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Intro--City Of Wakeman

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I'll begin here by showing the region of Cascadia Gorge and its main city, Wakeman.

Here's a region shot, taken back before the majority of the development had started. The map I'm using is the NHP Kinbasket Lake map, by beskhu3epnm and Heblem. I've "desertified" it (as I am prone to doing) with c.p.'s Grand Canyon terrain mod. My main inspiration for this region is again one in RL, the section of the Columbia River Gorge that forms the border between Oregon and Washington for some 150 miles, an area which I'm quite familiar with.

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Here's a few pics from Wakeman, the largest city in the region at the moment. Population-wise at the moment, it's around 6,000, but growing quickly.

Downtown, facing east along South Market Street, near 9th and 10th Avenues. The architectural style in downtown Wakeman is a rather unusual mix, taking from typical small-town America along with some old European influences:

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Plus the occasional fast food joint:

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Here's a suburban area on the outskirts, at the intersection of South 22nd Avenue and Gilmour Street (facing south on 22nd):

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And so you know where all this stuff actually is . . . wait for it . . . a map. cheesy.gif This covers the entire city tile where Wakeman is situated.

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Here's a key for it:

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Finally, here's a few random shots from around the region, some of the roadways through the more remote areas around the gorge.

Hwy 89, just south of Wakeman

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Belew Mountain Road

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Abacab Pass Highway, along Abacab Creek

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I will be back at some point with updates on development in Wakeman, as well as some more random road eyecandy, and possibly some unexpected stuff. wink.gif

-Alex (Tarkus)


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7 Comments


You started over here! Whoo! Looks great Tarkus and I will be eagerly waiting on more.

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Woot!  Great to see you here in the new section Alex!  I look forward to seeing more from you!

Good luck with the transfer!

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un1 and haljackey, thanks for the first comments!  I'll be porting over the rest of the updates here over the next day or so--there will be about 50 or so, though the numbering will be a bit off since I can't do the "fractional" update numbers I'm prone to doing for small updates.   I couldn't resist trying out this new ST 6.0 feature--the concept kind of intrigued me.   My intent is to "simulcast" it here and SC4D.  Hope you all enjoy it!

-Alex

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