cities XL 2012 offers visuals close to photorealistic quality. Build a true modern empire, then immerse yourself at the city’s core to admire each one of your constructions as if you were actually there. Each map, as well as every environment, has received a special care to provide an immersive and unique production to the game!

    Cross the city limits and manage a network of cities on the entire planet! Cities XL 2012 lets you connect every city that you will build in the game. This will give you a chance to specialize some of your cities and to establish business links to share resources and services.

    Cities management is complete thanks to a sophisticated transportation system. Choose the type of transportation you want, create bridges and tunnels, and manage a brand new public transportation network, including buses, and underground and elevated railways. Clever management will surely help decongest downtown traffic while lowering pollution levels and increasing the population's satisfaction.

    Thanks to an ultra realistic representation of the population, citizens show various types of profiles depending on their education, their expectations and their activities. You will need to take those profiles into account to provide the right services and leisure activities for your citizens. It’s also up to you to maintain a pleasant living environment and even attract new citizens.

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    nukeu123

    Posted

    great its the exact same thing as cxl 2K11 same engen same interface same purpose tell me if its diffrant but til now im not interested

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    The Avatar

    Posted

    Ah, and there is now an ad for the game on ST. Thanks for the news, keder. :thumb:

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    pdestiny

    Posted

    When is it released in Australia? Sounds awesome!29.gif

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    Jimmy Krackcorn

    Posted

    I'm enjoying the game. Yes in the early stages of the game it is just like 2011. I hope it improves as time progresses. I have found the response time of fixing problems is quickier.

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    Bazkur

    Posted

    I'm highly enjoying it! Check out xlnation.net for mods, there are a few there that make the experience of CXL much better, namely the Omnicorp mod which levels the playing field a bit.

    There is a good Silo mod there too that increases the radius of the Silo and reduces the dependancy on "nearby frieght" which for me has always been a huge problem.

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