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My Maxis Project

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About this City Journal

Rebuilding the Maxis towns... in my own way

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Terring

Childhood's End

Thanks for the comments friends and let me thank you for watching this city journal. This is the final update, so I hope that you'll enjoy it. Please have this song playing during reading ;)

Many months after the operation of the mysterious scientific laboratory in Tegel, strange things happened. More and more Sims claimed that they gain access to new abilities, way more advance that they already had. They developed new senses and emotions. They could see and feel things they never imagined, even with their cybernatic implants. Telepathy and telekinesis evolved even more. The death of individuality and the rise of a single collective mind, connecting all Sims and turning them into a single organism, like the cells of the body. Some Sims claimed that they have access to informations before the others, like earning those knowledges without using any scientific instrument. Their bodies became useless. Sims don't need to eat, drink or breathe anymore. In fact, they start to evolve into something new and different.

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It's the time when Anton Slavik, the leader of the mysterious scientific group in Tegel, appeared and spoke.

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"People of New Earth, don't be afraid. Your recent experiences are not the end of our civilization, but open windows that reveal us a new world, where everything is possible. Billions of years ago on Old Earth, chemical reactions synthesized organic compounds from inorganic precursors. The inorganic matter evolved into organic, like proteins and D.N.A., the base of life and intelligence. During the evolution of life on Old Earth, successful species rise and fall, like the dinosaurs and the Sims. Almost all animals gain emotions and intelligence, but Sims take them to the next level. Animals like apes could use wooden sticks to crack fruits and feel happiness when they're eating. Sims on the other hand, thanks to their brains, invent the usage of fire, build cities and civilizations, develop science and philosophy, discover the secrets of nature and reached to the stars.

Still our ancestors were trapped in the limits of their bodies and minds. No matter what they tried to do, they were prisoned by their physical limits. Our grandparents of Evolution-7 however unlocked the powers we have now, thanks to genetic modifications, nanotechnology, quantum computing and cybernatic implants. Thanks to them, Sims evolved even more. Today we have telepathy, 600 I.Q., emotions like neuve and synthetic skin that protect us from most dangers. Still however, we're limited in the world of matter. Our memory banks obliterate Death, but Death still exist. Our Universe will die in the next billions of years and the conditions then will be prohibitive for any kind of life. Even if we evolve into pure machines, capable to live even in the most dangerous environments like the space void, we still can't survive in the last moments of the Universe. No matter how our bodies will evolve, for as long as we need them, we're doom to die sooner or later.

However we discover that the only way to survive and prosper, even in the hard conditions we described, is to evolve into a new kind of life. Pure energy. Life that exists without material bodies and their limits. We're happy to report that the history's greatest scientific project is finally here. The evolution of Sims into disembodied intellects. Pure intellects, immensely powerful, wise and free. A new world is waiting us, rich of new discoveries, powers and abilities. From the stars we and our worlds were born, and to the stars we return again. This is not a loss of humanity, but rather an ascendancy to the next step of evolution. Brothers and sisters, don't panic. This is not the end.

It's a new beginning!"

A great transformation is going to happen, starting by the scientific laboratory in Tegel.

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Countdown for the evolutionary jump.

10...

9...

8...

7...

6...

5...

4...

3...

2...

1...

42!

That's it! Cities and Sims "disappeared", evolved into intelligent energy-based life forms, liberated from the tyranny of matter. Maxis towns also evolved.

Fulham

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Kensington

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Spandau

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Konradshohe

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Tegel

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From now, the planet is empty. Not empty by life, but by intelligence. All Sims, all Simcities and all of their achievements disappeared from New Earth. The only evidence that something happen here are the empty spaces of the cities.

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For some reason however, a few relics still exist on New Earth, like cars and wooden buildings.

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Everything is changing however. Weather, flora, geology and fauna will eventually destroy all the remnants, cleaning the planet from any prove that somebody was here and something happen here.

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This event recorded into data base as N.E.E. (New Earth Event). Nobody knows how those scientists evolve a whole planet into pure energy, since all of their data disappeared. And what about the rest of Simkind? Well, time will tell. Sooner or later, time will tell...

This was My Maxis Project. I hope that you enjoy it. Now I'm working on a new city journal, a bit different this time with plenty of surprises. See you there :golly:

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Terring

Tegel is ready!

Thanks for the comments friends. Today we'll explore New Tegel, a small agricultural town of the future.

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Let's explore Tegel.

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This small heliport brings new citizens and tourists to Tegel.

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Expansion of the regional tram line.

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Tegel didn't had any park. Now it has a few of them.

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In the food market and the state fair you can find the newest achievements in food technology. Genetic mutated broccoli with chocolate flavour? We got it ;)

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The new farms aren't the traditional rural farms anymore. They are now truly food industries, with robotic workers and research laboratories. Vertical farms, upwards and downwards, produce plenty of food under controllable conditions, without using too much land and resources. Artificial intelligence, nanotechnology, genetic engineering and hydroponics are a few of the technologies that upgrade the food production.

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Let's have a look at the outsides of Tegel. This is where the garbage end up. They stored in a small pit and then pumped into the recycle centres.

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An another relic from the mysterious ancient alien civilization.

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2 radio telescopes that unlocks the secret of the Cosmos.

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This is a scientific research laboratory. Nobody knows what's going on here. According to Anton Slavik, the leader of the scientific team, this laboratory will research for new methods for upgrading the physical and spiritual abilities of Sims, by using genetics and cybernetic implants. Many Sims however worries that something bigger is going on. Something too radical to even imagine it.

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This is it. All Maxis town upgraded. Don't ask me to play with the tutorials towns as well. I tried it and I don't want to do it again. My Maxis Project accomplished, but this is not the end. The next update will be the final one. Be prepared for a dramatic, epic end.

Terring

Rebuilding Tegel

Thanks for the comments guys :) . I always connect my cities with tram on road and subways. Why? Because I like it. Seriously now, is there a law that prevents us to build anything we want, for any reason we want? No offence, just curiosity. Why I should limit the usage of tram lines for inner city development only, when I can and want to build a regional tram line system? Tram lines are meant to be useful, no matter what. Many people build huge highways for regional transportation. No problem, but not for me. I love subways and tram on road. I even use them in small villages. Why? Because I like it. Same with the skyscrapers. I tried to keep the mini metropolitan look of Konradshohe, by building apartment buildings. Some Sims decide to build a huge Coruscant building. And I keep it. Why? Because I like it. Consider this building as an arcology.

It's a game friends, deal with it ;)8)

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O.K., time to rebuild the final Maxis town, Tegel.

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Tegel is an unfortunate victim of the Maxis traffic simulator. There are tons of jobs in Konradshohe, but almost nobody want to drive "that far". Without N.A.M., bad things will happen. For instance...

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And I thought that Greece has serious unemployment problems.

Tegel is an agricultural town. It has plenty of farms that feed the people, with a price however. Those farms pollute the water and the ground with pesticides, use too much natural resources and land, in order to produce low quality of food.

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O.K., I saw enough. Time to upgrade Tegel.

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First we'll remove... O.K., you know something? I use the same process for every city I played. Removing, leveling, building, placing zones, expanding the tram lines, blah blah blah. You know the process too, so let's go directly to the pictures.

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So here we are. Pictures of the integrated version of Tegel are coming up.

Terring

Thanks for the comments guys :golly: . No dependency problem with the avenue, since they doesn't need any dependency after all.

Konradshohe is ready and kicking. I tried to keep the original style of mini metropolis, but it's highly enriched this time. Hope that you like it. The new version of Konradshohe is bigger, greener and more futuristic. It's more populated but less overcrowded. It has taller buildings, a small spaceport, parks and more efficient industries.

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The industrial zone doesn't pollute the environment anymore. It's full of trees, a few parks, some commercial buildings and highly advanced factories that produce everything without harming the environment and public health.

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The city itself isn't miserable anymore. Now it has more beautiful buildings, parks everywhere, access to civil services for everyone, quantum computers that organize the city and synthesize new Sims, hotels and cultural buildings.

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Konradshohe has also a large enough tram line system, in order to reduce traffic jams.

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Outside of Konradshohe we'll find the utilities, a few parks, a radio station, a scientific laboratory, a communication outpost and the small spaceport.

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The reconstruction of Konradshohe affect Spandau a lot. New shops open, new factories constructed and the expansion of tram and subways brings both cities closer to each other.

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From a dirty and sad town, Konradshohe evolved into a clean optimistic city. Now that's a city that everybody (and everypony) will want to live.

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Tegel will be the next Maxis town and the last one of this city journal. Stay tuned for the incoming epic finale of this city journal...

Terring

Thanks for the comments friends. Since we're in he future, we can use genetic engineering to bring the dinosaurs back ;)

This update well be a little short. Today we'll rebuild Konradshohe, the largest city in New Berlin.

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OH MY GOODNESS!! This city is more than just ugly. Brown boring buildings, heavy traffic, not even a single bus, tons of abandoned buildings, few to non parks, bumpy roads and underfunded civil services. What a mess!

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This city is so ugly and miserable that makes everybody (and everypony) cries. Is there something worst than this?

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Yes, there is. POLLUTION!!! Low technology factories, a coal power plant and a landfill. Polluted air and water, dead plants and animals, serious health problems for the workers, the danger of acid rain and cancer by the food chain. Great, a beautiful sign of intelligence. Yes, I was sarcastic.

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O.K., seriously. This is what many people called "intelligence"? We're living on a small planet, with plenty but still finite land and resources. Our lives are directly connected with the environment, so polluting is just like living in a glass house and throw stones here and there. The broken glasses will kill us. We need to live in harmony with the nature, if we want to have a future and real progress.

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But there are people who seriously believe that killing our planet in the name of "progress" is "intelligence".

ARE WE SERIOUS?

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O.K., that's it. I saw enough. Please let me clean up my eyes by empting the map from this madness. The smoke and the landfill will removed very soon.

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I decide to upgrade the city planning by building new roads and expanding the avenue. Konradshohe will now be a little bigger.

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Let's straighten the map.

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And now that the map is flat, let's begin the constructions. Since we're going to build a large city, we need more power. So let's build a nuclear reactor. The conservationists will love it :P

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And of course we need water pumps and recycle centres.

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And now it's time to build civil services, well funded this time. But first, let's plant some trees in the slopes.

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At last, let's build parks, rewards, civil services and... wait! We'll follow a different strategy this time. Why having a police station here and a school there, when we can have all we need under the same roof?

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And... well... that's it. For today. Wait, this means that Konradshohe will be just another one town, with no parks this time? Of course no. I have many ideas about this city and not only. Stay tuned :)

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Terring

Spandau is ready

Thanks for the comments guys. Spandau is ready, so let's make a city tour.

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Let's have a look at the new industrial zone. Here we can find sophisticated industries that product anything we wish, from prefab homes to artificial intelligent cars. Those factories use mostly robots for the tasks and doesn't disturb the environment. So don't be surprised if you found deer walking around the factories.

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I prefer to cover the undeveloped zones by grass, trees or anything else, instead of just hiding them by cheating.

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In industrial zone we'll also find the geothermal power plant and the recycling centre.

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Let's go now to the town. The main road had elevated, in order to let the animals walking around the forest without getting run over by the cars. The railroad was removed, but I build subway rails to connect the town with the industrial zone.

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Welcome to Spandau! Here are a few general pictures from bird view.

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Time for a detailed city tour. The schools of New Earth doesn't just teach knowledges to the children, but teach them to be thinkers and not followers.

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A small solar powered clinic that use genetic engineering and nanotechnology to heal sick and injured Sims.

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Who needs the biological brain of the mayor, when we can have quantum computers?

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Thanks to the Memory Banks, that synthesize new Sims and stores the "deads", Simkind may never count again death. The Memory Banks creates bodies for the Sims to live in and stores their minds in its memory at the end of their lives. At any time, only a small number of the Sims are actually living on New Earth, while the rest are retained in the computer's memory banks. Thanks to this technology, that may come on Earth sooner than you may think, Death is dead :thumb:

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A pumping facility that provides fresh and clean water to the Sims.

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Parks, parks everywhere.

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I don't know if religions will still exist in the future, but I think that the need for believing in something better will still exist. Oh well, whatever makes you feel stronger.

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And finally a small heliport close to the commercial zone.

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Outside Spandau we'll find a huge beautiful forest, with a small mobile settlement made by nomads, animals wandering around, flowers and a large lake with an astronomical observatory close to it. Fell free to explore the forest, just be careful with the predators.

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And finally a very famous tourist attraction, the New Stonehenge, made by an ancient alien civilization.

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Did you notice something? New Spandau have plenty of beautiful trees. And I know somebody somepony who really loves trees and clean environment.

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Of course you can. Bring your friends too :golly:

Terring

Rebuilding Spandau

Thanks for the comments folks. Silliness is not thinking about ancient extraterrestrial civilization. Rejecting it as silliness is silliness :P

Anyway, back to reconstructions. But first, let me show you New Berlin.

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This time I played with a Here are a few pictures with the new trees.

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Our first town we'll rebuild is Spandau.

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Spandau isn't that bad, but it need a lot of improvements. There is no water, no garbage management and no police and fire stations. It also have bumpy roads, so the cars here break down very often.

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This is the small industrial zone, with plenty of low efficiency factories that pollutes the environment in order to produce... not sure what. And of course there is no better power source than a prehistoric coal plant. What next? Living in caves? >.<

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Spandau has a small railroad track, which is nice because it reduce the need of driving. However the railroad system of Spandau doesn't make any sense because is too short, too bumpy and too dangerous for the drivers.

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O.K., I saw enough. Let me pick up my tools...

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... and rebuild Spandau.

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First, let's remove everything. We need to clean up the town before playing, including the railroads as well.

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Now let's terraform the map a bit by flatting the ground a bit, in order to prepared it for the constructions. I never liked cities with too much bumps.

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Now that we flat the map, time for constructions. We need power for the city and this geothermal power plant is perfect selection. Something tells me that I really love this power plant. Maybe it's because I use it very often :whatevs:

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Sims needs water and this facility will pump fresh water from the river to the Sims.

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We also need some recycling and upgrading centres to deal with the "garbage".

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I remade the industrial zone. This time it also has police and fire stations, as well as a water cleaning device.

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Time to rebuild the town. At first I plant some trees in the slopes to make the town as green as possible.

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And finally let's remove the road tiles and build some buildings, lay zones and drag a few extra streets.

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Spandau is ready. Well, not exactly. I have a lot of things to build, like mass transit and parks. More cool stuff are coming up next. Stay tuned :golly:

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By the way, did you notice something? I also removed the wires, but the town is not out of power. Why you need ugly and inefficient wires that disturb the environment, when you can have the technology of wireless transmission of energy? :D

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Terring

If is true that something is better than nothing, I guess that this teaser is the something that is better than nothing :P . I'm working on Berlin with a new tree controller this time. Pictures of it are coming up.

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Now that N.A.M. 31.1 is here, I need to clean up a bit my plugins. After that, I'm going to rebuild the Maxis cities one by one, probably beginning with Spandau. Cool surprises are included, so stay tuned :thumb:

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Terring

Thanks for the comments friends. Check this list to discover my little secrets, including the Terran Starcraft buildings ;)

Ready to visit New Earth again? Nothing better than a rebooted version of Earth, with small towns and space colonies here and there.

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The Maxis cities Fulham and Kensington from Old Earth are also rebooted on New Earth as well. Everything on New Earth is new. New Europe, New New York, New Pacific Ocean, New Greece, New Eiffel Tower, New Tokyo... everything! So we have New Fulham and New Kensington as well. Let's have them a look.

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Fulham was an ugly industrial zone, full of pollution and low efficient machines. Not anymore!

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Those industries now use superior technology to make everything you wish, from food and homes to cars and computers. Some of the factories can also be rented by everyone. Want to make something big, but you can't do it at home? Come to Fulham and rent a factory! After use, the factory then can be rented by anybody else. The factories are modular, so they can upgraded and used for many proposes. 1 factory, many possibilities. Try to imagine what a lot of them can do.

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Many goods will shipped to Kensington. Others will shipped in other places of New Earth. You need highways to connect the cities, but highways brings serious problems at the ecosystems. The best solutions? How about making the highways underground? Many of the trucks of Fulham use them to get the goods to other regions as well.

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Other trucks will carry their cargo into this small seaport.

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The river here is too small for large ships, so only smaller ships can use the seaport.

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However it's still big enough for a few large creatures to live here, like small whales. The ships have electric batteries, solar panels, hydrogen fuels, computers and non-propel propulsion systems. Thanks to those technologies, the waters of New Earth are save and clean.

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Fulham is not just an industrial zone anymore. Many Sims are living in those 2 arcologies. For those who don't know, an arcology (architecture and ecology) is a large structure that contain a variety of residential, commercial, and agricultural facilities and minimize individual human environmental impact. Consider them as "cities in boxes".

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Fulham also has nanorecycling system that recycles and upgrades the "garbage", as well as an airfield for short take off and land rescue aircrafts.

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Fulham is surrounded by dense forest, with many beautiful and dangerous animals lurking around. If you think that bears are dangerous, maybe you never came close and personal with a tyrannosaurus. There are also some landmarks to visit, like the geothermal lake, the radio telescopes and the monument of Old Brown Earth. Well, this landfill refused to removed, so I turn it into a monument...

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And now it's time to visit Kensington!

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Kensington is not anymore an ugly town, but a beautiful green town with plenty of things to do.

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Hydroponics, nanotechnology and genetic engineering are some of the techniques that upgrades the food production. There is no reason for the farms to pollute the environment and waste too much of everything, just to make low quality food.

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As science proved, we're all citizens of the same planet. Countries and borders are useless and separates the people. But if you realised that the whole Earth is your home, you'll never feel homeless. I mean, you know that you're part of this planet, just like every human, animal and plant. Sims on New Earth knows that. This knowledge brings responsibility and freedom. Kensington is a good example, with out city recreation parks, autonomous villages and even underground roads that doesn't harm the beautiful landscapes.

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If science brings wisdom and technology liberate us, what about death? Genetic engineering and nanotechnology killed the death and Sims can live for ever. But what about overpopulation and other problems? Nature was able to pack the pattern of life and intelligence into a tiny cell, too small for the eye to see, but with enough informations to create a Sim. What Nature can do, Sims also did it, in his own way. Genetics, quantum computers and nanotech allow the Sims to analyze and store all the informations that would define any specific Sim, and to use that information to re-create the original one. We're talking about computers that stores Sims themselves, the disembodied patterns from which they could be called back into existence. Thanks to those computers, Sims can live for as many times as they want, killing the Reaper himself! Death is dead.

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And like Fulham, Kensington also have some interesting places to visit, from fairs and vertiports to water facilities and ancient ruins. Like Mars, New Earth also has remnants of ancient alien races. Who knows what's coming up...

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So New London is ready. What's next? Hmm... what about... New Berlin?

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Terring

Thanks for the comments guys. Kensington is ready, unless I decide to make something extra. A detailed city tour is coming up.

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Fulham is under reconstruction. This Maxis industrial city will now have arcologies, seaport and radio telescopes. And maybe... I don't know either.

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Terring

Schulmanator, Alejandro24, ggamgus, Megan Fox, IL., PaulSawyer, KonstantinII, felano and titanicbuff: Thank you folks :) . As about the year, I don't know either :D

Time to share with you my little secrets:

Reloted SimMars buildings -

Extra small homes - (reloted by me to fit better in my cities)

Birds - Macaws, Crows, Buzzards

It seems that rebuilding the Maxis towns Fulham and Kensington will need more time that I though. No problem for me :thumb:

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Terring

Before the storm...

ggamgus, KonstantinII, Alejandro24, PaulSawyer and Steam Supported: Thank you guys :) . At first, let me share with you some secrets...

Floating spacecrafts: http://dl.dbank.com/c02kw3y5py

Street mod: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=115

The heliport is loted to have grass in the stage 1, but after upgrading the grass is replaced by pavement. Industrial zones without trees are so common in the real world, that there is no reason to have them in my game too. Seriously, the libertarians really believe that poor deserve their poorness? Oh my goodness!! I'll still stick with the ideas of the Venus Project, it's more fair and realistic.

Kensington is ready. Now it's much better than before, with green gardens and skyfarms. The classic farms replaced by skyfarms and hydroponic laboratories. I also removed some spacecrafts and use the zoo lots of Xannepan, so don't surprise if you find crows and macaws flying around the town. I also relot some custom made homes by unifying the textures and removing the fences. Why no fences? By declaring Earth as our common home, declaring the natural resources as common legacy for everyone and teaching the scientific logic and wisdom to all people, fences and jails will be unnecessary. Why? Because there will be no reason to steal and violate. So simple :yes:;)

Time for the pictures :thumb:

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However both Fulham and Kensington are not ready yet. I have some nice ideas about total rebuilding them. This mean that both empty canvas will filled with some nice stuff.

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What kind of stuff? I can only give you a hint. This is Hope-1, the first city constructed on Mars (Eden: The New Frontier). Notice that the outside of the city is not empty, but it has many interesting places to visit. Imagine something similar for Fulham and Kensington, something more humble this time. But humble doesn't mean boring...

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Terring

Rebuilding Kensington

Alejandro24, dubaidude303, IL., ggamgus, KonstantinII: Thank you guys. The Tunisian buildings will be very useful for Kensington, because they look a bit like the homes of the Venus Project. I get the water plant from a Japanese site but I can't remember the site. I'll search for it. And why messing with cables, when you can use wireless transition technology? ;)

Time to rebuild Kensington. Before that, let's have a look at Fulham.

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Ah, much better! Now this is what I call industries! And as you can see, it's only the beginning.

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Hmm, small industries in a row. I don't like it, but I can fix it.

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More constructions ahead. I build a subway railroad system to make commuting faster and easier.

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And how about a small heliport? Maybe it will replaced with something bigger, but let's leave it from now.

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For those who enjoy walking, the roads who connect Fulham with Kensington will have pavements for saver walking. Not realistic? Don't know about yours, but my Sims use cybernetic legs to walk faster without get tired. Some of them even use wheels than feet, so they don't need cars and buses to go anywhere they want. So they deserve a pavement, isn't?

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To make sure that Fulham is environmental friendly, there are enough water and air purifiers to keep the place clean.

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The landfill is now smaller, but there is still in the city!!! :angry: :angry:

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Now that there are enough jobs for the Sims, let's have a look into Kensington.

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Believe it or not, Kensington is a very realistic city. Why? Because is unfair, ugly and inefficient. Here is what I mean. You're going to build a civilization and you want to keep it run for as long as possible. All you need to do is to provide enough resources to your Sims. Sims need air, water, food, house, safety, healthcare, education, spiritual and social activities. And what is the best approach to do it? But of course the most "realistic". Give all the resources to a few Sims to waste them and let the rest of them live with nothing! And even better, force the poor people to pay the rich people!!

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The city is also ugly, providing only a few services to the Sims. The result is a dead collection of buildings, where the Sims "live" like prisoners in jails and not like truly free citizens. The sole purpose of a well designed city is to free people from boring monotonous tasks, make available a much higher standard of living and provide more leisure time, so the people could have the time and freedom to choose the lifestyle they find most fulfilling. The city should designed to serve the needs of every member of society, but it failed.

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And speaking about ugliness, if you're going to make an ugly building... paint it brown to make it worst! :rofl:

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And of course the city is inefficient. Look at those farms. They consume too much resources, power and water to feed just a small city. And when the city expanded more and more, what? Starvation?

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O.K., I saw enough. Time to rebuild Kensington.

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Just like in Fulham, I also make some extra streets to enclose the city and remove dead ends.

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And now it's time to remove everything from the map, except of the roads.

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The city had too much roads, which are unnecessary thank to N.A.M., so let's remove some of them.

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Let's flat a bit the map and make it much less bumpy.

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And now we're ready to build the city. Kensington used power from Fulham, but now it has it's own power plant.

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The city needs water, including water from rains. This facility stores and cleans the raining water to make it available to the city.

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Kensington will send the "garbage" to Fulham, but it can also manage some of the wastes as well. Using this plasma gasification facility to vaporize waste material, the resulting steam & gas are both used to power generators to produce electricity. In addition to the obvious advantage of turning trash into electricity and reusable green fuels, the process is extremely clean and environmentally friendly. Plasma gasification has been used for years in the real world for the disposal of industrial & bio hazard wastes. More recently, municipalities world wide are adopting the process to eliminate the huge costs and environmental issues of dumping municipal solid wastes into landfills. New technologies and innovations have greatly reduced the operating costs of this process, and have added additional benefits in the form of generated electricity, reusable clean fuels, recyclable products and even potable water.

GET LOST LANDFILLS AND INCINERATORS!!! :kitty:

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This is where indoor hydroponic facilities, vertical farms and outdoor agricultural zones will constructed, which will be used to grow a wide variety of organic plants without the use of pesticides. Those pipes create waterway for irrigation and filtration the agricultural zone.

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All basic facilities are ready for action, so let's build civil services. Before that, let's make the diagonal roads more interesting by placing diagonal fillers.

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And now we're ready for action. First let's make sure that our Sims will be safe from fires, accidents and other emergency situations, by buildings fire stations, rescue centres and hospitals.

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Science and art are the apogee of intelligence. This is why schools, libraries, laboratories and museums are vital for the city.

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Zoning time! Now that everything is fine, it's time to lay residential and some commercial zones.

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Final adds, like extra amenities and some spacecrafts flying around.

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Ready! Stay tuned to see how the city will evolved :)

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Terring

Rebuilding Fulham

Schulmanator, Alejandro24, Evillions: Thanks for the comments folks. I'm not leaving SimMars, I just decide to try something less extraterrestrial (but still "heretic" :D ). You can find the tree controller from here.

Today we'll rebuild Fulham, the industrial city of the London region.

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Let's have a look to this city.

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Oh boy, this city is ugly! Small low technology factories, polluting the environment and surrounded by bumpy roads with cars, cars and more cars. Can this city be uglier?

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AAAAH, MY EYES! A landfill? Do you really think that just dropping the trash somewhere is the best solution?

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Seriously, it can't be uglier. I mean, what next? A miniature coal powe...

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O.K., I saw enough. Let's...

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:rage:I SAID ENOUGH :rage:

Let's rebuild Fulham please...

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I never liked the dead ends, especially when they're unnecessary. So let's enclose the city with some extra roads.

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And now it's time to empty our canvas by removing all buildings and trees from the map.

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Thanks to N.A.M., we don't need to build tons of roads everywhere, so let's remove them for a while. I'll make a better route for the main roads.

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I like the Maxis streets, but how about a new kind of street? This mod by Moonlight replace one of the S.A.M. streets and it's very beautiful.

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The city is too bumpy, so let's fix it. Totally flat cities are boring, so let's make it stairs-like sloped. All you need to do is using road tiles and some patience.

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I also make the rest map almost flat. If I want to build something nice, like an arcology or a spaceport, I'll have some flat terrain to do it. Of course the map is still an unfinished canvas, so don't consider this as the final result.

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Time to rebuild Fulham. Let's begin with power plants. The geothermal plant by Pegasus is an awesome selection, because it's clean and very efficient. I think that just 1 is fine.

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Fulham is selling power to the other city. Let's rebuild the power cables connection, this time with underground cables. Nicola Tesla's wireless power transmission technology is coming soon.

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The factories are almost automatic, with robots doing all the hard work of turning natural resources into products. Workers are still useful, to research for new products and methods for improving the industries. Both Sims and robots need water, for drinking, the cooling systems and not only. This facility provides water from the river to the city.

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All goods use only the necessary resources, are upgradeable and recyclable. After their use, they moved to this recycle centre. Nothing wasted!

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A society of free thinkers doesn't need laws, police forces and jails. But still is a good idea to build some police stations, to ensure that emergency situations will not harm the city and it's workers.

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And don't forget to add enough fire stations, unless you want to copy Nero and watch your city in flames by playing lyre. Of course the idea that Nero played any kind of musical instrument during the event is an urban legend, since he was away from Rome at the time of the fire. Oh well, you know that I mean.

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Ah, at last, my favourite part of rebuilding. The slopes are now covered by trees, making the industrial city a beautiful place to research and create. Can't wait for the result. Oh by the way, I also hate the messy way of the game in building the factories, so I use the Control button to make specific zoning for an organized result and not a chaotic one.

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Let's build a better route for the main road. Maybe I'll add tram lines as well. Oh, I also placed some subway stations as well.

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And behold! Fulham is ready! Yeah, right. Fulham is still an canvas waiting for more colours and designs. But it's still a start. And yes, now it's much better than before.

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More pictures and constructions of Fulham are coming soon :)

Terring

New Earth

Steam Supported: Thanks :) Of course if you want something better, check Eden: The New Frontier

At first my plans was to make a simple city journal, but then I said "let's add a small background story". So why not? Let's add a small nice story about changing the original Maxis towns.

During the 21st century, the Simkind colonized the Solar System, terraformed Mars and established a global resource based economy, creating a society based on the scientific wisdom. During the 22nd century, the first interstellar voyages becomes reality. Sims discovered new planets orbiting around nearby stars, some of them almost perfect for colonization. In other cases, orbital colonies placed around the planets. Who said that colonization should limit on the planetary surfaces?

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We are now in the distant future, where Earth is now a long memory. Astronomers found an Earth-like planet orbiting around 104 Tauri. It was the time where nanotechnology evolved into a God-like tool, changing the matter by will. Some scientist proposed to change the surface of this planet and turn it into a new Earth. After many years of nanomodifications, the result was the creation of New Earth.

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Let me play on this planet, with my rules and ideas. For now, let's play with the regions I showed you in the first page of this city journal. First think, the colours. I don't like the colours of the terrain. the rocks and the water. Especially the colour of the terrain in the higher altitudes is just like the mountains that surrounds Athens. UGLY!

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I want vivid and beautiful colours, so let's recolour the regions. London is ready, Berlin is under progress.

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This is what I did in London. With Columbus Terrain Mod, Pegasus Grassy Rock, White Sand Beach and Rivit water mods, the result is much more beautiful.

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But that's all? Just recolour the region? No, I have some other tricks in my mind. Let's begin with this area.

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I don't hate the Maxis trees, but now the fit better in urban environments than in forests. So let's remove them by raising and lowering the terrain. Remember that we are in the distant future, the age of the God-like technology. Hmm... semi Gods, because truly Gods can build new whole universes ;)

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2 bodies of water? Why not a bigger one? Let's connect them.

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And what about smoothing the environment? This will make the construction of new cities easier.

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Finall touch. TREES! Bring them on!

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I think that the Olympic Coast tree controler is perfect. Trees, trees everywhere ;)

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Let's play a bit more with the areas. What if I conect all water bodies, making larger lakes and even inland islands?

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Oh yeah, the London region is ready, just as I want it. Maybe I'll add some more features, like craters and mountains.

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In the next pages, we'll reconstruct the 2 Maxis towns

Terring

Let there be light

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For some time I get a little bored with Simcity 4, but I missed construction. So I decide to make a new city journal, just for my own fun. All of you know that Maxis made some towns to play in the beginning of the game. Many players founds them too ugly and useless, so they decide to remove them.

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But what if we give them a second change? How those towns may look like, if I was the mayor? My tools are ready. SimMars, N.A.M., SP.A.M., R.T.M.T., custom made buildings, new terrain features, new vehicles. Imagine those poor towns as empty canvas, ready to recoloured by my colours. So be worry... very worry :D

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