This page addresses the technical questions of the SC4 region GRUNEN and lists most of the custom content used.
Style of Play
I will be playing after the natural growth principle. You can find a full description of that game-play-style here. Basically every step in this city journal will be done without pre-planning and in a role-playing state of mind. Not the best or the most beautiful city is the aim. I will be seeking for natural development and natural look.
I will also incorporate elements of synoecism, the process of villages joining to become a town. You can find a blog focusing on synoecism here.
The Region GRUNEN
I developed the region GRUNEN from a map of the greater Auckland region. I rotated that map and removed some of the water, as the region should not be an island but continental. Then I added a few island and broadened some of the rivers to allow for ferrys. As last step I equalized the terrain five times with the terraformer tool. And this was the result:
I have a conservative approach to custom content, normally using only pieces that have no dependencies or do use few basic dependencies. Also I liked to limit the number of mods to keep different regions comparable. For GRUNEN this will probably change, as I take this city journal more seriously than my SC4 games to date. The mods used for the region GRUNEN include:
- Network Addon Mod
- Euro Road Textures
- Euro Trafficlights Mod
- Hole Digging Lots
- Cul de Sac Mod
- Bridge Height Mod
- Modification of Edmonton’s Region View Mod
Terrain and Water Mods
- CSGdesigns Basic Ferry Pontoon
- CSGdesign Small Schoolhouse
- Marrast Railroad Stations
- Nexis Emergency Diesel Power
- Simple Empty Tiles
- Ploppable Farm Fields
- PEG Mayor Mode Construction Equipment Mod
- PEG Mayor Mode Construction Site Prop Mod
- PEG-MTP Mayor Mode Logging Scenes Mod