We've had to spend on a few extra things for May but you guys have been great in helping us reach those goals! We're still just a bit shy, if you can help out with a donation, it would mean a lot! And we'll send you a little gift in return. Help us reach our May goal so we can keep bringing you site improvements as well! Donate and Get a Gift or Donate Any Amount Thanks so much! - Dirktator & The Admins
Our community City Journals
Shooting for the longest record spanning journal entries here.
My original goal was to show you all the natural growth of Provident Bay, but as happens a lot of times life got in the way. I ended up playing the region off an on for the last 3 years and still add a few things here and there but for the most part it is complete. Figured I might as well post some final pics.
1.13 million people, first pic is the downtown area, 2nd is the overall region shot.
REPLIES : Koriyama
I sincerely appreciated your reactions and comments about my last entry. I wanted to thank you all before the replies.
@MissVanleider Thank you, I am happy to see that you liked my work !
@MushyMushy I have also spent a lot of time on G.Earth to have this result. It is nice to see it was efficient, thank you !
@raynev1 Haha it is strange ! Living in France I have no problem. This was a song named Yoru no Odoriko, made by the Japanese band Sakanaction (one of my favorites, you should try to listen what they do)
@kschmidt Yeah, I noticed that Japanese cities have a very large variety of buildings. They are absoutely not uniform. That is what I tried to recreate. Anyway, thank you !
@feyss "Banality" is maybe not the appropriated word. I just wanted to underline the fact that this city looks like any other one in Japan. I appreciated your remark, thanks !
@_Michael That was one of my goals, capturing the atmosphere. Thank you !
@korver Thank you very much korver !
@Takingyouthere Yeah I saw that all the main Japanese CJs that I followed a few years ago had closed. That is a pity. I hope to see them opening again soon !
@Ln X Thank you for your comment, it is very nice !
ASOURA - A Japanese village on the sea
My holidays end very soon, and then, I will have to pass my exams. I will be quite busy. That is why I decided to post this entry now, only a week after my last one.
Asoura is a Japanese village located in the fictional prefecture of Koriyama. Compared to the biggest city of the region, just a few people live here, quietly. It is rare to see strangers aventuring in the area. There is nothing to see, except maybe the authenticity of the Japanese rurality.
The inhabitants of this village are mainly fishermen. Indeed, Asoura is located between the Pacific Ocean and a bay which has the same name. To protect the city against the dangers of the sea, a big wall has been built along the beach.
In 1994, a famous Japanese photographer flew above the city and took these photos. Asourans discovered for the first time the shape of their village. Today, they are exposed in the city hall.
I hope that you enjoyed this entry ~
Do not hesitate to like and/or to comment !
Here is the sequel of my last update with some mosaics. I think it's what I will do in my next updates: one bunch of 'normal' pictures, and then some mosaics, because what's better than this for showing a city?
Without more useless talk, here are the pictures:
21. ALIJSTAR - THE VENICE OF THE NORTH: THE MOSAICS
1. The Cathedral and some old residential neighbourhood:
2. From top to bottom: the Old Harbour Station and its brand new office buildings, the 'Hertogsvaart' (Duke's canal), the Municipal Theatre, the 'Arsenaal' (another canal, the name comes from its former military allocation) and the Grand Moulins Museum. (Yes, the canals on the upper left are connected to the harbour!)
3. St. Peter's Church, 'Hertogsvaart', 'Vrijheidsplein' (Liberty Square) and 'Oude Vaart' (Old Canal).
4. St. Catherine's Church and the Cathedral.
5. Same than #2 but in the opposite view.
6. Autumn yeah!
7. The biggest one for the end: the Municipal Theatre, 'Hertogsvaart', Our Lady Church, 'Oude Vaart', 'Looiersvaart' (Tanners' canal), St. Catherine's Church, and other random canals.
Hope you enjoyed it and see you next time!
- REPLIES -
@_Michael There is indeed a main station. Or maybe two, I don't know yet It will be close to a part of the harbour now redeveloped as a CBD, but I need to finish it before showing it! Thanks for the help btw!
@TekindusT There is an old tramway in service for tourists in the summer season! Thank you for the comment!
@Ln X Thanks a lot!
@Abrams124 I officially thank you for the comment
@MissVanleider Thank you too!
@Akallan You're welcome! Thanks too for the comment!
@korver Thanks a lot!
@kschmidt Thank you too! I tried to had some boats on those canals with the LE but that doesn't really work unfortunately! It's indeed Goober canals, but revisited by callagrafx. And the diagonal ones were added by rsc204 last year!
@Dgmc2013 Thanks a lot!
@sejr99999 Thanks to you for passing by!
@Takingyouthere Thanks a lot! That's important for the sims to have some open areas!
@raynev1 Thank you too!
@Simmer2 Thanks a lot! I will find a way to add some of your work in the city!
It's been some time...
105 days in fact. I've been away from SC4 for a while having been weighed down with RL events, but I finally managed to get more work done on the city of Niederbauen. I completed the historical center to an extent that I felt ready to show you guys and there's a lot left to show.
Hope you enjoy it!
33. There appears to be a protest in town...
Replies for "Some Winter Scenes"
Thanks @kschmidt !
@Ln XI must say I had forgotten, so after some searching, I managed to find them. From the fantastic VIP Team:@MeMyself&I Thank you!That mosaic does only have red and blue runs in in. The black are on a steeper part of the mountain. @tariely and thanks for the comment!Thank you very much @kingofsimcity!Thanks for the comment @Akallan!Thanks for the good wishes @Cyclone Boom!Thank you very much @JP Schriefer!Thanks for the comment @feyss!Thank you very much @Takingyouthere!Thank you very much @tankmank.Hope you enjoyed them @jmsepe.Thanks@Tonraq.
Thanks for viewing. Remember to like and comment if you enjoyed and follow the CJ to see all the latest from Niederbauen!
Our journey to Central Asia begins with one of the greatest environmental tragedies of the 20th century - the shrinking Aral Sea. In 1960, it was the world's 4th largest lake with a surface area of over 26,000 sq mi - but with the rivers feeding it being diverted countless times for cotton farming, it's less than 10% of that size today. While there have been small improvements in the northern half with a recently completed dam, the rest of the lake is still in dire straights, with entire parts drying up completely in recent years. To make matters even worse, the exposed seabed is littered with harmful chemicals and cotton fertilizers - which have blown over the surrounding landscape, causing a whole host of health issues for the locals who still live in the area. The ship graveyard of Moynaq in Uzbekistan is an eerie reminder of the past - once a bustling port, the city now lies nearly 100 miles from shore.
Further north past the Kazakhstan border is the city of Aral'sk - just like Moynaq, this city used to be a vital seaport in the region. Many people's entire livelihoods depended on their catches, using this port for years - but now all that remains is rusted cranes and ships lining the harbour. There is hope however. While the southern half is likely on it's last leg - the Dike Kokaral, built in 2005, has been restoring water levels in the northern half of the sea considerably in recent years. There's been talk about the city once again becoming a port - but it'll take quite some time to get there.
The next destination is the Nurek Dam of Tajikistan - one of the most impressive sights in all of Central Asia. Towering some 997 feet above the town of Nurek, this Dam was built by the Soviet Union from 1961-1980 was once the tallest dam in the world. Since overtaken, it's still the largest earthen dam in the world - there's really nothing else that compares to it.
For many people of central Asia, nomadic herding is a way of life. The steppes of Kyrgyzstan are an excellent place to do this with plenty of places for cattle to graze - and the many small creeks and steams that line the valleys make great places to set up a yurt as well. Evenings are special here - there's a simple beauty to watching the sun set over an endless field of grass.
Our next stop is the sacred Namtso Lake, located high up on the Tibetan Plateau. The locals believe that the waters here are sacred and pure, bestowed by Buddha himself - and can wash away the sins of mankind. A number of stupas are located around the perimeter of the lake - used for meditation and to make offerings, they have a vital role in the life of a Buddhist.
We climb further into Tibet and soon approach Lhasa and the Dalai Lama's home - the Potala Palace. This is one of the must see attractions of Tibet - towering above the surrounding landscape, it's been a sight to behold for well over a thousand years. Snowstorms here are rare, but when they do occur it makes for a magical atmosphere.
Travel some 300 miles west and you'll come face to face with the world's tallest mountain, 29,029 ft Mount Everest (Everest seen in the middle - the world's 4th tallest, Lhotse, can be seen directly below it), located on the Tibet/Nepal border. First climbed in 1953 by Nepali Sherpa Tenzing Norgay and New Zealand mountaineer Edmund Hillary - some 5,600+ have made the ascent ever since. Despite relatively low fatality rates compared to other 8,000m+ mountains - make no mistake, this is still one of the deadliest mountains in the world, especially in winter.
In winter, no mountain on the face of the planet is more terrifying than the world's second tallest peak, 28,251 ft K2, located on the Pakistan/China border. With winter temperatures routinely in the -40Cs, huge gusts of 30-50MPH winds, and regular avalanches - it's not hard to see why no one's ever made a winter ascent here. With only a little over 300 people making the ascent in total - it's one of the most difficult climbs in the world, and lives up to the name "The Savage Mountain".
Don't forget to comment, like, and follow True Earth if you haven't already!
Please take a look at my "2016: Year in Review" over the next couple of days!
Replies for "Southeast Asia"Spoiler
@JP Schriefer Thanks for the nice words again, glad you enjoyed it!
@feyss Thanks for the comment
@elavery Thank you!
@EvansRE4 Thanks! I strive to make my pictures the most realistic SC4 pictures ever, so I appreciate it
@mrsmartman Thanks! I definitely plan on covering the entire earth this year, I'm going to make it as global as possible
@kingofsimcity Thank you, appreciate the comment on Bagan!
@Akallan Thanks Akallan! The terraces are actually on hilly land - they look pretty decent from all view levels and rotations. To make them, I used some of the SM2 stones (I recolored the FSHs brown to resemble mud though and repacked them into the DAT file w/ GoFSH - so no PS) and used a lot of Sparaxis/some slightly resized seasonal feather grass to cover up the top of the stones and make it look like there was an actual terrace there - and it worked pretty nicely.
@Abrams124 Thanks for the comments! Btw, I have been doing even more research on Lake Balaton too - I have so many great ideas now for that update...
@Ln X Thanks for the kind words!
@raynev1 Thank you raynev, glad you liked it
@Ceafus 88 Thanks for stopping by, appreciate the kind words!
@RandyE Thanks for the comment Randy!
@sucram17 I think your comment got eaten up lol.
@tariely Thanks, glad you liked it
@MillionSeven Thank you for the kind words
@Odainsaker Thanks for the comment When I was constructing the Angkor Wat picture, that was one of the first things I noticed - the massive size of the entire complex and everything beyond just Angkor Wat. It was truly impressive, just a shame there weren't enough good models out there to recreate it with. (And by the way - you used to play SC2K/still do and tried recreating some of that stuff? That's impressive. I used to play SimCity 3000 Unlimited alot a loooong time ago and the Asian tileset was my favorite - but I remember how difficult it was to do anything in that game, especially with the insanely griddy 1x1 blocks that you landscaped with)
@HighTower76 Thanks, glad you enjoyed it!
And finally, big thanks @v701, @JP Schriefer, @feyss, @Thin White Duke, @RandyE, @mike_oxlong, @matias93, @scotttbarry, @Silur, @jakis, @Oerk, @Odainsaker, @mrsmartman, @Fantozzi, @_Michael, @kingofsimcity, @Simmer2, @Akallan, @Ln X, @raynev1, @Ceafus 88, @nos.17, @Takingyouthere, @tariely, @Elenphor, @Ducio, @Robban040, @_marsh_, & @Cyclone Boom for all the likes!
Hey there! It's been a while since I updated my CJ, because I've been busy making a new town. More to the point, I've decided to try and detail a little more. I've upgraded my PC to the point it can actually run a lot of props and CJ on decent quality settings, and while I still do not want to use CSL as a "city painter", I do want to go the extra mile in decorating and detailing.
It's also been two years since I update this CJ and so far it's been my longest running one, and that's partly because I really enjoy Cities Skylines. Most great CJs are SC4 CJs, I'll say that much, but in terms of gameplay CSL is, for me, the superior game and it's keeping me coming back for more.
Sooo... Here's the 44th entry, but if you want a comparison of what I did (and the game supported) back two years ago, feel free to look back towards my very first entries. Back then it was...rough to say the least lol. Forum link here
Anyway, we're leaving Ashford behind for a bit, and we're going to Santa Linna, the capital of the Anabon Overseas Commonwealth. I planned to reserve it for a Tropico entry, but well. :>~
Downtown St Linna! The island is located in between mainland Tamriel and the Thalmor dominated Summerset Isles; it is one of the main small tropical islands that dot the Abecean Sea. With 65'000 people, it is a fairly well-sized town, and easily one of the richest. About 15% of the population of the entire state live here.
St Linna itself is known for its bricked or brownstone buildings. Built in the colonial age at the end of the Fourth Era and early Fifth Era, a lot of its downtown are still packed with intricate brickworks and small, narrow square buildings.
That's not to say everything is grim and gritty. Some of the city's buildings are...colourful to say the least. This is the Parish Hall, by the way - the mayor's office is on the top floor.
So what's to do in Santa Linna? Amongst the narrow towers full of finance and reinsurance companies, you could go dine and gamble at At The Penny's Casino and Cabaret! It's usually a must-go attraction for tourists willing to part with their cash.
Or, you can wait for the evening and enjoy yourself in the city's many nightclubs. It's always warm, you might even enjoy a night dive in the sea!
Many tourists also come to watch the Abecean Sharks play blitzball, too. They're one of Cathnoquey's finest teams, though because of the remoteness of Anabon, their stadium is also the smallest.
For many tourists, however, the best hotels and attractions are outside of town, on one of the island's many sandy shores. Take the nearby town of Belle-Pointe : just off the Route 22 freeway, the once Breton town is no longer a commute village and fishing community, but instead a hub packed with casinos, five-star hotels, fine beaches and luxury condos.
Santa Linna's public transport system, one of the best in the country, links Belle-Pointe and other towns together. Tourists and locals alike can spend the morning in their hotels, then take the bus into Santa Linna proper for an afternoon spent exploring the city or shopping, before coming back in the evening to enjoy the sea.
As you've probably guessed, tourism is critical to the economy of Santa Linna. A lot of infrastructure has been built across the state to accommodate that.
However, tourism isn't everything in Anabon. It's also a major offshore trading hub, thanks to generous taxes and loopholes, with reinsurance companies especially well settled in the CBD's high rises.
Critics can complain about the lack of financial transparency, but most agree the island wouldn't be so well-off without the financial institutions that call it their home.
Moving on, to the corner with the passenger train station, and a typical high-rise housing district.
And yes, Santa Linna does have a railway. Mostly it carries freight around the island, but there are about 15 trains per day per direction that leave Santa Linna and bring commuters into the city. The trains are air conditioned, and there are also special tourist trains that run excursions along the island.
The islands aren't just beaches and settlements; inland, one can find plantations and farms dotted across the land, too.
Finally for this overview, let's have a look at the roads. Most roads are small, 1x1 roads, such as Route 25 here pictured.
However, due to the large amount of traffic to and from Santa Linna and its busy harbour, some roads have been or are being upgraded to freeway standards.
The interchange between Routes 2 and 22 - the two heaviest roads in the entire state - is the oldest piece of freeway infrastructure on the island.
At such, Route 22 (here entering Santa Linna from the north) is undergoing heavy maintenance works to accomodate an ever growing population.
And rural exits, such as the Route 22/Route 230 junction to Altmer's Cove, are being upgraded to full freeway standards.
In the coming years, Santa Linna is expected to grow by 10 to 15%. It is going to be a massive challenge for a city that already cannot feed itself.
Most of the food is imported from Tamriel, and routed through the state's many harbours into Santa Linna. This is one of the reasons why the rail network is so important - there is no single main harbour due to the geography of the area, and ships are instead routed to five satellite harbours linked together by railway.
Anyway, let's close this overview now. We'll be coming back to Santa Linna later, so here's a view of the downtown area at night...
As well as one of Belle-Pointe High Street, next to the Cathnoquey National Post Office.
But I wouldn't leave without a map of the state, including Santa Linna. So, hope you enjoy, and thanks for the support I got with my CJ for the last two years
And since it's been two years since Cities Skylines has been out, this is also the opportunity to give a massive thanks to the modders of Cities Skylines, as well as to the other CJ makers, and to everyone on and off site who shared pictures and videos of their creativity - it helped me, and I'm sure many others immensely, and I can only hope that I, too, give a bit of inspiration to others in building all these amazing cities.
Recent EntriesLatest Entry
I've been gone for a really long time, my apologies for those I've left hanging for over a year and a half since the last update.
Now we finally find out what happened....
For those new to this CJ, or need a refresher, here's the first entry, to learn the history of this town and how it all started:
It is recommended to read through the beginning or previous chapter before coming back. ^^^^
Chapter 8: Tornado: The End of an Era - Part 1
"Massive super-cell thunderstorms are coming due to a massive atmospheric instability that occurs ever decade or so...
"Police Chief Robert, get everyone to the high school or anywhere safe! This town is in serious trouble!"
Massive Hailstorms begin pummel the city early as the super cell moves in^^^
A few rare images taken by a news crew in a news helicopter just as they got drenched in the rain water...
This was over the course of 2 minutes. The 3D images were taken from the crew just as they headed back. They may even have images of the tornado from this angle too.
Thousands rush into the high school shelter as the skies grow more ominous...be it the gym, or anywhere safe, while others evacuate...
An EF3 tornado touches down northeast, moves southwest, tearing through the town...
It spares the downtown, until an even MORE massive F4 tornado touches down and rips through the heart of the town...
GO!! LET'S GO! To the high school! NOW!
The tornado shreds everything in sight, moving downward, Ben and his family is in the blue car seen above, and the Mayor and both his kids are in the red car, not seen in pic above as they're too far below.
Let's go!! We need to get in NOW!!
The town's mayor and Ben (his best friend and business partner) has made it into the high school's shelter with their families along with thousands of others after narrowly avoiding a massive EF4 tornado. Unfortunately, the tornado targeted the Maxis-designed school, which wasn't designed for winds this strong.
The deafening roar grew louder and louder as we braced, and I could already hear the building beginning to come apart. You could feel it in your chest, almost as if a space shuttle was talking off right outside. I huddle with my wife, son and daughter, thinking this is it. We're going to be wiped right off the map, just like that. Me, my family, and thousands of people. Just moments later however, the roaring began to subside, giving way to the sound of torrential rain and terrified cries of everyone around me.
Chapter 8: Tornado: The End of An Era - Part 2
We're still alive. I look around the gym, with the only lights coming from the small windows, as well as frantic chattering from everyone around me.
"Everybody stay inside! We don't know if another tornado's coming..." Yelled Chief Officer Robert
I turn on the radio and I can barely make out the reporter through the static:
"A massive EF4 tornado has been spotted north of *static* storm chasers the last couple hours...Several small towns in this area...cold front...*Static*
There were at least 2000 people taking shelter throughout the school, with about 500 crammed into the gym. The city's firefighting team, police and doctors were in here with us too.
I walk outside and felt the cold rain sting against my face. I could almost make out the track and field under the flood, and what was left of the apartments in the distance. The trees were completely stripped of their leaves, and branches. Just then I noticed the wind pick up again. I walk back inside. We come out about an hour later and see some people out there:
Downtown is completely gone:
Nothing left of the theater or forest. The tornado left a serious trail of destruction: (WLHS is to the left)
Night falls and the rain finally subsides. The next morning is cloudy, cold and gloomy as a cold front will move in later that day. Families all come out of the school to see if their homes made it. Me and Ben would be driving with a crew that clears the roads to help people get around again.
It wasn't long before the true extent of the damage was revealed...
The tornado barely missed Woodland High School (WLHS). Was heading southward then just barely touched it as it turned west to obliterate everything (See the pic above this one). It may have come back around but the school was spared, along with 2,112 lives that were in it. The death toll is over 100 so far. No chance for anyone who was caught outside during this monster's onslaught.
Downtown as the crew already cleaned up most of the mess. Most roads (except northern road) have been cleared.
Some houses were somehow untouched. The Western Residential Sector is in shambles.
That USED to be the Manufacturing sector of town. Fun fact: That lake wasn't even there before.
Me and Ben drove through the town, helping wherever we could.
Hey...remember that beautiful blue mansion seen at the beginning of the previous update?
"It's gone. All gone." Said Ben, as we looked around. It was one of the few mansions in the city. It belonged to a humble friend of Ben, Chief Officer Robert, who's helping set up temporary tents with the crisis crew.
We cleared a path:
Distraught families try to salvage what's left of their Woodland homes. Robert returns with this wife later to see their mansion...much to their dismay of course.
"I'm impressed," said Robert, at least the porch survived.
"What about your stuff?" Ben inquired as he looked at the wreckage.
"Don't worry about it, material things are only so important. That tornado was the most terrifying thing I've ever witnessed in my life. I got to watch it eat this beautiful town, and spit it back out. but...
"What?" I inquired...
He looked back at me just as the sun comes out for the first time "It spared us. I was outside the school from a distance when the monster went for it, then, right as I watched it get swallowed up, it just turned. Almost like it could sense everyone there."
"That's incredible. That had to be a sign without a doubt. Now we rebuild..." I said.
Ben looked, paused and said "better make it tornado-proof this time." The sun set was the most beautiful golden sunset in a while, as the sun peaked through the clouds and temperatures went below 60 degrees.
Mayor Mathew sent many resources from Woodland River City, including generators, food and water supplies. Turns out his town was spared from the storm, although suffered a lightning strike.
Chief Officer Robert wasn't kidding. As it turns out, the town was hit with two tornadoes, one smaller F3 and one F4.
(F3 is the yellow, and F4 path is red, which came shortly after the yellow F3 one)
The paths with their damage radius...
The green arrow in between is Robert's location. He was in an underground shelter just as it hit the police station. He stayed out driving through the town telling everyone to go to their shelters and directing his officers beforehand. He came out of the shelter from the nearby building and took to the fields just in time to see the F4 tornado (red arrow) as it headed for the high school.
The final death toll was 228. Over 1242 were injured, 22 life threatening, but survived.
The Next Morning was nice and crispy.
Dry, cool air from the north made the weather nice and windy, with perfectly clear blue skies.
While most of the population has moved to various shelters in the nearby towns, less than a thousand of them stayed in several tent shelters set up through out the town, and the few remaining houses in the city that actually did survive.
This is the main tent shelter area, there are three smaller shelters throughout the town, but the majority stayed here:
^^^^Note: On the lower right of the image, is the remains of Ben's mansion. It is right above the path of people walking in, by the four white tents, where a 5th one separated by a yellow one right next to the main road.
Now...back to the mayor panel...
Only 3000 simoleons in my funds, and population of 736. Whoopee. We're still receiving 1000MWh/month from Woodland River City. Re-adjusted the funding sliders for the schools to cut expenses.
A small temporary water tower is built, and demolition crews clear off the lots and make room to rebuild:
After some time, a landfill at the edge of town was built, putting me back in the red, but no problem, we now have 20,000 in the bank! Population is now over 2000.
That is the end of this Chapter, thank you for reading this, I hope you all enjoyed it and the 3D images, and we'll see you in 2 more years for the next update! Jk...jk. I will not take as long, promise!
Replies:kschmidt: Lol, yer it does. Luckily there's no damn to flood in the city so we should be safe. Though on the plus side, if it flooded it might put the fires out!
Entry 7: Let's all catch a bus to Perrin Head!So, welcome back to Rokton where we've had a few problems, some new buses and several new settlements springing up like daisy's!Let's start by getting the boring bits out of the way with a look at several improvements to Roktons transport system and network with a couple of interchange upgrades being done. Firstly with this one, where as you can see a bonfire gone wrong ground the area to a complete standstill resulting in a slight decrease to the trees and farm buildings in the area.Deciding that we needed to prevent this in the future we gave the junction some slip lanes. These did precisely nothing in helping out with the traffic which is when some clever soul suggested improving the roundabout on the Henning Bay side. Thankfully this seems to have cleared it up completely which is useful when bonfires inevitably go wrong.Meanwhile in Rokton, the interchange was still giving us issues so we needed a solution for it fast. Luckily some tunnelling seems to have solved the problem of traffic trying to cross each-other and causing congestion. Its beginning to look a bit chaotic though.Speaking of Rokton though, we saw the tip of the peninsula that used to house the wind turbines until we built the WTEP (Waste To Energy Plant) be renovated with sea walls and some piers. No real word on what's going here yet but it looks like something's planned!Something else that was evidently planned had to be Henning's Bay new 'I want what my neighbour has!' craze where everyone has built pretty much identical houses across the board. Oh well, as long as their happy and paying taxes I suppose......So, your probably wondering where Perrin head is given that its in the title (ok, your not, but I needed a segway into this so were rolling with it). Its this small town that's begun to develop on the coast down from Henning Bay, I assume by people that wanted a quieter life.And, for people who wanted a even quieter life than that we have Riverbend and Cliffside which have developed inland from the rest of the settlements.And, for the other part of the title being a bus ride the city finally has a actual bus line. Well it has several lines (one for each of the three centres of population and then a regional line that visits every settlement (except Cliffside but their tiny anyway). Here's the lovely new bus terminal, right next to the fire heli depot which in turn, is right next to the WTEP (yes, it probably won't to shiny for too long).So, because I like abrupt endings to entries here's a current overview with all the lovely new towns and villages that have popped up over the last couple of entries. No idea what we'll be doing in the next entry but I'm sure it'll be interesting as always (don't laugh!).Till next time!
- Read more...
- 0 Comments
Named after the famous Knight within the kingdom, Sir Cidius III, this side of town is home to some of the richest people in Sparkle. Some notables of Simtropolis own some penthouses here, including @Takingyouthere, @CorinaMarie, @Cyclone Boom, @Hamish, and @APSMS. The city is infamous for its building repetition, and it's not done in a good way either. I'm gonna try to download some medium density residential buildings to fix this, and will try to fix it in the YouTube series in this region as well.
Some of the nation's best prospects come from Cidius Central High School. This is one of the best scoring public schools on the Sparklian College Placement Exams (SCPE) with a score of 1376/1500 (92%, A-). It is also the home of the National Champion Cidius Valley Knights, who defeated Hershey Pointe Black Cats 26-21 in American Football.
The CVX international Airport is the most famous airport in the country, and the one that most American and European tourists choose to land at, no matter where they go in the country. This airport is also the most famous for being the safest, as it is the farthest away from the Offensive Empire.
This is where most people in this area of the city shop, the Cidius Township Target, which is the largest store in the area. It is where most people in the area do any of their shopping for just about anything, and there are even plans to open a mall in 2030.
This is FoxxWorld, the home of the country's largest amusement park. Legend has it, that at night, Urban Foxes roam the amusement park, looking for food and a home.
This is the Northfield Country Club, where the Sparkle Open PGA tournament is held. The torunament will be held just after the Masters at the middle of April 2017.
Recent EntriesLatest Entry
On the edge of the river lies the somewhat secluded, high end communities of Cemetary Shores and the University of Opportunity.
This amazing little neighborhood has everything you need to live, and thrive in Opportunity. With parks, recreation, the Botanical Gardens and amazing shoreline views from one of the many tall residential buildings - this little community has it all!
Opportunity is somewhat known for hosting some of the finest doctors in the world and the University Hospital is no exception. As home to Dr. Robert Wishinghouse, the worlds leading doctor on removing those disgusting blackheads you see in YouTube videos, the University Hospital receives a TON of visitors with huge pimples to pop.
The residents of Opportunity LOVE their trees. They have a saying around these parts: "If its not a building, its a tree" and that is a motto they've kept with them for generations. City planners have been militant - if there is no building, a tree should be planted. You will see a LOT of green space in Opportunity!
- Read more...
- 0 Comments
1. Berghmann Central Station
2. Berghmann Old Marina-Sea Promenade
3. Berghmann Sea Tower
4. Royal Theater
5. IGS Tower
6. Bank of Poemia Tower
7. CultBer Tower
8. Poemian Times Tower
10. Berghmann's Administrative Center
11. St.James Cathedral
12. MOH Museum
13. PMOS Museum
14. Presidential Palace
15. Patriot's Park
16. Berghmann Ancienne Cinema
17. GENTAR Tower
18. HTIndustries Tower
19. Berghmann Stock Exchange
20. Patriot's Theater
21. Supreme Court
22. Gorden Tower
23. Poemia Plaza
24. Berghmann Sea Eye
25. New Marina Hall
26. Berghmann Old Fish Market
Berghmann Downtown is the heart of the political and economic life of the Federation of Poemia.
Among the palaces of the capital city, corporations and the government choose the future of the nation while tourists flock to the many monuments that displace along the streets of this teeming City area.
The Berghmann Downtown despite extends for a not particularly large area, cover the 43% of the GDP of the entire New Benelux and 73% of all Berghmann.
Berghmann is the capital and the biggest city of The Federation of Poemia. With a livability rate among the highest in North America, the city is the economic center of New Benelux and of the Federation. In the city has an important weight the presence of students who make Berghmann a lively city that looks to the future with optimism and serenity. As well as a center of studies and city of work the capital is also seen as one of the fashion city with its Fashion Week that attracts the best stylists from around the world. The city has great museums like the Museum of the Parliament and the PMOS. Berghamann is also a popular holiday destination with unique beaches bathed by the Pacific Ocean.
.The Central Station
.Suburbs of Berghmann
.The Parliament Building and the MOH Museum on the left
SO. My game caught a virus (I have no idea what from) but I had to reinstall my game, delete all assets, all of that stuff. My game plays perfectly now, except for one teeny issue. The lower half of the screen is totally blurry. And it gets worse as you zoom in more. First person camera mods do not help. So goodbye. I am currently trying to do something with it but up to now nada. It was nice while it lasted.
- Read more...
- 0 Comments
Hello simtropolis, it's been awhile but after a long adjournment I'm finally back with some new content. For those who many not be aware back in October my SC4(and windows) hard drive(SSD) crashed. This eliminated everything I had created after entry 35 on this Journal. Feb 2016 was the last time I backed everything up(plugins, cities, pictures, etc) on a separate hard drive. Foolish, I know. It's not that I overlooked the possibility of a hard drive crash, in fact all my important personal stuff is backed up on separate drive and some of that is even backed up a second time on bluray discs. I backed my SC4 cities on weekly basis but for some strange reason at some point in time, I can't recall why (or understand), I moved that backup folder onto the SSD drive. So while I was still well prepared for save file corruption I was not prepared for hard drive corruption.
The rest of what follows would probably qualify as TMI so I've have put it in spoilers since most of it is not exactly SC4 related and it kind of bogs down this entry. Most of you are understandably here for pics so this way you can get right to them. Note; Entry number 43 is reserved as a placeholder in case I'm one day able to recover the data that was meant to be shown in that entry.Spoiler
The computer issues...
I probably should have expected the drive to crash as my computer was intermittently crashing or freezing on average a couple times a month for about two years. One particular program - Jet Audio, was causing a lot of those crashes/freezes. I keep my computer always on and not closing that program overnight would often result in the computer being frozen the next morning. I'm no computer expert but it seemed rather bizarre to me that a media player could do that and even more strangely it only happen when it was not actually playing music! So eventually I remembered to always close Jet Audio before going to sleep. But then suddenly firefox, which I also have running continuously as my primary browser started causing my computer to crash as well. Might of had something to do with the 500+ tabs I had open on at once(wtf I know). Then one day the computer froze when I tried to go into taskmanager to shut down firefox which was frozen itself. I had no other option but to pull the plug and when I turned the computer back on bios didn't recognize drive C:
Let me tell you, rebuilding your operating system hard drive is a royal pain in the arse. Reinstalling the operating system is the easy part, it's getting and installing all the 50 or so other programs I had on it. The good news is since the clean install in November the computer hasn't crashed once. I no longer use Jetaudio or Firefox but I also didn't overclock it this time, I'm wondering if that might of been what was really causing the instability. Back when I first got the computer it was heavily overclocked, it ran fine for a couple weeks but then it started crashing like crazy once every couple days. The vendor told me to reduce the overclock and it ran perfectly for a couple years before it started crashing again but much more infrequently due to those programs that I mentioned above. Anyhow, I sent the damaged drive to a SDD recovery specialist. I heard promising news at first but then the wait started. I couldn't work on anything SC4 related until I knew what was up with the drive. It wasn't until almost 2 months later shortly before Christmas that they told me the drive was damaged beyond recovery. Thanks for nothing. But since they had a no cost assessment it at least didn't cost me anything. Had they been able to fix it the price would of been about 2000$ for parts and labor. A sum I would of actually been willing to pay at the time considering how many hundreds of hours of work(maybe even over a 1000) the data on that drive encompassed. But I wouldn't pay that now because my life no longer revolves around SC4.
A little bit about my life...
Having said all that however, believe it or but I can actually say without a doubt that 2016 was one of the best years of my life. First off I did get to show most of what I wanted in terms of my SC4 work over the course of 20 entries and clearly it was very well received by the community - so thank you very much for your support! Yeah it was really crappy to have the drive crash and I felt bummed out at not being able to work on what I wanted to in SC4 but I did have an epiphany of sorts thanks to it. I realized very clearly for the first time that it was probably time for me to move on, that I should no longer indefinitely stay inside my little "bubble of hobbies".
Ok so what do I mean by that? Well lets start from the beginning.
Stop me if you heard this before but it's along story... after a failed relationship with the women I thought I would spend my life with several years back I lost all interest in being in a relationship. She was a young attractive university student with and it didn't take long for me to fall for her. She was not my first girlfriend but it was the first time that I truly put everything I had into a relationship. But after our first year together things started to change. She became more and more controlling and by the end of our second year before I realized it my life was completely focused on her to the detriment of everything else including my friends, family and the many hobbies I loved. Pretty on the outside but controlling, narcissistic and materialistic on the inside, but who am I to criticize everyone has their flaws right. Having said that I don't actually regret that relationship even though a lot of things changed for the worst because of it. For one I'm of the opinion it's better to have loved once than not to have loved at all and secondly I gained some invaluable life experiences.
Anyways after that I decided to never again let anything or anyone get in the way of those hobbies which amounted to working on all things SC4 related, playing video games, watching/reading anime/manga, urban exploration, railfanning and religiously following my favorite sports teams and my music. I had a decent work life balance at first and I was able to accomplish some major life goals, such as buying my first place and eventually getting rid of all my debt. But then I was involve in an accident at work and I ended up being off work for over a year(from the end of 2014 and most of 2015). By then I had dropped a few hobbies such as urban exploration, railfanning & following skyscraper construction which I had spent much time on. So what ended up happening is I basically intentionally became a Hikikomori lol. Well I guess that's not entirely accurate, because I did still leave the house occasionally during that time to visit my family and this one friend which I managed to keep after losing most of them because of that ex. But I had absolutely no interest in meeting anyone new or trying anything new. My online life prospered though, in fact I'd found that I'd much rather talk with people through that means. I suppose that's really not all that unusual in this day and age.
Anyhow at first I couldn't come back to work quickly due to the incident but eventually that changed from not being able to come back to not wanting to come back. I mean now I had an extra 40 hrs a week to spend on my hobbies! Over that period I probably spent about 5,000+hrs playing video games, mostly SC4 and BATing for the game all the while listening to the music I loved all day long. Ever since my late teens I have always had goals for the future that I'm chasing for myself. Being off work allowed me to accomplish one the biggest of those goals and one that I otherwise would never have been able to accomplish - that is creating a CJ for my favorite game of all time. Additionally I would never have been able to interacted with all of you on here. In that time I also managed to watch about 2,500 anime episodes, there was just so many series that I had been meaning to watch for years and it was great to finally catch up on them. There is always good and bad to every situation. So as bad as it may sound I don't regret being a lazy bum for about a year lol. The fact that there was almost no pressure for me to come back to work made it all the harder to actually come back. But I knew that eventually I had too of course, living the life of a teenager more than 10 years after the fact is not generally acceptable behavior. I was quite nervous when I did finally return to work but eventually things started to become normal again and now I'm certainly more than glad that I returned to being a productive member of society.
So how does all the above relate to what happened with my hard drive crash? Well outside of going back to full time work things kinda stayed more or less the same. I still had goals for the future but most of those have a monetary attachment to them i.e. paying off the mortgage, buying a new car which I finally did two months ago(and I love it!) So those things will naturally happen thanks to the job. My free time however was still dedicated almost entirely to simcity, music & anime. When the drive crashed and I couldn't play SC4 anymore that's when it kind of hit me, just how much of a self indulgent life I was living and I've come to realize that it's probably time for me to slowly wind down those things. It wouldn't be possible for me to completely stop but I'll be spending less and less time on those. In that void that SC4 left I started going out and interacting with people more. I even started dating again for the first time in years which has been interesting to say the least and I've found a better balance between my hobbies and my relationships/obligations, neither one dominates over the other anymore.
Sp essentially this is my CJ retirement speech, just about 12 month or so in advance lol. I won't be anywhere near as active on the CJ and site as I was last year but I'll still come around often enough to be considered a regular member. I was hoping to publish a dozen entries in the journal this year covering the large city tile of Calgon which is the next city I was going to show after Baycole and the only one for which I miraculous had a recent backup of on a separate drive for some reason. Though considering how long it's taken me to get this entry finished, 10 entries for 2017 will likely be my upper limit. After Calgon is the city of Astoria, don't know yet if I'll have the time or patience to rebuild it. I might just have a couple final entries of that city in 2018 instead of the original dozen or so planned for it and then likely that will be the end of the region, the CJ and maybe my SC4 playing time. It's sad to think about but a lot of things can change between now and then, I'll be interesting to see which direction my life takes me
What was lost...
I find plugin and game modification to be a little tedious. As such I can't force myself to work on it, I can only work on them when the mood strikes me which it rarely does but it finally did last week. So I was able to remake the following of what was lost;
-A set of about 2 dozen different custom sidewalk and several cement texture mods, remade most of these.
-A set of custom embankment lots, remade some of these.
-Street tree modification mod, haven't remade it yet but definitely planning on it.
-Completely rebuild of my mmp folder. One of the biggest loses, if only because of how long it took me to do it the first time around. Surprisingly it wasn't as hard or boring to do the second time around. thus it has been remade!
-All my SC4 photo's. Well the best ones are basically the ones I've posted online in my CJ so while it was kinda of neat for me to see how my building style was like years ago I really didn't lose much in the way of quality work there.
-Old version of my cites. Again it was kinda of cool to loadup my old cities and check them out, but really the latest version of every city is always going to be the best version so again not a big loss
-About 2 gb of plugins I had in my K4L folder short for "Keep for Later" meaning I had tried out these plugins but found no current use for them however they might be useful in the future. Not to big of a loss because I almost never ended up using stuff from that folder.
The Important Stuff;
-my city map project 200+ hours of work... good news is I have all the finished maps online, bad news is they're not in the highest quality. Not sure if I'll continue with the rest of the region so this project might be cancelled
-About a 100 hrs of work on Astoria and another 50 hrs on Calgon, two large sized city tiles I've yet to show. I've been working on Calgon the last few days and I've rebuilt most of that city.
-Somewhere between 250 to 300 hours of work on Baycole, basically the whole city all that was seen in entries 37-42 and then some. I had one more entry to go which would of been similar in scale and quality to entry 42 so it sucks to lose that but I've since realized that I'm ok with losing everything else. Why? Well because I already showed it to you! In any case I'm am going to skip an entry # in the CJ just in case I get the city back. I figure some time in the future maybe a year or so from now, I'll try to get the hard drive fixed again. Hopefully the recovery technology for SSD drives will improve and the price will drop! Hence why this is entry 44 and not 43, which will be reserved for that last entry of Baycole in the unlikely event it is recovered.
-100+ hrs of work transferring over putting the finishing touches and rendering the 3DS versions of nearly all my lattice tower BAT's. Good news is I still have all the gmax version. So I don't have to recreate them from scratch, thanks god cause that would of probably taken me well over a 1000 hours to remake. Yet to start but will eventually.
- Unfortunately I never made a backup of that "right-of-way hydro bat project" It's a complete loss, so it's release is cancelled
Now onto today's subject matter which will cover what is probably going to be the largest and most complicated interchange in the entire region of Pretoria - The 5 Point's Interchange.
This interchange is located in the City of Calgon which is just west of Baycole and north of Dresden. It think I came up with the name Calgon from Calgary, but at this point I can't remember
The interchange is the junction between Highways 700, 702 & 707 and as it's name suggests it is a 5 way interchange. This is the first RHW rebuild of this interchange. I say first because there is a second rebuild of the interchange which features no tunnels and is much more streamlined in appearance. But it's so different from this one that it's basically an entirely different interchange and this version is so massive that it would be a shame to not showcase it.
edit* For a better understanding of the network I'm adding the regional highway map here;
This entry was incredibly difficult to make. It seems the save file for the city is highly unstable/incompatible with my current plugins folder or something. In the process of rebuilding this interchange the game crashed about 50 or so times in the last several weeks which severely hampered my progress. I've encounter errors and crashes which I had never seen or even heard about before. The numerous ways the game crashed on me are listed below, I've also placed this in the spoiler to shorten the dialog that is relevant to the point of this entry;Spoiler
- the simple act of opening a menu like landmarks or parks would occasionally crash the game
- taking a screenshot would occasionally crash the game, more often when in night mode
- clicking on buildings, which were otherwise perfectly fine meaning I could click on them with no issues at first but then the second or third time I clicked on it the game would crash
- changing the terrain level using the smallest tool and by the smallest amount on a single tile would crash the city, again this was a weird crash because it would ok to do this on the exact same spot sometimes but then then the next time I reloaded the city and did this to the very same spot the game would crash
- random freezing(crash) while scrolling
- freezing(crash) after saving
- worst of all I suddenly developed prop pox for the first time in 13 years of playing SC4 after saving one time, but strangely enough it only effect 1/3rd of the city basically all lots on the east side of the city. Afterwords the pox did not spread but for a time new lots that I plopped anywhere in the city would also have the pox after I saved and reloaded the city, props on those lots would be missing. But then just as suddenly the pox stopped happening on new lots
But somehow through all that and more I persevered to this projects completion. Lets just say I'll never touch that city save file again lol.
So where to begin with this one... how about with a map of the entire interchange and how it compares to the previous record holder of the title of the regions largest interchange - Spaghetti Junction. All maps are the exact same scale.
Spaghetti Junction(newest & more compact version) vs 5 points.
And the old Spaghetti Junction which was larger vs 5 points
vs The 5 points <---- is north
One of the reasons why creating maps of interchanges interest me so much is long ago even well before I ever played sim city when I was maybe 10 year old I was completely mesmerized by city maps and the most interesting part of those city maps were where all those squiggly and curved lines which converged in tiny areas - interchanges. Afterword I would create random huge interchange designs on paper, wish I still had those but they disappeared long ago most likely throw away as junk by my parents
Ok let's go through the interchange from south to north starting from the 702 Northbound at the south portal.
Highway 702 comes from Dresden and the South Shore borough of Pretoria. There is also one other(very large) interchange between the 5 Points and Dresden in Calgon that I'll show later. The 702 is highly congested at this point being only 4 lanes across. In the final version of 5 points this section has been upgrade to 6 lanes. The Fastraxx ME(Middle East) Commuter Rail line can be see at the top running underneath the highway in a tunnel before reaching Calgon (Central) Station while the L(Loop) line runs over the highway at the bottom of the image. For a refresher on commuter rail the network click HERE. Meanwhile ICR's freight line is on the right hand side of this image.
Now here is where things start to get messy. The first lane at the top of the image is a local off ramp from the 702. Next is the EB 707 to SB 702 ramp. Then a local on-ramp, followed by 4 lanes of the 702 itself, then the NB 702 to EB 700/707 & NB 707 ramp and then finally a local off ramp.
4. (note: image number count does not include the road maps)
The next off ramp is the NB 702 to WB 707 which takes you directly into downtown Calgon.
Overview of the Southern portal to the interchange.
8. The NB 702 to WB 700 ramp is the tallest ramp in the interchange and is 45m/148ft above the lowest part of the interchange about 50m/164ft above the lowest tunnel.
9. Crossing over the 700
Overview of the Eastern portal of the interchange. The 700/707 is up to 13 lanes wide in this section and from here continues on to Spaghetti Junction in Lindin City.
Next we come to my favorite portion of the interchange, the central section. This maps shows the 7 levels of the interchange + arguably a 8th level for one of the tunnels.
What little help this may be, it explains the purpose of each overhead ramps and the routing of the tunnels which are functional for cars and buses but not trucks. Yup it's a little on the complicated side
7 levels of interchange in one image. Can you make out all the height transitions in there? Hint; there's 13
Moving further north we get to the point where the 700 crosses over the 702
And then we get to the second big section of cluster of ramps. I'm not sure it would help to talk about which ramp goes where, probably best just to look at panoramic shots at the bottom of the entry to make sense of it all.
18. The 700 crossing over the 3 rail lines with exit ramps going both over and under it, one of my favorite images
This would be the western portal of the interchange.
Back to the 702 which now turns into a collector/express highway system.
This leads us to the final part of the interchange the northern gate and the boundary to Astoria, which takes us to the downtown area of Pretoria.
Aside from those sharp level 3 RHW curves, which hopefully will be smooth out in the future, I'm quite satisfied with the look and compactness of this section.
You may have noticed a few other unusual things up there and kudos to you if you noticed all four
The most obvious one is probably that one way bridge in there which might seem odd because it looks a little different from the rhw roads above and below it. I could of used a rhw overpass but then there wouldn't have been enough space to transition into the one-way road tunnel. I suppose I could of just built the rhw bridge just for eye candy purposes but I wanted to show the interchange in it's functional configuration. That is every path is usable by sims, although I'm having a heck of a time trying to get them to take some of those paths, seems they'd rather be stuck in traffic on local roads then take the express out of town.
I had to use a subway portal where the level 3 RHW crosses the the 3 railway tracks. It might look a little strange but it's much better than the alternative. Seems the level 3 RHW can't cross over 3 consecutive rail lines, it drops to a ground level crossing for the one in the middle which would of course look ridiculous. Meanwhile the subway portal ensure functionality on the railway line in the middle since passenger trains can turn into subway turns and vice versa without issue. The freight line on the top remains functional as well.
It was very difficult to create this interchange because of all the grade changes over it's length, which resulted in the irregular ripples on the maxis highway curve. For those who don't know grade changes and the RHW go together like oil and water, thankfully with each version of the NAM terrain stability continues to improve. The original footprint of the maxis interchange that came before was much smaller so the city was originally built without realizing that one day I would need much more space for an interchange. For the final version of the 5 points I'm building I completely leveled out the terrain and started from scratch againt to build a fully accessible version without the use of tunnels.
Lastly I had to use one of the old 45 degree flex fly ramps because the new piece is one zone large(5x5 as opposed to 4x4). That tiny little difference would otherwise have resulted in major changes to the interchange and a large expansion of its overall footprint. I know many rhw users might of been fine with that since highway interchange are space consuming objects, but I pride myself on building the tightest possible interchange while using smooth curves and transitions as much as possible. I had to modify the NAM files in order for this legacy piece to still show up in game. While I can't plop them anymore they won't disappear, which is what would happen if I didn't modify the file and more importantly they are still completely functional.
Next a few night shots to show that there is sufficient lighting around the interchange. Even though you may not know how to get to where you want to be you can at least see where your going!
Now time for a little something I call the "eye spy" section... Let me know if you like this new section.
And finally, of course the mosaics. For reference sake I put the the original maxis version of the interchange that I set out to replace long ago in the spoilers below.Spoiler
Note that only things left from back then is the rail line and the townhouse subdivision on the left.
Forgot to add the interchange Stats!
Levels - 4
All Highways total entrance lanes - 41
Bridge Structures - 15
Total Crossings, time sa highway ramp crosses another - 37(not including tunnels)
Tunnels - 5
Ramps - 26
FlexFly Ramps - 8 (2 - 90 degree/6 - 45 degree)
Height Transitions - 33
Thanks for stopping by, it feels good to get the CJ up and running again.
Storyboarding Using Simcity 4 Regions
"A storyboard is a graphic organizer in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence."
In the region view above is a simple linear storyboard. Regions may be made up of 3 sizes of rectangular tiles and several elevations. SC4 space is scaled in 3-dimensions, technically referred to as 'trimetric' projection. Text can be entered as region, city, and mayor names, and text can be written directly on the tiles or as signs placed on the tile.
Worlds on the Edge
There are 6 large city tiles, one is used twice. Each city represents a condition of the world. All conditions are considered to exist simultaneously at any time. The story is arranged so that neither the past nor future are conclusive, but between each condition exists the possibility of either worsening or bettering condition, looping back or forward in time. Its a world in constant danger and great hope.
On January 26, 2017, the Doomsday Clock maintained by the Bulletin of Atomic Scientists was moved to 2.5 minutes to midnight, the closest its been since 1953, so we begin our journey with a view of our fractured futures...
I. Fractured Futures
II. Past Paradises
III. Transitional Cultures
IV. Civil Foundations
V. Industrial Crisis
VI. Utopian Skies
VII. Engineering Imperatives
This CJ entry does require a concluding commentary, and I've been writing and re-writing, attempting to grasp the complex of images and ideas I've presented. Storyboards are supposed to be concise and brief, giving only an outline of a story and a sense of its meaning and purpose. Art came long before science, culture, civil structure, industry and technology, the first order, and no other being than human beings that we know or can imagine, does make art. Robots can be programmed to make art, but true art comes from a deeper place than machine, animals can dance and sing, exhibiting great passion and character, but true art comes from a higher place than matter.
So its 2.5 minutes to midnight in a world of great conflict and crisis on every level, from the beginning, all through, and to so far. Before the technicians, engineers, managers, and performers can do their thing to resolve the conflicts and crises, the artists must do their thing. The science department has informed the arts department we are down to a 2.5 minute warning before the end of the show and there is no further data. In the entire universe we may even be the only ones that made it this far.
My first question in assuming responsibility and pulling artistic license is "How many time-outs do we get?" I've got 10 billion lines of code to process...
River Bow First Look
From the humble beginnings with just a small gas station pit stop for wear travelers, be they truckers or tourists, River Bow has become a nice pit stop on the way between Point A and Point B. Now a small town, the city is mainly gas stations and restaurants, but as you can see to the left, a small brick factory has popped up.
Main Street greets visitors with a variety of typical fast food restaurants, gas stations, repair shops, and an Auto Zone.
Shady Oaks Trailer Park
Not farm from main street, Shady Oaks Trailer Park boasts a convenient walk to work as well as inexpensive living. I'll let the pictures do the talking.
I hope you've enjoyed this first look at River Bow. Feel free to like, comment, rate, and all that jazz.
- Read more...
- 0 Comments
Recently Browsing 0 members
No registered users viewing this page.