Jump to content
  • Dirktator
    Dirktator

    After Dark - Dev Diary #1

    After Dark, the first big expansion for Cities: Skylines, has many new features, but the most notable one is the day and night cycle. Taking the cities from daytime to night is not as simple as one might think. While the change from day to night is visually stunning, there's much more going on under the hood. Each and every building in the game received a new texture layer to have the windows light up nicely. In addition there are new lighted signs, neon signs and other lights to make the city look interesting during the night. The sun rises and sets, painting the sky with bright colours, you can see the moon and stars move across the night sky.

    r0dobVI.png

    The city simulation changes during the night to make sure the night time feels like a night should. Citizens go out less and prefer to stay indoors. Only a few go to work, to simulate a night shift. The people who do go out, choose destinations that have to do with having fun and spending time with friends. When there are not as many private vehicles on the roads as during the day, service vehicles can move more freely. The separate night time budget allows you to adjust how active services are during the night and day. To get the most out of the quiet night time, you can set garbage trucks to operate mostly during the night, or have hearses pick up bodies at an increased rate.

    One big change during night is that crime increases. With the cover of the night criminals are more active and more police are needed to keep the city safe. This can easily be done with the night time budget: raising the budget allows police stations to have more vehicles in use and thus they can work more efficiently.

    ecmnI9K.png

    When traffic is less intense during the night, it also helps to identify problem areas in the road network. As traffic jams lessen, the real problem areas are easier to spot and the quiet night is the perfect time to alter roads and create new ones. This ebb and flow of traffic will make the city feel more alive and add a whole new element of trying to cater for both the quiet times and the busiest times. New options for public transportation allow you to choose if the lines are active during the day, night or both. Creating bus lines that serve the needs of citizens only during the night, when their destinations are different from the day, is possible and a very good strategy.

    fM3Vp43.png

    All in all the night time creates new challenges and changes the way traffic behaves to alter the way the city works. We want to create more variation to the game and make the cities feel alive, with ever-changing needs and a constant, but changing, stream of citizens traveling to their desired destinations. Night looks awesome and we are currently balancing it to feel equally awesome!

    Karoliina Korppoo
    Lead designer on Cities: Skylines



    User Feedback


    There are no comments to display.



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In  

    Already have an account? Sign in here.

    Sign In Now


×

volume5_md.pngPlease help us reach our September Goal!

Your contribution helps keep Simtropolis up and running!

Please consider a donation today.

We need to continue to raise enough money each month to pay for expenses which includes hardware, bandwidth, software licenses, support licenses and other necessary 3rd party costs.

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation goes to help us keep the site running free.

Enjoy the site!

OK - See STEX Collections