Welcome One Welcome All! Hello everyone, seems we had a big bump in views last entry so welcome newcomers to the tour. (Please look for replies at the end)
We started our tour in The Lion's Woods, and then went north to The Lion's Perch before we shifted to the East. We saw the River Leon, known to the locals as the Lion's Claw, and now we will see where it meets Sun Bay. (The Lion's Inlet is the unlabeled city tile in the bottom left corner)
We'll start as usual with the full tile view and some development pics. Please let me know if you folks are interested in development pics, I could always leave them out but I thought some would be interested in the development stages and it's sometimes easier to see the elevations when not tree covered.
2 (The opening pic is 1, district pic has no number) Full Tile View - Finished
3 - Starting Point
4 - further along
5 - Inlet Area Zoning
6 - Univ. Bridge Zones
7 - Cross River Zones
8 - University Bridge
9 - Statue Cliffs
10 - Inlet end Industry, Homes on the Hill
11 - Main Road through Town
12 - Downtown
13 - Westfield School
14 - Farm Corner
15 - Farmer Bob's Sheep
16 - Church Street (yeah some of the names are quite blatant, but in my head they reference somewhere, something, or someone else)
Zooming out a bit, we'll take a look at the inland area
17 - Church and Farms
18 - Moving South(to the left in this case)
19 - Coast
20 - Inlet and Downtown
21 - Round and Round we go
22 - What do I call this?
23 - Funicular at Station
24 - Funicular going down the hill
25 - Ferry Park
26 - Going Out for a Sail
Let's head over to see the area around the University. Education was always an important thing to 'The Lion of the Sea" (my grandfather's nickname the townsfolk gave him, meaning his hometown in Portugal, it speaks to how good a fisherman he was.)
27 - Univ. Area (the school is an off site campus for a larger university, guess what it's focus of studies is.)
28 - Across Univ Bridge
29 - A closer look at the bridge(note the tunnel)
30 - Different Angle
31 - Sports Fields
32 - That Tunnel Again (love that thing, any BATters out there want to make more overhanging tunnel entrances, they WILL be used) yes MMPs to blend
33 - The Lion's Claw
34 - River Ends and Bay Begins
35 - Across the river there is both some high end housing and industry in the corner.
A couple more to go, more water to come
36 - Industry Corner
37 - Heading Out to the Bay
38 - Some Fishing some Sunbathing
39 - Sunbathers (if you can see them, two of the three lost there towel in the MMP wars)
40 - Full Tile View (in Regional alignment, North at the top)
Ok another long entry and I actually decided to cut it off at 40 so the next entry will have a couple more pics of The Lion's Inlet including some Night Shots. We'll also take a quick peak at the lighthouse on the small city tile to the east of this one.
I hope you enjoyed the tour. Any questions or comments are gladly taken. If anyone would like to see a pic of a specific area feel free to request I'll throw it into the next entry, don't forget to mention zoom level.
@MissVanleider Yes! First again, you win a duck Thank you for the comments. My focus is working with the elevations and the nature so I really appreciate that compliment.
@raynev1 That's cool thank you. Really good question, I have tricks and I will gladly share. Let's start with what's in my imagination and then what is actually going on with the power situation. There is a city tile in the eastern part if the region near the main city that has the largest nuclear power plant lot I could find (SFBT if I remember correctly) that powers most of the region. There are tiles around it with power lines as you will hopefully see in a future entry. One power line runs to a sub station that carries under ground and then it runs under the Bullet Train Track. I think we should move more of our power lines underground in the USA as they are in Europe. So where the Bullet Train goes the power goes. In the actual game to make things work I like to use what I think is the most useful utility, a water tower that produces power, cleans the air pollution, and water pollution in a 1x1 lot you can see it in picture #15.(I'll throw a link in the comments section. I don't mind the way it looks in both farm areas and industrial areas as some sort of "modern" water tower. Pretty much most of these smaller town tiles have one or two on them. In some I also use a lot that is a metal shed that does not require road access, it's a Nexis item. You can see it in picture #35 it is the shed on the left side of the industrial yard 3 are plopped together. For the gaps between zones I use a couple of different "park" lots, usually a PEG item I picked up with a texturebaseless 1x1 lot with a couple of rock props on it.
@feyss Thank You, I promise there will be more waterfalls and bridges in the future
@kschmidt Thanks, not easy to work with elevations but it was fun and sometimes you just have to use the roads that fit.
@Dreadnought Thanks man, yeah it took a long time to lay down all those MMPs but I couldn't find the right beach mod so I decided to plop my own. You can only build where you can get to, thanks for noticing. The way you lay down mmps underwater in your coasts tells me you'll also do a good job when you head inland, all about hiding the hard lines and transitions. I think
@kelistmac Thank you, sometimes I like to build places I wish I could drive in and that view from that bridge would be cool. We don't live on a flat earth so I decided I wouldn't build on one , thank you for noticing.
@kingofsimcity I appreciate that coming form someone who does great work themselves. I'm sure that tower sold like hot cakes, and I'm really happy with the way it worked out for that building, something just told me to dig it into the hillside and I like how the lines of the crosswalks work their way into the columns, I love his work I always try to find homes for them.
@takemethere Thank You, sometimes when I'm building I try to imagine ground view and that was definitely one of those times, glad you can see it too. I wish for a ride on a bullet train one day so once I saw the mod I knew it was going in.