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Sawyer's Notes

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About this City Journal

drafts, sketches, blanks, and everything else that is relevant to SimCity.

Entries in this City Journal

PaulSawyer

Replies

uteman: Thank you!

10000000000000: Thank you! It took me a lot of time to make it grow, by the way :)

ggamgus: Thanks! Night view has always been one of the most distinctive features of Simcity 4, even in times when Dark Night Modds haven’t been released yet :)

IL. Thank you :) Growing in time is really interesting process but not so easy to do though.

agunter999: Thank you!

JGellock: Thanks :)

Fox: Thank you, I’m glad you love it!

spursrule14: Splendid!

Today I'll try to add a little bit of personalism to this CJ, as main goal of it is history and history consists of people. Let's start.

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PaulSawyer

Replies:

SpeezyP: Thank you for your comment; I’ll do my best to keep it up!

Forthwall: Thank you!

testuser1234: Realism is my first aim, thank you!

10000000000000: Thank you for your comment and thank NAM team for

their DBE :)

ggamgus: everything that is ever done is done for audience :)

Thank you!

clarkjordan12345: Thank you :)

Schulmanator: Thank you!

MoBucks: Thanks :)

Luiz P. Romanini: Thank you, I hope you’ll like it!

I think you’ve seen enough of that rural things and it’s time to show something more urban. Today I’ll show you how the ending point of The Western Line – the city of Brest - rose up from the wet sandy ground. It was planned to be a small port town first, but suddenly grew up to a city with 40 000 inhabitants – for my region it is a lot :).

Well, let’s start

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So, now Brest is second largest city, second economic center, third industrial center and first port in the region. Let us hope, that his high rise will not turn in high fall :)

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This is all and as always: thank you so much for viewing, comments and rates. See you next time!

PaulSawyer

Tenth entry – kind of first anniversary :)

Small information:

I'm sorry, this entry turned out quite big, so it may load slowly and badly...

Replies:

vivapanda: I’m pleased, thank you :)

Benedict: Thank you, I wanted to add some atmosphere of classicism, so that the pictures wouldn’t look like standard reports.

ggamgus: And that’s only beginning :) Thank you!

RepublicMaster: Actually, I didn’t use any modd for level crossings in the previous entry, but now I use jondors props for rail crossings, and I want to say that they are really cool!

JGellock: Thanks! The story is always important :)

SimCoug: Yeah, I like realism :) Thank you!

blunder: Thanks! You’re right, unrendered tiles really spoil the whole picture of region. I’ll try to render all the tiles that get into picture hereinafter.

Fox: Thank you! And yes, the Northern rail line definitely will be very popular, when Polatsk becomes a little bigger and a little older :)

spursrule14: That’s a real pleasure! Thank you!

The Minsk Railways Company continues to expend its rail-influence. Now it moves to the west, bringing along a piece of civilization in this pretty wild area.

(Click to see full image)

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This is it for today. Thank you for viewing, rating and commenting!

PaulSawyer

Replies:

clarkjordan12345: Thank you!

Benedict: Thank you and here it is, implemented and finished. :)

RepublicMaster: Thanks! :)

Like I promised, today I present the completed Northern Line railroad connecting Minsk with Polatsk.

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Let's start describing it from the very beginning.

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And this is it for now. In the next entries I will show you Western Line - another big railroad which is to be constructed in my region.

Thank you for watching and see you next time!

PaulSawyer

Replies:

Schulmanator: Thank you! Hope you'll like the continuation as well :)

Forthwall: Thanks! :)

Efkin: Thank you!

Fox: Thank you very much!

111222333444: Yeah :) Thanks!

RepublicMaster: Thanks!

So, in this entry I will tell you a little about regional railways and plans on its development.

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And in the next entries I will show you how this projects have been implemented and what it looks like.

Thanks for viewing, hope you like it :)

P.S.

By the way, was I the only one who hadn't known about existence of this nice roundabout embedded in NAM? :party:

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PaulSawyer

Note № Seven

Hello there.

Well, it’s been a long time since my last entry in this journal, but now I’m here again and I will try to reanimate it.

First of all I must confess that I lied, when I wrote in my previous entry, that I was going to make a CJ about New York. I was going to do it though, but it all failed when I understood how much work I should do to make it the way I wanted. Moreover, this forum is full of journals about Big Apple of different styles and different ways of presentation, and very often they are just the same, so I gave up this idea.

Now I’m playing SimCity without any special purposes or artistic impulses – just for my own pleasure.

The only principle which I follow is: all the cities must be built in one region. It means that if I get tired of current city or group of cities I just load another plugin folder, go to another side of region and start new cities. So it appears then like one region folder contents many different subregions – and the main region becomes the whole real world divided into several “states” with their own economics, their own problems, their own advantages and at the same time directly connected to each other. I think it should be interesting. :)

I use – not too small for building citis and not very big for my computer to load, with a quiet wide variety of landscapes in addition.

Here is my current progress.

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Our first “state” is based on my homeland Republic of Belarus.

It’s not the recreation though; all the names are taken from real objects which you can find on a map, but they are mixed and spread around without any accordance to the real locations. In a sense, it can be sad that I build my own Belarus in my own world.

However, the capital of this Belarus is the same as of the real one – Minsk. And as it is the biggest city in the whole region for, I think we should start from it.

By the way

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Minsk
(Belarusian: Мінск, pronounced [minsk]; Russian: Минск, [mʲinsk]; Lithuanian:
Minskas
) is the capital and largest city of Belarus, situated on the Svislač and Niamiha rivers. It is the administrative centre of the Commonwealth of Independent States (CIS). As the national capital, Minsk has a special administrative status in Belarus and is the administrative centre of Minsk Region (voblast) and Minsk raion (district). In 2009, it had a population of 1,836,808.

The Old East Slavic name of the town was Мѣньскъ (i.e.
Měnsk
< Early Proto-Slavic or Late Indo-European
Mēnĭskŭ
), derived from a river name
Měn
(<
Mēnŭ
). The direct continuation of this name in Belarusian is
Miensk
(pronounced [mʲɛnsk]). The resulting form of the name,
Minsk
(spelled either Минскъ or Мѣнскъ), was taken over both in Russian (modern spelling: Минск) and Polish (
Mińsk
), and under the influence especially of Russian it also became official in Belarusian. However, some Belarusian-speakers continue to use
Miensk
(spelled Менск) as their preferred name for the city.

When Belarus was under Polish rule, the names
Mińsk Litewski
'Minsk of the Grand Duchy of Lithuania' and
Mińsk Białoruski
'Minsk in Belarus' were used to differentiate this place name from Mińsk Mazowiecki 'Minsk in Masovia'. In modern Polish,
Mińsk
without an attribute is Minsk, which is about 50 times bigger than Mińsk Mazowiecki; (cf. Brest-Litovsk and Brześć Kujawski for a similar case).

The earliest historical references to Minsk date to the 11th century (1067), when it was noted as a provincial city within the principality of Polotsk. The settlement developed on the rivers. In 1242, Minsk became a part of the Grand Duchy of Lithuania. It received town privileges in 1499.

From 1569, it was a capital of the Minsk Voivodship in the Polish–Lithuanian Commonwealth. It was part of a region annexed by the Russian Empire in 1793, as a consequence of the Second Partition of Poland. From 1919–1991, after the Russian Revolution, Minsk was the capital of the Belorussian Soviet Socialist Republic within the Soviet Union.

Minsk is located on the southeastern slope of the Minsk Hills, a region of rolling hills running from the southwest (upper reaches of the river Nioman) to the northeast – that is, to Lukomskaye Lake in northwestern [belarus]. The average altitude above sea level is 220 metres (720 ft). The Svislach River, which flows across the city from the northwest to the southeast, is located in the
urstromtal
, an ancient river valley formed by water flowing from melting ice sheets at the end of the last Ice Age.

Source:

In my world Minsk is located on the Svislach River near the Lake Narach. It has a historically formed center – Upper City, which is surrounded by suburbs called pradmiescies (belorussian: прадме́сьце – suburb)

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Nemiga street is the main street of the city, stretching from West to East of the Upper city.

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On the West it meets Babruyskaya Street, which goes from North to Soutn perpendicularly to Nemiga Street.

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On the other side of Babruyskaya Street there is a rail station.

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Tatarskija Haty – a working-class neighborhood located near the rail station. In real Minsk there was a neighborhood in the past called Tatarskija Aharody – literally Tatar Gardens – a small suburb, inhabited by Tatars, which disappeared after the World War II. Tatarskija Haty (Tatarian Houses in translation) is also inhabited by Tatars and is one of the largest suburbs of the city up to now.

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On the North Babruyskaya Street passes into Rakauski Bridge crossing the Svislach River.

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To the West of the Rakauskaje Pradmiescie there lies Kamarouskaje Pradmiescie or just Kamarouskaje (Kamarouka). At first it was a remote poor neighborhood, but it has been colonized by middle class recently.

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Trojeckaje Pradmiescie lies on the East of Upper City, across the Sviclash River. It is also a real neighborhood located in Minsk. It survived many wars, reconstructions and other troubles and now it’s almost the only historical neighborhood in Minsk.

I hope that here in SimCity it will be a little different.

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Paudniovaje Pradmiescie – another working poor neighborhood lying on the South of city.

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Besides roads and railroads the transportation system of the city includes also ferry connection with all the cities lying on the shore of Lake Narach, from which the Svislach River flows.

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And, I guess, that’s all for now.

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Thanks for viewing and I will be glad to see any comments from you!

PaulSawyer

SUDDENLY... I'm back.

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What I'm working on now...

As you see from the picture, the project I'm currently working on is neither unique nor original. It is not the first on the Simtropolis and definitely not the last. It is just another recreation of New York City and possibly Jersy City.

There are dozens CJs about New York, describing it from diffrent sides and in various styles. Why New York? Why don't you create a CJ about one of that numerous places on the Earth that have not been descibed here yet? Afican jungle for example, or Armenian mountains, or Cairo, or at least your own city?

The answer is banal: it's my childish dream. In addition NYBT's collection on the STEX is one of the best and widest, and I just can't look at this and without temptation.

So, your CJ must have some distinctive features not to become just the next journal about the city...

Yes, my CJ will have these features and the main of them are:

- maxim accuracy and detail (down to location of houses on the streets),

- extensivenes (I'll try to build not only Manhattan, but also some remote places of the city)

- atmosphere (important),

- and historical component (how can I miss it).

Okay, when to wait your first entry?

I don't know. It can be posted in a week, it can be posted in a month, it can be posted even in a year. But it is going to be posted, that's all I can say.

And that's all for now, see you in my new CJ.

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PaulSawyer

Hi to all.

I'm back after a long break.

Thanks everybody who commented my previous entry, and sorry for missing replies, I haven't time to answer (businesses...).

My next set of shots I made this weekend is about winter. Although it is almost two months before winter yet, but I'm already looking forward to the first snow, first frost and all the winter celebrations (including my birthday). Anyway, less words, more rap. I mean snow.

"Cold frost and sunshine: day of wonder!" ©

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Thaw

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"Storm has set the heavens scowling,

Whirling gusty blizzards wild,

Now they are like beasts a-growling,

Now a-wailing like a child..." ©

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Thanks for viewings, can't wait to see your comments. :)

PaulSawyer

And hello again.

Starting from replies:

Sirron Kcuhc, jayo: thank you, guys!

emperordaniel, simfreak1998: Most of buildings used there are from onlyplace4's wild west collection (bigger houses) and Diggings and huts pack by OMCo (small huts), and one more hut you can see on pictures is a hut made by NBVC.

The idea of making this mosaic came over me when I was working on Laslind* map. All the deciduous trees on this map are seasonal, and when in the end of November they dropped their leaves, I noticed, that this looks pretty good and there is work here to do. So I took a small section, made a dense forest, waited till it folds the foliage, added some dry grass and other flora, some photoshoping and even dared to paint on my autograph at the end... :ducky:

In the picture I tried to show a time in the very end of autumn, when all the trees are already without leaves, the sun almost don't looks out from behind the clouds and nature freezed in anticipation of first snow.

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What will you say about it?

*By the way, although my Laslind CJ is still in coma, the city itself is not dead. When I have free time, I'm making some development in and near it, and fairly often this development appears to be something interesting, like this mosaic. So I think it will be quite a good variant if I will post here all intermediate interestingness appearing until the revival of main CJ. Вот как-то вот так.

PaulSawyer

Good morning/afternoon/evening/night, dear viewers.

First of all, I want to express condolences to everyone who was touched by the tragedy of september 11, and also generally to all those numerous victims of terrorist attacks, whose lives have been stolen or damaged in the name of unclear and dirty purpose...

Now Replies:

Sky Guy, 111222333444, Gringamuyloca, 10000000000000, Indiana Joe, escilnavia: Thank you all for comments and you are welcom!

And now about the note.

Here are several pictures being taken from some places on my Laslind map which I was working on this... umm, I mean last evening. Nothing special or outstanding, just natural landscapes with small patches of human activity, as always.

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Thanks for viewing, hope you like this small uninformative update.

PaulSawyer

Replies

111222333444: thank you!

ggamgus: With such an amount of files uploaded on the STEX and LEX SimCity 4 simply can not be just a game, it’s an instrument for creating art (pathosly said, but true).

Schulmanator: …we will we will rock you… © :)

NMUSpidey: the monastic life is not so sweet even in such places, so think well ;)

TekindusT: yeah, thank you for your comment! :)

escilnavia: there is nothing difficult in doing deserts, and you will see it now. :)

Escilnavia's comment on my previous entry enspired me to practice in desert landcsaping, and in this note I will try to make some kind of tutorial on how to make realistic landscape of sandy desert. I've never done any tutorials before so don't judge me strictly and ask if something is unclear.

So, first of all, what is sandy desert? Usually it is dunes, stretching for hundreds or thousands of miles,

A lot of useful information about dunes can be read on Wikipedia, I will only show the main details that we need.

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Dunes are formed by wind. Its windward side is flat (till 15 °) and leeward is more steep (till 35 °) and crumbling. The height of the dunes can reach 100-150 and in some cases even 300 meters, and its length can reach many kilometers. A single dune has a crescent-shaped ridge and elongated in the direction of the wind edges called the horns. Usually dune is perpendicular to the direction of prevailing winds, but there are some places on the Earth, where winds change periodically, and the dunes get fancy forms there.

How to make dunes in SimCity.

Take a hill instrument …

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…and make an elevation so that one side is flat and the other is steeper. The form of elevation is on your choice, but it will be better if it is round – then dune will look more realistic.

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Smoothing tool can be used to make smooth slopes of the hill.

When the hill is ready, Take a plane tool and align the steep slope so that the whole elevation gets a form of crescent.

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Trim the edges a little…

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…and here it is. The dune is ready.

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And so, the easiest way to make a sandy desert is to place many dunes on the terrain.

First it is needed to choose where the wind will blow from

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When the direction of wind is known, we can start placing the dunes.

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It is better to place them starting from the edge in the direction of assumed wind to .

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Dunes can different sizes, so fill free and experiment with it.

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This is how I made a desert landscape from the previous entry.

BUT!

What I wanna say is that this way is not very suitable for most of desert landscapes. In reality dunes have such forms when they are not numerous and are separated one from another, like this:

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In big deserts on large areas with lots of sand dunes merge into barchans, like this:

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The principle of making barchans in SimCity is the same as dunes. We choose the direction of wind…

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… and make long elevations from one edge of the map to another, with flat windward side and steep downwind side.

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Make it smoother…

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… and align the steep slope…

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…but not straight on the line. Crests of the barchans being formed by the wind are wavy and sinuous.

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And so on.

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Voila!

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Nature loves to experiment with very different forms of terrain and she does it very well. We are very far from its perfection, but why not to try to experiment too?

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By the way, yes, the black spot on the image is an oasis.

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And of course do not forget, that the desert itself is not only sand dunes.

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That’s all, thank you for viewing, hope someone will find it useful.

PaulSawyer

Note № One

Good time of day, simtropians, simtropolians and simptropolisians.

First of all I must confess that I lied when I wrote in my Laslind CJ that I coped with a creative crisis coming over me ["Liar!!!11 Burn him!!!!!111 :evil:..."]. I complitely lost interest in making this CJ in the style I chose with twisted storyline, radically photoshoped pictures and numerous additions named "By The Way". It is a very difficult, very time consuming and very long way of making CJ which I'll never pass through to the end. So I can say, that for now this CJ is not dead though, but it fell in a very deep coma and so it goes far away in depths of CJ-section until the possible recovery.

And what about this CJ? This is going to be kind of my notebook, where I will post various sketches and workpieces made in SimCity 4. It is not going to be permeated with any idea or story, and there will be not even many words in the description of the images - just showing what I made being inspired by something or somebody. Simply saing, this is CJ about everything I'm making in SimCity.

And in the very first note I want to show you pictures I have made for Laslind, but which will not be posted there according to reasons being described upper:

This was going to be a place called White Walls.

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Here I tride to make realistic desert landscape.

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And here is mountain landscape.

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This was going to be a grace house located in the Stalpfen Mountains.

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I spent a lot of time on doing this monastery, so let's look at this closer.

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For the first entry will be enough. Hope you'll like and comment it.