@matias93Thank you ever so much for the lovely compliment!
Hi @kschmidt. I actually already use that mod, but a conflict with it and my own sidewalk texture and other sidewalk additions (Such as trees) cause it to not always be displayed properly. Thanks for the comment, however!
Thank you for the compliment @MushyMushy!
@tarielyI'm glad your ok about the contrast, I was a little worried I'd overdone it a bit.
Thank you very much @korver!
@jmsepe , thanks for the comment. I've been working hard to improve the automatic prevalence, and have been trying a variety of things to fix it, including changing the NAM Traffic simulator, however, this city was mainly plopped, due to the tight diagonals etc, so there are less residents, therefore less automata. I've been trying my best to fix it, although sometimes the game doesn't like to co-operate!
@takemethere Thanks for the comment. I actually, despite the lack of canals, took some inspiration from Venice, with small secluded plazas, between buildings, accessed only by arches in other buildings. Glad you liked it!
@Akallan, thanks for the ideas. I guess realism is somewhat subjective, and based on what you have seen. I have looked at the tram terminus you have linked to and actually think that a 'terminating in road' is much less realistic for a European city. Trams often terminate in large plazas from what I've seen and I've actually never seen a straight road stop in a European city. I've only seen loops on plazas or other places, but not a dead terminus on a road. I'm sure they exist in some situations, but I'm confident that they are not preferred in Europe.
I'm not sure exactly what you are specifically referring to in image 9, although I will say, that that W2W fronts never need to be flush. Different positions of fronts adds character and personality to the street, because remember, few European cities were 'planned' like many US/new cities. They tend to be very organic, and buildings built across different historical periods will be different distances from the street.
And for the cul-de-sac, that was originally a road that went into the avenue, but I decided to stop it short, and replace it with a small pedestrian area. I guess I could have pulled it back further, thanks for the idea.
@citycowboyThanks for the comment, I'm not sure exactly what building you mean, so I've linked the two most likely ones:
@vortextThanks for the compliment! I might add that heath warning!
Thanks for the comment @lesgaz!
@Linoa06Thanks for the comment; I explained the lack of automata to Jmsepe one the first page, but will also put it here. Basically " I've been working hard to improve the automatic prevalence, and have been trying a variety of things to fix it, including changing the NAM Traffic simulator, however, this city was mainly plopped, due to the tight diagonals etc, so there are less residents, therefore less automata. I've been trying my best to fix it, although sometimes the game doesn't like to co-operate!"
Thanks for the comment @AESLT!
Thanks for the comment and suggestion @Fantozzi!
Thanks for the comment @sunda.