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City Journals

Our community City Journals

  1. The last time I updated this CJ was a teaser and was many months ago. I haven't touched Simtropolis much since then but I still play Simcity 4 albeit not regularly. Not only that I'm more preoccupied with university life, actual urban planning (or at least studying it) is way more fun than I thought it would be and possibly more fun than playing this game.

    Well, moving on to the city journal itself, here's what the picture in the aforementioned 'teaser' has come to:


    It is the center of the old town, or the old town that used to exist here when the place was still the fertile, agricultural village it used to be before tall office buildings took over.


    The 'Alun - Alun', one of the few remaining remnants of the old village, is where people used to and still do congregate for various events and festivals. It has since been renovated and renewed into that of a modern park rather than the flat, open grass area it used to be. Additionally, the government of the region is still based here, like it used to be many many years ago.


    More remnants of the former old town; some slums as well as the old commercial center and market. This part of town is protected from commercial encroachment as a heritage to the city's simple past. Needless to say, it's a seedy place with much prostitution and many of the richer populace, as well as some hard-line local Islamists want the place to no longer demolished. Also in  picture is the central train station, that services an hourly commuter rail service. It also serves to link the city with Jakarta to the north and Bandung to the east.


    The CBD extends itself to the north; development is less dense with many high end stores catering to the more well-off people of the city as well as a cinema.


    Well, that closes out this update, keep following this CJ for the next update, I promise it won't be long!

  2. UDR Chernostrovia

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    Hello, everyone. Welcome to a brand new CJ of mine. This journal is going to take place in the United Democratic Republic of Chernostrovia, located in the northern Black Sea.



    The name Chernostrovia comes from a portmanteau of the words "cherno" and "ostrov", which mean "black" and "island" in Russian respectively, thus can be translated as Black Island.


    Chernostrovia was a part of the Soviet Union from 1917 to 1991 as the Chernostrovian SSR. In 1941, German and Romanian forces captured the island within one month during the Axis invasion of the USSR, incorporating it into Romania. In late 1944, the Red Army retook the island and reincorporated it into the Soviet Union. From 1945 to 1991, Chernostrovia was one of the prime tourist destinations of the Soviet Union due to the many long beaches on the island. In 1991, the Chernostrovian SSR broke away from the Soviet Union and became the United Democratic Republic of Chernostrovia.

    The Supreme Soviet of Chernostrovia passed the 1992 Constitution which held that the Communist Party would remain as the state party and the only party eligible to hold seats in the Supreme Soviet, but that other parties and groupings would be able to exist on an unofficial basis. The Communist Party of Chernostrovia held a new party congress where the party adopted the policy of New Socialism for a New Age, which held that a number of state-owned enterprises were to be made private enterprises and that a market economy was to be introduced, but that the social protections would continue to exist. 

    The new policies resulted in massive privatizations and a very steep rise in wealth inequality, and the country saw a drop in population and life expectancy much like other ex-Soviet countries in Eastern Europe and Central Asia. The legalization of other political groupings resulted in the formation of several new parties, some based on liberalism and nationalism while others based on Marxism which oppose the "New Socialism" policy of the Communist Party.



    The Supreme Soviet of Chernostrovia is located in the city center of Ravningorod, the capital of Chernostrovia. The Supreme Soviet holds 45 seats, all of which are held by the Communist Party. Most of the leadership of the Communist Party is intellectuals, investors and CEOs, who likewise make up a large portion of the overall party membership. From the 1920s to the 1950s, the membership of the Communist Party was overwhelmingly factory workers, university students and farmers, which was largely the result of the Lenin Enrollment in the 1920s, when the Soviet Communist Party sought to bring more workers into leadership positions and less bureaucrats. In the 1950s and 1960s, this policy was reversed as the Communist Party demoted workers from leadership positions and replaced them with managers and bureaucrats. Now, with the onset of "New Socialism" and the market economy, there is very little worker representation in the party. 

    The newly-formed Liberal Democratic Party has argued that this is a failure of communism as a whole, and that the Communist Party should disband. The Workers' Party on the other hand, which is also newly-formed but is Marxist, has called for a new armed revolution to "reestablish proletarian dictatorship and end the toxic "New Socialism" concoctions of the Khrushchevite bureaucrat-capitalists". The Liberal Democratic Party is the second-largest party in the country, the largest being the Communist Party itself, while the Workers' Party is smaller but is the fastest-growing party in terms of membership.



    The Ministry of Foreign Affairs used to be the headquarters of the Marxism-Leninism Education Center when the Soviet Union still existed. In the 1990s, the building was made the Foreign Affairs ministry and the Marxism-Leninism Education Center was relocated to elsewhere in Ravningorod. The building has a large tribute to Che Guevara on one of its walls.



    The Heroes of 1941 Square, dedicated to the soldiers who briefly defended the city from the Wehrmacht during the Siege of Ravningorod in 1941, is where the Chernostrovian People's Army holds parades on special occasions. Dances, rallies, and other gatherings of Communist Party members are also held in the square. 



    The Kozlov Apartments used to be a state-owned housing compound until 2004. Since then, the apartments have been privately-owned and the residents are expected to pay large amounts in rent. The continuous increase in rent has unsurprisingly resulted in many workers moving out and many intellectuals and middle-class families moving in. 



    The Simbirsk Road Apartments, located on Simbirsk Road, have remained state-owned. The rent for residents here, however, has likewise increased, though not to the same degree as the privately-owned apartments. Apartments here have more modern water heaters and backup generators, which is not as often the case in privately-owned apartments. Room sizes are generally smaller in comparison to privately-owned apartments as these buildings were constructed to hold more residents. 

    The rising costs of living in Ravningorod have led to workers crowding in older buildings on the outskirts of the city, which has meant the formation of what are essentially slums. Farmers and peasants in the countryside are likewise relocating to these slums as the kolkhozes (collective farms) have been gradually dismantled by the market economy and the state protections for farmers and their produce have effectively vanished. This has also contributed to the ever-increasing trade deficit and has crushed the Communist Party's empty promises of self-sufficiency and independent development. The Workers' Party has held rallies to protest the situation where many protesters have been injured by tear gas and rubber bullets from the police.



    Welcome to the Chernostrovian nation, and its uncertain future.

  3. Replies:

    @korver: I appreciate your comment! I always strive to excel at my MMP work in this journal. 

    @Ln X: Haha, I promise you that the beaches are only going to get better with each little experience I learn.

    @kschmidt: Thank you! Yes, I am thinking about implementing more ploppable buildings rather than the growable ones into my work. 

    @_Michael: Thanks! This next one will surely elaborate on this theme! 

    @raynev1: Always thankful for your comments! I guess this makes Mistral Isle the #1 place for sim beachgoes around Simtropolis perhaps? 

    @kingofsimcity: Thanks! I am always fascinated with creating idyllic small towns and beaches, those are always themes I like to play around with when I start the game.

    @Takingyouthere: I agree, I like scaling things to realistic levels. Indeed, one of my focuses on this CJ is realism, both on scale and scene alike. 


    Continuing along the OHB: Longbeach

    Greetings to you all! For what it seemed to be a looooong while, I have stopped playing SC4 in order to take a break from a near burnout I was experiencing. But as time progressed, my interest in continuing my CJ had waxed and waned until I was invigorated with the reminder of the reason of starting it in the first place: to share my work with the rest of the community. Additionally, I had a life long goal of actually finishing a region in SC4 and so that only added my excitement in coming back to create again. Without further interruption, I present the next entry in this CJ

    Further east from Blythe, we hit the outskirts of Longbeach, a small suburban community that sits along the beautiful beach line south. In actuality, however, Longbeach is part of the greater Birdwater city area, but for this entry we will explore its scenes and views.

    We hit a local interchange that leads to the original main street of Longbeach. Since then, the community has grown to encompass the surrounding areas in support of the neighboring districts. 


    Main Street.


    Below Main Street is the beach houses along the shore in the dawn of morning.


    We keep going along eastward, often taking in the rows of houses and farmland, which has started to recede in favor for more suburban housing.


    Some more additional interchanges taken from dusk. This is the second interchange, a rather interesting diamond variant unique for this situation. 



    At night...


    Third interchange along the OHB.


    Similar angle, but at night. (The Nightshift has begun.)


    There is always fun in the sun and water in Mistral. (I apologize for the jagged edges on the waterline, for I am not sure how to fix that.) 


    Lastly, here is some more pictures for you to enjoy.






    Some Additional Info:

    The next entry after this will be bigger in scope and detail, but will consequently require more time to create, polish and finish. However, I am not very far off from finishing the neighboring city east of Longbeach, and the entry will probably be in during the end of the year, if not next year at January. For you to keep on your toes, I have three teaser shots for what might be hinting in the next entry. *wink* *wink* 




    That will be all folks! 

    - Artimus 

  4. So guys I have changed the map for the city of San Francisco to the a smaller version of the actual San Francisco Peninsula...584b9a1f96041_NewCity-Jan.31001481172436.png.71f7a151230ec25413c716aeac71c042.png

    And we have our new Bay Bridge...which is a four-lane RHW bridge connecting downtown San Francisco to Oakland...584b99f534144_SanFrancisco-Oct.16001481348838.png.6037b2577c53dbc695da967b5c446e57.png

    New City-Jan. 31, 001481172436.png

    San Francisco-Oct. 16, 001481348838.png







    The winter has arrived at the central highlands.

    Today we're gonna zoom in on an area called Alkon crown. The nearest settlements are about 80km away. And the last 40km you need to go by foot since the roads is to end.







    In this pic you can see an expidition with mechanics which are on their way to a military radiotower.

    On a journey like this you need to be prepared to hike in the wild. To get here is no easy walk especially in the winter, and this crew are well trained.






    Mile after mile with frozen soil.







    After a two days hike the crew will arrive at this spot.

    I can't give you the exact location since the army don't want too much people creepin around.








  6. Palmdale is the capital of Professional Polo  held at the Ralph Lauren stadium , This area of the city is called the polo district one can get off the train n walk around pretty much see

    everyone in the polo attire ready to watch n play !!! the area also has a football/baseball stadiums the polo district is one of the most popular spots around .


  7. Nurn Grows Day by Day

    As everyone probably wants to see, here's some growth... just a little though. Can't let anyone get too excited now.

    Wow, what the hell is this? These farmers are funny, thinking they can last much longer as the pollution and noise interrupt their day to day operations. 


    Their crops yield less with each passing season, the dirt farming a plight upon the ritzy wealth of central Nurn. ..

    ...well would you look at that, they've already abandoned their homes! Not looking too bright for agriculture. Immigrants want some of that prime downtown land before this place gets too populated! Some of them see the potential. 


    Finally they sold out...! It's about time too, marina expansion propositions are starting to pop up down at City Hall. Residents are starting to wonder why agricultural zoning and those nice down to earth farmers still think they have any business and gall trying to operate on Nurn island. 


    While it's not a farm, many agreed to keep the rare block of redwoods that still grow this far within the city limits. It's a miracle they're even still alive! As Nurn's first official park, residents are appalled to see unused land fall into government hands under the premise of... ugh... "beautification" as they call it. Although once the planned paths and parkland is built the others will be happy to have a place to sit read books like Atlas Shrugged in public so that they can prove how intellectual and informed about capitalism they are to all the other sims. 


    Despite their differences the Sims will have to learn to deal with each other some day. They all live on the same island (not "technically" an island) after all. 


    That's all for now! Tell me what you want to see of Nurn and Gorgoroth in the future.

  8. Manhattan, NY

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    El Argentino
    Latest Entry



    It's 4:00 AM, and I, very vicious with this, my first 3D model of my life. Believe me (or I believe),
    I never thought I could do this, because my pc is oldStart with this 3 days ago.
    First, it was learning how to $%&^! how to make a simple box! Then, with some ingenuity, I could start to shape it.



    When I saw this walking, start all over again, trying to be as orderly as possible, and there it goes. I plan to do everything in the flat and then give it height, build the sides (which I have seen are very detailed). Aaaaa the textures... the UV Mapper, all these thing drives me carzy..









    And well. Nothing. Jajaja. In the end I will need some modeler with a powerful computer so that it can render as many polygons, if someone offers, enchanted (? Ah, y maeby tomorrow post a new entry about Battery Park City, now that I know modeler, umm

    Bye Bye!

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    Downtown Sheffield lights up during the nighttime, as waves crash on the banks of the Ashtabula River.

    Some General Information about the City of Sheffield, CC

    Current Mayor: John Tillsburgh

    Population: 104,000 (2010 Census)

    Rank in population (In CC): 1st

    Largest Employer: Sheffield School System (2,230 employees)

    Largest Private Employer: Cacciatorian Energy Company (1,966 employees)

    Brief History: Founded in 1774 by Italian-British explorer Alfonso d'Cacciatore, Sheffield was originally named Fort Sheffield, in honor of the town d'Cacciatore grew up in. The town quickly grew as a trading area, mostly dealing in furs, weapons, and other frontier necessities. During the Revolutionary War, the town was attacked by nearby Natives, and set ablaze. In retaliation, the remaining townspeople banded together and sacked and burned numerous Native villages. At the turn of the century, the town grew even further, becoming the second largest city in the Northwest Territory by 1801. In 1806, "The City of Sheffield" was established, and was made the capital of the new state of Cacciatoria. 

    Throughout the nineteenth century, Sheffield saw the same major growth that was commonly associated with Midwestern cities. Factories, particularly in the northwestern part of town, grew tremendously, and became the major source of income for the city by the Civil War. During the later half of the twentieth century, Sheffield saw a decline in industry, and a growth in the service industry. Downtown Sheffield, mostly flat prior to the 1960s, shot skyward, as new skyscrapers formed the Sheffield landscape. Today, Sheffield serves as the economic, political, and cultural center of the state of Cacciatoria, and continues to grow as a city.


  9. A. Gates
    Latest Entry


    Westfield is great, it's the best, the most beautiful, bla bla bla... But.. how good does it feel to be able to have fun from time to time without taking into account all the realism, aesthetics and any other aspect that makes me take months to build just a block.

    Here is Arrandale, an entirely vanilla city. I am quite satisfied with the result :D

    Let's go back in time !




















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    Hello, today I'm going to show You second and the last part of update from Jaruna Islands. There's no photoshop, all shots were taken during weather effects developed by JENX. And please don't miss the end! :rofl:








    Summer time on Jaruna Islands lasts only one month. Most part of the year is rainy and snowy. Here some autumn shots.






















    And now... winter is coming! Brrrr....















    Finally, a special GIFT for all of You, check it! :party:


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    I am recreating my hometown of Tucson, Arizona. I am trying to make it as close to real life (within Sim City 4's limitations) as possible including road distances, mountains, and landmarks. So far I have mostly completed some areas including downtown, University of Arizona, South Tucson, El Con Mall, part of Davis Monthan Air Force Base, and other parts of the north and south side of town.

    Tucson Overhead.png

    Downtown Tucson.png

    University of Arizona Old Main and University Boulevard.png

    University of Arizona.png

    Southeast Side I-10 and Palo Verde and Alvernon.png

    Downtown Tucson I-10 and Congress.png

  10. JMLOG
    Latest Entry

    The CityCorp Inc. Annual Stockholders Meeting: Dated Today

    Opening Remarks:

    • Currently Ariosa City and its nearby suburb Norta-Upon-Ariosa are functioning well within the limits of the guides set by our corporation.
    • Our CEO ********* wishes to move onward, the only other improvements to Ariosa is the adding of numerous Railways, Subways, and Networks.
    • We, the board, voted to move on. Land is underway to be bought, and invested in.

    New Land:

    We will be buying land north of Ariosa, it has a neighboring connection to the I-10 highway. This land is mostly farmland:

    • 90% Agriculture
    • 02% Businesses
    • 08% Residential

    The Roads built will has monthly fees paid under the NAM module project, under its rightful Bylaw Section z-Sm-099. Taxation of property and others shall also be amended to suit agriculture lands as well. There is one lake that we can pull water from, but it must be cleaned as well. There will be a rail system from Norta-Upon-Ariosa to this land that will split into a center hub. This hub will be used to go back to the west of Ariosa, the north and other various directions as needed. We also will have a CityCorp Park built on the upper side of the mountain area.

    Tax return information for CityCorp:

    CODE: #GUs346-(097)

    Income after Expenses: 2.975 (Simol.)

    Tax [35%]: 1.042 (Simol.)

    Profit after taxation, 36.7% or 5.267 (Simol.) Before Expenses.



    Author's Note: Sorry no pictures. I really think i built this city too fast, so we will gradually add cities around it. Hopefully this will drag my story out a bit further for Ariosa. Please keep in mind that the city journal covers Arios, the region. In Arios there are no real borders and Mr. Speaker governs all laws.



  11. Expect a lot of text for this update as I want to talk about plans and ideas for the future and what is currently happening for this map. Ignore it if you want.


    I'm sorry it's been a while since the last entry. I have done a tonne of stuff in game since the last update, got a bit carried away and didn't post anything. But don't worry, here is the next update!

    So, I only have one new building for the theme, despite the long time, but I'm probably going to have two new buildings for the next update as I'm getting used to making them and I'm learning from my past mistakes. I feel like I need to focus more on the theme and less on the city. I've only got 5 buildings for this theme, and I need way more before I can make a proper city out of them.

    But here is the building. I had some scaling problems that took a few days to sort out. I should have made an update in the beginning of the month, but I kinda needed to work on the model a bit. Anyway, it's done.







    Just showing that the LOD has its own illumination map.



    And there we go. Sorry about my rambling, but I need some excuses, I mean, explanations for my absence. Anywayyyy.

    So, remember that city I showed briefly last update? (I don't really know if it's actually a city or just a big town near the main city) Well, I've really progressed with it, and I've developed a sort of base for how my main city is going to be designed. This journal will be something new as it isn't going into the rural farming areas, but now into the more built up urban areas. Anyway, for comparison, here was Gabrielle before:



    And here it is now:


    Yeah. A lot has been added since I last posted it, so let's just get right into it...

    We'll start off in the centre. I'm currently using the default European buildings, but I'll replace them with the theme I'm working on when I can. 



    I feel like this terraced housing block is a bit too big. I might need to break it up a bit and shrink it down.




    Just remember that nothing here is final. Some things will be different in the next update. Also note that I'm not covering the city in great detail in this update and just tour around the general area, as it isn't really finished yet. I'll be covering it bit by bit in the next updates as I detail and finalise different areas more.






    Here is a top down view of the parking by the station:



    And here is the bus terminal. I'll cover public transport in a future entry, it's not done yet.



    This is gonna be the city/town hall. I don't know if I will keep it here though.



    I'm not all too happy with this area as I made it when I was still experimenting with the buildings and how to use them. I will eventually change it up when I get to it.



    I forgot to get some pictures of the college I put down, but you can see it in the back there. I'll cover it when I get back to this area again in the future though.






    I like to split the city by north and south where the railway is. This is the "south" part, and you might remember that there used to be a highway going through here. I made a cool interchange for it with road markings and stuff and ended up not liking where the highway was. I moved the interchange with the magnificent Move-It mod to another area, which took ages but it worked! The highway now goes around the city, which is more realistic (and prettier). I'll cover the interchange when I get to the place it's at in the future.


    There is the the train station on the top left. There's a train line that goes to the main city. There's also an express line that takes people directly to the city without stopping in the middle. These lines get used a lot and are quite full (especially during rush hour with the amazing Rush Hour mod!)


    Here's a closer look at the south area:







    These default European buildings are going to get replaced by my theme when it's ready.




    I feel like those parked car props are a bit too bright. I'll change that up.



    I think these buildings look really cool (done with the Move-It mod, by the way!) but I need to move them around a bit because they're taking up a lot of space.




    I made an industrial area nearby too. I don't really have any district names yet because the district boundaries are changing around. Hopefully by the next update, I can get all the districts sorted out.



    Some apartments near the warehouses. 




    This area is actually pretty detailed, but it's still unfinished so I'll leave an in-depth look for a future update.








    And here are some taller appartements. I also put down a high school there on the bottom left. It fits in with the other nearby buildings.




    Shoutout to the Park People Generators on the workshop!




    The start of some semi-detached housing:



    I don't know if I will keep those terraced houses on the left. They just feel misplaced on the bottom of a big hill like that.



    And this area too. There might just be too much repetition here, and I need to loosen it up a bit.




    This area is actually quite detailed.






    And that's it! I just want to to say a thank you to all the modders and asset creators out there that make this game something completely different. I also want to say a thanks to you if you follow this journal, thanks for taking some time off your day to see what I have done in my own city, not yours.

    If you have any suggestions for improvement, now's a good time to post as this city is still in development.

    Thanks, and I'll be back next month with hopefully (I can't promise) two new buildings for the theme, and happy Halloween!

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    Here's the busiest City i have ever made.

    City of Portsmith-May. 1, 721477530235.png

    City of Portsmith-May. 9, 721477530351.png

  12. FqrUiA.jpg

    Nature and the wild


    This is the map I'm working on. A 18km by 18km city tile.


    Up close the map feels massive.


    I'm using texture replacements for the water and ground. The water is especially good.


    The map is Grand Teton National Park.



    A lot of the flora on the map is from more recent creations on the Steam Workshop.


    The mountains are breathtaking.


    The map creator did a great job sculpting the mountains.


    Additionally, the vanilla game has rocks and rock formations to complement the terrain. In future entries I will show the results of this.



    I am using a mod called Ultimate Eyecandy to make the most of LUTs. It also allows for exact control of lighting which is great because the vanilla lighting was always too bright and yellow.


    I am using the Roads United North America mod for road texture replacements.


    The small road snaking off to the left is where I will build the first village.


    Next entry, due sometime next weekend, I will show the finished village.

  13. The Mayor of Many

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    The City of Palu is home to 30, 000 Residents, most of whom are well educated and well off. A coastal city, Palu is surrounded by water and highways act as the main transport for all of city goods.

    Without University Way, Palu would lose most of its workforce, which is why its so important for the city that this corner of the island thrives in business and education. If University way lost their tourism business, or parks, this district would plummet and dirty industry would need to take over.

    Madam Mayor Bleu would like to extend a welcome to the second most important part of her city.

    Showcased photos are from my tour of University way, and Id like to say this is a beautiful part of the city. I will have more pictures in my next article, diving into the detailing of Bleu's thought process. 

    I arrived right before a major update to the district, so the change in scenery was a wonderful treat for my reports. Below you can see a night shot of our destination, a courtesy helicopter ride gave us great opportunity. Madam Mayor explains that our trip is a gift because her city is in trouble, which I'll explain in the next article. 

    Before the roadwork, University way encourages walking, paths from the apartments to the coast where several beach getaways lie. Many covered car parks line the roads for pedestrians, free parking for everyone that goes to college. If I were to say one thing drew me into wanting to live here, those covered car parks.

    She took me across the pond to her industry, a poor district but shes desperately trying to liven it up. A Cherry blossom park resides near the docks in hopes her office workers will stretch their legs. She is urging me to finish my University way article, before she trusts me with her 'Dirty' Industry secrets.

    Screenshot 21.png

    Screenshot 11.png

    HiresScreenshot 3.jpg

  14. Melbourne

    Latest Entry

    So I just wanted to give yall an update on the voting poll for the location of Melbourne. I have decided to extend the deadline for voting until Saturday, Oct 22. I want you as members to help me with this city journal and give any ides on how to make this city as realistic and beautiful as possible.

  15. Weird freight Transport !

    Lately I spotted some perculier freight transport directions ! Recently an new industrial area without freight station has been added. Normaly freight goes the shortest way to the nearest border. Maybe road traffic will take over but yet we see this traffic patern !


    My new industrial estate ! Freight truck leaves to the left to the old  estate where freight is loaded !


    Freight is loaded and the train takes his cargo all the way back to the first picture where it´s ?!? make a perculier move ???

    Would the same freight patern apply for the old estate ?


    Same freight station, but a different traffic patern, how perculier ?!?

    This estate is more near the left tile border so the logical route !

    Weird, programing would this occur with a normal 90 dgr railway bridge ? Simcity 4 dated and addition of NAM it´s most likely ! Nice to see goods distributed this all over the map, obviously the local market shouldn´t be forgoten, we know more money is made exporting, the game knows nothing else !

    Hope you enjoyed this CJ and see you back next time !


  16. WORTHINGTON, January Yr201 – If you’re a mayor considering instituting a bus system in your city to relieve traffic congestion, you might want to do it for another reason: Public transit can make you a lot of money!

                    Let’s take our Worthington City (WC) as an example. Its citizens enjoy a tax rate of 6.5% -- which is 28% less than the standard Sim 9%. WC enjoys a host of services, including plenty of well-funded hospitals (plus free clinics), schools, parks etc. Its Treasury takes in $134.1 million a month and has expenses of $128.8 million, for a monthly surplus of $5.3 million.

                    What makes all those services possible at that price is the bus system. WC public transit takes in $27.6 million a month, with expenses of $0.9 million, for a whopping surplus of $26.7 million. Transit system profits make up almost one-fifth of the city’s revenue. Without that transit money, the tax rate would need to be increased to 7.8% (which is still low by Sim standards) to make up the difference.

                    Toll plazas can make an even bigger impact.  In the town of New Bain, the local government takes in $26.6 million a month, with expenses of $23.5 million, for a surplus of $3.1 million – this despite a residential tax rate of zero, and a miniscule business/industrial tax rate of 2.8%. Part of the reason for these extraordinary figures is New Bain’s small government philosophy – low taxes/fewer services. But most of the reason is the toll plazas present at all but one entrance to/exit from the city. Because almost roughly 70% of New Bain is made up of business districts, and because so many of the workers at these businesses live outside its borders, city fathers decided several years ago to shift more of the cost of running the city from its locals to commuters by charging tolls. They had no idea how profitable that decision would be. Last month, New Bain took in $15.8 million from tolls – 59.4% (!) of the city’s total revenue.

                    It should be noted that unlike bus fares, which pay for a specific, optional service, tolls are in effect taxes. But they are a tax burden shared by those who work in the city as well as those who live there.  

    PICTURED: A typical bus stop, this one at Gallery Plaza, the entrance to the National Gallery of Art in Worthington City.


    Screenshot (49).png

  17. nedal2001
    Latest Entry

    There has not been much progress when it comes to this story because of Cities Skylines, but I was thinking about it the other day, and I decided Desten is going to have two storylines from two cities in it - Sophara (SimCity 4) and Springfield (Cities Skylines)! Somehow, I will intertwine the two (Springfield will be found sometime in the early 20th Century), but for now, here is a single teaser shot!


  18. France (Postponed)

    France Anno CJ for this month is postponed ! Research and work on the upcoming next Europa ANNO city unfortunaly takes up to much time, I decided to postponed the episode for this month ! When the next Europa ANNO city is established I will resume France ANNO series, this wil occur before any future Europa ANNO series city. As yoo can see in this series I like to have certain kind of infrastructure and terraforming in place before building up zones and landmarks. Showing I little bit of variety I don´t want jump right out to the next city; deciding wich city to start is very hard and  should be taken with great care. Obviously there will some of the recurring lots and transit modes. Street porps, MMP´s, tree´s other custom stuff will be different in every case !


    Hope you enjoyed this see you back next time !

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