A teaser CJ showing the main features of a region I'm currently working on. Consists mostly on very small towns and rolling fields over a large island region.
Now to get rid of those WIP teapots...
Chapel Cliff Ruins.
These ruins sit on the top of the mesa in the middle of Grand Plains. Missionaries built a small chapel on this cliff by the time this place was initially colonized. This specific chapel is one of the few locations on vernacia where Ancient relics are displayed to the public. Most of them though are kept in private collections all across the world.
Delosia coast also posesses the power source for the nearby cities of the west coast, the Quarry Lake Dam, which produces 5 MW of power to the local area.
Palan Bay's Ruin Complex is the biggest known remnants of Ancient cities in vernacia, sitting on a high and foggy plateau just east from the coastline.
Not much can be seen eh? Other than a dense pine forest...
There are stairways spread across the ruins that it is beleived that led to underground caverns of unknown size. The stairways spiral down for dozens and dozens of meters ending abruptly in massive cave-ins, so no one ever got farther than about 20m under the ground.
Here's what is beleived to have been a greater complex on the ruins, another stairway that goes far deeper than the first one, but also ends on a cave-in.
Here we have the remnants of what appear to have been houses, an arched way on the right, and a bigger building on the left. Majestic statues often are found inside those buildings, leading archeologists to beleive those were shrines of some sort...
One of the most dazzling findings in such ruins is the abundance of ogival archs. This might suggest native traders from vernacia might have imported the idea from medieval europe, however there are no known records of traders coming from a far island in the middle of the pacific sea on japanese or chinese history. Even less from europe.
St. Felicity's Cloister
Not properly a city, the cloister sits on the peninsula far south from Giant's Step.
The Cloister also sits nearby a ruin site, this one is rather studied by the priests on the cloister who struggle with putting together the peices of the language and relics of the ancients. However without any translation table, the efforts for cracking the abundant Ancient writings craved on the walls of the ruins were fruitless...
Here's a close-up.
The cloister itself sits beside a lake, with its own water supply and some vineyards. It produces one of the best wines in the region...
The chambers of the cloister also contain dozens and dozens of relics from the ancients that are found all over Vernacia, strong efforts by the local order managed to collect a sizeable ammount of relics, however nothing in comparison with the collection that is around the world...
Zura's crown is the northern most portion of Vernacia, on the largely undeveloped and chilly Walnut Valley.
Farmers here struggle with the harsh weather. While it rarely snows, frosting of the crops is a common event. However tourism moves the economy of this little town quite a bit, but not as much as it could due to economic regulations by Vernacia's metropolitan government.
However Zura's Crown has a very unique feature which accounts for the tourism that moves this small community. The Rock which is the city is named after, Zura's Crown.
However this is no ordinary natural wonder. Man's touch adds to even more mystery to this location. There are Ancient ruins here too, of what seemed to be a major place of worship, or perhaps a grand palace.
The ruins here are circled by a very unique flora, it is beleived such unique vegetation was cultivated by the ancients, and due to this place's isolation from the mainland (and Vernacia's lack of birds. They were only introduced circa 1720 with the first colonists) managed to keep this unique vegetation sheltered from outside influence. The ruins here are somewhat intact, appearing to have been some large tower in the center. The master craftsmanship of the ancients is demonstrated by the pool that formed on the ruins, what proves there's no infiltration through these rocky structures even a thousand years after this splendorous civilization ceased to exist.
What baffles even more the archeologists is the bridge that connects vernacia to the mainland. It still stands as a perfect, although enormous, arched bridge. The fact the stone resembles that of the cliffs even suggests that this bridge wasn't constructed, but craved out of the bedrock of a natural bridge that once spanned the gap between Spire Rock (the other name for Zura's Crown) and mainland Vernacia.
It is beleived that the top of Spire Rock is connected to the stair pit on the end of the bridge, but as of today no one managed to venture deep into the cave system for the same reason as always... cave-ins...
The only way to make to the top is climbing the cliffside.
And now a word from our maestro!
Now you folks all see why I had been so silent lately. I had been obscessively BATting to make these darn ruins! expect a STEX release soon once I tidy up the last details
With this rather monumental ending I am done with the "city" part of Sights Around Vernacia, the next update will focus more on local geography with a big map I'm slowly crafting on photoshop, plus some other goodies.
Expect the real Vernacia journal to start soon...
Ok now this valley sure was tiring to make... not an experience i'm looking forward to re-do, but it sure was worth it!
Calypso, Azure Lake, Fog Valley.
Calypso is an island off the vernacian coast connected to the mainland through a shallow shelf (to be demonstrated in a future update "geography of vernacia") that also makes navigation of larger-sized ships impossible.
The south portion of calypso constitutes on some farms and a bay, however the island is largerl undeveloped, so no one ever took advantage of the scenic features or the relatively safe waters. A portion of the shelf that connects it to the mainland can be seen on aerial view if one sharpens his eyes.
North calypso is the other half of the island. Pretty much the same stuff as its southern sister. Only some more farms.
The ferry ports here are larger than many mainland towns with the same population, the key reason being that the island was colonized earlier than the mainland, and it was for some time an important traffic relay for ships. However such times of glory are long gone. Notice the diesel power unit that runs in the village.
However calypso doesn't posessses enough population to be considered an independant township. It is adminstered by Valmouth Town Hall.
The name and picture kind of give it away, no? A unique combination of sea air and mountains gives this region a very chilly fog that happens pretty much dayly. Still, people live here beleiving the moist, cold air has healing propeties. Who knows...
Docklands, farm, turf, the same stuff. But with fog.
Oh now that's different. A Radotelescope.
The fog valley radiotelescope (FVRT for short) is an international science consortium that sought to build a large receiver antenna on this location due to its isolatedness from the rest of the island, a rare place of radio silence where peering into the secrets of the universe is possible. This place is visited by scientists which stay different time frames around researching the noises from space.
Azure lake has a very jagged coast interposing developable valleys and cliffy mountains, this led the area to a very unique layout on the townships that aren't connected to the main road grid.
Next follows some random shots of these communities, not on a specific order or naming:
Here's a close up of the main township which is tied to the transit grid.
Some towns around the lake's coast.
Notice that the transit network is mostly unorganized due to the lack of any central regulamentations on road construction.
Some local kraftwork...
Same stuff, only that it got contact with the coastline on the easternmost portion of the rural sprawl.
The lake communities are far too unorganized and coalesced to form an unified town council too, so this region is ruled by Fort Hayden Town Hall (incoming update)
And now a word from our maestro!
Now I finally bothered myself to do some photoshopping on my pictures. Hope the extra quality pleases you folks!
I had to turn off shadows because the bad quality software renderer provides was becoming an eye sore, and for future big city posts I'll need to turn that off anyways (skycrapers look plain horrendous on it), so get your eyes used to it now already.
Ok who left that teapot on that mountain!?
We have a couple of cities to see tonight, it'll be an east-west tour passing trough the very heartland of the island.
Let's start with...
Palan bay is another of those sea-linked communities, with lots of rural activity too, however its citizens seem to be completely oblivious to a giant teapot sitting on the mountain that overlooks the bay...
This was the first region to be colonized when of vernacia's discovery. The old Orient Trading company building still stands on the coast, functioning as a myriad of civic services, commercial area, and civic service for the local cities.
Thanks to its position as a minor government seat, some wealthy bureacrats moved into the nearby residences. Notice the unusual trees on the streets, which were imported form the different parts of the world to beautify the sidewalks.
Upwards and out of the baywalk we have the more common neighbourhoods, interlaced with some wealthier household of the occasional prosperous british trader.
Northwards there's a dusty district with some houses and no asphalt....
Aneios is the sits in the very heartland of vernacia, however this doesn't mean much is going on here...
However the town is no more than a collection of little villages scattered all around, this one being one of the main residential areas alongside the rural roadways ...
One would wonder why such extensive road projects on this forsaken island, but word is that such superfluous projects were all covered in corruption and half of their budget ended on the bank accounts of influential politicians.. well, one never knows...
On the other hand such road projects often have an abrupt end as they are replaced with plain dirt streets and households...
Grand plains also is one of the townships that sits on the heartland of vernacia, with a giant teapot in its centre...
The town coalesed around this hill (which is hidden by the giant teapot) since it was one of the few sources of fresh water for kilometers, being a focal point of much transit and people coming back and forth to bring water during drought times. This eventually coalesed the community into a small town circling the hill.
Once more there are many smaller towns around the country side, often without the minimal viary infrastructure....
And a small photo of one of those towns, a greenhouse and some turf. Because I thought this was pretty, simple enough.
Valmouth is one of the connections of the eastern valleys with the sea, and a city of some unique beauties and smells...
...such as of the Pygg pig farm complex which produces enough pork to feed all the island and then some more...
And the sewage leak on the sea...
Of course off in the east there are better airs and views, such as of this yatch out on the sea...
Yet another giant teapot adorns the land, I wonder what are they up to...
Delosia Coast is known for its fine mud depositis, it is from here much of the bricks used in construction on vernacia are extracted. Some white limestone is also found under the feet of the giant teapot (not shown here)
The mud produced here is baked on klins scattered across the countryside, such as Svenson family Klin seen above.
And the Wrightsons Klin, nearby St. Paul's chapel.
And now a word from our maestro!
Yeah, day by day vernacia is taking shape, getting better and prettier. However due to some delays, some portions of the cities northward are not ready yet, so I had to ask mr. WIP teapot to help me cover up the areas until they are done. Eventually I'll make an update aderessing those regions.
Stay tuned for more updates!
That is, if I don't die of killer H1N1 strain....
The penal colony of Lost Hope is one of the most isolated places in vernacia, where specially chosen criminals are sent to spend the rest of their lives in. As you arrive the docks are the most confortable place one can find
As you move on, the prison blocks can be seen, for large divisions.
In front of them there's the farms, prisoners here have to grow their own food as part of their labor routines.
Down to the left there's the boiler station, which produces power to the island complex. Curosiously, whenever there's a fuel shortage, new batches of prisioners always arrive some weeks later to occupy cells that mysteriously got empty...
Forced labor in a local mine is also employed, although no one knows for sure what is being dug for here.
Southern Malatista is known for its fishing industry, and most importantly, Io Monna's fish and seafood restaurant, built on the old house of the lighthouse keeper.
Other than that, the city is a very run down place, not really much is going on here at all.. There's even some trash piling up in the roads and such.
The middle town is somewhat better devloped. On the right you can see the large yard of artisan crafts, where many a products are produced from local raw materials and exported to the island, and the church is one place of community gathering. (wtf happened to this pic.... bad jpeg sampling!)
Ok now a close up of the church since the other one was so bad. The priests here are quite the slobs, even the church grounds are covered in trash.
The norhenmost vilalge is somewhat more dynamic with the many wineries and villas around here. World is, those villas are the headquarters for the Voice Of Liberty, an undercover organization which seeks to bring independence to vernacia.
What screts are being discussed behind these doors?
Bessast is yet once more another farming community in the heart of Vernacia.
The hurtfew abbey is one of the places from which the city itself coalesced, so much that the square sitis beside it.
Other villages exist aroudnd the way, armong the many bustling fields.
And now, some "Adjustments"
First of all keep this in mind:
So I went back and added some details here and there in our cities, mostly some churches:
And a slight terrain edition on Giant's Step:
Of course being all powerful, no one noticed my little adjustments...
Three more cities on our stroll through the countryside are to be visited. ...
Storm's Point is yet another little town across the countryside, spread out in three main areas, the city is known for its marketplace.
Lets get closer, shall we?
Here you can find goods from the four corners of the world! Traders prefer this city because it is relatively close to the large seaport of Bayview, but not too close so their goods would smell of sewage seawater.
Another point of (economical) interest in the city is a tiny coal mine that feeds the power plant in nearby Bayview.
The city also gets to see lots of traffic of incoming and leaving merchant ships, as it is in the mouth of the bay.
The unique terraced geography of the island is due to a volcanic outcropping that created layers of rocks with different erosive charachteristics, thus the terraces.
However it is a two-in-one city as a matter of fact, as another settlement sprouted up on the ragged coastline.
On the terraces, a small chemical industry sector sprouted up, however the pollution is a concern. Of course if you ask the locals in the island about it, they'll take a deep breath of air, and will boast how clean Nova Loricia's air is while coughing to death.
Here's the town's square:
The makeshift council sits on the office building just across the street.
The settlements on the western side of the plains are also named after the explorer, however due to internal poltiical attrition, the two are different administrative units, with separate councils and such. had the two districts merged they'd have more political power than Bayview, but that did not happen...
Much like its sisyter town, the western districts also were built around a lake, somewhat larger than the one in the east.
Other than the lake, an important place on the city is the local quarry, where quality slabs are produced both for exporting and internal use.
Here's a close up of the town's sq... umm... rectangle.
And now a word from our maestro!
I guess you folks noticed something's... different, with vernacia. I installed the columbus mod and the gray beach mod. Something more appropriate for an island on the northen pacific. I'm making a map of it currently, hopefully to be uploaded soon.
East Bay, Bayview and Ianamus Zura:
Ok so here we go to three more cities, we are spinning around vernacia's island counter-clockwise. Bayview and Ianamus Zura are the main cities on the southern island, so things will be interesting over here!
First though, the next little town.
East Bay is the eastern limit of Vernacia Bay, where the southern mountain range suddenly drops down into a wide mouth that leads into a large sheltered seaport.
This is the town's docklands and the town square (rectangle actually) beside mansions of some of the local rural lords.
The city is very small and not much is going on here, as always. Rumors are though that there's oil in the sea platform in the coast of the city, however there never had been real interest in surveying its waters...
The backbone of the city also resides in local farming which produces just enough food for the city.
The only things to note here are the observation tower, a very old stone tower that was built to monitor the traffic in and out of the bay, some old gunpowder cannons can still be found in its deck, it was one of the main watch posts for the sheltered bay. The tower also long served as an observatory for tracing of sky charts on the unexplored southern seas. It is one of the few locations on the whole colony that has what you can call scholars, a drastic oposition to the uneducated and rough people who make the gross of Vernacia's society.
A lonely lighthouse in a rocky stone outcropping marks the entrance of the bay.
Ok now here we got something! Bayview is Vernacia's colonial capital, the seat of the viceroy and the main seaport for the resources extracted on the island!
This is the viceroy's Place and Plaza, the statue of Ianamus Zura, the explorer who discovered the island of vernacia, overlooks the sea.
Vernacia is one of the few cities that are allowed to build taller buildings, in accordance with the Apartment Edict of 1856.
With 14 thousand inhabitants, Bayview is the busiest city around, what is not much though thanks to the large economic limitations that are enforced by the Metropolis.
The seaport is the busier portion of the city, where many warehouses are loaded with raw materials for exporting, the coal power plant vomits soot in the sky to power the city, and ships from the homeland come and go. The coast guard also has its seat here, and is known for being a den of influential military liberal thinkers.
Here's a close-up of the pier with merchant ships loading and unloading .
Ianamus Zura is a middle sized city named after the explorer who discovered the Vernacia Isle, curiously though, the city posseses not even a single statue of the hero.
The small lake on the city's center is a local source of fresh water, a very precious resource in the region.
An overview of the city's center also reveals it is not really a very busy place. It also is allowed to construct taller buildings in accordance with the Apartment Edict.
As it is common, the town square, with some food vendors and the colonial insignia in the center.
ianamus Zura is composed but of many smaller villages around the farmlands, summing to a total population of about nine thousand citizens. Curiously though, the town lacks a proper hall, and most council meetings are held on the houses of influential rural lords.
Due to its proximity to Bayview, the docks are just for passanger ferries, and a small industrial sector has developed, mostly related with initial processing of the food produced in the town and its neighbours. Milling and vegetable oil production are the common activities in these dirty warehouses.
And now a word from our maestro!
Ok six cities out of 15, 19 to go! The farming size mod really helped me to make Ianamus Zura a more interesting farming community. A special mention on the CJ for the person who points out where I stole its name from!
Stay tuned for the next cities!
Vernacia is a large island set somewhere in the ocean somewhere in the world, as a colonial posession it lies mostly undeveloped. Without many resources of note other than somewhat fertile lands, it was occupide by colonists of all sorts with the mere business of farming and occasional fur trapping.... modernly it sits as a very humble little island without much going on or to talk about...
Ok without more blabber, we got 3 towns to visit already!
Moon Cove's a small village set on the easternmost portion of Vernacia, its peninsula being the easternmost part of all the island, where an old lighthouse from the grand navigation times sits:
It still sits as one of the main navigation waypoints for ships arriving from the eastern sea, and the city keeps its connections with the sea, mainly due to a thriving fishing seaport:
This is the city's center, with the fishing docks on the right... thrilling, no?
While the bay offers some good sight, that's pretty much all that is going on this (BORING ) sleepy little town...
An ofshoot of the mainland, East Isle is just a little bigger than Moon Cove, currently the city council also rules over its neighbor due to colonial laws that set a minimum populationof 3000 for a district to be reconized as independent.
The local district hall is the oldest building around, the the only one made out of mansorywork alongside with the docks. A small warehouse complex also is beside the docks, including a small charcoal factory (hence the smoke)
And again... that's pretty much it...
The seaport here is a bit busier than Moon Cove's or East Isle, mainly because this is where the eastern road arc ends, meaning if you want to go further through the island you need to pick a barge that drops by ever 2 days. Some inns have sprouted up due to this. On the top right the district's hall also is visible, acting both as a marketplace and the seat of power.
This is the town iself, lots of farms alongside with houses....
Before you fall asleep here come two -fantastic- transit landmarks the town is known for:
Giant's Step old wooden bridge is known as the most thrilling ride of the regon, specially if you try to cross it alongside two loaded shipping trucks (which invariably are 1960's scanias)
This tunnel leads to the northen valley which has some farms. Another thrilling ride if one of those 1960's old scanias happens to be right behind you and without brakes...
That's pretty much it, and what's to come for the next 22 cities, all sleepy farmtowns!
Hope it was worth your time.
This is a journal that I'm making to act as a travel guide for my region once the full-fledged CJ really starts. I'm seeking to do a more organic development for the region, what means I'll first have to build up a rural countryside upon which the cities will sprout, doing otherwise would be unrealistic.
I'm also trying out the new CJ section
I'll add a little text review of every city on this page once I'm done with the whole region, thus I'll keep this here until further notice as a placeholder.