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  1. 47 likes
    Our trip to Sydney begins with one of the world's most recognizable buildings - the Sydney Opera House. Built in 1973 - its unique white seashell shape truly sets this skyline apart from the rest. Sitting just behind it is the Royal Botanic Gardens - opened in 1816, there's no better place to take a stroll on a sunny day. Just as recognizable is the world famous Sydney Harbour Bridge - built in 1932, it's one of the best ways to cross the harbour. At night, its distinctive lights dominate the surrounding waters. Water taxis are a great way to get around the harbour, and the Circular Quay (whose name contradicts its squarish shape) near the CBD is one of the most popular destinations in the entire city. Sydney is a city known for it's suburbs. In fact, it's got 555 of them - but few are as beautiful as Lavender Bay. It's easily reached by water taxi, has great views of the Harbour Bridge and the skyline in the distance - not to mention being ranked consistently as one of Sydney's most livable suburbs. It's a great place to call home. A rainy day in the CBD. Some of Sydney's most recognizable buildings can be found near Hyde Park - such as the MLC Centre, which held the title as the city's tallest building for 15 years. Nearby is the Sydney Tower - completed in 1981, you can enjoy some exotic cuisine 360 degree rotating restaurant. Another scene from the CBD - some of Sydney's tallest buildings - Deutsche Bank Place, Chifley Tower, Aurora Place, and Governor Philip Tower tower over the Royal Botanic Gardens. However, it's at night that these buildings truly come to life. And finally, some overviews of the city. Special thanks goes out to all the various creators at 3D Warehouse, as many buildings here were imported from there (too many to list). If you're interested, just search "Sydney" there and you'll find many of the same models I used - you'll need to have basic gmax/3dsmax knowledge to get the model into the game however, but it isn't very difficult. The highway system is modular, for an insight of how I created it and the process behind it, please take a look at the comments section of my "City Overview" and "Night Scenes" ST challenge entries. A pic illustrating how I set it up and some of the pieces in game can be seen here. Don't forget to comment, like, and follow True Earth if you haven't already! -korver
  2. 29 likes
    For the ST Winter Scene challenge, I was working on three images, and I just wanted to share them here. You'll see more of both the City of Niederbauen and the resort of Hörnli over the coming months, but in the meantime, I hope you enjoy these Christmas and Winter themed images. I really wanted to post more in the run up to Christmas but RL and school got in the way unfortunately. I hope I'll be able to post more in 2017. I'm especially sorry for the lack of entries since October. ----------------------------------------------{--------}---------------------------------------------- 1. - The new resort of Hörnli. 2. - A brand new city of Niederbauen. 3. - Hoch-y-Brig revisited in a winter storm. Hope you enjoyed! Have a great Christmas and a New Year! ----------------------------------------------{--------}---------------------------------------------- Replies for "Schwyz"
  3. 23 likes
    From SimCity4Devotion: "And to clear up these swirling rumors, they just so happen to be true. Yes, this means that NAM 35 has been released on the SC4D LEX, coinciding with the site's 10th anniversary celebration. Here's the feature list for NAM 35. New RealRailway (RRW) FlexTrack functionality, including draggable Fractional Angle Railroads (FARR) at three angles (FA-2, FA-3, and FA-1.33/1.5) and improved Single-Track Rail (STR) support. Vastly improved adjacency stability for ramp-style RealHighway (RHW) FLEX Height Transitions, including many adjacencies with FLEXRamps and Draggable Ramp Interfaces (DRIs). Several new draggable NWM transitions: NRD-4-to-ARD-3, NRD-4-to-Avenue, NRD-4-to-TLA-5, NRD-4-to-RD-4, Road-to-RD-4, TLA-3-to-Avenue, TLA-3-to-TLA-5, AVE-2-to-TLA-5, AVE-2-to-Avenue, TLA-7/AVE-6-to-Dual-OWR-3, OWR-4-to-RHW-8S, OWR-5-to-RHW-10S, and OWR-1-to-MIS. These transitions can either be built through the stub method, or (in case of different base networks), direct connection. At-grade intersection support for the Road, OWR, and Avenue Viaducts, plus other stability and cosmetic improvements. Multi-Radius Curve (MRC) functionality added to the L1 and L2 RHW-2. A number of path fixes involving elevated RHW networks. Support for at-grade RHW-4 x Avenue, RHW-3 x Avenue and MIS x Street intersections (OxO only), as well as improvements and additions to RHW-2 and MIS diagonal intersections with Maxis surface networks. Proper P57-era RHW support for Moonlinght's Alternate El-Rail and Bullet Train (Shinkansen) mods. Various fixes to the Maxis Highway Override (MHO), including improved RealRailway (RRW) support, support for moonlinght's Alternate El-Rail and Bullet Train, and Level Bridges for both L0 and L2 MHO networks. Re-implementation of some multi-tile RHW and NWM starter pieces, to improve stability in preparation for future additions. Legacy code has been added to provide stability to older, unconverted starters. A few other notes regarding the release: Platforms: At present, only the Windows release is available. A Mac release will be coming later. Installing over previous versions: NAM 35 should be installed directly over top of any previous NAM releases, to ensure that your previous installation options are retained. A clean install is not recommended. For more information, see here. Tech Support: Since NAM 35 is now the most recent release, technical support for NAM 34 and earlier is no longer available. Special Thanks: The NAM Team would like to extend its sincere thanks to all the members of the community for their continued support over the past 12 1/2 years the mod has existed, and to SC4 Devotion, which has graciously supported the NAM Team in its 10 years of operation as of this month. The new release can be acquired at the link below: NAM 35 (Windows) Download What's Next: We are already at work on new features for NAM 36 and beyond, which we plan to showcase as part of this OSITM. Stay tuned for more, and remember, we like to surprise people. -Tarkus and the NAM Team"
  4. 20 likes
    Thanks everybody! I changed it, T Wrecks, just like other textures as well. I didn't like the green roof texture TBH, but I couldn't do it better The Great Southwest Building is now on the STEx The Tacoma Financial Center I said last time:
  5. 19 likes

    Version 1.0.0

    778 Downloads

    More pictures: WITH ANNEX WITHOUT ANNEX DESCRIPTION The Great Southwest Building, formerly the Petroleum Building, is a skyscraper built in 1926 and located at 1314 Texas Avenue in Downtown Houston, Texas in the United States. The structure was originally commissioned by Joseph S. Cullinan founder of The Texas Company to house the offices of his growing oil and gas business. Designed by New York Architect Alfred Bossom, the building features Art Deco styling with unusual Mayan touches including reliefs and a stepped back style on upper floors to mimic a Mayan pyramid. From Wikipedia. INFORMATIONS The model is available in two versions and with and without the annex building. All of them are W2W. Landmark with Annex Plop cost: 100,000 Lot size: 2x3 Commercial Office with Annex: Lot Size: 2x3 CO$$$: 1,500 CO$$: 2,000 Landmark without Annex Plop cost: 100,000 Lot size: 2x2 Commercial Office without Annex: Lot Size: 2x2 CO$$$: 1,500 CO$$: 2,000 INSTALLATION Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware! Great Southwest Building (MN with Annex): this is the version with the annexed building for those who do not use SimFox Day and Nite Modd. Great Southwest Building (DN with Annex): this is the version with the annexed building for those using SimFox Day and Nite Modd. Great Southwest Building (MN without Annex): this is the version without the annexed building for those who do not use SimFox Day and Nite Modd. Great Southwest Building (DN without Annex): this is the version without the annexed building for those using SimFox Day and Nite Modd. Note: inside each .zip there are the Landmark and Commercial Office folders. If you don't want one of them you can delete the folder, but never the .SC4MODEL. DEPENDENCIES SimFox Day and Nite modd (for Darknite users only).
  6. 17 likes
    Canary date palms and walnut trees are released I finished as well the flags: Next project, surely to finish the HD automatas
  7. 16 likes
    In the bad part of town synchronized car jacking is an art form: ^ Title suggested by @BugeyedDragon in chat.
  8. 16 likes
    I made my first ever Lots, diagonal IRM fillers with dirt in place of grass so I could finish filling in this industrial rail area. so I made these so I could do this and an impending train crash to finish
  9. 16 likes
    Yes. I took some stone texture, mapped it out, then I used Illustrator to draw the road markings, apply some layer styles, etc. I'll show you. The city is a pretty "loose" creation using a lot of buildings from London. I wanted a European feel so I made this little square. (It also doubles as a staging area for the rail station adjacent to the square, city and long distance bus service.) It seems as if a lot of people liked those images, so I'll share another. So far I have a pretty basic skeleton of the city & all the transit excluding the underground lines, enjoy. A lot of the streets are modeled after London neighborhoods. [FULL SIZE] [FULL SIZE]
  10. 15 likes

    From the album Waterside (S3-17-W)

    The largest waterfall in the world, mighty Victoria Falls is located on the Zambezi River on the Zimbabwe/Zambia border. One of the seven natural wonders of the world, it's truly a sight to behold.
  11. 14 likes
    Download I'm so pissed, once I was done I found out the lods have some kind of edge glow, makes no sense since there is no illumination but whatever.
  12. 14 likes
    Miyamizu Airport finished within 24+ hours.
  13. 14 likes
    While its unfortunate that you have some issues with the props the train station so far looks pretty stellar, can't wait to see the finished product! @Deionn I've been working on a newer tile in my ever-so-expanding region Northern Polaris. This time I've named the city Deventer, because I'm so original at naming my cities. The challenge for the city was to place as many diagonal buildings as possible without over doing it while keeping a mixture between historic and post 1960's buildings. For today, after puzzling around with the nearby hills I finally finished this highway interchange that connects Deventer with (for now) an empty tile. It looks pretty neat and smooth in my opinion. Finally the overview. Its far from finished but I've put some steady progress in the last week. I use these districts signs to indicate stuff on my to-do list. As a bonus the region so far.
  14. 14 likes
    I called a big holedigger and tadaaaa this topic reappear ! My studies are finished soon and it permits me to BAT again, after… fiou, 4 years ! Already… time goes too fast to my taste. Well, I show you what I did today, on Sketchup. The problem is, that now, the model has to be exported to Gmax or 3DS… Is that possible ? I hope so, 'cause I don't wanna make it again in Gmax ! Too much work. I know that namspopof made this with his south-france houses, so I think this is possible for bigger BATs like this one… What do you think about ? I know, there are no textures for the moment… they'll come with gmax, don't worry I made this BAT between 2pm and 10:30pm, with a rest of about 1h… I'm pretty fast I guess. So without texturing and everything else, I can make BATs easily with this method… I took a "esay" BAT to begin because of the repetition of the elements composing the facades. To restart the topic, I think I'll make BATs situated around Nancy, in France. It's my city for now 4 years and I think I'll know it pretty good to make BATs. I wait for your advices and comments about the transfer from SKP to Gmax… Thank you for your attention ! -Guillaume
  15. 14 likes
    This is awesome man! I decided to go ahead and finish up the station I was working on. Not quite done yet but making headway. It seems as if the props are conflicting, I'm also missing the ICE train-set from the lot. So that's an issue as well. The textures are custom made, and yes, I even included wires from each signal box if you look closely.
  16. 14 likes

    Version 0.0.1

    1,219 Downloads

    It works like a decorative landmark. Plop the lot directly on water. Due to the size of the model, it has been divided in several props and some shadows has been lost, among others little things. I will continue working and I will try to improve it. All dependencies / props are included into the zip, just unzip and copy the entire folder into plugin's one and enjoy! KOSMO
  17. 13 likes
    Welcome to the beginnings of New Cardiff! Theme for New Cardiff: My hope for the brand-new city of New Cardiff is to capture the feel of a fairly large Northeastern/New England city. I decided to call it New Cardiff to follow the unoriginal New England naming scheme of copying British names (such as New York, New Britain, New London, New Hampshire, and yes, New England itself) and tacking on "New". I don't want to make it like a huge, super well-known city, such as NYC or Boston, rather something a bit smaller, such as New Haven, Connecticut. First Step: The Road System Every good city needs a good highway system, so for this project I decided that would be the first thing to get done. There are two major highways that I've created so far; one going east-west and the other north-south. The one going east/west is I-95, a real interstate that is very important to cities like New Haven and very busy on a regular basis. The north/south interstate is I-693, an imaginary road that, from my bit of research, would place New Cardiff on the southern Connecticut shore between New Haven and New London, CT. Trumpet Interchange Here's I-95 Westbound heading towards the interchange and the future downtown on the other side. An overview of the trumpet interchange, with the top of the screen facing east. The elevated rail there will head north and east out of downtown, stretching out into the suburbs. A couple more angles, facing north- and southbound, respectively. The Funkychange I don't know of any official name for an interchange like this one, so I have christened it "Funkychange". Here's a full overview of the interchange. My idea was to have a functional exit off of I-693 onto an avenue parallel to the highway, while the highway curved off diagonally. You can get off and on to I-693 from Tredegar Avenue in any way imaginable. There's even a U-turn from I-693 North to South. And here's where the Funkychange ends and Tredegar Avenue begins. I decided to call it this after Tredegar Street in Cardiff, UK. If you like my work please check out my YouTube channel. I'm currently building my city of Harinsburg, which is meant to capture the look of a Midwestern industrial river town. If you really like Harinsburg and want too see still images, written descriptions, etc, check out my other City Journal of Harinsburg: Thanks for reading, and merry building!
  18. 13 likes
    Replies: JP Schriefer: Thank you very much! _Michael: Cheers! raynev1: Thanks! matervo: Rocks are the hardest thing to get right in SC4; glad you like them. Tonraq: Thank you! Cyclone Bloom: The final for Erinsberg, after going through the highlights of this CJ there is one final entry left which is a video montage and several more pictures. MeMyself&I: What you said is true- I really did go over every single tile of Erinsberg. The continuity also comes from base texture mods which help unify the terrain textures and urban grass textures. tariely: The pictures pop due to increasing the contrast and decreasing the saturation. It creates a "vivid" colour correction. Simmer2: Thanks! mike_oxlong: rathefalcon: Thanks. Coming up later is a finale to wrap up the entire CJ. citybuilder234: That was the idea. {---} Highlights from Entries 1 to 10 I will be selecting 2 to 5 pictures from each entry which I felt looked the best, all of them will have a touch of GIMP applied to them. This is a brief recap of everything that I have done. Once this is done then I will knock up a video montage and that will be it for the CJ. So enjoy the ride! {---} 1. Tamboria was the first city to be shown. 2. I had gathered together about 4GB of plugins and decided to experiment with them; Tamboria was thus a testing ground for the buildings, lots and mods that I had downloaded. 3. Back then I loved using Paeng's Industrial Grunge Alleyways. 4. No fillers- just crammed in residential! 5. One of the first parks I worked on. 6. There was also a bit of MMP work too by adding in additional trees. 7. The Lotus Temple. 8. The mountain on the left is Fraizer's Point. 9. Back then I was using the Zurich region, made by blunder, with Berner Oberland terrain. 10. This was my first use of MMP paths. 11. 12. This was also the first time I used MMP rocks and boulders too. 13. But the rock MMPs I added by the path were far less convincing. 14. The third city tile which I showed was that of Cranksville. 15. This was a finished city unlike Tamboria, well there will still big gaps in the city tile but I felt it was finished at the time. It was in Cranksville that I developed my obsession with railways and railway mods. 16. I think the use of CAM helped as it contained many distinctive and large RCI buildings. 17. The CAM buildings are spectacular, however I stopped using CAM when discovering it had stability issues to it. 18. And so began my journey with the use of fillers... 19. Focusing so much on railways helped develop my sense of realism in SC4. 20. The first finished CBD. 21. 22. The first lake I created. 23. It took many hours filling in the banks. 24. {---} My favourite pictures have to be from Fraizer's Point, the Berner Oberland terrain and the Arden Tree Controller worked brilliantly on blunder's Zurich region. So I didn't have to add much! This weekend there will be highlights from Entries 11 to 20.
  19. 13 likes
    @simmytu I'm really liking that central business district you got going on. As said, I'm delivering an update to the station. I solved the prop issue by just replacing the catenaries with the SFBT cats. I figured out some other issues as well and added details here and there. Not too much longer now.
  20. 13 likes
    Brilliant work on Sydney korver! /// This is the last overview of Erinsberg. One shot is of the day and the other is of the night.
  21. 12 likes
    WORK IN PROGRESS -- THE JADE BIGHT II HOHENKIRCHEN: (Click to make bigger.) Yo, guys -- Got a few more pictures from Hohenkirchen -- This is an overview of the north side of town -- next door to the Old Town Citadel. The Frauenkirch Cathedral and surrounding park lands. The Kong Financial Group -- another improvised office complex. The Wilhelm I Platz with the Prussian War Memorial in the center.
  22. 12 likes
    Hey hey! Welcome to Ashford! Ah but who cares? Winter is finally here! 'Tis the season to be jolly as the winter holidays have started and a thick blanket of snow covers most of northern Cathnoquey. Traffic is almost at a standstill as the slippery roads have frozen over. It's the perfect season for desaturated postcards, and ski stations all across the Northern Territory have started operating for the winter. University is on winter break, but the university district is still fairly busy at this time of year. Holiday shopping still needs doing for some, as 'tis also the season to share! With the roads blocked up, most people rely on public transit, or stay at home where it's cosy and warm. Yet, for the most part, the city isn't completely locked, and people are still going to work. It definitely is the season to visit Ashford's ski resorts and saunas. Tourists can pack up, come in, and have some coffee and cakes while watching the snow fall over the city while the ponder their holiday plans. City Hall Lake hasn't quite frozen yet, but the canals have. Soon, people can finally go ice-skating again. There is a sense of wonder across the city, as with every winter, as the snow transforms the landscape. There is a sense of wonder across the city, as with every winter, as the snow radically transforms the landscape. The city continues to function, but everything is also so -quiet-. Can't blame the people gone for the winter holidays, or who decided not to rush to work today. Besides, there are several traffic jams in certain areas, as not every car uses winter tires, and accidents become the norm. You'd expect different from a city used to snow in winter. The M-3 interstate is still operational, though, with road equipment finally coming into play! In the Northern Territories, despite the milder climate winters are harsh. Yet every year, snow comes ever later as the climate warms. Many people point out to snow falling as definite proof that hell is not freezing over, yet the first snowfalls used to happen a month earlier just two decades ago in this part of the world. At least 5E139 isn't the warmest year of the Fifth Era or on record at all - that dubious honor does belong to '136 however. It's time to turn on the geothermal plant. Electricity provides most heating in most households, but there's a specially dedicated network that provides warm water to most. But already, in the deceptively quiet city a small emergency is occurring. A small avalanche further down the railway has shut off rail traffic in and out of Ashford. Passengers and commuters from further down the metro area end up stranded in the frozen city. For several, it's the occasion to wander into midtown and enjoy the fine dining establishments. Further in the suburbs, the bustle of city life and the constant noise and music give way to a surreal landscape of silence and peace. The first snowfalls always come to the delight of kids, especially in the mountain communities of greater Ashford, such as Balmung, NCT, where they can sleigh down the steep roads. Ironically, the new trains that are due to replace Ashford Subway rolling stock can't handle the ice! Stranded regional trains come to the rescue. Flights rush in to land before an expected blizzard later today, and another accident is narrowly averted. A jet has become stranded on the airport's main runway, and ATC has mistakenly given clearance to the next plane to land. Thankfully, the flight crew noticed the runway intrusion on time and abandoned the landing. 'tis the longest night tonight, and at barely 4PM night has already fallen. Traffic into midtown as the snow begins falling again... ...and it is soon time for commuters to go home from work, either by road... ...or by rail, at least on the still operational metro lines. Tonight's big game has had to be cancelled after the away team (from Vesper Bay) failed to reach Ashford on time tonight. Now that's disappointing. The Ashford Rangers are not top of the league (Glenvale played almost perfectly this season and leads them by 5 points) but they're on a 10 win streak, so there's a feeling that anything is possible for the Blitzball league's recently promoted underdogs. The mayor must be preparing their New Year's address, but the rotunda and most upper story rooms seem to be empty tonight. Empty streets in downtown Ashford. By now most people are already done with their holiday shopping. The biggest celebration, Saturalia, is in only a few days, and is a grand occasion to visit family, exchange gifts and feast around roast. The Wayfell celebration has spread to all over Tamriel and even further, such as Cathnoquey, and even Akavir. Rail services resume, allowing people to finally return home to their families. The longest night of the year is just starting. And thus, the fair people of Ashford are falling asleep, as several more inches of snow begin to fall over their roofs. The winter season is starting, and truly, 'tis the season to be merry. That's it for today folks! Hope you enjoyed, this is a shorter than usual entry as I'm very busy, but a new city's in the works so stay updated! Happy holidays to all ^^
  23. 12 likes
    To distract me from finals, here's a new train! It's based on the unique Amtrak Cascades trainset, featuring Talgo Pendular cars - which are a full 7 feet shorter than the locomotives on either end! This train has quickly become one of my favorites that I've made for Cities - it has all the bells and whistles (including actual bells and whistles!) - directional lighting, Vehicle Effects sounds, and of course a beautiful paint job. It's a nice one, for sure! Download here: http://steamcommunity.com/sharedfiles/filedetails/?id=822531424
  24. 12 likes
    That brief blip in education is a sterling intellectual climate!
  25. 11 likes

    Version 2

    642 Downloads

    Two Dutch W2W buildings (LM & CO$$). Can also be used as a corner lot if you're brave enough.
  26. 11 likes

    Version 1

    77,641 Downloads

    The most highly anticipated BAT building is finally available. Whether you lived 10 blocks away or 10,000 miles away, these buildings meant something to all of us. It was a shrine to economic prowess, and was one of the most recognizable buildings in the world. Now you can remember them in all their glory, or remember those that were lost by placing this tribute in your SimManhatten. There are 4 lots in this package (all info is in 2 simple .dat files which should be unzipped into your plugins folder). One set of subway enabled landmarks, and one set of the same landmark with jobs. Plop cost for each tower is 250,000 and has a capacity of 25,000 (both jobs and subway passengers). Sorry for not seperating the jobs/no jobs version. If I would have done that, it would require me to include the model file with each version, doubling the amount of space taken up on Dirk's server.
  27. 10 likes

    From the album Waterside (S3-17-W)

    Harbor Springs is always a busy place, especially in the harbor itself! The harbor has docks for private boats and yachts, an in-and-out service, a pier with a lighthouse, and a freight dock for fishing boats and deliveries. The downtown area is connected to the harbor and this proves to be a major tourist destination.
  28. 10 likes
    Sidelining the art deco building for the moment; I've painted myself into a corner on it, but will no doubt return to it soon enough. In the meantime, this one happened; still working on details and needs textures to really begin to come alive... The elevation is inspired by a building I've seen in downtown Los Angeles... EDIT: The texturing went quicker than I expected. That, or I'm holed up inside while it rains. (Rain? In LA?)
  29. 10 likes
    A farmer feeding his cattle.
  30. 10 likes
    Very nice @11241036 , @Haljackey & @Dreadnought. All of your work is looking truly spectacular. I've been working on a ski resort recently, and this weekend I've been working on the resort map. It's still a work in progress and I'm still finishing up the resort itself, but I wanted to show you the map I've been busy creating. Just a note on the run colours -
  31. 9 likes
    Welcome Back to New Cardiff! Hey, it hasn't been long, but I wanted to post a short progress report on New Cardiff. After finishing the highway, I set to work on the downtown area. I began by downloading a couple of diagonal assets and scattering them about the area. After about an hour of tinkering, this is the result: This is just a barebones setup, I need to go and find several diagonal park assets and such to really fill out the space. Any suggestions? Replies @Urban Constanta Thanks so much! And I've fixed the link. Thanks for the sub! @MeMyself&I Again, thanks for subbing! Thanks for the love on the Funkychange, it's my first try at something so unique. Shameless Plug Section Here's a nice 6-ish minute video of me building all this. If you like my work please check out my YouTube channel. I'm currently building my city of Harinsburg, as well as New Cardiff, which is meant to capture the look of a Midwestern industrial river town. If you really like Harinsburg and want too see still images, written descriptions, etc, check out my other City Journal of Harinsburg:
  32. 9 likes
    I can't stop BATting my friends… I made this building today : It's the Ecole Nationale Supérieure d'Architecture (National Superior Architecture School) in Nancy, France. Actually, it's my school so I konw it very good I wait for your comments ! - Guillaume
  33. 9 likes
    Thanks a lot for your comments. I worked on few things. 1. Canary date palms 2. Some random flag props The palms integrated in the MD of Badsim, Antigone http://sc4devotion.com/forums/index.php?topic=217.msg514185;topicseen#new
  34. 8 likes
  35. 7 likes
    That's a good question. For the Guardian Building I'm doing it differently than normal. Because of how much small and interlocking detail there is, everything has to be very precise. So I'm using very close photos (like https://www.flickr.com/photos/michaelgsmith/16306321357/ or https://www.flickr.com/photos/kaszeta/5852789954/ ), and I'm counting the bricks. And because of this I actually have the scene units in 3ds max set to feet and inches, instead of meters, because in the US, a brick is 8 inches wide, and three bricks stacked are 8 inches tall. Even more ideal would be if you had measured drawings of a building, but those are very rare. But that's not what I normally do. If a buildings has bricks that I can count, I might count them. But really what I do is I measure the building in google earth. Then I find an elevation photo of the building, and I open it in photoshop. And then I take a grid and put it into photoshop and then scale it to the right size. So if a building is 30 meters wide then I scale it so that there are 30 grid boxes. And then I duplicate and scale the grid again so that I have useful dimensions like 0.1, 0.2, 0.25, or any other dimensions that I notice are common on the building. So if I'm measuring how big something is in the photo I move the grid over to line up with it. But when doing this you have to keep in mind that there is distortion in the photograph, so you also have to use your own judgement. You also have to be careful to do the big dimensions first. For example, if you measure the width of a window, and then the width of a column, and you clone them to make your facade, the width of the facade will probably be wrong. With small parts it's easy to be off by 15%, and then when you clone and add them together the inaccuracy gets bigger and bigger. And then at the end, usually the height of the BAT is close to the height of the real building. Either way I scale everything vertically so that the height is the same as the height listed online. Then I scale it horizontally to fill the lot correctly. Me and most American BATers use a one paver tile (1.6 m) setback from the edge of the lot. If a building would need too much horizontal scaling to fit the lot correctly, then I don't make the building, or I try to find a creative way of making it fit. And then I scale the building vertically by 133% to compensate for the visual squash that the orthographic camera introduces.
  36. 7 likes
    This is the region my city is in, I only have 2 and a half tiles done (still working on the airport) but I can't wait till I get towards the mountains.
  37. 7 likes
    I just have no words to say how pleasant it was to see this update. The planning, the editing, everything perfect, Korver!
  38. 6 likes
    Marlco Island(Fictional) Cordon County,DE
  39. 6 likes
    Predictions for a Donald Trump presidency... Some of these predictions may cancel each other out, but hey! They are predictions after all. Positives: The conflict in Syria being resolved and the refugee crisis in Europe abating as a result. Lower taxes and less regulations. An increase in the labour force participation rate by at least 2% percent points due to lower taxes and less regulation, so from 63% to 65%. Improving race relations, particularly for African Americans, due to more employment and Ben Carson being the Secretary of Housing and Urban Development. Improved relations with Russia and possibly treaties to ban ABMs (Anti-Ballistic Missiles) and further nuclear disarmament. The swamp is partially drained and lobbyists exert less influence in Washington DC while crony capitalism takes a beating. Abolishment of Obamacare. Investigation of Hillary Clinton, the DNC and the Clinton Foundation for fraud, solicitation of money and other forms of graft. Investigation of Barack Obama for constitutional violations and presidential violations of power via use of excessive executive orders. Investigation of the CIA, Department of Defence and the State Department for arming Syrian rebels and possibly ISIS. MSM continues to wither and die as it pushes its OTT left wing, liberal news reporting and general hysteria about Trump. The US/Mexico border is properly secured. NATO is abolished and a new military pact involving the US, Europe and Russia takes it place. The US relinquishes its role as world police and removes many of its military bases around the world. Negatives: Increased crime due to ramped up efforts to deport illegal Mexico immigrants and deteriorating US/Mexico relations. NAFTA renegotiations go bad and the US and Mexico coordinate less on matters of immigration and drug wars; this could mean Mexico slips even further into the control of the drug cartels. Mexico becomes a failed state due to the drug cartels taking over and a causes a surge of immigration to the US. More China/US aggression and a rehash of previous Cold War tensions. These tensions causing a nuclear arms race as Japan and Korea build nuclear weapons as a deterrent against Chinese nuclear-armed missiles. The Korean situation finally implodes and North Korea finally shells Seoul and levels most of it to the ground; creating the most deadliest conflict since WW2. Even more left/right polarization. The rise of militant Liberalism/Democrats/SJWs due to frequent protests against Donald Trump and his administration. Trade paralysis- Trump's aims at renegotiating NAFTA and other trade deals involving the US blow up in his face and rampant trade wars ensue. The Swamp, far from being drained, is deluged with more crony capitalism and lobbying influence. Increased government debt due to low taxes. The US dollar's global reserve currency status is going to prevent the manufacturing renaissance which Trump and his team dream of. Trump will keep the IMF and World Bank as they are the means of projecting American economic power while impoverishing developing nations and third world nations with debt restructuring and harsh "conditionalities". This will hamper Trump's plans to renegotiate NAFTA and other trade deals. The US leaves NATO but Trump and his team decide to not design anything to replace it.
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    The subways are released! Go here! http://steamcommunity.com/sharedfiles/filedetails/?id=817478614
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    Hi, This is available in the Network Addon Mod (NAM); the option you seek is specifically called GLR (Ground Light Rail), which is available both as a Puzzle Piece network (individually placed) as well as a draggable starter override network for El-Rail (Place the starter and then drag El-Rail over it to automagically get GLR). Support for GLR is still active. The NAM also has other options like GLR/Tram-in-Road (TIR), on-Road (TOR), on-Street (TOS), and in-Avenue (TIA). The NAM also has a whole other options to make your game work better, like an improved traffic simulator (no more Sims taking that shortcut on the street when there's a highway right next door, but takes two extra blocks to access). You can find the NAM here: Enjoy!
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    Completed another section of the harbor: Poor guys living that close to the railway! Two overview shots of what im currently working on:
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    Actually it is, I made this way because I thought it would be better to see in game. However it's not possible to ignore tips from the Michelangelo of the BATs, I'll fix those lines
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    Cori, There is no error thrown. You only find out later. If an LTEXT or xml subfile is corrupted, you probably won't notice any difference. Since PNG subfiles are really only important for plopped lots (one of the two normally found, determines what shows in the menu), you may only notice when you browse the menu that particular lot is found in. It will show up as a blank spot on the menu, and it could freeze the game. If an exemplar gets corrupted, I'm guessing a lot would depend on the type of exemplar, and whether it is ploppable or growable. I've gotten into a couple of habits: once I've finished testing and alterations of any new downloads, and before movingthe lot to its final resting place in the Plugins folder, I reopen the file and double check that LTEXTs haven't turned into Greek, that the PNG files aren't ether blank or turned into Japanese, and that any exemplars haven't had all their properties wiped out. The other thing I do on a semi regular basis, is just start scrolling down the menus where recent additions should show up and verify that nothing has gone awry. Jeff (if I may call you that), Interesting thought, but a more politically correct name would be the "Drastic Urban Renewal" mod! So, programmatically, we would be looking at something like: If Crime Lot Condition Filter property = 0x03 (abandoned) (Note: This property does exist in the Arson Crime exemplar.) and If Time since abandonment >= (pick some time period) (Note: No such property exists. If this is even tracked by the game, any value is hard-coded.) Then, commit Arson Crime (Note: Since we don't have the source code, we have no way of directly causing any action to occur.) I looked at this from the Crime standpoint. We know that the Arson Crime only occurs on abandoned lots from the Crime Lot Condition Filter property mentioned above. We know from the Crime Relative Occurrence in the Arson Crime exemplar that without any modifiers, Arson as a crime will occur about 1.5% of the time when the conditions are ripe for a crime to actually occur. We could tweak the Crime Relative Occurrence property to increase the chances of Arson occurring as a crime. Since Arson will only occur on abandoned lots, changing this value shouldn't affect any other aspect of the game. Of course the chances of any crime occurring on a particular lot is also affected by such things as Police coverage, local education level (which also affects overall wealth levels), and any ordinances and/or mods that are designed to have an affect on crime Looking at it strictly from a Fire standpoint, we know the following: 1. The Flammability property in building and prop exemplars has a maximum value of 255. 2. From the Flammability Multiplier Abandonment property in the Flammability Simulator exemplar (value = 1.5), we know that abandoned buildings have their flammability increased by 50%. 3. From the Percent FireStart vs. Flammability property in the Flame Simulator exemplar, we know that any Flammability property value >= 160 has only a 50% chance of actually starting a fire. We could safely tweak the Flammability Multiplier Abandonment property (as this would only affect abandoned lots), but everything is based on the Flammability value given to a particular building. I did a random sampling of buildings in my Plugins folder and found values ranging from 0 - 50. Of course 0 multiplied by any number is still going to be 0. A small value multiplied by another small value is till going to result in a small value. Any Flammability value below 75 has a 10% (or less) chance of having a fire started. So no 100% chance of such a mod causing a fire to occur. The Percent FireStart vs. Flammability property could have additional values added above 160 that increase the chances of a fire starting. But since this would have a global affect on all lots, it could cause unwanted effects elsewhere in the game (probably not a good idea). Of course the chances of any fire occurring on a particular lot is also affected by such things as Fire coverage, and any ordinances and/or mods that are designed to have an affect on Fires. Of course there ARE the god-mode disasters! Nothing like a massive lightning bolt from the blue, or a meteor plunging in from directly overhead at supersonic speeds to not only get rid of some unsightly buildings, but to also really liven up what might otherwise be a boring game-play session! This is starting to get like solving puzzles. Cheers, Tim
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    True to her word, Mayor Corner shrewdly negotiated with both Gnaw Bone and Ridge for them to build the nasty ol' industry while taking advantage of the residential demand that created. Here's the relevant graphs from Cranky Corner. It's time for the other townships to build more factories (as seen by the negative demand for more res). More importantly, most farm jobs were preserved (lost some but I know more about regional play now and that wouldn't have to happen) and there is still demand for Agricultural. Just no place to zone for any more. Here's the relevant portion of my farm region: Adjacent to the north is Gnaw Bone and that's where I built a bunch of factories and some commercial. Notice that Ferry is getting a bit of a workout: To the east Ridge also built factories and commercial (not pictured). Here's the overview of Cranky Corner now: ^ I upgraded the main highway from Road to Avenue and updated the Streets that were overloaded with Roads. I am still playing without NAM while I learn the trials and tribulations of vanilla transportation. The only place I didn't plan well enough is that the subways and buses for those residential clusters are running around 200-250% of capacity. I'm not too worried since ~400% is the breaking point. Here's where I started with the high density residential. I ran subways to bus stops along the avenue leading to Gnaw Bone with the idea I wanted high traffic across the border for later commercial there. (For later when I install NAM, btw.) All the rewards I plopped in the open space I'd left for them: This is the same concept over on the border with Ridge: Same area turned 90o and zoomiered: Having seen the Bunker Towers pop up a few times I decided to design a complex to take advantage of their shape. They seem to be the only low wealth 4x2 high density so it was easy to grow them: And a closer look at them: So, Cranky Corner is still predominately farms while now having 3 times more population than the next highest township in my region. And the region has 305k Sims now.
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    I have new news on this. Cranky Corner just hit 31k population and the Ag demand is still quite good: ^ Taxes are at the default 9% and I have no mods to alter demand. Average EQ is zero. I wondered if that has something to do with it. However, this post by mkaraske says: It appears the vanilla game allows for 30k farm workers and the total population in the tile is irrelevant. So it seems to me if one knows they want a farm region that's entirely possible without demand mods. However, once the tile reaches 30k jobs in total, then no new farm would grow and therein would be the benefit of a mod so one could develop a big city and add more farms at any time.
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    May I ask how in the world did you achieve setting that bridge in that angle? Or is it photoedited?
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