Elsewhere, a few sims of Rasper had a sixth sense of danger about their existence. They were afraid that the computer they were existing on was going to crash. And so, they tried to convince a bunch of people and set out on an expedition to find a safer, stable region.
They did have to look far. For they spent many sim years travelling and didn't find a safe region. The generation that set out on the expedition never got to see the new land. Months of trekking and sailing harsh environments took its toll. Out of the 579 people who set out, only 174 remained. They heard a loud crash, louder than the Big Bang: and they realised that the Rasper region crashed, the computer unable to continue further due to technical issues.
They chanced upon a computer which was quite stable and had a lot more RAM. They searched a folder in which was rendered a river valley, and they liked it. And so they decided to settle down in that river valley they called Casdent Valley.
The place was very fertile, with a huge potential to support over a million people. They just hoped that they would reproduce quickly enough to fill the region, for their numbers were already dwindling.
A grove of orange trees was found on the banks of the Suweg River. That was where they would begin their new life. They began a new calendar from the year 0.
The farms began to grow. And houses began to spring up.
Sims began to get thirsty, so they built a water tower in the centre of their village. They thought that grocery shopping would be much easier under a roof, and so two enterprising sims built two small shops.
Another fertile site was across the river. A rural bridge connected the farms there to the original settlements. Power lines shared the wind power to the new village.
With the growing population, more small shops were needed.
And that was the development for that day. The sims rested well that night, and all 174 of the expedition were proud of their settlement.
Sleepy little Casdent Valley.
The next day saw the growth of dirty and manufacturing industries in the centre. The sims are beginning to get industrious!
No sooner did the industries come up than the sims realised they were poorly prepared for the development. That's what happens with uncontrolled growth. The lone wind power plant was not enough to meet the demands of the industry, and something needed to be done very soon. The day closed with some houses not being powered at all!
How can the sims solve this problem before growth is stopped? How much money and time would be spent before this problem can be addressed? It's very taxing for the sims.