• Moose
  • Cities: Skylines patch 1.1.1b is out


    Dirktator

    Mod compatibility in 1.1.1b
    Due to some improvements with how mod-specific options are displayed in-game a fair amount of popular mods will be incompatible with 1.1.1b. We recommend using the steam launch options "-disableMods" and "-noWorkshop" until the mod creators have done the necessary, albeit very small, changes. More info on what needs to be done can be found here.

    Patch notes

    • Added 30 new buildings (growables)
    • Added tunnels for Pedestrian path
    • Improved error handling for when a mod does unholy operations
    • Added "unsubscribe all" button in the Steam Workshop category in Content Manager
    • Fixed De-zoning areas sometimes results in zoned tiles reappearing
    • Fixed trains stuck to map borders
      • Important note: This takes a few minutes to go into effect on old saves experiencing this issue. Please let it work its magic!
    • New option panel layout
    • Auto-save option added for games
    • Graphics: visual glitches with pavement on steep slopes fixed
    • Fixed polish UI audio volume not fitting the Options panel
    • Fixed the keymapping in all languages not fitting to fit on 2 lines
    • Fixed missing info tooltips for markers (smoke, large smoke, info tooltip shot, invisible parking space and steam)
    • Fixed the "-noWorkshop" toggle to completely disable the Steam workshop integration
    • Fixed mouse wheel to scroll the build toolbar
    • Added shutter sound to snapshots in map editor
    • Fixed left and right mouse button references in all languages
    • Ability to reset keybindings to default without losing all other settings
    • Installing multiple workshop items at once should not freeze the game anymore
    • Dedicated options space for mod settings (IUserMod.OnSettingsUI(), added checkbox, button, slider and dropdown support) - http://www.skylineswiki.com/Mod_Options_Panel
    • Asset editor: Added new thumbshot and infoshot tools for capturing thumbnail and infotooltip images, respectively
    • Asset editor: Automatic snapshot, thumbshot, and infoshot are taken when opening the save panel for an asset (unless the user already took them)
    • Asset editor: Save asset panel now has the ability to select which to use of available thumbnails and infotooltips
    • Asset editor: Trailer and LOD colors show correctly in the editor when editing color variations
    • Asset editor: Removed color variation property from trees since it is not used by the game
    • Asset editor: Optimizations on saving/loading custom assets
    • Asset editor: Fixed a bug where creating several new assets during the same session would get the same ID, resulting in e.g. snapshots going to the same folder
    • Asset editor: Fixed additional polygons sometimes appearing in the models when scaling and/or rotating models
    • Asset editor: Scaling the model larger no longer makes it vanish from the preview camera
    • Asset editor: Overriding only some of the lod textures (e.g. assetname_lod_d) now works again without having to override any of the others
    • Asset Editor: Railtracks now available in Intersection editor
    • Asset Editor: Loading an asset does not reset the previously entered description
    • Asset Editor: Level 2 specialized industrial buildings can now be imported and edited
    • Design: Now possible to see what all future milestones unlock
    • RUS/GER: Fixed the "View on steam workshop" text cut-off in Content Manager.
    • Fixed trucks stop and wait outside cargo train station, blocking traffic
    • Added population info in the load panel for new save games

     


      Edited by Dirktator

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