For anyone going to Moscow, a trip down the heart of the city is a must. We begin our journey with a drive down Tverskaya Street - the most well-known road in all of Moscow. This crowded shopping district has existed since the 12th century, and the streets are lined with historic architecture wherever you look. Even with some light rain, its Russian charm is still undeniable.
As we make our way around the city, the rain begins to pick up considerably. Endless rows of commie blocks dominate the surrounding landscape - their bleak repetitiveness serves as a fitting backdrop to the elements.
October brings the first snow of the year - creating a beautiful atmosphere around many of Moscow's most famous landmarks such as the Lomonossov Moscow State University. Completed in 1953, its imposing facade has served as the perfect symbol of Moscow - a powerful city that serves as the financial, political, and economic capital of Russia.
Once the calendar crosses over into December, temperatures plunge into the negatives as the entire city turns into a winter wonderland. Moscow is one of the coldest major cities in the world - with temperatures as low as -44F being recorded, it takes a lot to brave these months. While it may be cold outside, it's not cold enough to stop us from visiting one of Moscow's most famous tourist attractions, Red Square. Few places on earth can boast such a collection of historic buildings in one location - with the Kremlin, State Museum, St. Basil's Cathedral, and many more within walking distance.
Once the seasons change and the elements begin to clear up, a beautiful, sleek city emerges. Despite still being in construction, the Moscow International Business Center (Moscow City) boasts one of the most impressive skylines in all of Europe (and in the world). Its one of a kind collection of skyscrapers on the banks of the Moskva River include the Federation Tower, City of Capitals, and Naberezhnaya Tower - all of which are equally stunning. While Moscow may be known for it's past historic architecture, Moscow City makes it clear that this is also a city with an eye on the future.
NOTE: Two of these scenes (Moscow City & Red Square) feature a handful of sketchup models from sites like 3d warehouse, as there were no close replacements for certain buildings I needed. These are real models imported into the game, they are like any other BAT you would use. Some editing was done though to add effects like extra nightlights and snow.
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Replies for "2016: Year in Review":
@RandyEThanks for the kind words Randy, glad you enjoyed my work that much - always cool to hear that. There will be much more to come
@JP Schriefer Thanks for the compliment and high praise
@TekindusT Glad that the problem got sorted out and thanks for the nice words.
@v701 Thanks, glad you liked it. A number of city scenes were completely non functional and had to be constructed entirely in lot editor, such as Pisa and Santos. Other scenes were made by laying out a road network, plopping down functional buildings, and replacing the roads with my own custom road lots right before taking the picture like Athens and Manaus. Sydney used a variety of methods - some areas were completely functional with functional roads, while some areas were completely plopped with eye candy roads. As for Moscow in this update, it's similar to that of Sydney - scenes like Red Square/Moscow City had to be eye candy, while the others feature functional buildings w/ functional roads.
@mike_oxlong Thanks for the kind words and great compliment! I hope that my guides will be able to help out as well.
@Simmer2 Thank you SM2!
@_Michael Thanks, glad you liked it and I hope it helps out!
@Abrams124 Lol, thanks for the comment - I don't know how much that would cost, but I'm quite certain I couldn't afford it
@Ln X Thanks for the kind words as always, your comments throughout the year have been much appreciated!
@jmsepe Thanks for the comment and the high praise!
@Fantozzi Thanks for that great comment And it's always cool to hear that someone is dreaming about my work You know, I've actually come really close to making a fjord before but I just haven't gotten around to it - both Milford Sound and a Trolltunga mosaic were on my list for 16 - but I ran out of time. Maybe I'll just have to include them this year. But I do know for certain you *will* see a chicken in one of my pictures, I promise. I hid one in one of the pics I made a couple weeks ago, it's yet to be revealed. I made it somewhat difficult to find, but not too hard, so you'll have to do some looking around.
@dabadon5 Thanks for the comment!
@_marsh_ Thanks for the comment. Your work was one of my biggest inspirations when I first started playing SC4 - your scenes were truly revolutionary. And don't worry, I plan to keep this going for a while
@Takingyouthere Thanks for the kind words. I went back and made some adjustments to the base texture tutorial, there were a number of nuances that needed more explaining. I generally plopped on flat land, or when I dealt with slopes I would place the lot on a basic open grass lot so I wouldn't deal with base textures turning black. I tried explaining it a bit better in the guide, but if you still have issues feel free to send me a PM. As for the rocks - unfortunately they went missing off the STEX a while back, either due to being taken down manually or via a STEX bug or something. Heblem hasn't been on for a while, but I'll try to send him a message here soon to see if I can get permission to re-upload them. As for the sketchup models - while the quality isn't perfect, they do look quite presentable in game from lower zooms. A lot of the models on the site are rather mediocre though, so as long as I avoid those and find the "diamonds in the rough" - I'm usually good to go. The fact that I use 3dsmax as opposed to gmax as well really helps out as well - the crisper renders are crucial as every last bit of quality is vital here. In regards to MMPing - I've found out that it's one of those things where you get much faster as you go along. I also work similarly to that of Akallan in his videos - really fast and not worrying too much about mistakes initially - I'll just bulldoze those in the end or add another layer of MMP work on top of any areas that need addressing. I pretty much keep on adding round after round of MMPs until it looks good, if that makes sense. I have a lot planned for 2017 as well, so be on the lookout
@kingofsimcity Thanks for the nice words throughout the year - I always strive to do something truly unique and special with each update. I have a lot in store for the upcoming year
@Cyclone Boom Thank you once again for the nice words, I really appreciate it.
@Indiana Joe Thanks for the comment! Yeah, there was a little bit of good timing there - but I can't say I expected that I'd get this far when I first started. It's been a fun journey so far, and I hope to create many more amazing scenes from around the globe.
@tariely Thanks, appreciate it - always nice to hear that about my work.
@mrbisonm Thanks for stopping by, glad you liked it