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Showing most liked content on 04/03/2017 in all areas

  1. 9 points
    Odainsaker

    Maxis References

    This one takes a few steps... Maxis's Grand Railroad Station: A 3D model floating about on the internet I saw while looking for pre-made 3D armor sculptures: The model is listed on various 3D model download sites as "Bonn Station" or "based on the historic station in the city of Bonn." Still, look at the windows and trim patters, the doors and signing, and even the groupings of the chimneys and skylights. The coloring is incorrect for the real station, but it is a perfect match for Maxis...even the texture for the signs between the arched wing windows have the same vague writing patterns, as if they are the same texture. Here is an HO scale plastic model of Bonn Station purchasable for model railroading dioramas with the correct colors: Finally, here is the real-world Bonn Hauptbahnhof: Granted that some of the roof hips and ridges are somewhat different, and the central pavilion's rooftop sculptures are completely different, with Maxis's looking more like it could have come from Budapest Station. Then there is the coloring... Given SimCity 4's color palette, maybe it is for the best that they didn't go for purple on yellow. Of course, if Maxis wanted to give us the full effect, they could have gone all out with the vintage 1884 Imperial German version of der Bonner Hauptbahnhof, complete with the Kaiser's reichsadler festooning the side pavilions: Who would have guessed that Prussian extravaganza was the original? Not me, for I thought Maxis's station came from somewhere in Georgia or the Carolinas. Lest there be any doubt, look at those two skylights by the central pavilion. We can probably assume the Imperial station would have been bombed in World War II, and later rebuilt with less of the upper ornamentation. Maxis must have then Americanized it with even less ornamentation and much more modest coloring. Or perhaps they just outright bought and modified the 3D model. I'll be honest, I want the Kaiser's version... ...with the eagles on top, too!
  2. 8 points
    BLANKBLANK

    Show us your railroads

    A lonely rail siding...
  3. 6 points
    Don_Pato

    Article #6 - Bahía Azul Holidays

    Article #6 - "Bahía Azul Holidays" Bahía Azul is a touristic city of Metzú Republic. Is situated some 12 kilometres of Wer City and 344 Km of Yuti, capital city. Placed in a bay of the same name, the city has big beaches. Bahía is surrounded by mountains, creating beautiful landscapes. This place is an interesting point in Metzú, full of nature and entertainment. Full Map Population: 10.336 (2017) Metropolitan Area: 11.365 (2017) Main Activites: Tourism Holidays in Bahía... 1. Skyscrapers of Bahía Azul. 2. Bahía Azul Downtown. 3. Main Avenue of Bahía. 4. A view from the mountains. 5. Bahía Azul Suburbs. 6. Bahía Azul. (Blue Bay) 7. Balneario Punta del Diablo. 8. La Rubia Beach. (and Balneario Punta del Diablo) 9. Balneario del Centro. La Morena Beach. Bahía Azul Downtown. 10. Main Avenue. Altos de Bahía. The most populous neighborhood of Bahía Azul. 11. Emperador Hotel. Altos de Bahía. A perfect mixture of concrete and nature. 12. Altos de Bahía at night. 13. Life in Bahía is quiet, paceful. 14. Bahía Azul Downtown at midnight. 15. La Morena Beach at night. 16. City in motion. We hope you visit our cities, See you on the next article, Stranger.
  4. 6 points
    mike_oxlong

    Hammered Part IV

    Hammered Part IV Don Rigoletto was the true head of the Maggia family. The machinations he’d put into play to protect his interests had cost him several valuable assets. His Lieutenant now stood before him to inform him that it had been for naught. Hammerhead ran his fingers through his thinning hair, feeling the flattened surface of his reconstructed head. Knowing the fate of those who’d previously failed the Don set him further on edge. He’d been summoned to the Don’s yacht to account for his failure to capture Ms. Marvel. The analysis was brief and to the point as the one thing you didn’t do with Don Rigoletto was beat around the bush. “…and when we went back in to find out what was takin’ so long, da dame was gone an’ my guys was busted up.” There was a long silence and Hammerhead fidgeted nervously. He eyed the capo standing guard a few feet away, a gun sitting within easy reach in its holster. Glancing down, he was somewhat relieved that there was no drop cloth at his feet. No drop cloth means no blood spatter - perhaps he’d be treated leniently. Finally the Don looked up from the table where he’d been receiving a massage. Grunting appreciatively at a knot being worked out of his shoulders, he waved dismissively to the attractive woman at his side. Recognizing the need for privacy she swiftly went below deck. He spoke softly, in a voice like crushed gravel and tinged with a heavy Italian accent, “So, you’re telling me that after all that planning, you let that puttana get away? Do you have any idea how much she’s costing me? 40 years I’ve been building this famiglia and in 6 months she’s taken out over twenty percent of my business!!!” His voice rose in fury, “6 months!!! A quarter of a billion dollars!!! And you let her get away. Stronso!” He shook his head angrily, “Get me Fisk.” “Fisk? You can’t be serious boss, dat guy’s got no respect. He can’t be trusted!” Don Rigoletto pointed a finger at Hammerhead, “Basta! He’s got no respect for you! I said get me Fisk and count yourself lucky that you’re not sleeping with the fishes tonight. Now get off my boat.” He lay back down muttering, “Where the hell is Carla?” Hammerhead left without another word. It wasn’t a long walk back down the pier to his limousine but it felt like one of the longest walks of his life. Wilson Fisk was one of the rising stars of the Maggia, providing valuable business acumen and ruthless action when necessary. Hammerhead had recognized the threat Fisk posed to his own position and had manoeuvered him into several difficult situations. To his frustration, Fisk always seemed to escape those traps unscathed. Worse, it had forced the Don to take notice. And now Fisk had been gifted an opportunity to succeed in the wake of Hammerhead’s own failure. His driver held the door open for him and hurried to start the car. “Boss?” “Take me to da #@%$& tower,” he snarled. Across town, Felicia Hardy had just retrieved her mail and trudged wearily up the stairs to her apartment. Keeping positive had become a struggle. It seemed of late that all of her friends and family were avoiding her, apparently for good reason with all the bad luck following her around. The latch unlocked with reluctance as she had to jiggle the keys to make it turn. One of these days the landlord might actually respond to her complaints and fix it. Then again, she also may win the lottery, she mused with a derisive grin. “This loneliness is really starting to get to me,” she thought as she placed her cell phone and mail on the kitchen counter and reached into her liquor cabinet above the fridge. The lack of contents forced her to recall last night’s binge that had ended with her passed out on the sofa and a large booze stain on the carpet. A buzzing from the kitchen counter brought her back into the present. She retrieved the phone and unlocked it to find a waiting text. Her hope for a friendly chat was dashed by the unknown number on the screen. With a sigh she opened the message in anticipation of spam and was surprised by what she read. She quickly keyed in a reply and got a response soon afterwards. “Well, why not? I’ve always wanted to try sushi and it’s not like anyone else is asking me out.” To be continued...
  5. 5 points
    Hello best community :-) Was thinking long time how to make quys other way, than most people. Here is result of 2 days work. Pedestrians can walk up on the ramps (under ramps are pedestians roads) It wasnt as easy as I thought... Without Move-It mod I can do anything... Thanks for best mod ever! :-) Screen before detailing.
  6. 4 points
    korver

    Central Asia

    Our journey to Central Asia begins with one of the greatest environmental tragedies of the 20th century - the shrinking Aral Sea. In 1960, it was the world's 4th largest lake with a surface area of over 26,000 sq mi - but with the rivers feeding it being diverted countless times for cotton farming, it's less than 10% of that size today. While there have been small improvements in the northern half with a recently completed dam, the rest of the lake is still in dire straights, with entire parts drying up completely in recent years. To make matters even worse, the exposed seabed is littered with harmful chemicals and cotton fertilizers - which have blown over the surrounding landscape, causing a whole host of health issues for the locals who still live in the area. The ship graveyard of Moynaq in Uzbekistan is an eerie reminder of the past - once a bustling port, the city now lies nearly 100 miles from shore. Further north past the Kazakhstan border is the city of Aral'sk - just like Moynaq, this city used to be a vital seaport in the region. Many people's entire livelihoods depended on their catches, using this port for years - but now all that remains is rusted cranes and ships lining the harbour. There is hope however. While the southern half is likely on it's last leg - the Dike Kokaral, built in 2005, has been restoring water levels in the northern half of the sea considerably in recent years. There's been talk about the city once again becoming a port - but it'll take quite some time to get there. The next destination is the Nurek Dam of Tajikistan - one of the most impressive sights in all of Central Asia. Towering some 997 feet above the town of Nurek, this Dam was built by the Soviet Union from 1961-1980 was once the tallest dam in the world. Since overtaken, it's still the largest earthen dam in the world - there's really nothing else that compares to it. For many people of central Asia, nomadic herding is a way of life. The steppes of Kyrgyzstan are an excellent place to do this with plenty of places for cattle to graze - and the many small creeks and steams that line the valleys make great places to set up a yurt as well. Evenings are special here - there's a simple beauty to watching the sun set over an endless field of grass. Our next stop is the sacred Namtso Lake, located high up on the Tibetan Plateau. The locals believe that the waters here are sacred and pure, bestowed by Buddha himself - and can wash away the sins of mankind. A number of stupas are located around the perimeter of the lake - used for meditation and to make offerings, they have a vital role in the life of a Buddhist. We climb further into Tibet and soon approach Lhasa and the Dalai Lama's home - the Potala Palace. This is one of the must see attractions of Tibet - towering above the surrounding landscape, it's been a sight to behold for well over a thousand years. Snowstorms here are rare, but when they do occur it makes for a magical atmosphere. Travel some 300 miles west and you'll come face to face with the world's tallest mountain, 29,029 ft Mount Everest (Everest seen in the middle - the world's 4th tallest, Lhotse, can be seen directly below it), located on the Tibet/Nepal border. First climbed in 1953 by Nepali Sherpa Tenzing Norgay and New Zealand mountaineer Edmund Hillary - some 5,600+ have made the ascent ever since. Despite relatively low fatality rates compared to other 8,000m+ mountains - make no mistake, this is still one of the deadliest mountains in the world, especially in winter. In winter, no mountain on the face of the planet is more terrifying than the world's second tallest peak, 28,251 ft K2, located on the Pakistan/China border. With winter temperatures routinely in the -40Cs, huge gusts of 30-50MPH winds, and regular avalanches - it's not hard to see why no one's ever made a winter ascent here. With only a little over 300 people making the ascent in total - it's one of the most difficult climbs in the world, and lives up to the name "The Savage Mountain". Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "Southeast Asia"
  7. 4 points
    f3cs

    Parks in Bellingham: Costa Verde

    Hello, welcome to the second entry: The entry will be huge, because I'll speak of the greatest park in the region, we have 9km of park (5.6mi if you use the imperial unit) They're divided in 3 fully connected parks: -Parque do Canal: Aterro: Ferry terminal in the right side, in the bottom: Integration with metro system. You can see Historical Museum in the left top too. (There's another subway connection here too) And Praça da Bandeira: There were studies for the implementation of a beach in Praça da Bandeira, but the proximity to the port killed the project. By the way, this is the reason why it's called Praça da Bandeira: There's a lot of flags of friendly countries and associations But sims use it very well. There's a lot of gazebos and park benches like this one, where sims can relax and think about life: Aterro: This is the biggest part of the park. Where the park divides it's space with Jayme Costa parkway, popularly known as Costa Verde Parkway. It's know that way because there was no land here in the beginning of the history: It was created with a severe number of landfills (this is what means aterro in the language that the city adopts, the Portuguese). With the new high speed corridor, solutions were also implemented to not permit that the expressway cut the park in half where it needed. pedestrian walks and even the sidewalk of the tunnel are used for making the walk of the pedestrians safe. recreational stuff right after a footbridge There's a lot of park accesses if there's need to create expressways. WIth the ease of the parkway, a lot of facilities moved towards to it. The Parliament and the bus terminal are just two of them. One of the biggest residential buildings in the world was constructed in the "parkfront" Near it, the other buildings look like dwarfs You can see the "to-implement" acess from Thomas Edinson Avenue to the parkway: I leave you with the two most important interchanges of the parkway. The first is named terminal. In the second image, you can see Trumpetstack. This park was inspired by Aterro do Flamengo, in Rio de Janeiro: https://www.google.com.br/maps/@-22.9276923,-43.1623716,1324a,35y,293.03h,37.44t/data=!3m1!1e3 @Dgmc2013 Thank you for your kind comment. It feels like is organized because it uses a technique that I'll explain later, called TOD. @MissVanleider Yes, I always have that feeling too. The other reason for having 2 lanes is because it's a very important node in the city.
  8. 4 points
    my most current desktop running linux
  9. 4 points
    Bipin

    BATs by Bipin

    I always said that I'd be back! They're all WIPs of course. Nonetheless, I hope you enjoyed the little show! This pool will be available for a public recreation area, though a smaller model will be made for houses. Enjoy!
  10. 4 points
    MissVanleider

    Show Us What You're Working On

    Today a wider shot. A little progress, trying to use tramways for the first time
  11. 4 points
    Eggman121

    Show Us What You're Working On

    New possibilities with NAM 36 in active development Who can spot the new items! -eggman121 (NAM Team member)
  12. 3 points

    Version 2.0

    220 Downloads

    The fifth pack of restaurant relots come once again from various users across the STEX. Some restaurants were included in the first few packs, but in the instance you would like a second variant of a model made by someone else I have created an additional relot. Note that each link below is a dependency if you want my relotted version of it. However, if you only want one of my relots just simply delete the other attached files. If you would like to clear up space in both your landmark menu in game and in your plugin files, you can delete the original lot file. To plop some of these restaurants, you will need the lotplop cheat to do so. 2x2 lots: 2x3 lots: 3x3 lots: 3x4 lots: 4x3 lots: 4x4 lots: 5x3 lots: Other Dependencies: BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC MegaProps Kevdan25 Vol. 1 BSC Texture Pack Cycledogg Vol. 1 SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures SHK Parking Pack
  13. 3 points
    rsc204

    Draggable Ground Light Rail (tram)

    Honestly I don't think the patch is going to do anything but potentially mess with the NAM stations. My recommendation is to avoid installing it regardless. If you come across a GLR station that isn't working with Drag GLR, let me know and I'll patch it. It's been a constant source of discussion for some time. Yes the NAM documentation is not in the best shape. With only a handful of members if we focused all our time on that, you'd probably not see any new content. It's a balancing act. Every new feature not in the written docs is shown somewhere in a youtube video. Between Samerton, Tarkus, gangaram and myself we've made sure tutorials do exist. Sadly, they aren't in one place either, but there is no easy solution to this problem. I wouldn't be so sure. I've have to check with @Eggman121 who is doing the coding. But such advanced setups probably won't make the first release. So diagonal support might be limited somewhat.
  14. 3 points
    GTSinc

    Subway slope mod

    I figured out what I was doing wrong. I was trying to set max slope to 90, and I guess you cant make a network traverse a completely vertical face. So I set the max slope to 89.5 and it now works. I also only have the RHW slope mod, so I just added the subway exemplar to it's file. Thanks for the advice. You've helped me before too, long ago I read your posts on a forum to help me with scripting on RRT2.
  15. 3 points
    jeffryfisher

    Subway slope mod

    First, I recommend getting a general slope mod and editing a copy of that rather than tinkering with an original Maxis dat file. For one thing, if you already have a slope mod, then your tinkering may be clobbered by the mod (or vice-versa). Once you've settled on one and only one slope mod, then I think you want to play with MaxSlopeAlongNetwork and MaxNetworkSlopeChange for subways.
  16. 3 points
    Don_Pato

    Show us your railroads

    Yuti Central Station - Yuti, capital city of Metzú Republic
  17. 3 points
    Bipin

    Show Us What You're Working On

    It was for a secret project from last year I can't talk about that involved a certain local municipal government, but as you can see, I'm consider releasing it on the STEX and/or the LEX. Still mulling over exactly what I can/should do with it though... Indeed, though they do happen in real life more than you might think. In any case, NAM certainly has come along way. I'm always impressed by it...! I will never release them to see the light of day. They will forever remain an artifact of your most cherished memories. Or maybe not...
  18. 3 points
    Bump, just because this took me a little (of procrastination while trying not to work for the thesis) Windows 7 with several touches of debian distros
  19. 3 points
    Is spring and I'm still in winter themes. Linux Mint 17.3 KDE, in a computer Asus X455L
  20. 2 points
    dreamtown

    Vaastra, european city

    HY everybody! after few years without new, and after my SC4 City (Monteraud), i've started a new city on CS : Vaastra. It's european style. Fews pics of start : Somebody is able to recognize the map????
  21. 2 points
    Don_Pato

    Article #5 - Krupó Lifestyle

    Article #5 - "Krupó Lifestyle" Ciudad de Krupó or Krupó is an industrial city. Is situated some 250 kilometres of Yuti, capital city. Wainor, Vesto, Jalai are near cities. Founded by spanish inmigrants in 1840 with a name of "Serenísima Krupó", and re-founded by american people in 1881. There are a lot buildings with great influence of American architecture, like as New York. Krupó is multiethnic. Formed by Spanish and american people, principally. Although american culture predominates in the city. Krupó has a big problem: Contamination, precisely, Air Pollution. The heavy industries of Krupó pollute the atmosphere and reduce health of people. The National Government makes environmental protection programs since 1999, destining a great amount of money. Full Map Population: 49.781 (2017) Metropolitan Area: 49.781 (2017) Main Activities: Heavy Industries, Financial Services Visiting Krupó... 1. Krupó Financial Center. 2. Main Avenue. 3. Krupó Downtown. 4. Great buildings of Krupó Downtown. 5. Krupó Outskirts. Great agricultural zone. 6. Great Krupó Industrial Pole. 7. Templo de Krupó. A great stadium with a capacity of 35.000 fans. 8. Krupó Outskirts. An other view. 9. Krupó Suburbs. There are a lot of great mansions and rowhouses. 10. In Krupó predominate many elevated conections and many entrances. The traffic in this city is very well organized. 11. Krupó Downtown, Suburbs, roads, elevated conections, farms... A mix of Krupó 12. Krupó Landscape. 13. Downtown at night. 14. Main Avenue at night. 15. Landscape at mid-night. 16. Krupó Outskirts. Road to Wainor City. We hope you visit our cities, See you on the next article, Stranger.
  22. 2 points

    Version 2.0.1

    281 Downloads

    This batch of relots focuses in on the supermarkets found across the STEX. While I'm sure there are more, I focused in on relotting these models for their name or smaller size. While all of the lots have seen an increase in size, I'm okay with this for it makes for a more realistic feeling. To plop the Simgoober Kroger relot, you will need to use the lotplop cheat. PLEASE DELETE THE WINN-DIXIE relot if you downloaded it before 7/12/17. A new version of it will be added to pack two. 3x3 lots: 3x4 lots: 4x4 lots: 5x4 lots: 5x5 lots: 5x6 lots: The Super Center 1 is how you access the larger Kroger store. 6x5 lots: 6x6 lots: 6x7 lots: 6x10 lots: 7x6 lots: 7x7 lots: Other Dependencies: BSC MEGA Props SG Vol 1 BSC MegaProps CP Vol. 1 BSC MegaProps JES Vol. 2 LBT Mega Prop Pack Vol. 1 SuperSHK MEGA Parking Textures 1.0.1 SHK Parking Pack Mushy's Trailers (Kroger 90 degrees) (blank red 90 degrees) (blank phantom white 90 degrees)
  23. 2 points
    feyss

    Alijstar - The Venice of the North

    Hi everyone! Time has come for a real update of Alijstar, also known by tourists as 'the Venice of the North'. I advice you to make yourself a cup of tea or coffee and install you comfortably, because there are more pictures than usual 20. ALIJSTAR - THE VENICE OF THE NORTH 1. Let's begin our tour of Alijstar with one of the city's main location: The Liberty Square (Vrijheidsplein). This important place has always been the central point of the city. It's indeed here, during the Middle-Ages and Renaissance, that merchants from all over the known world unloaded their precious shipment. Since then, the city has never lost its commercial identity, even if the harbour facilities moved a bit outside the city centre. 2. Next to this square, you can find the Ducal Palace and the Our Lady Church. 3. Not far from here is located the Municipal Theatre. 4. 5. 6. In this densely urbanised city, canals offer some fresh air and some greenery to its citizens. 7. The former Grand Moulins factory, now used as the city's Modern Art Museum. 8. 9. The Old Harbour Station. Well, you can't actually see the harbour but it's for another update 10. 11. St. Catherine's Church 12. 13. 14. Diagonal canals, yeah! 15. 16. The St. Rumbold's Cathedral, part of UNESCO World Heritage. 17. 18. Despite the quiet feeling that the canals could give, Alijstar is a bit noisy city. The highway is for instance not far. 19. But less forget the noise and come back where tourists prefer to spend their time: the St. Peter's Church and its surroundings. 20. 21. Summer seems obviously like a good idea, but autumn is also a nice season to visit the city. 22. 23. 24. 25. 26. 27. Some random shots. 28. 29. 30. 31. More general views: 32. 33. 34. 35. 36. 37. 38. And finally... I hope you enjoyed all those pictures - REPLIES - @_Michael I'm glad this gives you inspiration! Thanks for your enthusiasm! @KRMill09 A bit of 50/50. I usually plop most of the buildings on the corners and let it grow in the middle of each row. Thank you for the comment! @kschmidt I try to build every churches from my plugin folder each time I build a new city! Because it's how an European city is supposed to look like. Thanks a lot for the comment! @Themistokles Thanks a lot! I'm glad you like it that way! @rathefalcon Yeah indeed, 5GB of plugins! Most of the time, those who designed train networks tried to avoid as much as possible steep slopes, it's why I try do do it that way. Thank you too for the nice words! @Akallan Thank you too for the comment! Yeah I often have abandoned buildings when it's Work in progress, or here when it's unfinished! Pour l'autoroute, il n'existe pas de tunnel pour le RHW. En fait, il s'agit d'un tunnel de route à sens unique modifié grâce au Rivit Tunnel Mod (attention, bien lire le mode d'emploi, envoie un MP si t'as besoin d'aide) et le RHW y est simplement construit jusqu'à l'entrée! @Odainsaker Thank you too! That's how I try to build my avenues! @kelistmac Thank you too my friend! I really tried to make this river part of the city's identity, instead of just being an annoying bunch of water in the middle of the city. Of course, Xannepan's banks help a lot! @sunda Thank you too! @TekindusT Thanks a lot! @weixc812 Thank you! @raynev1 This game is so frustrating indeed... I wonder why I still play it. I must be masochist... Thanks a lot for the comment! @dc'smycity Thanks a lot! @Takingyouthere Thank you too! Yeah, sometimes you only need a few buildings to make it look great! @123deoliveira4 Well, here it is. Thanks for the comment!
  24. 2 points
    matias93

    Can't find it?... Ask here!

    great election @waybig: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3051
  25. 2 points
    BLANKBLANK

    Show Us Your Suburbs!!

    Another suburb... Now with extra trees!
  26. 2 points
    T Wrecks

    Trixie Nominations Now CLOSED!

    Well, I'm exhausted now. Got 26 nominations out - still not half of what I think would deserve a Trixie, but it's the best I managed.
  27. 2 points
    With this late surge, I'd say 450 is still very much a possibility. Just shows the power of deadlines doesn't it?
  28. 2 points
    Eggman121

    Draggable Ground Light Rail (tram)

    Diagonal support will be limited to L2 variants of the ERRW except for DxD crossings of the RRW network. Why you may ask. Well as rsc204 has eluded too there are too few of us to make a comprehensive mod covering all aspects. Orthogonals should be fine however. -eggman121 (NAM Team Member)
  29. 2 points
    GTSinc

    Subway slope mod

    I've looked far and wide on here and sc4d and couldn't find any answers. I tried playing around with the Subway Placement Tuning Parameters to hopefully make the subway essentially ignore slope. So far I've failed. I have a few cities that have incredibly steep canyons right through the middle of them, and I would like to force the subway to cross it regardless. I don't care at all as far as realism goes for this. Just curious on what I should change to make that happen.
  30. 2 points
    I must say that it looks pretty good, that monorail hub looked pretty nice. Just a pity of those clipping ferries... I do hope they fix that (although I rather doubt it ). I also think they make way to much bus platforms at those hubs, that was already the case with the bus station and it seems the monorail and ferry hub have it too. And I'm not sure how to think about the new public transport options and the new roads; I like that they now will be officially implemented and supported, but I do think they should give credit to the modders that first provided us with these new (and rather needed) options. Overall, I am rather excited about this new expansion. I just hope the release will be soon
  31. 2 points
    @mutton noir I'm glad they spend money on the game, not on the marketing fluff.
  32. 2 points
    DavidDHetzel

    BATs by Bipin

    @Hotwheeler these a super common in the USA. Especially with the younger families. There's a whole neighborhood where I live made up of similar houses, in fact my dad was working there a week or ago and I noted to myself when I ran an errand for him that they looked like the first series of houses @Bipin made.
  33. 2 points
    This was a stinker of a presentation- a masterclass in unprofessionalism and miscommunication. Any schoolkid could've done a better job. CO /Paradox staff would benefit from a basic presentation skills course or even investing in a copy of the "for dummies" book. It is extremely frustrating to sit through such garbage in order to try and decipher/spot the new features/content and functions of the expansion. A 40 minute rambling unfocused bumbling car wreck excuse for a presentation. Unfortunately this seems to be the norm for these events- no focus no structure and therefore utterly useless. Who is responsible for "planning" these events? Do they have an agenda or even bullet point the main elements they wish to communicate? What are the success criteria? Does any prep take place? Does anyone within either organisation review and evaluate the event? Absolutely shocking. If they don't have the skills to do this "in house" then it's about time they hired someone who has- and can deliver a successful presentation.
  34. 2 points
    @CT14 thank you. they are @rsc204's sidewalk compatible fillers, the only ones I have used there are actually the 1x1 sidewalk with tree. The rest of it just matches because of his AutomagicallyTM Adapting technology, which is all over the road, the sidewalk, the GLR, everything! - You can see in the lower part the missing 1x1 tiles that I have not yet placed the fillers on for reference. This is going to be part of a much older town, the traditional 'heart' of the city is to the North West from this perspective, along the 'real water' river. I imagine this area as a 'Victorian' era suburb from c. 1850-1920. The kind of area that I grew up in, perhaps became a little tired and unloved before becoming subject to gentrification in recent years. Beyond the industry you can see to the right of the image is a more significant industrial area which is slowly becoming finished. Then there is a highway / city 'by-pass'. Beyond it, farm fields, lots of hills and a mmp river. One day I will post a proper CJ entry.
  35. 2 points
    T Wrecks

    Maxis References

    Wow. Just wow. I feel so incredibly stupid now. I've been at that station several times, and never did I realise that I was looking at Maxis' RL inspiration. D'oh! I even know the plastic model, my father had that one!! I guess practically inverting the colours is what did most of the trick. I still can't believe it never occurred to me...
  36. 2 points
    rsc204

    Commute Times

    If you are running on a P4 system or earlier, consider buying a new PC. A Core2Duo will cost you sub $100 for just the base unit 2nd hand. Frankly there isn't a lot you can use a P4 for in this day and age.
  37. 2 points
    rsc204

    Trixie Nominations Now CLOSED!

    *PHEW*, it's been a busy few weeks of RL here for me... but I just managed to get my nominations in today. To all those yet to make a nomination, please consider a little of your time to acknowledge those who make the community what it is. Not long left.
  38. 2 points
    markussaage

    Commute Times

    Well, like @jeffryfisher mentioned, get the latest NAM, because it will take care of most of the pathfinding bugs in the game. And don't forget that you need a lot more poor R$ residents than R$$ or R$$$. It's like in real life. No housing for the poor guys, no middle wealth or rich people in your city... And this, of course, will need more CS$ or CO$ businesses... No jobs available (as you can see on the No Job Zot sign), and the people will soon leave your city. Everything needs to be in balance... like in real life.... Kind regards!
  39. 2 points
    dreamtown

    Vaastra, european city

    Night views from town :
  40. 2 points
    CorinaMarie

    RadicalOne Mods

    I haven't used any demand mods myself, but I am aware of the How to Use Demand Mods Wisely mini-tutorial and the topic was discussed a bit in this thread. I've personally come to the conclusion that while demand mods will allow for explosive growth one still needs to maintain a reasonable balance between R and C and I and that becomes more difficult if the demand is overly inflated in the graph. I believe the Colossus Addon Mod is highly regarded since it has been thoroughly tested over a long period of time. Keep in mind there is a learning curve for it. A good primer for it is The CAM (Colossus Addon Mod) – Separating Fact From Fiction and there is an entire forum at Devotion for CAM related stuff.
  41. 2 points
    jeffryfisher

    Commute Times

    Get the NAM and install its most basic features (primarily the Z traffic simulator set to high capacity). Not only will roads carry more, but your sims will make better routing decisions to avoid congestion, and they'll find a job if it's out there. Caveat: If you're running SC4 on an old PC from when the game was designed ~2004, then high traffic with perfect path-finding might tax its little CPU. If you have a machine manufactured in this decade, then don't sweat it.
  42. 2 points
    simmytu

    Desktop.. Everyone has one of these!

    Eh, nothing special. I mean I like 'Murican transport planes
  43. 2 points
    Robban040

    "Project X"

    Hey folks! Been working on a small side project. The idea is to create a tropical island. A "holiday destination" Step one is to create the airport. The below screens are still a WIP. More to come!
  44. 2 points
    Import stairs and water as props. Import the to-be-subbuildings - underground store and cube. Reload game, so the subbuilding shows up on the next load, but it crashes if you try importing a building twice for me anyway... Import the plaza and then add underground subbuilding, place stairs and water props, add cube subbuilding. There's more testing to be done because apparently rotors lod works ok if it's the main building, but I haven't tried. Streamed on Twitch a bit and fine tuned some tiling issues and the LUT: It's done I think - unedited screenshots btw
  45. 2 points
    Dreadnought

    Show Us What You're Working On

    WORK IN PROGRESS -- THE JADE BIGHT II WILHELMSHAVEN WEST: (Click to make bigger.) Yo, guys -- In celebration of my follow-up visit with the Cardiologist, I'm going to post a few quick pictures, today. (it seems my heart is strong as an Ox and I may well live forever -- or until the health insurance premiums go up again!) Here are a few pics of standard Maxis lots and rewards. Lots of people have told me they don't like to use them, but I try very hard to develop my cities through natural growth (a mix of Maxis and custom content) -- so the cap busters they provide are useful to me. But I think you can make MORE out of the Maxis lots with some thought and the use of filler lots and MMp's. Also, you can get very creative with the uses of filler tiles. Here are a few samples. Tourist Trap A few Pedmalls, some diagonal parking, and MMP landscape and you've got a quaint little "Tourist Trap". The City Fathers have had to ban at least one World Leader from stopping here after his political rallies. Last time he was there he became mesmerized by the mechanical juggler out front and didn't speak for hours. He was quiet for so long they thought he'd died in an upright position! He shall, of course, remain nameless. (Or was it Alec Baldwin?) Bureau Of Bureaucracy It's a nice, big Neo-Classical building you find in most large cities the world over -- so why not use it? A few BSC Park Paths, a couple custom paved area filler tiles, some parking spaces, and the MMP landscape -- and you're good to go! The parking lots sometimes bring up questions. Of course there are probably NOT enough parking spaces for such a large building. The "Project Feelgood" tenements (for example) would, most likely, require 40 or 50 individual parking tiles!! So there IS a limit to realism. Sometimes it's better to go with "the spirit of the thing". Maxis Hospital Once again -- I have experimented with larger, and more elaborate custom hospitals. But they tend to take up much larger spaces and frequently look somehow "out of place" in any given city. The Maxis variety is your everyday, run of the mill, garden variety hospital that will look OK in any city -- even small ones. Again -- BSC Park Paths, a fountain, some parking spaces, MMP landscape -- and a compact, logical layout. Center Island Here are two pics of a green space that includes parking right in the middle of the business district. The first shot gives the overview, while the side shot gives you a feel for the street level view. I saw one of these arrangements once in an older area of a large city. This was their way of thinning out the area, greening it up, letting in some light and space, and improving the city through urban renewal. Plus -- it is proven that a city with a lot of trees will be as much as 7 degrees cooler in summer, while the trees help to block winds during the winter. Let's not forget Global Warming. AND -- my designs are flexible as to size and shape because they are made up of readily available 1x1 tiles. No big, 17x12 parks for me, thank you!
  46. 2 points
    airman15

    Desktop.. Everyone has one of these!

    @Jolteon- Are you using a triple monitor setup? I've been curious to know how well SC4 will run on more than one. My desktop is pretty much the same, with added responsibility. I haven't had a chance to convert the icon on that etra folder yet. The desktop itself is about one of my all time favorite albums I found on Deviantart here! The artist has two other that I couldn't help but collect those too!
  47. 2 points
    I can relate to that! It's been a while since I posted here, and I've (sort of) cleaned up my desktop since then. I'm also using a 1x1 px black dot as my background. That plus a SSD means the desktop loads quick enough. That is a second monitor on the right but it's much smaller (it's actually a 12 year old LCD monitor - I have no idea how the thing still works) and I only use it for things like SC4 modding when I have a lot of programs and windows open. It's a fair bit shorter than my main screen but you can't tell since the screencap made the unused space black just like my background.
  48. 2 points
    Krasner

    Krasner B.A.T. thread

    An even smaller update today, just to show the few new props (12 actually) I did from Monday to this afternoon Combalot mausolea with a smaller one, a large crippled family grave, two freshly burried coffins, small devices of the "sarcophagus-public-housing-graves" @matias93 had proposed (I hope I went close to what you thought about !) and some of these small electric vehicles with some water tanks on wheels, used in parks and cemeteries by the gardeners. I added these small signs which name the alleys, it's not so visible because of the base texture. I think they are too small so I will certainly re-size them a little. I will certainly make yet an other big mausolea, at least as big as Combalot's one, but I still have to search for inspiration
  49. 2 points
  50. 2 points

    Version v.01

    18,642 Downloads

    The Grand Hyatt Melbourne is located on the cnr. Collins Street and Russell Streets. As well as hosting a 5 star hotel with 546 luxury rooms and suites, our more well-to-do Sims can indulge in glamorous shopping at Melbourne's flagship luxury brand stores Chanel, Bvlgari, Louis Vuitton, Armani and Hermes. This is my 21st BAT. The Grand Hyatt is a Landmark, occupying 5x6 lot space. Download either the Darknight or Maxis night versions (xx_DN or xx_MN respectively) not both. If you're unsure, download the Maxis Night version. There are no Prop dependencies, although the Dark Nite version requires SimFox_Day_n_Nite_Modd. . Please visit my Melbourne BAT thread to see my upcoming projects.
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