It's September, but summer isn't over yet. Summer will end up in autumnal equinox (23/9/2011), so let's have some extra holidays
Today we'll explore minor colonies that established on Mars, but we'll return to the mayor colonies soon enough
Check your comments for my replies
Page 33: Opportunity
"The pessimist sees difficulty in every opportunity. The optimist sees the opportunity in every difficulty."
The situation on planet Earth is not so nice. Wars and global riots creates a huge chaos. There are serious tries to calm them down, but that's not so easy. Many Sims escaped from Earth to found a better place to live. Moon is the most common choice. Everybody here is rich and peaceful, and also it's close to Earth.
The bravest Sims however select Mars as the best place. It's too far from Earth and has a new, radical way to live. The mayor colonies has all the comforts to host anybody.
However not everybody want to live in those colonies. Some Sims established minor colonies, with their different laws and ways of life. SimMartians doesn't have any problem with them. There is a lot of space on Mars and this planet belongs to everybody.
Here is a typical minor colony. Most of the colonies are linked by roads for trading. In a promising but still dangerous planet, solidarity is the best way to live.
All minor colonies have solar or static electric power plants, water pumps, homes, farms to feed the colonists, factories to make useful items, shops for trade, clinics for medical emergency situations and repairing stations to prevent decommissions and fires.
On planet Mars, anybody has the opportunity to build his/her own colony and create his/her version of Utopia. Because of this, don't surprise if you see minor colonies everywhere!
I told you. Everywhere!!
You may find some settlements next to main roads.
This minor colony is close to Faith-3 and constructed next to a railroad.
Some Sims found Mars as an excellent opportunity for isolation.
No, this is not a ruin of the ancient Martians. It's a small arcology made by SimMartians. Why having lots of roads and homes? Messy thing. Let's make an autonomous colony in a pyramid-shaped building.
Speaking about arcologies...
All minor colonies accept help by the mayor colonies. This however brings some interesting questions. Is it possible to see the minor colonies evolve into colony-states, like the city-states of the distant past? Will the history and it's mistakes repeat, this time on a new planet? Are those minor colonies a threat for the great technological and spiritual experiment? All SimMartians welcomes the new colonists, but nobody welcomes the repeat of the past...