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Sketchup to GMAX and into SC4model

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TowerDude

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I once addressed the possibility of making BAT's using sketchup in here. And yes I have found a way, so here it is

Sketchup to Gmax (100% free)

cuisine.jpg

Hello everyone

This is a thread tutorial I don't know where it stands ? But I hope to tell you how to open a SU file in Gmax you will need some programms for that, but they are free

You will need

1-Sketchup → which you already might have if not → http://sketchup.google.com/download/

sketchup_logo.png

2-Kerkythea echo edition → http://www.kerkythea.net/joomla/index.php?option=com_remository&Itemid=43

kerkythealogo.jpg

3-SU2KT → http://www.kerkythea.net/joomla/index.php?option=com_content&task=view&id=35&Itemid=1

4-KT2OBj → http://www.nicetuna.com/kt2obj

5-Blender → http://www.blender.org/download/get-blender/

blender_logo.png

6-GMAX&SC4 Bat → just look in the omnibus 2.gif you know where to find it

7-Python 2,6 → http://python.org/download/

I-Installing everything

 

1-Kerkythea,Sketchup,Blender & GMAX – Simply install like any other programm on your PC

 

2-SU2KT- Download it and open the readme it wil tell you very well what to do

 

3-KT2OBJ- It comes as a zip, just unzip

 

4-GMAX &SC4 Bat look the omnibus

 

II- Let's go!

 

So the objetctif is to import this house sucsessfully into GMAX

00000000tuto1.jpg

 

---------------------------------------Step -1------------------------------------------

If everything worked out correctly you should get the exporter sandbox

Export by clicking there! ( in the red square)

00000000tuto2.jpg

 

Save it to your Desktop (or wherever) At this point when it finishes it says open in Kerkythea, say no.

It will save you to things

  • XML file

  • TX_name (texture file)

 

---------------------------------------Coffee Break-------------------

ppffeww after all this hard work you need a break open kerythea and open your XML in Kerkythea

The right green man starts the render

The left countryside picture shows you  your rendered image

00000000tuto5.jpg

renderhome.jpg

Wow!!!

 

--------------------------------------Step -2 -------------------------------------------

After this brief and very gratifying break it is time to get to work again

00000000tuto3.jpg

 

---------------------------------Step -3 Work in Blender-------------------------------------

 

Open up Blender and simply import the ,obj file

00000000tuto8.jpg

Voilà!

00000000tuto9.jpg

 

 

Now! Export as a 3ds. I tried DXF but the results were disapointing (No textures and the house is half done,) Export where Blender tells you to (most likely to work)

00000000tuto10.jpg

 

DXF – Autocad File

3ds - 3dmax file

 

--------------------------------Step 4 -------------------------

 

In GMAX – SC4 BAT

Simply locate and import your 3ds and there you a textured House!! ready for SC4MODEL export!

00000000tuto11.jpg

Just go okay on all it asks

00000000tuto13.jpg

00000000tuto14.jpg

So there you go ! now simply apply nightlights and export the SC4 model!

Look at the omnibus

I really hope it helped you

unique FAQ

why can't i just import the DAE in Blender??

google has encrypted the DAE file on the Free version of sketchup. making it impossible to import in Blender

PS- You have to be careful in Skechup, If you want some good in GMAX be sure your Sketchup model is awesome.

Stuff like textured cubes from the warehoude won't work well at all. And for the love of god do not upload warehouse model without permission

Any other concerns,trouble and comments ay be posted on the thread http://www.simtropolis.com/forum/messageview.cfm?catid=37&threadid=118035&STARTPAGE=1

Redscope is also making a tutorial, however it is different. but they both work and give results.


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6 Comments


I think the Omnibus moderators will find this tutorial very useful...

If only there was a way of doing the same with AutoCAD...

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Very, very good tutorial, I have friend that will find this useful!

- And as TekindusT said, this would be great to have on the Omnibus.

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