It's been a long time since I've made a CJ, 2 years to be exact.
In the mean time I've since become an urban planning student. It feels just right that an urban planning student would play Simcity 4 and maybe start a City Journal too, perhaps. Possibly with an urban/regional planning sort of twist into it, perhaps. To spice things up this CJ is intentionally made up to be as challenging as possible.
The mission? Fit 1 million citizens, into a map of 9 large SC4 tiles. Sounds easy, eh? The next proposition is that the city must be built on a map that offers almost no flat land. Well, that should spice things up a bit! There's more to it. The development, must also respect both realism and the environment. This means that I can't just zone development willy nilly or recklessly terraforming the hills, for instance. Like all my previous city journals, this CJ will have an Indonesian flair to it. I also won't mess much with what the game decides to build, artificially manipulating demand or going bezerk with ploppables, simply letting the game simulator do what it does best. Elements of Urban and Regional Planning are going to be present on all updates, as that's the theme of this CJ.
The map used is a tightened version of Cleaner475's Prudencia. Originally a map with 16 large tiles (16km * 16km), I've reduced it to a map with 9 large tiles (12km * 12km).
This is the map I'm using:
Notice how I've named the tiles. I've split the individual city tiles into rows and colums, ie. row A column 3. This should make it easier for the reader to follow, as well as making up for better archiving. The system will carry on to the individual updates which will center both upon individual tiles and cities/suburbs/towns, as my cities are generally not bound to just one city tile. I just suppose the individual tiles are simply administrative subdistricts of a larger city. The city(regency?) itself is called Medang. It's a name lacking in originality and creativity as I once used that name for a previous CJ, but hey, that previous CJ had a similar theme to this so I guess that might work.
Looking back at the map, there are some things I'd like to initially plan from a general, regional perspective about the region:
1. The city will have no highway system whatsoever, there just isn't any space present. Besides, highways only serve to split and/or isolate neighborhoods. Therefore, the biggest roads that are going to be used are avenues, with the exception of tile A3 and A1 where I may consider a highway passing there as a connection to places outside the region.
2. With no highway present, the main transportation option are going to be railways. As the city grows larger, I might consider using tram-on-road due to it being very compact and easy to fit onto an already developed city.
3. The flat areas in A2, B2 and B3 are prioritised for industrial development early on, as massive industrial development require flat land. As the region start seeing more I-HT/I-M demand, I might consider adding industrial zones on the slopes, or the valleys of tiles B1, C1, C2 and C3.. Most industrial development however, will be in B3 and A2, with B2 functioning mostly as the commercial center.
4. The CBD itself is going to be located in the center of tile B2. It's very hilly, which makes it very interesting to try build a CBD on. The reasoning behind this is to try keep the central business district away from the polluting industrial complexes, as well as placing it in a location that is central to everything else.
5. There is no way I'm going to build an airport there.
As with the norm of urban planning, the plans are not absolute. They may change according to situation(ie. more industrial demand than expected), however.
That's all I have for the Introduction right now! Next update will be about tile B3, so stay tuned!
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