89James89: Thank you, I'm glad you enjoyed the overview.
mike_oxlong: I look forward to seeing those MMPs! Don't worry about the pictures as they will be staying on Imageshack and I have a paid subscription too. As for picture 12, I could not find the factory sorry...
Urban Constanta: Thank you very much!
JP Schriefer: Cheers!
feyss: Thank you!
Bipin: Your BATs played an important role in many of the industrial areas I created.
Takingyouthere: Yep, that was back in early 2015 when I decided to go Simcity Medieval.
Highlights from Entries 81 to 90
These pictures are either from Weckum or Annuq, these particular entries mark the point where I finally achieved my own personal goal of realism: the spacing was right, the buildings fitted, the areas were distinctive, etc... I reckon the first half of 2015 was marked by much experimentation as I sought to build realistic cities, then the second half is where I finally worked out how to create realistic cities and that began with Annuq.
This laid the groundwork for the three city tiles I created in 2016, each one was focused on a different style: agriculture and rivers for Faverdale; diverse city areas and urban sprawl for Garforth; LA-styled city and large countryside areas in Erinsberg.
Finally I scatter around some advice, tricks and tips in this entry: so pay attention.
Sometimes relots of vanilla SC4 industrial buildings can create realistic industrial sprawl. The car park on the right is an addition I made to "expand" the lot.
Utilising Simcoug's R$$ diagonal housing, they also come with their own diagonal filler set...
Jasoncw's Perry Station. This fantastic railway station is W2W and large! A must have for any urban area.
I used T Wrecks IRM fillers to "expand" industrial lots and connect them together. It helped to create industrial complexes and give the impression of car access through back alleyways and car parks.
An interchange in Annuq.
This was the first thing I created upon the city tile.
While I had downloaded Simgoober's canals some time in 2013, it was in Annuq that I began to use them on a large scale. Canals and industry is very oldschool and 19th century.
As I created the canals I also laid out an intricate railway network with many railway stations and industrial loading areas (transit-enabled lots with railways).
And back to Weckum.
It was in Weckum that I began laying out blocks of NYBT W2W.
Paeng's parks make for fantastic urban fillers- highly detailed ones as well.
I also integrated Paeng's parks with his cycleways too. Utilising two or more modular filler sets was a skill that took a while to develop, while making it appear seamless is even harder.
The power station.
Once more using the cooling towers which are found in Bipin's Industrial Essentials.
While FrankU's warehouses are large and useful industrial fillers which can complement light, medium or heavy density industry.
I completed a lot of the commercial areas in Weckum with Goofyguytpa's American W2W buildings. I have used them in every city tile since.
Pictures from Annuq. These were my first photoshopped pictures.
But it was a one-off entry. The next time I would photoshop pictures would be almost a year later in mid-2016.
And back to Weckum.
The downtown areas were where I paid a great deal of attention to the RCI buildings. I wanted both more W2W and more visual consistency.
The St Paul's Cathedral in Melbourne is one of my favourite Reddonquixote creations. I also used Paeng's cemetery set to expand the presence of the cathedral.
Here I experimented with mixtures of orthogonal and diagonal buildings.
Once more using Paeng's cemetery set.
The grungy road can be found in Bipin's Industrial Essentials. Beneath the grimy concrete texture is a fully functioning road which can be dragged underneath the texture. Use this to create <VERY> realistic urban areas!
Also check out the NYBT ABBT Manhattanville Project. If you want realistic, grungy, W2W commercial/industrial buildings look it up. The city block you see in the centre of the picture has these ABBT buildings.
Deadwood's Austrialian shops make for good low-rise W2W fillers (DEDWD Small Shops FlatRoof Set). A trick I use to create car parks behind commercial buildings is applying T Wrecks IRM industrial fillers and then using the transit-enabled parking lots to create a realistic-looking street entrance. Or sometimes I will create back alleyways behind buildings with Paeng's grunge concrete set and add in vehicle MMPs- see the bottom part of the above picture.
jestarr's buildings and T Wrecks IRM fillers go hand-in-hand. They share similar concrete textures you see. To find all of jestarr's buildings check out this link to the BSC LEX: https://cse.google.com/cse?cx=partner-pub-1378940987028293%3Awyjdrk-l6zg&ie=ISO-8859-1&q=jestarr&sa=Search#gsc.tab=0&gsc.q=jestarr&gsc.page=1
And now back to Annuq.
The electricity pylons I use are a creation of MandelSoft's- fantastically large and realistic! Look for on the STEX: Dutch Electric Pylon Set - 380KV - "Donaumast" v1.0.
The next set of highlights are all from Annuq. They culminate towards the 100th entry special which was a milestone I achieved about a year and a half ago.