• Moose

GRUNEN

Sign in to follow this  
Followers 0
  • Entries
    19
  • Comments
    78
  • Views
    12,126

About this City Journal

I will be playing after the natural growth principle. Basically every step in this city journal will be done without pre-planning and in a role-playing state of mind. Not the best or the...

Entries in this City Journal

n_wilson

Baby round round (en)

Banner City Journal Entry No. 8

Diese Seite auf German Flag ansehen.

Herold, we have a problem!

And this problem has a name: Farmer Paul Tatoe… or rather his meadow.

Area under review for construction of new roundabout

In some distance to the north of the village Herold a farmers market has opened which sells the top products of local agriculture at ridiculous prices. Virtually the whole of Herold buys several times the week eggs, I mean real eggs, those which still have yolk and do not taste fishy.

The farmers market in Herold

But back to topic: The market is to be reached only by using an eastern side street. Because the inhabitants of Herold increasingly dislike this detour, they more and more often go over the meadow of Paul Tatoe which is situated directly between the village and the market. Already a dirt road has developed which is a thorn to Paul Tatoe – particularly because he does not like eggs. The following picture shows the situation being discussed in the city council:

The dirt road to the farmers market

Finally, the city council decided to purchase the meadow and to construct a reasonable street connection. Careful calculations of transport experts had proved that an application of tarmac could save up to 4.5 minutes when purchasing eggs. This corresponds at least to 27 seconds per egg (4-headed family in which every member of the family eats two eggs for breakfast and the cat consumes the two remaining eggs). These calculations called for the TT Trembling Tarmac Ltd, the big guy in the tarmac-business. Overnight the CEO made a model of a one-way roundabout, constructed out of pieces of the model railway of his son. The mayor of GRUNEN who has the same surname as the manager of TT Trembling Tarmac Ltd was inspired. He calculated further savings of 2.3 seconds per egg, should the one-way solution be chosen.

SC4 Tiltshift picture of the planned roundabout

But TT Trembling Tarmac Ltd was not the only one announcing interest in the project. According to an article in the Boston Daily, the biggest newspaper of Boston v2, about the economical use of the egg-fetching-time calculation Jack Green, the spokesperson of the Wilderness Warriors, an environment protection group from Boston v2, became attentive to the planning . And tarmac, ehy, is stuff from hell! So he wrote a letter to the mayor of GRUNEN strongly arguing in favor of a dirt road:

Letter of the Wilderness Warriors of Boston v2

Finally, the city council decided to do without the additional 2.3 seconds of egg-fetching-time savings. This was caused by the great speech of Otto Dumb who explained that a one-way street must be used in one direction only and, therefore, one can go to the market but never come back. The agreed upon planning looks as follows:

Plan of the new SimCity 4 residential release

Clearly can be seen that the city council decided in favor of tarmac. Furthermore, it released new residential areas. Construction was made by… one would have hardly guessed… TT Trembling Tarmac Ltd. There have been other applicants, too. But no, nobody with the same surname as the mayor… makes you think, doesn’t it?

New roundabout and sc4 residential release in all it's glory

That’s it for today! If you want to comment, please use the small box below. If you have nothing to say, please tell us why not. And shouldn’t we run a world wide egg-fetching-time comparison? Where I live, the average egg-fetching-time amounts to approx. 90 seconds per egg (standard family, car, full tarmac). How about your neighborhood?
 


n_wilson

Baby round round (de)

Banner City Journal Entry No. 8

View this page in English Flag.

Herold, wir haben ein Problem!

Und diese Problem hat einen Namen: Bauer Karl Toffel… oder vielmehr seine Wiese.

Area under review for construction of new roundabout

In einiger Entfernung nördlich des Dorfes Herold hat ein Bauernmarkt eröffnet, der die Spitzenprodukte örtlicher Landwirtschaft zu Spottpreisen abgibt. Nahezu die gesamte Einwohnerschaft Herolds kauft dort mehrmals die Woche Eier ein, ich meine echte Eier, solche, die noch ein Eigelb haben und nicht nach Fisch schmecken.

 

The farmers market in Herold

Aber zurück zum Thema: Der Markt ist nur über eine östliche Umgehung zu erreichen. Da die Einwohner Herolds diesen Umweg aber zunehmend satt haben, fahren sie immer öfter über die Wiese von Karl Toffel, die auf direktem Weg zwischen dem Dorf und dem Markt liegt. Inzwischen hat sich schon ein schlammiger Weg entwickelt, der Karl Toffel ein Dorn im Auge ist – besonders, weil er keine Eier mag. Das nachfolgende Bild zeigt die Situation bei einer Erörterung im Gemeinderat:

The dirt road to the farmers market


Schließlich entschied der Gemeinderat die Wiese zu kaufen und eine vernünftige Straßenverbindung herzustellen. Vorsichtige Berechnungen von Verkehrsexperten hatten ergeben, dass eine Asphaltierung bis zu 4,5 Minuten Zeitersparnis beim Eierkauf bringen konnte. Das entspricht immerhin 27 Sekunden pro Ei (bei einer vierköpfigen Familie, in der jedes Familienmitglied zwei Eier zum Frühstück isst und die Katze die übrigen zwei aus Versehen heruntergefallenen Eier verspeist). Diese Berechnungen riefen sofort die TT Trembling Tarmac Ltd, den Platzhirsch im Asphaltierungsbusiness, auf den Plan. Und aus der Modelleisenbahn seines Sohnes bastelte der Geschäftsführer über Nacht ein Modell eines Einbahnstraßenkreisels. Der Bürgermeister GRUNENS, der zufällig den selben Namen trägt, wie der Geschäftsführer der TT Trembling Tarmac Ltd, war begeistert. Er errechnete eine weitere Ersparnis von 2,3 Sekunden pro Ei, sollte die Einbahnlösung umgesetzt werden.

SC4 Tiltshift picture of the planned roundabout

Aber die TT Trembling Tarmac Ltd war nicht die einzige Gruppe, die Interesse an dem Projekt anmeldete. Nach einem Bericht im Bostoner Tageblatt, der größten Zeitung von Boston v2, über den volkswirtschaftlichen Nutzen der Eier-Zeit-Berechnung wurde Jack Green, der Sprecher der Wilderness Warriors, einer Umweltschutzgruppe aus Boston v2, auf die Planung aufmerksam. Und Asphalt, ehy, geht gar nicht! Also schrieb er einen Brief an den Bürgermeister von GRUNEN, in dem er energisch für eine Schotterstraße eintrat:

Letter of the Wilderness Warriors of Boston v2

Schließlich entschied die Gemeindeversammlung, auf die zusätzlichen 2,3 Sekunden Eier-Zeit-Ersparnis zu verzichten. Den Ausschlag gab die eindrigliche Rede von Otto Weniger-Heller, der den Bürgern erklärte, dass eine Einbahnstraße nur in einer Richtung befahren werden und man deshalb zwar hin, aber nicht zurück fahren könne. Die beschlossene Planung sah wie folgt aus:

Plan of the new SimCity 4 residential release

Deutlich ist zu sehen, dass die Gemeindeversammlung sich für eine Asphaltierung und, wo man ohnehin schon beim Bauen war, für eine Erweiterung der Wohnflächen entschied. Der Auftrag zur Ausführung ging an… man hätte es kaum erraten… TT Trembling Tarmac Ltd. Nicht, dass es keine anderen Bewerber gegeben hätte. Allerdings keinen bei dem der Nachname des Geschäftsführers mit dem des Bügermeisters identisch gewesen wäre… Macht einen nachdenklich, oder?

New roundabout and sc4 residential release in all it's glory

Das ist es für heute gewesen! Wenn Ihr was zu sagen habt, dann rein in die kleine Box unten damit. Wenn Ihr nichts zu sagen habt, dann nutzt die kleine Box unten, um aufzuschreiben, warum nicht. Ach ja, wie wäre es mit einem weltweiten Eier-Hol-Zeit Vergleich? Hier beträgt die durchschnittliche Eier-Hol-Zeit ca. 90 Sekunden pro Ei (Standardfamilie, Auto, voll asphaltierte Strecke). Wie ist es bei Euch?
 


n_wilson

Traffic View Glimpse 1925

English Flag

Today I’d like to show a traffic view of the region as of 1925 which is pretty much the game year I am currently playing in.

I included some of the villages names to give you an overview. I have been working on 14 tiles to date.

As always you can click on the image to get the full image blast (550 KB). Enjoy!

Traffic View of the Region GRUNEN 1925

German Flag

 

Heute will ich Euch eine Verkehrsübersicht aus dem Gamejahr 1925 zeigen, das Jahr in dem ich derzeit spiele.

Ich habe einige der Dorfnamen in die Karte eingefügt, um Euch einen Überblick zu geben, wo was ist. Bisher spiele ich auf 14 großen Tiles.

Wie immer könnt Ihr auf das Bild klicken, um die volle Dröhnung zu bekommen (550 KB). Viel Spaß!

n_wilson

The Art of Zoning Rural

Banner City Journal Entry 7

Welcome to the rural part (as if there were any other parts by now :) )!

Area under Review in Journal Entry 7

1. A word on incorporating natural development tendencies in a city simulator

Layout and zoning is the key element in building a city. Effective zoning will make the difference between a functioning city or an undesirable piece of land. Much has been said and written about zoning as well in relation to SimCity 4 as in relation to real life.

SC4 is a complex city simulator but is has it’s limitations especially in the more regional simulation areas. A key question a player featuring natural development has to answer is:

How to incorporate real life theories and historic development tendencies into the restrictions of the city simulator?

Well, that depends on the way you want to play. If you love idealistic well functioning cities you may layout and zone your city following the principles the simulator works on.

If you love natural looking cities and natural development you will want to forget about the simulator and develop your city after historic development schemes or real life city planning theories. And then… -BANG – your city is functioning poorly as the simulator can’t grasp your beloved theories. A motorway, for example, leading in a wide arc around your city covering 10 or 20 game tiles would be used heavily in real life to cross the city, in SC4 the sims would only use it for in-tile traffic or to go to the adjacend city tile. A big airport would serve a whole region in real life while it is only of effect for one city tile in SC4.

The art of natural growth or natural development in SimCity 4, or any other city simulator for that matter, is not only about naturally developing your region by constantly role playing the different political and economical powers. It is also about finding a balance between the zoning decisions that would have been taken in real life and the needs coming from the restrictions of the city simulator. The natural growth player will try to minimise simulator-forced decisions, and if he has to take one he will try to cover that part of the story as best as he can.

2. Naturally growing GRUNEN

The City Blog GRUNEN is all about natural development. If you look at the region shots you will see that the region is developing after natural tendencies. Up to now no simulator-forced decision has been taken. The mayor of the City of GRUNEN was the protagonist of some bribery actions and decisions have been taken accordingly – but, well, that is real life, not simulator based.

I now present you my very first mosaic! A rural part of GRUNEN covering two city tiles. You will note that the development followed the natural given forest lines. You can notice two or three small settlements that crystallised around desirable areas. You will note the tendency of humans to settle where others have already build. And you will note occasional industry complexes, mostly warehouses, that are needed to keep the agricultural industry rolling. All naturally grown.

As time goes by this part of GRUNEN will grow or desert. Who knows yet? I will carry on with natural development and in a few years we will be right back here for another visit and see what happened.

Mosaic of the rural part of GRUNEN all naturally grownMosaic of the rural part of GRUNEN all naturally grownMosaic of the rural part of GRUNEN all naturally grownMosaic of the rural part of GRUNEN all naturally grownMosaic of the rural part of GRUNEN all naturally grownMosaic of the rural part of GRUNEN all naturally grown

(click for full monster)

3. A word on custom content

This city journal is all about natural development. I want to show a region that is growing after natural tendencies. I have the most fun in playing this game when I see a region growing. And I want you to participate in this progress and join my in looking at the beauty of growth itself.

Playing after the Natural Growth principle is very time consuming. That is one reason why I am conservative with custom content (CC). I use it where necessary but otherwise I try to go along without. The region GRUNEN could be styled more scenic by using CC but I simply have not that spare time. And, more important, the region GRUNEN is not made to look outstandingly eye-pleasing. It is made to show growth as well as all deficits a natural city or region has.

I respect and even admire a lot of eye candy cities (wish I could do such amazing things), but to me the development is the key to game fun.

That is GRUNEN! Hope you like it.


n_wilson

Cyclic Garbage Dump Opened

After four months of building time (and a three weeks holiday of mine) the City of GRUNEN is proud to announce that the regions first cyclic garbage dump has opened.

The proud mayor’s wife booked a sightseeing flight in one of the old balloons kept in the shed of Gustav Montgolfiere. She took some nice pictures of her gardens and the pretty flowers growing there. She also waved her grand nice and took pictures of … Ahhh, wait … where was I? … ahh … oh, yeah, the garbage dump.

Of course she also took pictures of the garbage dump. Here are two of the best:

Cyclic Garbage Dump in Zoom 3

Cyclic Garbage Dump in Zoom 4

Nice, ieh?

You can read the story behind this garbage dump here.

The dump handles the waste of the entire region. At the moment the City of GRUNEN does not charge the surrounding villages as the dump is big enough to handle all of the waste easily. This may probably change some time in the future when the city needs all the dumps capacity itself.

 

n_wilson

Garbage Masters plc.

Banner City Journal Entry 6

GRUNEN plans a Garbage Dump. Have a closer look to the planning:

Area under review for the Cyclic Garbage Dump

GRUNEN and the surrounding villages have a waste problem. Let’s hear some of the daily conversations of the citizens:

“Dad, what is that dirty needle I found at the wayside good for?”

“Mama, why shouldn’t I play with those neat red and blue cans I find in the streets?”

“Hey, Billy, give me the snow shovel. I want to park my car and that rubbish pile is in the way.”

The mayor of GRUNEN, a proud owner of a snow shovel, eventually realised that something had to be done. Therefore he contacted the “Garbage Master plc.” a specialist in dealing with waste. And one day when his wife dug out the letter box he received a prospectus with three proposals how to deal with GRUNEN’s waste.

The first proposal was a simple apparatus invented after Simolumbus went over the Edge.

PEG Garbage Chute

“Far too dangerous”, he thought and turned over to the next page.

SC3000 Style Incinerator

“Nice. That would blend harmonically in the present surroundings”, he said to his wife. She gave him the look. You know THAT look. That look that makes you feel small, substitutable and undeserving. He turned the page again.

SC4 Cyclic Garbage Dump

“Ahh, I think I will take that”, the mayor said looking at the prospectus.

“Good idea”, said his wife, “a cyclic dump is an affordable, clean and good solution to our city’s problem.”

The mayor nodded.

And as I watched the scene from above, dear reader, I am pretty sure the mayor and his wife were talking about the same thing here.

Later that same year the region’s first Cyclic Garbage Dump was inaugurated. I will be showing the final dump in one of the next glimpses. So, stay tuned for the latest news.

Edit: You can find the aerial pictures of the new garbage dump here.


n_wilson

I proudly present the latest region shot. The date is 1924 GY (game year). Much has happened since the 1920.

 

Region screenshot dated  1924 GY

Why do my cities and villages look brownish? The reason is simple. I do use the SAM – Street Addon Mod. As the villages have roots dating back to the 15th century most of the old roads are made of sand and dirt. That looks brownish from a satellite perspective.

An exception is Bai-Nord (Bay-North), the stone miners city. You can find it in the upper left corner of the screenshot. As Bai-Nord has an old stone mine you can find a lot of waste stone there. The clever people of Bai-Nord used that cheap stone to build cobblestone streets.

You will note the brownish look to disappear in the forthcoming years as TT Trembling Tarmac Ltd. is eager to cover at least the most used streets with stone or tarmac … and remember: they have good connections to the mayor

 

n_wilson

This is a tutorial entry. The next entry will be again a city update.

For my blog entry no. 3 / journal entry no. 8 I made a Land-Use Plan (in German: Flächennutzungsplan) of the City of GRUNEN.

Here is where you can learn a way how to do such plans / maps.

 

1. Make an in-game screenshot

Make an in-game screenshot of the zones view of the desired area. Be sure to photograph considerably wider and higher then the area you want to make the plan of. Due to required skewing and resizing a good part of the edges will not be usable for the making of the map, at least if you want to have a map facing true north (see no. 3 below).

For really big maps a mosaic of screenshots will be required (I did a four picture mosaic to create the basis for my Land-Use Plan of the City of GRUNEN). Please refer to one of the tutorials on mosaics if you have questions on how to make them.

In-game zones screenshot of SC4

Creating a mosaic of four in-game screenshots

2. Skewing and resizing

Now take your favorite image editing software, e.g. GIMP or Photoshop, and skew the picture along its horizontal axis until the north-south facing roads are vertical. After that skew the picture along the horizontal axis until the west-east facing roads are horizontal.

Screenshot after skewing

(Horizontally) distorted screenshot after skewing

You will get a top down view of your city with a true north orientation. You will notice that the picture is heavily enlarged along the horizontal axis. It has to be resized. To get the best possible result watch out for a squarish zone (e.g. a 2 x 2 residential zone) and resize the picture to the point where the zone has actually a squared appearance.

Screenshot after skewing and resizing, no distortion, facing true north

Screenshot after skewing and resizing, no distortion, facing true north

3. Cropping

The outer edges of the picture are now aligned in an odd looking shape. As you will want your map to have rectangular edges you have to cut out the desired area with the (rectangular) selections tool of you photo editing software. You will note that a considerable part of the picture along the edges will be lost. That is why I recommended in step 1 to take a screenshot of a bigger area as needed for the actual making of the plan.

Cropping a map facing true north

Cropping a map facing true north

However, there is a possibility to use a much bigger area of you screenshot as basis for the map if you rotate the resized picture to a straight position. You buy that bigger area at the cost of losing the true north orientation of your map.

Cropping a bigger part of the map after turning, true north orientation is lost

Cropping a bigger part of the map after rotation, true north orientation is lost

4. Put roads and streets on a layer

Select the roads using the magic wand selection tool. As you will want to have major and minor roads in different colors edit the selection to encompass the (proposed) major roads only. You can do that by using the subtract function of the selections tool of your software. Simply cut off (“subtract-select”) all the roads you don’t want to have in your main road selection.

(You are free to include minor roads in the selection if the Land-Use Plan will provide for a future upgrade of this roads. Look at my Land-Use Plan; the bright yellow line is the major road for through traffic. However, the screenshot used as basis contained streets only. I selected a part of the streets to be upgraded thus being a main road in the future and even included a part of yet undeveloped land.)

Add a transparent layer to your picture and fill the selection with the color you want to use for main roads. Then use the “select edges” tool on your selection with a width of one pixel. The result is a selection of a one pixel wide border around your road selection. Fill it with black. And – fanfare – you now have a layer containing your main roads nicely colored and bordered.

Hide the selection and use the magic wand selections tool again on all road and streets of you screenshot. This selection now represents the minor roads. (Don’t bother to exclude the previously selected main roads. We will simply put the main roads layer on top of the minor roads layer thus hiding the minor road where a major road is.) Add a new layer, fill the selection with the desired color for minor roads, move the main roads layer above the minor roads layer and – bam – you have minor and major roads nicely arranged.

Major and minor roads layers applied on the basis screenshot

Major and minor roads layers applied on the basis screenshot

5. Put the borders for proposed zoning on a layer

Now, add a new layer, take the pen tool of your photo editing suite and draw lines in black around the proposed zoning areas. To follow coastlines you may want to use the magic scissors selections tool and trace the line of the selection in black. You will come up with a map of empty zones.

Land-use map with empty zones

Land-use map with empty zones

6. Add color

Fill all those little zones with the color you want to apply for its specific use. E.g. in my Land-Use Map pure residential is kind of red, mixed zones are brownish, zones reserved for public services (schools, water treatment, ect.) are pink. Be creative!

Land-use map with the zones layer finished

Land-use map with the zones layer finished

7. Add whatever you want to make your plan bright and shiny

You now can add symbols, a north-arrow, descriptions and whatever you want. Again, be creative! I added some symbols explaining zone-types and special services as schools, swimming areas, water treatment plants.

8. Add a legend

If you want a kick-ass realistic Land-Use Plan add a legend. I prepared the legend in a different picture with the same height as my map. The finished legend I copied over to my map picture on a new layer and aligned it at the right side of the picture.

9. Save your map

Switch off the screenshot layer and save your map.

Reload it and admire it. Do some self back-slapping. Close it. Reload it and again, do some self back-slapping.

Finished land-use plan

Do some self backslapping

10. How to create an overlay

If you want to, you can create an overlay of your Land-Use Plan with the actual zoning. Just load the plan and the skewed and resized screenshot you used as basis in two different layers of a picture. Adjust the opacity of one layer to 30% to 50%. Here is one example. It shows how I used the screenshot as a basis for creating zones for the Land-Use Plan:

Overlay of Land Use Plan and real development

Overlay of Land-Use Plan and real development

That’s it, folks. Easy as pie – wait – no, not really :-) .

I hope you liked the tutorial. Please let me know if you come up with a land-use plan or other map. I really like to see what magic you can work.


n_wilson

Trembling Tarmac

Logo City Journal Entry 5

Diese Seite auf German Flag ansehen.

Area under Review for City Journal Entry 5

As you all know the Department of Planning Services drafted a Land-Use Plan for the City of GRUNEN. That Plan provided for a main road for the trough traffic. You can have a look at the plan here.

Our honorable mayor pulled some strings, contacted old friends and came up with the idea to apply tarmac to that future main road. Though statistics and traffic projection showed no need for such action for the next ten years. But our honorable mayor solved this minor hindrance by simply adding a “0″ behind every figure of the projection before it was published. (Later he would argue that this was a printing error.)

Eventually tarmac was applied to the streets by “TT Trembling Tarmac Ltd”. Why they call themselfs Trembling Tarmac? Watch those trembling pictures of the tarmac works:

For all of you interested in having a closer look to the tarmac works: click on the pictures below.

Picture of the City of GRUNEN before the tarmac was applied Picture of the City of GRUNEN after the tarmac was applied

Eventually some questions remain unanswered. Why didn’t the city council invite for a bid? Why did the actual construction cost exceed the cost-projection by 67%? And why the heck do the CEO of TT Trembling Tarmac Ldt. and our honorable mayor have the same surname?

Please do comment heavilly and stay tuned for further updates!

 

n_wilson

Zitternder Asphalt

Logo City Journal Entry 5

View this page in English Flag .

Area under Review for City Journal Entry 5

Wie Ihr alle wisst, hat die Planungabteilung der Bürgerschaft einen Flächennutzungsplan für die Stadt GRUNEN aufgestellt. Dieser Plan sieht eine Hauptstraße für den Durchgangsverkehr durch das Stadtzentrum vor. Ihr könnt den Flächennutzungsplan hier einsehen.

Unser ehrenhafter Bürgermeister sponn seine Fäden, setzte sich mit alten Freunden in Verbindung und entwickelte die Idee, Asphalt auf die zukünftige Hauptstraße aufzubringen, obwohl Statistiken und Verkehrsbelastungsplanungen kein Bedürfnis für Asphaltierung innerhalb der nächsten zehn Jahren zeigten. Aber unser ehrenhafter Bürgermeister umschiffte dieses kleine Hindernis, indem er einfach eine “0″ hinter jeder Zahl der Belastungsplanung schrieb, bevor sie veröffentlicht wurde. (Später würde er behaupten, dass es ein Druckfehler war.)

Schließlich bekam die “ZA Zitternder Asphalt GmbH” den Auftrag Asphalt auf die traßen aufzubringen. Warum das Unternehmen Zitternder Asphalt heißt? Schaut Euch einfach die folgenden zitternden Bilder der Asphaltierungsarbeiten an:

Für Alle, die Interesse an einem detaillierten Einblick in die Asphaltierungsarbeiten haben wollen: Klickt einfach auf eines der folgenden Bilder.

Bild der Stadt GRUNEN vor der Asphaltierung Bild der Stadt GRUNEN nach der Asphaltierung

Nach der Asphaltierung blieben einige Fragen unbeantwortet. Warum schrieb die Bürgerschaft die Asphaltierungsarbeiten nicht aus? Warum überschritten die tatsächlichen Kosten die Kostenprognose um 67%? Und warum zum Teufel haben der Geschäftsführer der ZA Zitternder Asphalt GmbH und unser ehrenhafter Bürgermeister denselben Nachnamen?

Bitte kommentiert heftig und schaut mal wieder rein. Weitere City Journal Einträge sind in Vorbereitung!

 

n_wilson

Foul Funds Found

Banner City Journal Entry 4

Area under Review for building of rail track

This is North-Bai (Bai Nord), a village a few kilometers west of GRUNEN, with it’s famous stone mine. Since a little over 100 years stones are cut out of the granite shores here. This provided some wealth to the village best to be seen at the cobbel stone pavement of the streets.

 

North-Bai Stone Mine

The stone mine is rapidly expanding. The regional council wants to promote export and regional development. The obvious idea was to built means to improve the transportation capacities for the mine. And here lives the man who promissed to get that done: the mayor of GRUNEN. He lives in a john Doe like house. Why? He is one of the people!

Old house of the Mayor of SimCity 4 City Grunen

But how to pay the millions necessary to lay all the tracks?

Luckily the SimNation government provides a “Developing-Regions-Improvement-Funds”. GRUNEN’s application for funds was granted and a small, however, fine single track rail was built. Starting at the stone mine…

North-Bai stone mine freight station

…the rail crosses the dark Sukower Woods…

Impression of the single track rail mod (SC4)

…and leads over the regions first bridge. The bridge was the main point at issue in the funds application proceedings. Only the mayor’s dedicated work and insistence eventually led to the necessary federal funds being granted.

Grunen's first bridge

The rail then passes Zweifingern and ends in a little industrial district south of it. However, the station is not in optimally located as the only (pontoon) harbor is in Zweifingern and now all stones have to be carried from the station to the pontoon by truck. The idea behind the stations location was to have a better track layout for the future use as passenger rail. (A smart mayor’s idea the federal funds authorities should not learn of.)

Zweifingern freight station

After the works were finished a nitpicking officer found around one million simoleans of the federal subsidies missing. A “thorough and relentless” investigation was ordered by the mayor turning out – nothing.

To celebrate the new rail connection the mayor invited to a garden party at his new house.

Newhouse of the Mayor of SimCity 4 City Grunen

A journalist accidentally dropping by the party later maintained to know where the defrauded funds were. Do you?

The defrauded one million simoleans are hidden in one of the pictures of this entry. Can you spot it? Tell us!


n_wilson

Banner City Journal Entry No. 3

Diese Seite auf German Flag ansehen.

Today after centuries of sleep and decades of slow awakening the region GRUNEN belongs to the fastest growing areas in the SimNation. The quick growth has its price: uncontrolled development and urban sprawl.

Area under Review for City Journal Entry 3

Although the region GRUNEN is huge, the space available for construction is small. This is valid in particular for the village GRUNEN. The old, high conifer woods limit the surface choice for the construction of buildings strongly.

It is increasingly recognizable that further uncontrolled development will lead to negative effects on transport, environment and social structure. Hence, the GRUNEN city council has decided to draft a preparatory land-use plan. After almost two years of planning and civil participation the city council resolved the land-use plan shown here:

Land-Use Plan of the City of GRUNEN, SC4, SimCity 4Click on image to open a new window with the Land Use Plan in original size.

The land-use plan regulates the future regular development of the village. Please note:

  1. The plan provides almost exclusively for residential areas and mixed areas, because the district is simply still too small for pure industrial or commercial zones; the only exception is the Rethtal Whisky Distillery which occupies a relatively big zone.
  2. A water supply is planned already, though not built yet. It lies in the low (water) polluted area near castle Grunen, on site with the already existing spring used by the Rethtal Whisky Distillery.
  3. The plan provides an area for the enlargement of the school. Currently the village has only one small (CSG) schoolhouse, however, it is planned to extend this by a sports field.
  4. The GRUNEN city council predict a massive increase of through traffic. This traffic should be guided along the yellow marked street right through the center of the village to promote its development. In addition the street should be updated, possibly tarmac will be applied.
  5. The plan shows some areas reserved for future development. To the use of such areas the party of nature conservationists and the party of economic development could not agree upon. Hence, the respective areas were shown neither as a nature reserve nor as a mixed use area, but were reserved with no special purpose.

Now it was time for the (new established) building control authority to commence its evil task. It compared the current level of development with the planned zoning:

Overlay of Land Use Plan and real development

With this comparison the building control authority found out that in one of the areas reserved for agricultural use a splinter settlement had developed:

Overlay of Land Use Plan and real development, Problem Zone

The grounds of the land-use plan provided the following in connection with “splinter settlements”:

„A splinter settlement is made of constructions lying in a narrower spatial area which have no organic connection to build-up areas and do not show for themselves as such an area. Splinter settlements are to be avoided to prevent development of “unorganic settlement pattern“ and urban sprawl.“

As a result the building control authority immediately carried out a local inspection. On site was confirmed that in an area reserved for agricultural use a settlement had spread out. The inhabitants had even built their own access path:

Picture of Splinter Development

And the dance begun:

The gates of heaven opened and a dark voice spoke: „Thou shalt not build here!“

The inhabitants of the settlement looked upwards and saw – nothing. Then they turned to look to their mailboxes and saw – an official registered letter with the request to abandon their houses.

The inhabitants of the settlement did not leave.

Once more the gates of heaven opened and an even deeper voice spoke: „Eat this:“

The inhabitants of the settlement looked down the street to the entrance of the settlement and saw a long row of excavators and heavy caterpillars.

The inhabitants of the settlement did not leave.

And once more the gates opened, this time, however, not the gates of heaven, but of hell and a hum and crashing was to be heard.

The inhabitants of the settlement looked at their homes and saw:

Abriss.jpg

The determined action of the building control authorities was widely approved within the village of GRUNEN. The regular development of their village was more important to most of the citizens of GRUNEN than the destiny of the people affected by the clearing action. Thus within short time the area of the former splinter settlement was used as planned:

Changing splinter development into agricultural zone

… and meanwhile in the building control authority … the head of the department ordered writing paper … expensive writing paper with a watermark on it: “imperare, vetare, punire” (order, forbid, punish). He settled back in his chair grinned and thought, he was the happiest man in the world.

That’s it for now. Please comment and stay tuned for further updates.


n_wilson

Banner City Journal Entry No. 3

View this page in English Flag.

Nach Jahrhunderten des Schlafs und Jahrzehnten langsamen Erwachens gehört die Region GRUNEN heute zu den am schnellsten wachsenden Bereichen in der SimNation. Das schnelle Wachstum hat seinen Preis: unkontrollierte Entwicklung und Zersiedlung.

Area under Review for City Journal Entry 3

Obwohl die Region GRUNEN riesig ist, ist der bebaubare Raum klein. Dies gilt insbesondere für das Dorf GRUNEN. Die alten, hohen Nadelbaumwälder schränken die Flächenauswahl bei der Bebauung stark ein.

Zunehmend ist erkennbar, dass eine weitere unkontrollierte Entwicklung zu negativen Auswirkungen auf Verkehr, Umwelt und das soziale Gefüge führen wird. Die Bürgerschaft des Dorfs GRUNEN hat daher beschlossen, einen Flächennutzungsplan aufzustellen. Nach fast zweijähriger Planung unter Bürgerbeteiligung beschloss die Bürgerschaft folgenden Flächennutzungsplan:

Flächennutzungsplan der Stadt GRUNEN, SC4, SimCity 4Click on image to open a new window with the Land Use Plan in original size.

Der Plan zeichnet die zukünftige geordnete Entwicklung des Dorfes vor. Interessant ist:

  1. Es sind fast ausschließlich gemischt genutzte Gebiete und Wohngebiete geplant, denn die Region ist einfach noch zu klein für reine Industrie- oder Gewerbegebiete; einzige Ausnahme ist die Rethtal Whisky Destillerie, die einen vergleichsweise großen Raum einnimmt.
  2. Es ist bereits eine Wasserversorgungseinrichtung geplant. Sie liegt in dem wenig mit Schmutzwasser belasteten Gebiet bei der Gruneburg an der bereits bestehenden Quelle der Rethtal Whisky Destillerie.
  3. Der Plan sieht Flächen für die Erweiterung der Schule vor. Derzeit hat das Dorf nur ein kleines Schulhaus, es ist aber geplant, dieses um einen Sportplatz zu erweitern.
  4. Die Bürgerschaft rechnet mit einer deutlichen Zunahme des Durchgangsverkehrs. Dieser soll entlang der gelb markierten Straße durch das Dorf geführt werden, um die Entwicklung im Zentrum zu fördern. Dazu soll eine Befestigung, möglicherweise auch eine Asphaltierung der Straße erfolgen.
  5. Der Plan weist einige für zukünftige Entwicklung gesperrte Flächen aus. Dies sind Flächen über die sich die Fraktion der Naturschützer und die Fraktion der Wirtschaftsförderer im Planungsprozess nicht einigen konnten. Die Flächen wurden daher weder als Naturschutzgebiet noch als Mischgebiet ausgewiesen, sondern zunächst ohne Zweckbindung für die Nutzung gesperrt.

Nun brach die große Stunde der (neu errichteten) Bauordnungsbehörde an. Sie glich den jetzigen Entwicklungsstand der Umgebung mit der Planung ab:

Overlay of Land Use Plan and real development

Bei diesem Abgleich stellte die Bauordnungsbehörde fest, dass sich in einem der Landwirtschaft vorbehaltenen Bereich eine Splittersiedlung zu verfestigen drohte:

Overlay of Land Use Plan and real development, Problem Zone

Die Begründung des Flächennutzungsplans sah für „Splittersiedlungen“ folgendes vor:

„Eine Splittersiedlung ist gekennzeichnet durch in einem engeren räumlichen Bereich liegende Bauten, die in keiner organischen Beziehung zu den im Zusammenhang bebauter Ortsteile stehen und für sich selbst auch einen solchen Ortsteil nicht darstellen. Splittersiedlungen sind zu vermeiden, um eine „Entwicklung unorganischer Siedlungsstruktur“ und damit eine Zersiedlung des Außenbereichs zu verhindern.“

Daraufhin nahm die Bauordnungsbehörde sofort eine Ortsbesichtigung vor. Vor Ort bestätigte sich, dass sich in einem für Landwirtschaft reservierten Bereich eine Siedlung ausgebreitet hatte. Die Bewohner hatten sogar einen eigenen Feldweg als Zufahrt angelegt:

Picture of Splinter Development

Und die Behörden baten zum Tanz:

Über der Siedlung öffneten sich die Tore des Himmels und eine dunkle Stimme sprach: „Ihr sollt nicht bauen wider meinem Worte!“

Die Bewohner der Siedlung wendeten ihren Blick nach oben und sahen – nichts. Dann wendeten sie ihren Blick zum Briefkasten und sahen ein behördliches Einschreiben mit der Aufforderung, ihre Häuser zurückzubauen.

Die Bewohner verließen ihre Häuser nicht.

Erneut öffneten sich die Tore des Himmels und eine noch tiefere Stimme sprach: „Nimm das:“

Die Bewohner wendeten ihren Blick zur Zufahrt der Siedlung und sahen eine lange Reihe Bagger und schweres Räumgerät.

Die Bewohner verließen ihre Häuser nicht.

Und ein weiteres Mal öffneten sich die Tore, diesmal aber nicht des Himmels, sondern der Hölle und ein Brummen und Krachen war zu hören.

Die Bewohner wendeten ihren Blick zu ihren Häusern und sahen:

Abriss.jpg

Das entschlossene Vorgehen der Bauordnungsbehörden stieß im Dorf GRUNEN auf allgemeine Zustimmung. Die geordnete Entwicklung des eigenen Dorfes war den meisten Bewohnern wichtiger als das Schicksal der von der Räumung Betroffenen. So konnten nach der Räumung innerhalb kürzester Zeit landwirtschaftliche Betriebe auf den geräumten Flächen angesiedelt werden:

Changing splinter development into agricultural zone

…und derweil in der Bauordnungsbehörde…ließ der Behördenleiter für seine neue Behörde Briefpapier drucken…teures Briefpapier mit Wasserzeichen: „imperare, vetare, punire“ (befehlen, verbieten, bestrafen). Er lehte sich in seinem Stuhl zurück, grinste und war der glücklichste Mensch auf der Welt.

Das war es wieder einmal aus GRUNEN. Bleibt dran, ich freue mich auf Euch!


n_wilson

Logo City Journal Entry 2

A Guided Tour to the Rehthal Whisky Distillery

The Characters

Tour Guide: broad-shouldered jocular tour guide

 

Tour Guide

Ben: visitor to Rehthal Whisky GmbH, easily getting into trouble

 

Ben, easyly getting into trouble

Jenny: girlfriend of Ben, used to trouble

 

Jenny, used to trouble

Visitors: well, just visitors

Scene One

At the entrance to the Rehthal Whisky Visitors Center

 

The Rehthal Distillery

Ben: Why the heck do we have to wait here? What do all those people do here?
Jenny: Ben don’t make such a fuss. It’s OUR day today.
Ben: But who is interested in whisky? I love beer.
Jenny: Ben, don’t be unfair…
Tour Guide: Howdy Guys! Howdy! Welcome to the Rehthal Distillery! I recon you all love whisky, eyhhh?
Ben (whispers to Jenny): Me not. I am the beer-type.
Tour Guide: Did you hear that? I thought I heard a hum in my ear! HaHa
Ben (whispers): …bahh, whisky. Beer is it.
Tour Guide: There it is again! I swear someone just said “beer”. Be advised: do NEVER use that evil B-word in this holy place. HaHaHa.
Jenny: Ben, now shut up.
Tour Guide: The “Rehthal Whisky GmbH” is one of the oldest and finest distilleries in the Simnation. It is set beautifully between the haunting castle ruin Gruneburg, that you can see to your right, and this dark romantic woods.

 

Rehthal Whisky is little changed since 1887, when William Rehthal and his nine children rolled up their sleeves to build this distillery with their bare hands. These same silent warehouses and steamy mash rooms produce one of the nation’s most distinguished single malt Simmish whiskys today.

Scene Two

The whisky stills
Tour Guide: Now we come to the whisky stills. And please remember, girls and boys, that our whisky is four times distilled, not only twice or three times like those evil, clueless Scots and Irish do. HaHaHa.
An Inside into a Whisky Still
Ben (whispers): Jenny, “Rehthal is the best whisky ever made”, I get it! Can we now go and have a beer please?
Tour Guide: QUIET! – Did I hear the evil B-word? HaHaHa
Ben (loud): Beer, beer, beer.
Tour Guide: What is your name, young man?
Ben: Me? I am Ben, with a “B” like in “beer”!
Tour Guide: Ben, see that open door in the corner over there? Would you please go and close it – but be sure to do it from the other side! HaHaHa

 

Where was I…Ahh… Here you can see the stills and the huge smoke pipe that is needed to give life to the fire and to “The” whisky.

Scene Three

The maturing process
Tour Guide: […tiresome, over-the-top marketing schmaltz…]
Ben: I have a question, Sir.
Tour Guide: …an empire for a Rehthal whisky…Ahh, our young yellow-water-drinker has a question. HaHaHa
Ben: How come your whisky is called “Simmish”?
Tour Guide: No special reason, only that “Simean” sounds a bit weird, don’t it? HaHaHa
Jenny: Please, Ben! He will kick you out of the tour.
Ben: At least “Simean” would (phonetically) include the effect your whisky has. HeHeHe.

 

I say: let’s go get a beer.

Tour Guide: Young man, I showed you the door. Go with God – but go.

 

OK gents, let’s go on with our tour: These wooden casks are then stored on-site in our traditional warehouses, and the spirit is left to mature. The atmospherically dark, damp interior of the warehouse and the temperature, humidity and climate of this environment provide optimum conditions for maturing the best quality Simmish whiskies. It is here that the Rehthal spirit acquires its distinctive, well-balanced character.

An Inside into a Maturing Hut

Scene Four

Where all the whisky goes
Tour Guide: And now we come to the most important stop on our dive into making the world’s best whisky: the gift shop. HaHaHa.

 

Choose one of our four award winning brands:

Tour Guide: Young Man, what was your name again? Ahh, Ben.
Ben: Yes?
Tour Guide: What would you rather be without if you should choose? Whisky or a woman?
Ben: I’d say: It all depends on years / vintage!
Jenny: Hmmpf
Tour Guide: HaHaHa. Good one.

 

Let’s go on to the last part of our journey. Where does all the whisky go?

Well at Rehthal we produce 10.000 boxes of whisky a year. That is not much, but, girls and boys, it is the famous Simmish four-times distilled Rehthal Whisky.

Actually we handle all transports by lorry. They go from here through the lovely small township of Grunen down the road to the south.

All our drivers are said to stop in the middle of the romantic forest at the “Whisky-Inn”, a couple of houses featuring a small bar. Don’t know what the reason for this stop is. Perhaps this round copper thing has something to do with it. HaHaHa

Moonshine Still
Tour Guide: The whisky boxes are then delivered to our warehouse in Zweifingern and are shipped out into the world from the small ferry pontoon right vis-à-vis the warehouse.
Warehouse and Pontoon
Tour Guide: And now, boys and girls, buy, buy, buy. We have everything you want!

 

Don’t miss our exciting new range of Rehthal gift packages and accessories, which includes premium quality jumpers and dummies for your very small whisky bon vivants.

Ben: Ahh, if this is a store, can I please have a beer?
Tour Guide: [loses his composure]

Now, let us stop at this very special moment of the small tour we were participating in. And let us cover the upcoming scene with the coat of love.

I hope all of you enjoyed reading about the distillery tour as much as I enjoyed writing it. Stay tuned – the next entry is in work.

n_wilson

Welcome to the Rehthal Whisky GmbH

The “Rehthal Whisky GmbH” is one of the oldest and finest distilleries in the Simnation. It is set beautifully between the haunting castle ruin Gruneburg and the dark romantic woods near the Sukower Noor.

Rehthal Whisky is little changed since 1887, when William Rehthal and his nine children rolled up their sleeves to build the Distillery with their bare hands. These same silent warehouses and steamy mash rooms produce one of the nation’s most distinguished single malt Simish whiskys today.

On 3. May 1905 the Rehthal Whisky GmbH unveiled a brand new logo. And here it is:

Rehthal Whisky GmbH Logo

Being one of Simnations’s oldest working distilleries, Rehthal Whisky GmbH is strikingly situated by the beautiful Castle of Grunen on the sweep of the Sukower Noor. Founded in 1887 the original source of its water is still used to this day. Now, over a century later, four out of the nine distillery workers have the surname Rehthal so the distillery’s traditions still clearly run through the veins of the men who work there.

Visits to our Distillery are free.

Experience one of our traditional warehouses – whose earthen floors, stone walls and age-old atmosphere nurture this famous whisky to life. Each year we receive thousands of guests from all over the world. We’d be delighted to welcome you, too. During the summer we are open on weekends. From Monday 13th April to Sunday 18th October, we are open:

Monday to Saturday: 9.30am to 4.30pm

Sunday: 1:00pm to 4.30pm

Dear Reader: Watch out!

There will be a guided Tour to the distillery tomorrow. The guided tour is very much requested. Please don't forget to come here again in time to have the chance to participate.

n_wilson

Banner for the Legend of Franz the Green

Seite auf German Flag ansehen.

After the legend the foundation of the town of GRUNEN is closely connected with the destiny of the hunter Franz Rehthal. The “Green Franz” is said to have lived at the middle of the 14th century in a small village on the edge of the Sukower Noor, a dark swampy water. Later, come into money, he is said to have built the castle “Gruneburg” which is today a tourist magnet of the area around GRUNEN. The legend tells the foundation of the town as follows:

 

The Legend of Franz the Green

Sophie, Daughter of the Duke von Sigel

Once a hunter called Franz Rehthal lived it on the edge of the dark and inaccessible woods of the Sukower Noor. He presided over a small village, the population of which was poor in goods, but not in strength, will and luck.

At the same time it came to pass that the Duke von Sigel had to go to war to defend his country. Back he left his lovely daughter and his nephew, the Baron von Sigel-Pack which carried on the administration of the country in his absence. The Baron had interest in the daughter of the Duke and courted her. However, she rejected him.

The Baron became raving furious and jealous and feared to lose his face. Without further ado he gave order to kidnap the daughter of the Duke. He gave order to hide her in a small hut in the midst of the dark woods near the Sukower Noor.

Crayon drawing of the hut Sophie was held hostage in

 

After his return, when the Duke recognised that his daughter was kidnapped, he heralded that he should marry his daughter who would bring her back to him unscathed. The Baron von Sigel-Pack departed with attendance, accused Franz Rehthal of the kidnapping and burnt down his village. Rehthal could escape by the skin of the teeth and lived from now on hidden in the dark woods of his native country.

Burning of Rethal's village, contemporary oil

Microfilm copy of the kidnaping letter of Baron von Sigel-Pack

One day a band of robbers attacked him. There was a short fight. Rehthal could kill one of the robbers and found in his bag a letter of the Baron containing instructions about the kidnapping of the Duke’s daughter.

After he thus had recognised the betrayal of the Baron, he rode with a small but courageous crowd of followers to the castle of the Duke seeking to restore his honour. Come there he had to recognise that the wedding of the Baron with the Duke’s daughter approached. Disguised as a juggler Rehthal snuck off on the place before the church where he challenged the Baron publicly to a duel. This caused great tumult and Rehthal could flee into the church where he met the Duke. To him he handed over the letter and reported about the betrayal of the Baron. The Duke saddened and became deeply aggrieved.

Duel between Franz Rehthal and Baron von Sigel-Pack

At this moment the Baron stepped into the hall. The Duke, incapable against his nephew to decide, allowed for the duel between Rehthal and the Baron. A wild fight flamed up at whose end Rehthal could wound the baron fatally. Besides, he lost his left hand when he reached in the sword of the Baron to repulse an otherwise deadly blow.

To Rehthal and his followers the Duke gave the country on the shore of the Sukower Noor as a compensation for all the grief suffered. However, due to Rehthal’s low origin a marriage with the Duke’s daughter was not tolerable. The Duke permitted to him and his followers as a sign of their honour carrying a belt in the colours of the dukedom: the Green Belt.

Green Belt, Medal of th City of GRUNEN, 1736

The town which originated on the shores of the Sukower Noor was called from now on the Stadt der Grünen, the Town of the Greens. For its protection Franz Rehthal built a castle which was called the Grüne Burg, the Green Castle.

And Rehthal and is followers lived happily ever after.

Still today the main house of the Green Castle – which is called today Gruneburg – is preserved. Also the Green Belt still has a meaning. It is the highest honouring the town of GRUNEN grants.

Die Gruneburg, the castle of Grunen

The truth of this fabled town foundation is unknown till this day. However, it is secured that a hunter with the name Franz Rehthal which should have lived in the woods near the Sukower Noor received a high cash payment by the Duke von Sigel. Nevertheless, the background of this payment is not cleared. Besides, there are indications that the Baron von Sigel-Pack left the dukedom in 1385 and did not return time of his life. Whether both incidents are connected, could not be cleared until now.

I thank for your visit and hope to see you again soon on this site. Your comments are very much appreciated!

n_wilson

Custom Content

This page addresses the technical questions of the SC4 region GRUNEN and lists most of the custom content used.

Style of Play

I will be playing after the natural growth principle. You can find a full description of that game-play-style here. Basically every step in this city journal will be done without pre-planning and in a role-playing state of mind. Not the best or the most beautiful city is the aim. I will be seeking for natural development and natural look.

I will also incorporate elements of synoecism, the process of villages joining to become a town. You can find a blog focusing on synoecism here.

The Region GRUNEN

I developed the region GRUNEN from a map of the greater Auckland region. I rotated that map and removed some of the water, as the region should not be an island but continental. Then I added a few island and broadened some of the rivers to allow for ferrys. As last step I equalized the terrain five times with the terraformer tool. And this was the result:

Auckland%20mod%203%20TF%20Rahmen.jpg
The region is 11 x 12 big city tiles.

Mods used

I have a conservative approach to custom content, normally using only pieces that have no dependencies or do use few basic dependencies. Also I liked to limit the number of mods to keep different regions comparable. For GRUNEN this will probably change, as I take this city journal more seriously than my SC4 games to date. The mods used for the region GRUNEN include:

General

Terrain and Water Mods

Buildings

Eyecandy

Dependencies

I will update the list as I add more custom content to my plugin folder.
 

n_wilson

Region GRUNEN

*** placeholder ***

This is the place where I will be publishing regular updates of the regions development.

 

1850 - 1900 GY

This is the region GRUNEN as of second half of the nineteenth century. You can spot nothing but the village of GRUNEN. As you can read in the legendary history of GRUNEN the village was donated to the people living on the southern shore of the Sukower Noor by the Duke of Sigel. The region of GRUNEN is located on the eastern shores of the SimNation.

The map consists of 132 big city tiles (12 x 11).

Region GRUNEN as of 1850 - 1899

(file size: 2 MB)

1900 - 1920 GY

Much has happened in the last 25 years. Look at the map of the region of GRUNEN dated game year 1920. You can spot GRUNEN and a lot of surrounding small villages. A long and winding road leads to the eastern shore. This road is called “Old Salt Road”. As GRUNEN has no natural deposit of salt it has to be imported. This is done via a small pontoon harbour on the eastern shore called Eden. The salt is then transported along the long road to the city of GRUNEN, hence it’s name.

Region GRUNEN as of 1920(file size: 2 MB)

 

1920 - 1925 GY

GRUNEN sees much growth and sprawl. You can clearly notice that people tend to buy property at the water or cluttered where other people live. Even more noticeable is the rapid growth of the agricultural sector. All the people that immigrated to the region of GRUNEN need to be fed. So agriculture is at the moment the fastest growing industrial sector. And if you look carefully enough you will notice GRUNEN’s first rail track. A fine single track rail (mod) for industrial purposes featured in this journal entry.

GRUNEN as of 1925(file size: 2 MB)

n_wilson

Logo der Stadt Grunen

English Flag German Flag

Welcome  to  the  City  of  GRUNEN

GRUNEN is the city in the Simnation where you'll find the warmest of welcomes - whether you choose to visit, explore, shop, relax or just live in GRUNEN. It's in our nature to be friendly and helpful.

Grunen is an exceptional place, the 'in' place to be where there's a real buzz to life and work. Check out what's on in this busy city - there's everything you could imagine and more.

For enquiries and more information contact our mayor.

Truly yours

Dr. Nikolaus Wilson

Mayor

 

This journal is all about my SimCity 4 region GRUNEN. You are welcome to browse this journal and enjoy a fabulous ride through the ups and downs of this region. And - please - leave your comments wherever you want. Your comments are very much appreciated! They are what keeps this site going.

 

Sign in to follow this  
Followers 0