The completion of Phase Two in early LC-68 PL was an eye opener to the opportunities found on this world. The soil is rich, and the air and water is clean. Humanity was just barely scratching the surface of this new frontier.
Phase Two - Aerial photograph showing the completed Phase Two warehouses and commercial shops selling samples of products.
Monteverde Farms - The Monteverde family farms awaiting their shipments of horses and cattle while their apple crop is in full swing.
I think I used FrankU's modular warehouse pack to great effect here, forming a natural extension of the Cogeo logistics center. It takes quite a while to fill areas out with MMPs, so I will only be focusing on a few key points to show. Using MMPs is much like painting. You have to keep in mind the textures and colors you're laying atop one another, the shape of your 'strokes' when you move the mouse, and the end result you have in mind. Here, I used an overlapping jagged motion to fill out the grassy areas and the pastures, overlaying two types of grass MMPs and a clover field MMP. It will take me a while to find which files have which MMPs, so I will add the list in a later update. Chances are however, you already have them.
Earth Green - The opening of the Val Rike experimental tree farm in LC-66 PL proved that some Earthborn strands of paper and ethanol trees could be grown on local soils without major genetic engineering, paving the way for sustainable paper and bioethanol production. Shown here is the lower half of the tree farm near the flour mill and abattoir, and the attached lumber yard that services the farm. The Earthborn trees stand out quite well from the native ones, as they are a brighter green.
I just had to make up a quick story to explain the difference between the trees from the PNW tree controller and Cycledogg's ploppable trees lots from the ones that show up on the tree farm.
Conceptualization - An artist's conceptualization of the flood wall's initial design. However, difficulties in sinking and securing the steel pylons into the soft riverbank meant that a wall-like structure sturdy enough to hold back the tides was a mere fantasy at best. A compromise was made through the proposal of a system of water locks that would separate Harmony Bay and its surrounds from the Slate River during the flooding season, though only time will tell if such a measure is effective.
Defenses - Construction of the N-1 High Avenue extension flood wall began in early 68 PL to coincide with the completion of the Phase Two agricultural extension. Concrete barriers were erected and thousands of tetrapods were laid on the riverbank atop a layer of riprap for additional reinforcement. Meanwhile, botanists have cultivated various shrubs and grasses to help hold the floodplain's upper surface together in anticipation of the yearly floods.
Rest Stop - Truckers make use of a rest stop built along the N-1 High Avenue,
I had a little trouble with the floodwall. The set shown in the Conceptualization photo looks alright at this level of zoom, but some epic texture/rendering problems arise when I zoom out so I had to replace it. These were some walls I found while trawling through uki-sim's blog, by the way. They should be around 20-30 pages in. In the fourth entry, I will wrap up with Villa Grande with a short bit on how in-game events can be used to drive your story.