Kevin Van Ord at Gamespot spends some time with the new Anno 2205 game at E3. Anno 2205 is the successor to the futuristic city-build Anno 2070. This next installment sends you a couple hundred years into the future where you're tasked with building a city on the moon. Anyone else played the Anno series of games?
Anno 2205 abandons the undersea landscape in favor of the moon, an exotic locale to be sure, but ultimately, just another stretch of (cratered) land to exploit, and one reached by clicking an interface button, rather than diving into a watery murk and establishing a presence. There's a sense of removal this way--one that mirrors the same problem in EA's most recent SimCity, which had you establishing multiple cities and then using a regional interface to establish trade and move between metropolises. Pollution, too, has been removed as a consideration, which makes me wonder what disparate paths Anno 2205 might allow me to travel. I presume that the new game has surprises in store for me, but I wish I'd gotten to see more of them.
The moon, of course, does not so readily provide some of the materials you need, though you can still establish colonies there. What it does have, however, is Helium-3, which is used to power fusion generators, a vital resource to every city in Anno 2205. The moon has energy, and the Earth needs it, thus entangling the two celestial bodies in a symbiotic relationship. Expectedly, moon residents have some specific needs of their own, such as shields to protect them from cosmic rays, and harvesters that collect Helium-3 from the moon's surface.
Edited by Dirktator