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Showing most liked content on 12/23/2016 in all areas

  1. 12 points
    Canary date palms and walnut trees are released I finished as well the flags: Next project, surely to finish the HD automatas
  2. 10 points
    _Michael

    Some Winter Scenes

    For the ST Winter Scene challenge, I was working on three images, and I just wanted to share them here. You'll see more of both the City of Niederbauen and the resort of Hörnli over the coming months, but in the meantime, I hope you enjoy these Christmas and Winter themed images. I really wanted to post more in the run up to Christmas but RL and school got in the way unfortunately. I hope I'll be able to post more in 2017. I'm especially sorry for the lack of entries since October. ----------------------------------------------{--------}---------------------------------------------- 1. - The new resort of Hörnli. 2. - A brand new city of Niederbauen. 3. - Hoch-y-Brig revisited in a winter storm. Hope you enjoyed! Have a great Christmas and a New Year! ----------------------------------------------{--------}---------------------------------------------- Replies for "Schwyz"
  3. 6 points
    Deionn

    Show Us What You're Working On

    @simmytu I'm really liking that central business district you got going on. As said, I'm delivering an update to the station. I solved the prop issue by just replacing the catenaries with the SFBT cats. I figured out some other issues as well and added details here and there. Not too much longer now.
  4. 5 points
    WORK IN PROGRESS -- THE JADE BIGHT II HOHENKIRCHEN: (Click to make bigger.) Yo, guys -- Got a few more pictures from Hohenkirchen -- This is an overview of the north side of town -- next door to the Old Town Citadel. The Frauenkirch Cathedral and surrounding park lands. The Kong Financial Group -- another improvised office complex. The Wilhelm I Platz with the Prussian War Memorial in the center.
  5. 5 points
    Jasoncw

    mipro

    That's a good question. For the Guardian Building I'm doing it differently than normal. Because of how much small and interlocking detail there is, everything has to be very precise. So I'm using very close photos (like https://www.flickr.com/photos/michaelgsmith/16306321357/ or https://www.flickr.com/photos/kaszeta/5852789954/ ), and I'm counting the bricks. And because of this I actually have the scene units in 3ds max set to feet and inches, instead of meters, because in the US, a brick is 8 inches wide, and three bricks stacked are 8 inches tall. Even more ideal would be if you had measured drawings of a building, but those are very rare. But that's not what I normally do. If a buildings has bricks that I can count, I might count them. But really what I do is I measure the building in google earth. Then I find an elevation photo of the building, and I open it in photoshop. And then I take a grid and put it into photoshop and then scale it to the right size. So if a building is 30 meters wide then I scale it so that there are 30 grid boxes. And then I duplicate and scale the grid again so that I have useful dimensions like 0.1, 0.2, 0.25, or any other dimensions that I notice are common on the building. So if I'm measuring how big something is in the photo I move the grid over to line up with it. But when doing this you have to keep in mind that there is distortion in the photograph, so you also have to use your own judgement. You also have to be careful to do the big dimensions first. For example, if you measure the width of a window, and then the width of a column, and you clone them to make your facade, the width of the facade will probably be wrong. With small parts it's easy to be off by 15%, and then when you clone and add them together the inaccuracy gets bigger and bigger. And then at the end, usually the height of the BAT is close to the height of the real building. Either way I scale everything vertically so that the height is the same as the height listed online. Then I scale it horizontally to fill the lot correctly. Me and most American BATers use a one paver tile (1.6 m) setback from the edge of the lot. If a building would need too much horizontal scaling to fit the lot correctly, then I don't make the building, or I try to find a creative way of making it fit. And then I scale the building vertically by 133% to compensate for the visual squash that the orthographic camera introduces.
  6. 4 points
    Download I'm so pissed, once I was done I found out the lods have some kind of edge glow, makes no sense since there is no illumination but whatever.
  7. 3 points
    vintagamer

    We're Going Downtown

    Welcome Back to New Cardiff! Hey, it hasn't been long, but I wanted to post a short progress report on New Cardiff. After finishing the highway, I set to work on the downtown area. I began by downloading a couple of diagonal assets and scattering them about the area. After about an hour of tinkering, this is the result: This is just a barebones setup, I need to go and find several diagonal park assets and such to really fill out the space. Any suggestions? Replies @Urban Constanta Thanks so much! And I've fixed the link. Thanks for the sub! @MeMyself&I Again, thanks for subbing! Thanks for the love on the Funkychange, it's my first try at something so unique. Shameless Plug Section Here's a nice 6-ish minute video of me building all this. If you like my work please check out my YouTube channel. I'm currently building my city of Harinsburg, as well as New Cardiff, which is meant to capture the look of a Midwestern industrial river town. If you really like Harinsburg and want too see still images, written descriptions, etc, check out my other City Journal of Harinsburg:
  8. 3 points
    This is the region my city is in, I only have 2 and a half tiles done (still working on the airport) but I can't wait till I get towards the mountains.
  9. 3 points
    Linoa06

    Entry 43 : The Longest Night (5E139)

    Hey hey! Welcome to Ashford! Ah but who cares? Winter is finally here! 'Tis the season to be jolly as the winter holidays have started and a thick blanket of snow covers most of northern Cathnoquey. Traffic is almost at a standstill as the slippery roads have frozen over. It's the perfect season for desaturated postcards, and ski stations all across the Northern Territory have started operating for the winter. University is on winter break, but the university district is still fairly busy at this time of year. Holiday shopping still needs doing for some, as 'tis also the season to share! With the roads blocked up, most people rely on public transit, or stay at home where it's cosy and warm. Yet, for the most part, the city isn't completely locked, and people are still going to work. It definitely is the season to visit Ashford's ski resorts and saunas. Tourists can pack up, come in, and have some coffee and cakes while watching the snow fall over the city while the ponder their holiday plans. City Hall Lake hasn't quite frozen yet, but the canals have. Soon, people can finally go ice-skating again. There is a sense of wonder across the city, as with every winter, as the snow transforms the landscape. There is a sense of wonder across the city, as with every winter, as the snow radically transforms the landscape. The city continues to function, but everything is also so -quiet-. Can't blame the people gone for the winter holidays, or who decided not to rush to work today. Besides, there are several traffic jams in certain areas, as not every car uses winter tires, and accidents become the norm. You'd expect different from a city used to snow in winter. The M-3 interstate is still operational, though, with road equipment finally coming into play! In the Northern Territories, despite the milder climate winters are harsh. Yet every year, snow comes ever later as the climate warms. Many people point out to snow falling as definite proof that hell is not freezing over, yet the first snowfalls used to happen a month earlier just two decades ago in this part of the world. At least 5E139 isn't the warmest year of the Fifth Era or on record at all - that dubious honor does belong to '136 however. It's time to turn on the geothermal plant. Electricity provides most heating in most households, but there's a specially dedicated network that provides warm water to most. But already, in the deceptively quiet city a small emergency is occurring. A small avalanche further down the railway has shut off rail traffic in and out of Ashford. Passengers and commuters from further down the metro area end up stranded in the frozen city. For several, it's the occasion to wander into midtown and enjoy the fine dining establishments. Further in the suburbs, the bustle of city life and the constant noise and music give way to a surreal landscape of silence and peace. The first snowfalls always come to the delight of kids, especially in the mountain communities of greater Ashford, such as Balmung, NCT, where they can sleigh down the steep roads. Ironically, the new trains that are due to replace Ashford Subway rolling stock can't handle the ice! Stranded regional trains come to the rescue. Flights rush in to land before an expected blizzard later today, and another accident is narrowly averted. A jet has become stranded on the airport's main runway, and ATC has mistakenly given clearance to the next plane to land. Thankfully, the flight crew noticed the runway intrusion on time and abandoned the landing. 'tis the longest night tonight, and at barely 4PM night has already fallen. Traffic into midtown as the snow begins falling again... ...and it is soon time for commuters to go home from work, either by road... ...or by rail, at least on the still operational metro lines. Tonight's big game has had to be cancelled after the away team (from Vesper Bay) failed to reach Ashford on time tonight. Now that's disappointing. The Ashford Rangers are not top of the league (Glenvale played almost perfectly this season and leads them by 5 points) but they're on a 10 win streak, so there's a feeling that anything is possible for the Blitzball league's recently promoted underdogs. The mayor must be preparing their New Year's address, but the rotunda and most upper story rooms seem to be empty tonight. Empty streets in downtown Ashford. By now most people are already done with their holiday shopping. The biggest celebration, Saturalia, is in only a few days, and is a grand occasion to visit family, exchange gifts and feast around roast. The Wayfell celebration has spread to all over Tamriel and even further, such as Cathnoquey, and even Akavir. Rail services resume, allowing people to finally return home to their families. The longest night of the year is just starting. And thus, the fair people of Ashford are falling asleep, as several more inches of snow begin to fall over their roofs. The winter season is starting, and truly, 'tis the season to be merry. That's it for today folks! Hope you enjoyed, this is a shorter than usual entry as I'm very busy, but a new city's in the works so stay updated! Happy holidays to all ^^
  10. 3 points
    twalsh102

    Redevelopment Mod

    Cori, There is no error thrown. You only find out later. If an LTEXT or xml subfile is corrupted, you probably won't notice any difference. Since PNG subfiles are really only important for plopped lots (one of the two normally found, determines what shows in the menu), you may only notice when you browse the menu that particular lot is found in. It will show up as a blank spot on the menu, and it could freeze the game. If an exemplar gets corrupted, I'm guessing a lot would depend on the type of exemplar, and whether it is ploppable or growable. I've gotten into a couple of habits: once I've finished testing and alterations of any new downloads, and before movingthe lot to its final resting place in the Plugins folder, I reopen the file and double check that LTEXTs haven't turned into Greek, that the PNG files aren't ether blank or turned into Japanese, and that any exemplars haven't had all their properties wiped out. The other thing I do on a semi regular basis, is just start scrolling down the menus where recent additions should show up and verify that nothing has gone awry. Jeff (if I may call you that), Interesting thought, but a more politically correct name would be the "Drastic Urban Renewal" mod! So, programmatically, we would be looking at something like: If Crime Lot Condition Filter property = 0x03 (abandoned) (Note: This property does exist in the Arson Crime exemplar.) and If Time since abandonment >= (pick some time period) (Note: No such property exists. If this is even tracked by the game, any value is hard-coded.) Then, commit Arson Crime (Note: Since we don't have the source code, we have no way of directly causing any action to occur.) I looked at this from the Crime standpoint. We know that the Arson Crime only occurs on abandoned lots from the Crime Lot Condition Filter property mentioned above. We know from the Crime Relative Occurrence in the Arson Crime exemplar that without any modifiers, Arson as a crime will occur about 1.5% of the time when the conditions are ripe for a crime to actually occur. We could tweak the Crime Relative Occurrence property to increase the chances of Arson occurring as a crime. Since Arson will only occur on abandoned lots, changing this value shouldn't affect any other aspect of the game. Of course the chances of any crime occurring on a particular lot is also affected by such things as Police coverage, local education level (which also affects overall wealth levels), and any ordinances and/or mods that are designed to have an affect on crime Looking at it strictly from a Fire standpoint, we know the following: 1. The Flammability property in building and prop exemplars has a maximum value of 255. 2. From the Flammability Multiplier Abandonment property in the Flammability Simulator exemplar (value = 1.5), we know that abandoned buildings have their flammability increased by 50%. 3. From the Percent FireStart vs. Flammability property in the Flame Simulator exemplar, we know that any Flammability property value >= 160 has only a 50% chance of actually starting a fire. We could safely tweak the Flammability Multiplier Abandonment property (as this would only affect abandoned lots), but everything is based on the Flammability value given to a particular building. I did a random sampling of buildings in my Plugins folder and found values ranging from 0 - 50. Of course 0 multiplied by any number is still going to be 0. A small value multiplied by another small value is till going to result in a small value. Any Flammability value below 75 has a 10% (or less) chance of having a fire started. So no 100% chance of such a mod causing a fire to occur. The Percent FireStart vs. Flammability property could have additional values added above 160 that increase the chances of a fire starting. But since this would have a global affect on all lots, it could cause unwanted effects elsewhere in the game (probably not a good idea). Of course the chances of any fire occurring on a particular lot is also affected by such things as Fire coverage, and any ordinances and/or mods that are designed to have an affect on Fires. Of course there ARE the god-mode disasters! Nothing like a massive lightning bolt from the blue, or a meteor plunging in from directly overhead at supersonic speeds to not only get rid of some unsightly buildings, but to also really liven up what might otherwise be a boring game-play session! This is starting to get like solving puzzles. Cheers, Tim
  11. 3 points
    JP Schriefer

    JP Schriefer's BATs

    Thanks everybody! I changed it, T Wrecks, just like other textures as well. I didn't like the green roof texture TBH, but I couldn't do it better The Great Southwest Building is now on the STEx The Tacoma Financial Center I said last time:
  12. 2 points
    Sidelining the art deco building for the moment; I've painted myself into a corner on it, but will no doubt return to it soon enough. In the meantime, this one happened; still working on details and needs textures to really begin to come alive... The elevation is inspired by a building I've seen in downtown Los Angeles... EDIT: The texturing went quicker than I expected. That, or I'm holed up inside while it rains. (Rain? In LA?)
  13. 2 points
    Jasoncw

    JP Schriefer's BATs

    lol thank you. If the lines are in a separate layer in photoshop, you can select the lines themselves or the space between the lines, and then go to Select>Modify>Expand Selection. And with this you can expand the selection by a little bit and then delete parts of the lines. Or you can also go to Layer>Layer Style>Stroke, which will add an outline to the layer. You can set it to go on the inside, and if you set the color to white, it will basically make the line thinner. When I make those kinds of lines in photoshop, I make the image a really high resolution and I draw the lines only one pixel wide, so that the lines are super thin. And then I give them a Stroke Layer Style to give them thickness. That way I can do preview renders and tweak how thick they are. It's very hard to get the thickness right because they need to be thicker than real life, but not too thick.
  14. 2 points
    JP Schriefer

    JP Schriefer's BATs

    Actually it is, I made this way because I thought it would be better to see in game. However it's not possible to ignore tips from the Michelangelo of the BATs, I'll fix those lines
  15. 2 points
    Deionn

    Show Us What You're Working On

    @MeMyself&I Thanks! But no, they aren't. They are props in the SFBT Train Props release. Click for the link.
  16. 2 points
    Marlco Island(Fictional) Cordon County,DE
  17. 2 points
    T Wrecks

    Show us Your Oddities!

    Yes, that's one of the quirks of SimCity: connect a power line to an underfunded power-generating facility (power plant, WTE plant, etc.), and the power line will begin to spark and smoke. Quite illogical IMO, and it can be rather annoying.
  18. 2 points
    rsc204

    BSC - VIP / Girafe's skills on the BAT

    I was really hoping we'd see the Walnuts eventually, thank for yet more great flora. I'm not into using Palms much, but again fantastic quality models as always . The flags look really useful too. I also like the automata, maybe a little dark perhaps? But then I'm not overly familiar with French trains, outside of the TGV lines anyhow.
  19. 2 points
    jeffryfisher

    Redevelopment Mod

    A third approach would be for abandoned buildings to mysteriously burn down (if a mod can even cause that to happen). I'd call it the arson mod, and the story would be that the building owner, pushed to bankruptcy by his failed investment, torches his building to collect on the insurance. Perhaps police and crime levels could help determine whether a developer turns to arson.
  20. 2 points
    APSMS

    NAM RRW

    Most of it still works 100%, as the fundamentals haven't changed. Most of the changes in 35 are addon capabilities, not fundamental shifts, although I think some of the drag patterns for the switches may have been altered. There is currently documentation for these changes (labeled FlexTrack), under the file RRW FlextTrack User's Manual (written by @Eggman121 ). If you're not seeing it, it's likely RRW has failed to install again. You did a custom install with RRW selected and no alternate rail texture mods?
  21. 2 points
    twalsh102

    Redevelopment Mod

    Cori, From my experience with Reader 1.5.4, yes, there are occasions where it will corrupt some subfiles (usually one or more of the png files, and sometimes one or more of the LTEXT files; occasionally an XML subfile or one of the exemplars; never seen it corrupt the entire file) during a save. However, I think I've narrowed down the cause to only certain circumstances: I used to see corruption a lot. It turns out that I was in the habit of saving the file after every little change (i.e. make a change in the lot exemplar, save the file; make a change in the building exemplar, save the file; make a change in one of the LTEXTs, save the file). Since I've changed to just saving the file once after making all the desired changes to subfiles, I don't experience corruption. Or, if I do "accidently" save the file before I'm done making changes, if I close the file, and then reopen it before making further changes, this also prevents any corruption. So, saving the file multiple times while still open invariably leads to corruption in my experience. I downloaded and took a look at the only two mods I could find that deal with abandonment and dilapidation globally: the Less Abandonment mod by Bones1 and the Abandonment Dilapidation Modd 1.2 by RalphaelNinja. They took two completely different approaches to the issue of abandonment and dilapidation: Abandonment Dilapidation Modd 1.2: RalphaelNinja took a two pronged approach. First, he modified the Lot Developer Stay New Time property in the Building Development Simulator exemplar to periods from 1 year to 180 years. Second, he modified the Capacity Satisfied property for all the Maxis medium- and high-wealth R, CO, and CS building exemplars to include only occupants with the same wealth level as the building. The end result is he neither prevented downgrading of buildings, nor abandonment. He really only hid the visual aspects of both. Changing the Capacity Satisfied properties prevented buildings from be re-occupied by lower wealth occupants. In effect, once conditions changed such that a building needed to downgrade to a lower wealth level, instead of lower wealth occupants moving in, the building abandoned. Note: This mod is not compatible with CAM as both modify the same exemplars. Less Abandonment: The approach taken by Bones1 was to modify the Desirability Threshold Growth property in the Developer exemplars for the various medium- and high-wealth residential and commercial developer types along with I-HT. He changed the value so that the threshold for growth is much higher than the threshold for decline, whereas previously both thresholds were the same. In effect he prevented buildings from developing when desirability was borderline (previously with the thresholds the same, a newly developed building could start to dilapidate with only a minor negative change in desirability). NOTE: While this mod is not compatible with CAM, the changes instituted by Bones1 have been included in the latest version of CAM. Like I said, creating the mod isn't the hard part. Testing is. Of course, one could always create a mod, throw it out on the exchange, and let everybody that downloads it test it for you. It's not like that hasn't been done before. Another thought along those lines though: ping Cyclone Boom to see what he thinks of the idea of conducting a Beta Test for something like this. Maybe throwing it on the exchange clearly labeled as a Beta, cautioning downloaders (maybe multiple times) to save any cities before trying the mod, and asking for feedback as to whether or not there is any detectable change.
  22. 2 points
    APSMS

    Is this Ground Metro?

    Hi, This is available in the Network Addon Mod (NAM); the option you seek is specifically called GLR (Ground Light Rail), which is available both as a Puzzle Piece network (individually placed) as well as a draggable starter override network for El-Rail (Place the starter and then drag El-Rail over it to automagically get GLR). Support for GLR is still active. The NAM also has other options like GLR/Tram-in-Road (TIR), on-Road (TOR), on-Street (TOS), and in-Avenue (TIA). The NAM also has a whole other options to make your game work better, like an improved traffic simulator (no more Sims taking that shortcut on the street when there's a highway right next door, but takes two extra blocks to access). You can find the NAM here: Enjoy!
  23. 2 points
    Haljackey

    Show Us What You're Working On

    What I'm working on right now
  24. 2 points
    Drack

    Show Us What You're Working On

    Miyamizu Airport finished within 24+ hours.
  25. 2 points
    Thin White Duke

    JP Schriefer's BATs

    Today was a good day.
  26. 2 points
  27. 2 points
    Predictions for a Donald Trump presidency... Some of these predictions may cancel each other out, but hey! They are predictions after all. Positives: The conflict in Syria being resolved and the refugee crisis in Europe abating as a result. Lower taxes and less regulations. An increase in the labour force participation rate by at least 2% percent points due to lower taxes and less regulation, so from 63% to 65%. Improving race relations, particularly for African Americans, due to more employment and Ben Carson being the Secretary of Housing and Urban Development. Improved relations with Russia and possibly treaties to ban ABMs (Anti-Ballistic Missiles) and further nuclear disarmament. The swamp is partially drained and lobbyists exert less influence in Washington DC while crony capitalism takes a beating. Abolishment of Obamacare. Investigation of Hillary Clinton, the DNC and the Clinton Foundation for fraud, solicitation of money and other forms of graft. Investigation of Barack Obama for constitutional violations and presidential violations of power via use of excessive executive orders. Investigation of the CIA, Department of Defence and the State Department for arming Syrian rebels and possibly ISIS. MSM continues to wither and die as it pushes its OTT left wing, liberal news reporting and general hysteria about Trump. The US/Mexico border is properly secured. NATO is abolished and a new military pact involving the US, Europe and Russia takes it place. The US relinquishes its role as world police and removes many of its military bases around the world. Negatives: Increased crime due to ramped up efforts to deport illegal Mexico immigrants and deteriorating US/Mexico relations. NAFTA renegotiations go bad and the US and Mexico coordinate less on matters of immigration and drug wars; this could mean Mexico slips even further into the control of the drug cartels. Mexico becomes a failed state due to the drug cartels taking over and a causes a surge of immigration to the US. More China/US aggression and a rehash of previous Cold War tensions. These tensions causing a nuclear arms race as Japan and Korea build nuclear weapons as a deterrent against Chinese nuclear-armed missiles. The Korean situation finally implodes and North Korea finally shells Seoul and levels most of it to the ground; creating the most deadliest conflict since WW2. Even more left/right polarization. The rise of militant Liberalism/Democrats/SJWs due to frequent protests against Donald Trump and his administration. Trade paralysis- Trump's aims at renegotiating NAFTA and other trade deals involving the US blow up in his face and rampant trade wars ensue. The Swamp, far from being drained, is deluged with more crony capitalism and lobbying influence. Increased government debt due to low taxes. The US dollar's global reserve currency status is going to prevent the manufacturing renaissance which Trump and his team dream of. Trump will keep the IMF and World Bank as they are the means of projecting American economic power while impoverishing developing nations and third world nations with debt restructuring and harsh "conditionalities". This will hamper Trump's plans to renegotiate NAFTA and other trade deals. The US leaves NATO but Trump and his team decide to not design anything to replace it.
  28. 2 points
    To distract me from finals, here's a new train! It's based on the unique Amtrak Cascades trainset, featuring Talgo Pendular cars - which are a full 7 feet shorter than the locomotives on either end! This train has quickly become one of my favorites that I've made for Cities - it has all the bells and whistles (including actual bells and whistles!) - directional lighting, Vehicle Effects sounds, and of course a beautiful paint job. It's a nice one, for sure! Download here: http://steamcommunity.com/sharedfiles/filedetails/?id=822531424
  29. 2 points
    Deionn

    Show Us What You're Working On

    This is awesome man! I decided to go ahead and finish up the station I was working on. Not quite done yet but making headway. It seems as if the props are conflicting, I'm also missing the ICE train-set from the lot. So that's an issue as well. The textures are custom made, and yes, I even included wires from each signal box if you look closely.
  30. 1 point
    vintagamer

    Take the Highway:New Cardiff Part I

    Welcome to the beginnings of New Cardiff! Theme for New Cardiff: My hope for the brand-new city of New Cardiff is to capture the feel of a fairly large Northeastern/New England city. I decided to call it New Cardiff to follow the unoriginal New England naming scheme of copying British names (such as New York, New Britain, New London, New Hampshire, and yes, New England itself) and tacking on "New". I don't want to make it like a huge, super well-known city, such as NYC or Boston, rather something a bit smaller, such as New Haven, Connecticut. First Step: The Road System Every good city needs a good highway system, so for this project I decided that would be the first thing to get done. There are two major highways that I've created so far; one going east-west and the other north-south. The one going east/west is I-95, a real interstate that is very important to cities like New Haven and very busy on a regular basis. The north/south interstate is I-693, an imaginary road that, from my bit of research, would place New Cardiff on the southern Connecticut shore between New Haven and New London, CT. Trumpet Interchange Here's I-95 Westbound heading towards the interchange and the future downtown on the other side. An overview of the trumpet interchange, with the top of the screen facing east. The elevated rail there will head north and east out of downtown, stretching out into the suburbs. A couple more angles, facing north- and southbound, respectively. The Funkychange I don't know of any official name for an interchange like this one, so I have christened it "Funkychange". Here's a full overview of the interchange. My idea was to have a functional exit off of I-693 onto an avenue parallel to the highway, while the highway curved off diagonally. You can get off and on to I-693 from Tredegar Avenue in any way imaginable. There's even a U-turn from I-693 North to South. And here's where the Funkychange ends and Tredegar Avenue begins. I decided to call it this after Tredegar Street in Cardiff, UK. If you like my work please check out my YouTube channel. I'm currently building my city of Harinsburg, which is meant to capture the look of a Midwestern industrial river town. If you really like Harinsburg and want too see still images, written descriptions, etc, check out my other City Journal of Harinsburg: Thanks for reading, and merry building!
  31. 1 point
    tariely

    Some Winter Scenes

    Excellent mosaic ! As a an ex-Alpine skier, though I would have liked to see more challenging slopes. Moguls, for instanc .Granted, there seems to be moguls on the slopes but the contrast is very faint ; couldn't that be terraformed more... affirmatively ? :-) Then again, you are perhaps not finished with the building. BTW, is not using d NBVC Ski race pack a deliberate choice ? It would have made the slopes even more lively. (There is also PEG Ski resort). Just sayin' :-))) And PS, Nierdebauen looks very interesting !
  32. 1 point
    I do not speak English well, but I want to speak here. Ln X: The attack in Zürich is not terrorist. We must not confuse all the elements. Moreover, all these "terrorist" attacks are well orchestrated and manipulated. Since September 11 in New York, all terror attacks with Al-Qaeda have been put on the back of Islam. But al-Qaeda is linked with the US through the CIA, then attacking the Arab countries and taking control of resources and population. I will not go any further in the discussion, but do not believe in everything that you are told on television, many false. You have to look for information yourself and think.
  33. 1 point
    kingofsimcity

    Some Winter Scenes

    What a jaw-droppingly gorgeous ski resort! It looks so cool! ...i'll show myself out.
  34. 1 point
    BLANKBLANK

    Some Winter Scenes

    I had forgotten about that pack!
  35. 1 point
    Sciurus

    mipro

    THAT is a very complete answer. Thank you for your method, I can compare with mine so. What I did is that I based my reflexion on 3D buildings I could find on Google Earth and on street view. The hardest thing is that when you do small buildings situated in little towns, there's not always the 3D option so you have to imagine the facades and maybe it's not the reality, I don't like it. Now I can explain how I proceeded before reading this (even my technique is clos to yours) : so I'm based on photos our 3D models available in Google Earth. Then I compared these ones to street view photos and standard dimensions of windows or doors. The most difficult is to dimension the other components. Even if you can do an approximation with the things measured before. And I can dimension them with the general dimension of the building, dividing it in x elements. For exemple, I'm working on the Nancy's CHRU (Universitary hospital of Nancy) and it's a construction from the 70's. As it's in prefabricated elements, you can measure the entire building and divide by the numbers of elements. But your technique for other buildings is relevant too, I'll try next time ! Thanks again for the answer ! (I hope that I can be understood…)
  36. 1 point
    Right, but if the elderly people of today, who have paid into Social Security, refuse to allow SOME spending on Social Security to be cut, then what's going to be left for future generations? There won't BE any Social Security because we won't be able to afford it a couple decades down the road.
  37. 1 point
    kschmidt

    Some Winter Scenes

    Snow, snow let it snow; all in SC4, CSKL, Cities XXL or other still have to proofe there diversity, very well done !
  38. 1 point
    I get the speak softly and carry a big stick, but that big nuclear stick was the biggest issue of the Cold War. When the US pulled out of the 1972 ABM treaty in 2002 this set the stage for Cold War 2.0, now there are ABMs in Poland and they turn MAD from an absolute to a maybe. One thing Obama did right was agree to the New START with Russia which meant the US dismantled all of its MIRVs; Russia hasn't by the way. And the reason that Russia still has MIRVs is because the US is expanding its ABM capabilities in Eastern Europe. The ABMs spook the Russian government and military, it's why they are upgrading their MIRVs. Now Trump wants to rip up the progress made in New START and the nuclear arms race starts again. The US will win because the Russian economy has suffered from a severe Rouble devaluation, but the last time Russia lost it resulted in the break up of the Soviet Union and there was nearly civil war in a nuclear-armed state. Russia was almost on the verge of being a failed state in the 1990s and if that had happened its nuclear stockpiles would be controlled by various factions or sold to the mafia. You can't have civil war in a state which has nuclear weapons. Besides the only thing the US can do with Russia is more economic sanctions, there are no openly hostile military options because all those options lead to MAD. Which is why there's so much proxy war. For instance in Ukraine the US backed a military coup / popular uprising to bring in a pro-Euro, anti-Russia government, it is also a government in cahoot with neo-Nazi movements, there was even a law to make only the Ukranian language the official language though that was quickly vetoed by the interim president. So Russia responded by getting its army to secure Crimea and conduct a snap referendum of independence on a landmass which has 90%+ Russians, referendums of independence in response to changing circumstances in a country is nothing new. Just look at the Kosovan independence referendum of 1991. Of course Russia also wanted to ensure it kept control of Sevastopol... In South Ossetia, where the Georgians were persecuting the Russian ethnic majority, something similar happened where Russia invaded the South Ossetia region of Georgia in 2008 and the Russian military has stayed there ever since. In Chechya, in the 1990s, there was an Islamic insurgency, rather similar to ISIS in that the Chechen rebels wanted an Islamic state following strict Sharia law, ala Wahabism style. If Russia had not intervened there would have been an aggressive Islamic state just within the borders of Eastern Europe, a state which would have become a habour for Islamic terrorists. The whole affair of Chechya boiled down to the Saudis wanting a Wahabi state just within reach of Eastern Europe. And that's it... Three major hostile military actions from Russia: Chechya, South Ossetia and Crimea to defend either national interests or groups of ethnic Russians who lived in other countries. Compare that with the Americans from the 1990s to the present: Yugoslavia, Somalia, Afghanistan, Iraq, Syria, Libya, Yemen... At least two of those wars, Iraq and Libya, happened just to defend the petrodollar as both those states had plans to sell oil in something other than dollars; that's the one cardinal sin a country cannot commit before the USA. Five of those wars, minus Yugoslavia and Somalia, were called for in PNAC (Project for the New American Century) and by its raving and insanely imperialist neo-con authors. So when Trump starts making noises about expanding and upgrading the US military's nuclear stockpile, I get the feeling he is going to the dark side which is neo-conservatism. p.s. Personally I wish South Korea, Japan and Taiwan had nuclear weapons because they could keep China in check without the US doing one damn thing. Within a few years Japan could become a nuclear superpower given how many nuclear power plants it has.
  39. 1 point
    CorinaMarie

    Show us your farm land!

    True to her word, Mayor Corner shrewdly negotiated with both Gnaw Bone and Ridge for them to build the nasty ol' industry while taking advantage of the residential demand that created. Here's the relevant graphs from Cranky Corner. It's time for the other townships to build more factories (as seen by the negative demand for more res). More importantly, most farm jobs were preserved (lost some but I know more about regional play now and that wouldn't have to happen) and there is still demand for Agricultural. Just no place to zone for any more. Here's the relevant portion of my farm region: Adjacent to the north is Gnaw Bone and that's where I built a bunch of factories and some commercial. Notice that Ferry is getting a bit of a workout: To the east Ridge also built factories and commercial (not pictured). Here's the overview of Cranky Corner now: ^ I upgraded the main highway from Road to Avenue and updated the Streets that were overloaded with Roads. I am still playing without NAM while I learn the trials and tribulations of vanilla transportation. The only place I didn't plan well enough is that the subways and buses for those residential clusters are running around 200-250% of capacity. I'm not too worried since ~400% is the breaking point. Here's where I started with the high density residential. I ran subways to bus stops along the avenue leading to Gnaw Bone with the idea I wanted high traffic across the border for later commercial there. (For later when I install NAM, btw.) All the rewards I plopped in the open space I'd left for them: This is the same concept over on the border with Ridge: Same area turned 90o and zoomiered: Having seen the Bunker Towers pop up a few times I decided to design a complex to take advantage of their shape. They seem to be the only low wealth 4x2 high density so it was easy to grow them: And a closer look at them: So, Cranky Corner is still predominately farms while now having 3 times more population than the next highest township in my region. And the region has 305k Sims now.
  40. 1 point
    korver

    Sydney

    @MeMyself&I Thanks for the kind words, glad you enjoyed it Yep they're plopped, but reflections + boat wakes were edited in. You can find them in nbvc's great boat packs here and here.
  41. 1 point
    Progress update: I returned working on Toronto Union, I am also recording the process to release later on. So far, I UV mapped the station. I will partially merge according to the separation. I am planning each section to be 8x8 tiles so that it can fit via subbuildings.
  42. 1 point
    Currently planning a complete overhaul of the Medieval Wall set... again. On the menu: mesh optimization of existing assets, completely reworked textures, improved lod's and a whole bunch of new assets. Overall I want to add diversity to the set because right now it's the same shapes and textures everywhere which isn't very interesting to whatch... There will be a number of props like butresses, doors and hoarding to be used with More Beautification and Prop Snapping alongside new towers 'n stuff (list in my mind map, of course the idea is straight out copied from Ronyx69 ). Problem: unlike for the first update, the new wall textures are very different and I don't want to force them on people who will maybe prefer the previous ones... On the other hand, I don't want to make a second set and pollute the Workshop... Would it be too problematic to update the existing ones? Texture size will also increase in some cases in order to improve diversity. It will stay perfectly reasonable but again that's an inconvenience subscribers haven't asked for... Second (smaller) dilemna: I would like to have towers with and without roof and I'm not too sure how to implement this. Of course I can have two different models but another possibility is to make only a flat platform variant and have the roofs as props that can then be added in the asset editor or in-game with the above mentioned mods. I always try to keep my assets playable as vanilla as possible (no required mod/prop) but I'm considering the second option because maybe people prefer roofless towers anyway. In that case people who really want roofs would be those who are more into detailing and therefore already have the required mods. So any thoughts about that? I'll try to release it all at once, so I'll probably be busy for a couple of months... Old texture and mesh: New version. Tris count reduced by 30% in this case: Prototype to give an idea of texture variation on the towers (texture size increased from 1024x512 to 2048x512): I'm not forgetting all my other WIP projects!
  43. 1 point
    What happened to Germany? Where is the country that struck fear in the hearts of Europeans, the country that started not one but two world wars? Oh how the mighty have fallen. Ok I say this in jest of course. But ISIS has got to be stopped. Hopefully once Trump takes over the presidency of the USA, ISIS may finally get crushed!!! Prayers and good thoughts going to the victims in Germany.
  44. 1 point
    And now a manhunt is under to find the terrorist who hijacked the lorry. http://www.zerohedge.com/news/2016-12-20/we-are-state-war-berlin-london-high-alert-terrorism-suspect-said-be-large And also you're right metarvo, attacking a Christmas market is very low. Unfortunately unprecedented emigration of people from the Middle East and poor to non-existent border checks means a lot more terrorism; how many ISIS, Al Qaeda and other Islamic extremists slipped in last year and this year due to lax immigration controls? It's extremely poor policy and this is causing increased support for far right groups. Just wait until some of these groups get armed and start committing terrorist attacks against Muslims and mosques. Let's not forget that the most deadliest force on the planet is European nationalism.
  45. 1 point
    BLANKBLANK

    Show us your farm land!

    A farmer feeding his cattle.
  46. 1 point
    Dreadnought

    Show Us What You're Working On

    Yo, guy -- Looks REALLY GOOD !! Are you planning on releasing them to STEX ????????? Yes -- Please -- Pretty Please ???
  47. 1 point
    Krisman

    Ferries map

    From the album Krisman's Album

    © Krisman

  48. 1 point
    CorinaMarie

    Show us Your Oddities!

    That brief blip in education is a sterling intellectual climate!
  49. 1 point

    Version 1

    78,068 Downloads

    The most highly anticipated BAT building is finally available. Whether you lived 10 blocks away or 10,000 miles away, these buildings meant something to all of us. It was a shrine to economic prowess, and was one of the most recognizable buildings in the world. Now you can remember them in all their glory, or remember those that were lost by placing this tribute in your SimManhatten. There are 4 lots in this package (all info is in 2 simple .dat files which should be unzipped into your plugins folder). One set of subway enabled landmarks, and one set of the same landmark with jobs. Plop cost for each tower is 250,000 and has a capacity of 25,000 (both jobs and subway passengers). Sorry for not seperating the jobs/no jobs version. If I would have done that, it would require me to include the model file with each version, doubling the amount of space taken up on Dirk's server.
  50. 1 point
    dragonborn11

    share your savegame

    can someone share his or her savegame please?
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