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Our community City Journals
East Tenne: For Ava
Cat food magnate Oscar Myers donated a wagonload of gold schulmonetas to fund the creation of the capital’s largest public park. And being a modest fellow, asked that it be named after him. The park, located in the city’s third district, is a wonderful civic space. It is home to a variety of formal and informal spaces, sports and recreational sites and is one of the most popular gathering spots in the city. It is in the heart of the Holy Quarter and is bordered by such important landmarks as the National Cathedral, City Hall, Sardine Square, Ecclesiastic Library and more. The park’s boundaries are The Promenade, a wide boulevard encircling the open space.
The park has two main sectors, divided by Park Avenue. To the north is The Lawn, which is open space with statuary and a reflecting pool. It runs from Park Avenue to the cathedral and is a popular spot for outdoor concerts. The southern sector is larger and includes athletic fields, formal gardens and natural areas. Some smaller features include Golden Pond, where paddleboats are often scurrying about, and the Secret Garden, a garden-with-a-garden popular for small outdoor weddings. We will venture here often in our tour of the National Capital Region. Let’s start now by seeing some of the amenities of this fabulous feline park.
A new dedication has been made in the park. The visitor center and gift shop, located off Park Avenue, has been renamed the Princess Ava Center, in honor of Ava, who recently crossed the Rainbow Bridge after a short illness and now has 8 lives remaining.
The Princess Ava Center:
More of the park...
@Ln X : What a GIF! I will check out the early areas to see New Sorgun when it was a tiny village.
Thanks! I’ve been trying to get images of the town throughout the years with the idea of a gif in the back of my head. Glad it’s finally paid off
@raynev1 : Awesome GIF , showing the growth . Great and creative idea . I think that your entries are fantastic.
Thank you! Hopefully I can keep it up and we’ll get a GIF spanning three more decades.
@GoKingsGo: Way cool! Nice even/realistic growth
Thanks for stopping by!
@tankmank : Rear Gif, I like to see how the little town has grown over the years.
@Schulmanator: Awesome gif! Perhaps New SorGun's future will include feline rule?
The results are in… scroll down to find out
@noahclem: Love the gif! The growth over time appears quite realistic. Wish I'd remembered to mention W Bush's joke about being a tree farmer in response to the last update: “It helps me practice my stump speech!”
@kelistmac: Me too, I love that gif !! Can't wait for the rest
Thanks, and I hope you enjoyed the full update.
Replies to Election Day:
@kschmidt: Very nice town, women voting still a long way to go; some suffrage women around, well done !
Thanks! Unfortunately there was a glitch when using the ‘post in the future’ option and I had to remove the first entry – so now your comment is saved for posterity here
@raynev1: This CJ is so awesome , you have made Simcity4 more like Simcity1800's . The images are fascinating to look at and a cool story as well . Viewing the first image to the last was so nice . You have done a great job . And that GIF , . The progression is astounding . I know I said it before and I'll say it again with each time you post one .
Like I told kschmidt, there was a glich in the entry, so your comment disappeared – so sorry! Anyway, thanks for the compliments, they really made my day!
@MissVanleider: Great entry, always nice to see. Early exit polls predict a landslide victory! New SorGun , Rocks !
Thanks – but we know how reliable exit polls can be… just ask President Gore
@kelistmac: Fantastic update ! I like all the pictures but that one with that canal... fantastic as always !!
@tariely: I love the animation picture ! As I've seen New Sorgun grow from the very beginning, it brings back fond memories. Remind me : (1) are those good people available in MMPs (I think so, with the docks, but I am not sure) ; and (2) what are they building near City Hall ?
Thank you – it was fun to go back and dig up some of those old pictures. Times have changed! Yep, you can find those people as MMPs in the historic harbor set. And as for the new construction… There’s always something new going on in New SorGun
@takemethere: Great looking 19th century scenery there and Kitty all the way, she's got what it takes
Kitty thanks you for your support!
@Fox: I have to agree that the animated picture is awesome. Congratulations on getting this election to be more enjoyable than the current election. Best of luck to both candidates.
@Schulmanator: Great looking pictures! And I would take either candidate over anyone running for President this year!!
That seems to be a reoccurring theme in these comments
@Ln X: Amazing pictures, great use of MMPs and T21s! The smudgy/wavy photoshop effect you use works really well.
Thank you Ln X! Some of those extra close-up images get a little pixelated, so there are some photoshop tricks that I have discovered to help smooth them out
@Cyclone Boom: Well done, an engaging narrative (including the previous entries). Also the pictures are so authentic to this era. Love the time-lapse too, a neat way of showing development. Just wondering how you managed to get all the frames taken from the same position? It's very effective, and might even be a possible idea for a ST challenge!
Thanks CB! It took a little time in photoshop, but I just aligned all the images (I used some trees that have been there since the very beginning as a reference) and then cropped it nice and tidy like. Then I used a .GIF maker to add the fade effects from one image to the other. I can't wait to see what the new season of Challenges brings us
@Themistokles: Lovely as always! How did you get such realistic steam from the locomotive?
Thanks! That is just my amateurish photoshop attempt at steam, so I’m glad you like the result
@cmdp123789: I am blown away with this.. I honestly, and no joke here, I loved that GIF.. that made it for me.. that was it. Great update! And I really like it when people can be part of it too.. the voting process makes us all part of the big picture, and that makes it feel almost real!
Thank you for the wonderful compliments!
@sucram17: Kitty! Would be really great to see a lady in the ruling post. Best regards/ santa malin
Kitty is fighting for the working class, and she appreciates your support.
@TekindusT: This update was electrifying! Only a few can describe here in ST the sensations of excitation and uncertainty an election day causes! And the GIF, the MMPs... brilliant once again.
Thanks Tek! I’m always happy to see you stop by
@tankmank: And election day is upon us. I have enjoyed the whole process, some great images, the work gone into them must be staggering. Looking forward to seeing who will win.
Thank you Tank! Stay tuned to see how things pan out.
@ROFLyoshi: Can I vote for Donald Trump instead?
I’m pretty sure the citizens of New SorGun would be pretty suspicious of one of those east coast business types
@Titanicbuff: As a Hillary supporter its time for the woman to lead- so I voted for Kitty- after all, women need to be able to lead should they choose.
Kitty thanks you for your support.
@Belfastsocrates: Love it! Goodness I really enjoy this CJ. It's such unique and well-crafted work and has a superb quality to it. From the HD props to the MMP work to your gorgeous buildings, Top quality work!
Thank you! I’m hoping to get some of your great models into New SorGun in the near future
@Urban Constanta: now this is what i call a real piece of F*****g alternate history! I love every post you have. Amazing work. PS i voted for kitty :)))
Thanks Urban! I’ve always liked alternate history fiction, so I appreciate your compliments.
@Cyclone Boom: This is running right down to the wire -- it might need a recount!
EDIT: Not now, looks like Mr Finch has a clear victory.
Yes… the voters have spoken…
The tumultuous election is finally in the history books and New SorGun has elected Eastman T. Finch as the next Mayor. The voting was close, and some predicted a Kitty victory as the early returns came in, but an avalanche of Finch supporters finally put him over the top.
However, Eastman Finch’s greatest challenges still lie ahead…
Liudu, Magic Sunset
At 80,000 souls Liudu is not Oka's biggest city, yet it has a soul to it, let me take you on this trip in the sunset..
The City is designed along a canal, used in Imperial times, today, it's a place of Romance, young couples kiss on the canal, during the sunset, legend has it, that the blood of dragons of fortune flows in the canal..
Finally, replies to the last update!
Caracortada : hope you use the trees I pmed you
LnX : Thanks!
fan o SC4 : Thank you, Actually I inspired myself on a real documentary on the German TV channel ARTE
westy177 : Thank you, glad to see you back! it's been active, but had slumps in inactivty because of archi school
Tonraq : Oh you
NMUSpidey : Thank you! Your CJ's entirely revolve around that, and yes it does give life, a face
Suomi2005 : Thanks Jarno!
jmsepe : I admit the tree and roads are tricky to do.. I failed a lot
Sarthakknight : Thank you
TenkidusT : What Else ? 8) ( Nespresso )
Spursrule14 : Thank you for the prize!
The Third Anniversary to Mass Effect: The Milky Way / Mass Effect: Beyond, revisiting prominent images from 74 episodes and updates -- And a visit to a moon where dreams live and die.
There's a lot of'em here, hopefully you won't come short of any
Thanks a lot
Note: Today's ME:B/ME:TMW third anniversary -- I guess it's been a long-time and a long-way since the first update
Included in this is also the year's first episode [funnily enough, it's kind of a teaser -- kind of :P)
Three years of Mass Effect: Beyond / The Milky Way, and hoping fora couple more
And since I haven't been here to say it, here's a belated
[It's that kind of time again when I'm trying to figure out how the Location previews will look like -- a bit messy right now with the different themes :P]
Orbiting a gas giant world, the asari garden world colony of "Tana" is a planet host to a diverse range of peoples, drawing alien non-asari from the far reaches of the galaxy, and the many corners of Terminus Space. However, while the planet seemingly promises wealth and a life above poverty, most that migrate to this world find themselves lost in misfortune and deception; many ending up in Tana's slums and the lower levels of the planet's larger cities. While Illium sees similar such issues, Tana's situation is far more amplified as its location makes it a magnet for desperate way-wanderers, escapists from other worlds and unfortunate spacers. While it's not all doom and gloom for those who arrive on Tana, one should never be lost in its alluring calls and often fale promises.
[Consider these WIPs]
For those who seek salvation in Tana, they often find themselves landing at the port of the planet's capital. Sha'natil Hos, otherwise known as Sha'natil is the largest settlement on the planet, over 2 centuries of history building large domineering towers for the rich, and the great spread of slums and underclass urban areas. It is in this city where dreams begin or die. Of course, that's a story for another day.
In case you're wondering, the city consists of individually rendered and randomly generated surface sections -- I'd consider putting them up on the STEX if enough people are interested
Those of you familiar with my CJ have seen these tiles in many different stages of development. I originally used them as a testing ground for canals and now that I've settled on style (sunken with red brick walls) I unified them so that they connect perfectly.
This entry features the largest mosaic I've ever made that comes in at a whopping 24816 x 10107px. You'll have to download it to see it at full resolution because even dropbox can't display it.
I encourage you to look at the pics in full size. These smaller .jpeg versions don't really do them justice (they're less than half the size). Hope you have a big screen.
(Unfortunately the full image is too large to even be previewed on dropbox, but you can download the 125 MB png.)
Comments, suggestions, and questions are always appreciated. Thanks for visiting.
raynev1: Some beautiful night scenes . Sorry to hear about your hard drive , that's a bummer . Hope you continue Ionica . It's been a great CJ .
Yeah well, that's just what happens when your computer is over six years old and you push it to the limit on a daily basis. Thanks.
gviper: Hey my friend! It's been quite some time! Wasn't sure I'd hear or see you on these pages again. I myself have slowed down in activity considerably. Lovely presentation!
Didn't mean to be gone for so long but sometimes life gets in the way. Thanks.
korver: Great stuff as always - you probably have my favorite photoshop style of anyone here on ST and the Chinatown scenes are great. Hope you can keep this going
Thanks. Looking at your work always gives me the itch to get back in the game.
_Michael: Welcome back! I feared I wasn't following my to see any more Ionica, so it's great to have it back! Great looking city with some lovely design elements; can't help but noticing that north arrow though , can become slightly distracting!
Lol, all these years and I still have the north arrow. Thanks.
TekindusT: Another top notch, deliciously handcrafted mishmash of styles!
You know I'm a fan of the mishmash, just too many good BATs to stick to one style. Thanks.
kschmidt: Great night views ! Japanese and other buildings well lightened. NAM elevated networks and GLR features well integrated, well done !
Wish I had a few pictures of how it looked before. It was a mess. Thanks.
v701: This city is still one of the best SC4 I've seen so far !! I love this clown picture on the skyscraper !
Everyone loves a clown. Thanks.
Takingyouthere: Great to see you back in action, your city building style and image presentation was sorely missed.
That's the great thing about SC4 at this stage, everyone can have their own style. Thanks.
tariely: Very nice night shots ! (and Trump...) Glad to know you'll be back. But CBS ? We have CBS? Or did you make that one ? I Want !:-)))
Yup, it's mattb325's CBS. Thanks.
Akallan: Beautiful images of nights, it seems so alive. It's beautiful all the lights of nights, my favorite is the one with the channel!
TekindusT: Thank you!
MilitantRadical: Yep, I've spent three years building, demolishing, rebuilding, fixing, altering and improving Celeste. It's taken a long time to, I think, almost complete that tile.
Mr Saturn64: Thank you!
Lord Branham: Thanks! I'm glad you liked it.
Huston: Thank you, that means so much. I never intended for these cities to have that green style, it just sort of happened. I wish you the best of luck with ME:TMW, and it's good you enjoy making it so much!
Prophet42: Thanks! The diagonal lots that have been produced by JENX and Xannepan, I believe, are excellent.
This week, we're heading north to Calora, Cattala's second-largest city. We'll be visiting three parts of the city - the historic quarter, the commuter town of Iralli and the suburb of Cydonia. I hope you like it.
First up, the Royal Estate in Old Calora. Historically home to House Aroe of Fieranti, who reigned as Princes until 1532 and Lords of Calora until the 19th century, it became the home of the Governor under British rule and later the President of Cattala under Italian rule. It was restored to Crown rule in 1950 and is now the home of the Duke of Fieranti, currently the husband of Queen Alexandra, Duke Luciano.
Cydonia is a prominent suburb of Calora, and forms part of the city's industrial belt with a number of high-tech companies operating out of the town. It benefits from direct rail access to Calora's CBD, the Harbour, Celeste and also has strong road connections with the city's main airport and the capital by the M2 motorway.
Now for a night shot of Cydonia, showing the prominence of the railway divide between the two distinct sections of the suburb.
A rare sight in my actual journal - a view of Iralli, under construction. Whilst I was doing some work on the city at the weekend I decided to show you a work-in-progress shot detailing what happens when you have R$$ demand in a city where your lots are almost all R$.
This night shot, taken during autumn, shows some of the expansion work I have done to the east of the city (south in this image). Note the classical styled building in the bottom, near what looks like a military checkpoint...
And a mosaic of the Cattala Observatory, home to the country's most prominent astrologists and space researchers, it forms part of a park in the east of the city that is known as Classical Park, based on its neo-classical architecture. The memorial to the south of the observatory is the town's war memorial, whilst the park further down is home to a chapel and a cafe.
Here is a larger view of the suburb, which lies to the east further along the M2 motorway from Cydonia.
And to end today, a mysterious building, buried deep in the forests of Iralli... The ISC Building, home to the Intelligence Service of Cattala, a seemingly small facility at first glance... Reportedly, also home to one of the top-secret Military Communications Service (MCS) operational outposts as well. I hope they don't find this picture...
Comment, rate and let me know what you think!
Welcome to Nata, Das'gotn
Nata, Das'gotn is Administrative District of Das'gotn located in the western end of the Metropolitan Area.
As of 2012, the city has an estimated population of 105,130 and is the 16th largest district in the Das'gotn Metropolis.
The district is home to many towers.
And is located on the coast.
The area has a canal.
And is frequented by tourists and shoppers.
--- Night Shots ---
--- Replies ---
2b2gbi - Thank you!
Huston - Whoops, sorry
Crl - Thanks! shorry!
MilitantRadical - Thanks!
RepublicMaster - Thanks
mental5566 - Thanks!
Titanicbuff - Thanks!
sachizm - It is located here : http://hide-inoki.com/bbs/phpbb2/viewtopic.php?t=818&sid=071055f67ab006cba991d7a1c7ba01c0
Spursrule - Thanks!
This is it, the absolute final issue. It's possible that in December I'll come back and do one last "special features" issue, but I have to finish my novel for National Novel Writing Month first. So, here's a bit of prose to get caught up on what's happened over the summer, and then we'll say good bye to Nina.
Pamela and Tsukino never fully recovered from their hazing at the party. They finished high school with their heads mostly down and other girls gained power in the cheer team (particularly Mari). Marley and Tory were Prom Queen and King and finished school as the uncontested social center of the school. Nina was named co-valedictorian with a girl named Yi and gave a very short speech praised by her family (her dad in particular) that was slightly embarrassing to the MPHS staff. After a tearful good-bye to Momo, The Six spent a comfortable two weeks on the beach in Schulman until Nina prepared to depart for the US...
Nina sat on her bed and stared blankly at the carpeted floor of her room the night before her departure for America. Schol had been out for a month but it felt as though just a day or two before she ahd given her speech at garduation, and Momo had only just left yesterday, but there had been weeks and weeks between the two events. The night prior she had enjoyed a quiet night at Dan-O's house as a kind of farewell party with her friends (Dan-O, Kari and Taro, Ayumi, Erisa and Kyosuke, and Kana had brought Kellen along), just laughter and pleasant conversation, generally speculating on how much fun college would end up being after how eventful their high school lives would be. Things were already changing drastically, as evidenced by Momo's absence, and this being Nina's last night with them was not lost on them either. Erisa and Kyosuke openly discussed their future and thus the end of their short-lived relationship due to his impending departure to Japan for college.
Kari, her oldest and best friend, had come over that day. It was a heavy meeting, and it was plain by Kari's dark expression and shaky words that she was hurt by her friend leaving.
Kari: Hey, Nina.
Nina: Hi, Kari.
Nina smiled at her, but knew her happiness was coming across as flat.
Kari: So tomorrow's the big day, huh?
Kari entered the room and sat down beside Nina on her bed. They looked at Nina's two packed-up suitcases for a moment.
Nina: Yup. I'm like, totally nervous.
Kari: Whatever, Nina, you're like, great, so you'll be like, totally fine.
Kari's reply was almost as if she were offended. Nina picked up on the bitterness and fell silent as she thought about how to proceed.
Kari: *softly* Nina, I already miss you. I guess it's like, Port Matthew is such a nice place, I wish you wanted to stay. I don't know why you want to leave me.
Nina: I'm not leaving you, Kari, it's like...
Nina trailed off and she watched her friend stop fighting her tears back.
Nina: Sorry, Kari, I'm sorry...
She put her arms around her and Kari slumped heavily against her chest.
Nina: Dan-O and Erisa are still around, and Taro's like, always with you...
Kari shook slightly as she fought to regain her senses. When she spoke again her voice trembled.
Kari: You've always been with me, Nina, as far back as I can remember, but this time, I mean, now... I was fine, but now I'm scared, like totally seriously scared of what the future's gonna be.
Nina: Scared? Why? I mean, even if I'm like far away, I'll never stop being your friend, I'd like, drop everything to help you if you needed it.
Kari sat back up and she and Nina looked at each other.
Kari: I've been thinking about joining the Defenders. I know what that means for my family and for you and your family and for Taro, but ever since the battle... And like, recently, I don't know, maybe it's like, I'm just so sad you're leaving or like it's post traumatic something or whatever, there have been these terrible dreams and I've started worrying about like, what if I'm somewhere a bad guy attacks, and suddenly he's like, so powerful before help can come? I'm not powerful, I'm defenseless, and so many people could be hurt, and like you, like, if you're not here to support me like you were after the attack, I just don't know what I'll do...
Nina: Kari, you're like, I mean...
Nina knew deep down that she was all talk and that actually having powers would be terrifying on a scale she had difficulty imagining. She also knew that Kari was more stable than she herself was.
Nina: You'll handle it better than I would, I'd be like, honestly, like a total, like, like...
Kari: Like, mess?
Kari gave Nina a funny little half-smile, then turned serious again.
Kari: I don't know, I think you'd like, be fine, you're more like your dad than your mom anyways. Honestly, George would be the mess.
Nina: Hehe, he so totally would. *brief silence* You have to go for it. The Defenders are the best, and they do as much as they can to prote t the closest people to them, even my dad, and us. I think it's a good point you made about what if you're near a bad guy when he tries something and the Defenders aren't there yet. I totally get, like, how scary it is, like Eikyou's samurai demon, that was totally scary, and she's one of the good guys! But I totally know they'd be good for you, Kari. You know I support you no matter what, even from far away.
Kari: That's the other thing: you're gone, like, you won't be here with me when I go, and you've been with me for everything! How am I supposed to do this without you?
Nina: Kari, it's not like that, if you need me, I'll be here, I'll come, I promise. But even though I'm leaving, there's still like, Taro and 'Ris and our parents and Dan-O and George and Haley and Sandy. And like, if you go to the Defenders, you'll have them, too. I love you, Kari, and I always will, and we'll never be so far apart that it matters. I know you can do this, that you have to, and that you'll do it better than I would, and since you're like, way loved by us, you'll be great.
Kari: Thanks, Nina, I love you, too, you really are the best. I'll always make sure to take care of you when you need it.
Nina: You always have, and I appreciate it. That's why I'm like, there for you, too!
The rest of Kari's visit was a lot lighter after that. They talked about old memories and laughed a little and speculated a bit more about what was going to happen to them. Then Nina went with Kari to her house and she said good bye to Kari's parents. They hugged each other and Nina went home and had one last quiet dinner with her own parents and George. She knew her mom wasn't totally thrilled by her leaving, but Nina figured she'd be back on island after school anyways. They were together for the evening and ten retired to their rooms for showers and sleep and thus Nina sat.
She had been to America before plenty of times, both with her family and by herself, and wasn't really concerned about beign confused or surprised by a lot of “new” things. She was, however, nervous about how much her lifestyle was going to change, about being totally alone, having to try to make new friends by herself. And then, a year and two weeks later, she missed Marv.
Nina: He said we were only temporary, and if things hadn't happened the way they did, maybe I wouldn't be able to handle it. My injuries were worse after the attack, the doctors couldn't believe it that I could stand it. Probalby I'll never be able to be an athlete or move like I used to, but I can still stay fit at least. But what if something had happened to him in the attack? What if we survived only to have to say good bye now? I'd never be able to do it...
Marv: You did it once already, you'd do it now and be just fine.
Nina: I'm sorry, Marv, you were the first, my first love, and I lost you too soon...
Marv: I can't disagree. It would have been nice to graduate, honestly. But anyways, you are a strong girl, bright and happy and you know how feelings of pain and lonliness go away. Everyone changes everyday, and your best friend is gonna be a superhero. You keep your wits about you and you'll be fine.
Nina: I love you, Marv.
Marv: I love you too, Nina. *pause* The Six is finished, isn't it?
Nina: Well, you just said everything changes. Is it any surprise that this would, too?
Marv: No, not really. It's a little sad, I guess. But one of the nice things about life is that there's never really an ending, but a series of endings and beginnings and we're never quiet finished with it.
Nina: That's not true. Death is a pretty big end. You can't start anything from that.
Marv: Don't be so selfish, Nina. Other people have beginnings after that, too. It's not all about you. But when it is, there are huge surprises waiting for you, good ones and bad ones.
Nina: Like, such is life.
Marv: Such is life. Marley was right in that respect. Sometimes you really should just sit back and enjoy it happening around you.
Nina: Yeah, either that or she ravages my body in front of like, the whole school...
Marv: I didn't say she wasn't crazy. Anyways, everything changes for you tomorrow, and there'll be a lot of good. Keep yourself warm in those winters up there.
Nina: Thanks Marv. I'll talk to you again someday.
Marv: Even if you don't, don't waste a second feeling bad about it. Just keep going, Nina.
Just keep going.
Greetings once again from Asgard!
Thanks for all the comments and the constant private messages I receive from everyone .. it's still much appreciated.. I'm so disappointed that all my images have been lost since Majhost went down earlier this year, and I hope to one day start uploading them again to share with you all.
Although I no longer play SC4 .. I never showed off some of the work I was doing with the remake of Triton City. I'd never done a large sprawling Uni before and was quite inspired by another member after seeing theirs, I once again I got the Lot Editor out and started relotting things to my own style .. unfortunately it got a little out of hand as you can see from the mosaic I am posting .. over two city tiles and a mosaic of 9 different pictures..
University of Asgard, Triton.
I'm still playing Cities: Skylines .. but no doubt SC4 will eventually draw me back in one day, I'll just have to get around to installing it again and looking for some new bats.
Best wishes to everyone, stay creative.
Ben's Top Ten
Apologies for the long delay between updates, real life has been interfering.
We're playing BTT catchup... the time machine is set for December.... and New Sorgun is a reentry making it the Christmas (in August) number one!!
Vista Del Mar, The Viceroyalty of Pursues, Basin City Blues and The Region of Ocean's Edge are back, and Washington County debuts.
California 2 by GoKingsGo
Mikenstein by michae95l
Holt by simlink
Anselli by TMTS
The Dells by The Big Z
Castiana - Sahal - Vagonbrei by ionionion
Mayon Province by kschmidt
Rio Grande do Sul by afagundes
The Many Cities of Boomooderie by BugeyedDragon
Twin Rivers Region by dedgren
60. Coastal Waterfalls
Welcome back, folks. This time we head to the coastal road (highway 1) running north of town.
1. Houses and farms on the north side of town
2. More houses and a farm to the north. Traveling further we find the forest coming all the way down to the shore.
3. Highway 1 crosses several small creeks falling off the surrounding hills.
4. The first creek
5. The second has a little fancier bridge
6. The third one adjoins a marshy estuary.
7. The marsh
8. After the estuary is a line of shore cliffs with homes on the top.
9. Time on the beach.
10. The marsh and area in fall.
11. And the tile in full.
I'm not sure what i'll have next since i have a lot of half complete stuff, so it will probably be at least 2 weeks before the next update.
@SylvioGeorge, mymyjp, sexysark, JP Schriefer, Militant Radical, NeilsC007, dabadon5: Thanks a lot for your comments!
@LnX: lol no you don't. I really did a terrible job on that one: i got frustrated with it and didn't finish it. If you really want to see it there is a pic on this CJ at simpeg, top of page 41.
@slickbg: thanks! i just copy what i see on the coasts here. I think a lot of it has to do with the piles of driftwood tossed up at the stormline just above high tide mark. I don't see that in a lot of sc4 beaches.
@jmsepe: The terrain is Gobias' sunken valley, along with his Vancouver Island beach mod and Inside Passage water mod, with my own custom tweaking of the water alpha using reader. All are available on the LEX.
@Kisa Atsuko: I have 8Gigs of ram, a 64bit OS, and the memory patch applied to sc4, and this is near to the maximum my PC can handle. With those specs it can fully run a 96x120km region (this is 88x120). The max i've gotten it to actually open is 112x120, but at that size it barely runs. I doubt 6 gigs of ram or less would actually run this region.
@sucram17: lol i love that .gif
@indecisive_compulsive: all my cities are functional (they have to be to get residentials to grow). I don't use any 'cheats' per se, but i use a heavy variety of mods that effect gameplay in ways that some people would probably consider 'cheating'. Some of these are somewhat neccessary since maxis never finished out and balanced some aspects of the gameplay, such as farm behavior and traffic. That said, 'cheating' if i had to wouldn't bother me at all, because after you've played this game long enough you've already beaten ever aspect of the simulator. At that point the simulation becomes largely irrelevant, because you've been there, done that, got the t-shirt. Then the game just becomes a tool for creating art, and how you modify that tool once you've mastered it doesn't detract from what you create.
@whiteyboybob: Thank you! Yeah, i know about the farms. The thing is these tiles are very quick filler tiles to start off demand in my region, meaning i only spend a few hours on each just to get it done quickly. If it were a more detailed tile, like inner cities and ports where i spend 20+ hours on it i would take care of all those little realism details. Since these last few updates have been from filler tiles im content to just take whatever grows.
Ouisconsin County - Morgan Town: Rival to the South <DoW Update 116:03.17.15>
South of Ouisconsin River, Konrad Morgan bought up a large portion of land and settled a town, Morgan Town.
Morgan and his associate James Smith laid out streets. Settlers soon bought up lots. Audalaus Moorland built a textile factory and development exploded.
Chester Avenue currently serves as the main road through Morgan Town.
Moorland Textiles on Ash Street and Prospect Avenue.
More and more houses are filling the original city grid.
St. Stanislav Catholic Church.
Wauwatosa Plank Road meeting up with Abeline Parkway.
Morgan Town. First crossborder merging of two city tiles for Ouisconsin County.
Map of Morgan Town. Some maps distributed by speculators and land sellers deny the existence of Cass Town to the north. Cass Town maps also depict the Morgan Town as a swamp unsuitable for settlement for prospective settlers. Of course, anyone with decent eyes could see signs of development of both sides of the river.
Hope you enjoyed this update. You probably noticed some anachronisms like street lights and cars in driveways. I'm not an expert at this like SimCoug. I think the feeling is there for a old-time start to this city. Any tips, suggestions? Leave comments!
Additionally, the great debate has started - to play SC4 or C:S!? I haven't bought C:S, yet. I barely have enough time to play SC4 as it is, and I've already put a bunch of time into this "reboot". If I do get C:S, I'll most definitely have a city journal for that game...but I think I'll still very much work on this city, too. We'll see how C:S evolves.
Mymyjp: Wow...the amount of work required to create a map is amazing...
Makes me appreciate the available maps out there!!!
Excellent tutorial..I am ALMOST tempted...lol
Yeah, but I like it, haha.
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HOLT: ONE YEAR LATER
It has been one chaotic year. It has been a full year since I lasted posted an update here in Holt. When I posted that Holiday shopping update a year ago, I didn’t expect there to be a full year gap in updates. But, as they say, life is what happens when you’re busy making plans. So, you might be wondering what has been going on in Holt for the past year… Unfortunately, not much. A lot has been going on in RL, basically everything has been keeping me busy. It’d be easier to list things that haven’t kept me busy. Needless to say I haven't been around here much this year as RL kept me more than busy...
So, Holt. Unfortunately not much has been going on there. In all honesty I have probably spent only a few hours in Holt the entire year. Certainly nowhere near the amount of time I have in years past. Little has been developed/achieved. That's certainly not to say I haven’t been messing around in SC4, I have, just not so much in Holt. Call it creator’s block, if you will. There are certainly some ideas floating around, but few seem to really work out. I think I am, more or less, “stuck” with where to go in Holt, or at least not sure how to get where I want to go. I think, like some of my other projects, I worked myself into a corner. Some things I have done in the past in Holt have set me in a direction I can’t totally change, and unfortunately some of what I want to go with Holt, can’t be achieved without totally changing the dimensions of Holt. (By that I mean the realism of things built not being suddenly scrapped, minus that one CBD, of course. ) People who play any sim-style game will know the desire to try something new every now and then.
Which brings us to now. In essence, there is nothing new to show from Holt from this past year. Part of that is the creator’s block described above, part of that is RL keeping me immensely busy. Unfortunately for Holt, it doesn’t look like the busy part will get any better. In fact, it will probably only get worse.
Those two facts, and several other factors, lead to one hard decision: One year after the last Holt update, I am officially ending Holt. These past 3 (!!!) years have been absolutely amazing. Okay, so the last year may not quite count, but you get the point. When I started Holt I had a general idea of where I wanted to go, but I never did fully expect how much it took off. The sheer volume of likes, views and comments received exceeded my expectations exponentially. The feedback has been great, and I have had so much fun sharing the progression of Holt with you.
Recently, I took a look back and read through the updates I have published. I don’t often actually go back and look at updates that are too far back. It was a great trip down memory lane. I can still picture preparing some of the updates, particularly larger ones (like the census) or ones outside my normal comfort zone (Helllooo Amusement Park!)… but all in all it did make me smile a bit. So too did everyone’s feedback, even when people were pointing out things that were a little, off... things I needed to work on. (How else would I know how to get better? :))
This past year, well past several really, have been exciting and challenging. A lot has changed, just as a lot of things changed here too. It was definitely not easy to officially call this the end, but here we are. While this certainly is not good-bye (I plan to still be active in the community, despite 2015 being a mostly non-existent year for me), it’s the end of a big chapter of my time here in the community.
It is time to officially close the book of Holt. It has been an absolute blast publishing Holt for the past 3 years. Hopefully I will see many familiar people around the community for some time to come.
And as any avid book-lover knows, just because you’ve closed a book doesn’t mean you’ll never read it again.
All the best,
Thank You, for coming on the journey through Holt for the last 3 years.
I was going to show parts of the Don Fierro District (there's glimpses of it early in this update) but the driving updates seem to be popular - and with Bayview and most of North Doherty looking presentable, I thought I should show it off with a highway update
As always the plants are all hand-placed by me. Enjoy update 63 folks!
We will start our drive on the hills north of Don Fierro Bay on Highway 1, and work our way south toward the heart of Doherty. Though this exit doesn't look busy now, during event days at Don Fierro Stadium, the largest stadium in the entire metropolitan area, this exit can get dicey.
Heading down the hill, the skyscrapers of the Don Fierro District tower to the left.
Crossing over the Don Fierro Bay Bridge now. Along with the Pulaski Bridge (refer to the giant mosaic to see the south end of it) it is the only method to drive across the Don Fierro Bay.
At the southeast corner of the Bay lies Springsteen Avenue, which loops through the wealthy houses in a district nicknamed "East Egg" after the Great Gatsby. Now it is the official name of the district (and no, there is no West Egg, although Bay Point would geographically fit the criteria. Bay Point was the focus of the giant mosaic in my last post).
Curving around a narrow stretch between Bean's Addition and East Egg. Central Avenue is the boundary of several districts in Bayview and the main surface street into Downtown.
The main freeway into Downtown is Highway 266. The interchange between Highway 226 and Highway 1 is massive, with neighborhoods and on-ramps in the middle of the parts of the giant cloverleaf.
The eastbound exit ramp.
Finally out of the 266 mess now....
A major surface street here is Othello Avenue. We are now officially out of Bayview and in Doherty.
Teeder Avenue connects two major intersections together and with Highway 1.
A simple exit onto Oceans Avenue (not so simple going Northbound). Oceans Avenue is the major artery running along or near the Pelham Bay coastline from Bayview to Abbott's Island, paralleled by Highway 1 most of the way.
Country Club Avenue is the main entrance into the sprawling 18-hole Pelham Bay National Golf Club. It extends through a bustling commercial district, Greenfield, as well.
On our left is a major transit center for the East Pelham Metro as we approach Highway 19.
And we're at the interchange, which is where we will stop for today. It's decision time.
Okay folks, THIS IS WHERE YOU CAN VOTE! Before you do a few notes about things.
About option 1 (pink, staying on Highway 1). This will take you to North Central Doherty for Update 64, as far as another interchange where I'll poll you all again on which way to go for another driving update for Update 65. If you like the roadgeek updates, this will guarantee you two more, so definitely vote for this one! Also, if you like really tall stuff, Abbott's Island is the Manhattan Island of New Chandler, so this will be a taller choice
About option 2 (green, taking Highway 19 east). We won't be on Highway 19 long because we've been on almost all of it already, but we will switch out toward Garden Grove (we will not go back to St. Clair or Murray City again) on another freeway. We have seen Garden Grove already so we will drive all the way through it and further. This would probably be a slightly longer drive than option 1, but I wouldn't do another driving update for Update 65 because there aren't any freeways nearby.
Thanks for the support, remember to comment (and vote!), follow, +1 - your love is what keeps me going deuces!
For the time being, this CJ is going on hiatus. I have greatly enjoyed bringing you the nations of Gharbiyya, Mahibadhoos, and Dhahran; and the trixie for most awe inspiring CJ was a highlight.
I will be back over the summer most likely with a new CJ, perhaps another middle eastern one, but also perhaps an entirely new part of the world. It is also possible in the future that this CJ returns.
Thank you all for your support, comments, and visits.
@Alll: THank you very much for your replies!
@NMU Spidey: Don't confuse names
U91 DAWU around 5AM
Heya@all. Today I show you two foggy early morning scenes from Dawu, Dragon Islands.
4:50 Yesterday's storm left quite a mess along the beach of Dawu's Eastside district. A group of people seems to be awake already and meet up at the small food curt next to the beach. But most still sleep while the blocks slowly dive out of the fog....
5:05 The first fish trawlers leave the small habour while the 4:55 Kodama seems a little late crossing the border bridge.
I hope you've liked this update, greetings, DragonSkimbo.
@jmsepe: That is Marrast's train station, I believe
@basty_goofy: Problem with that is, is that even at 15m it needs a lot of space for a transition like that-space I don't have in this area
@Neto Dari: Thanks!
@vinlabsc3k: As I said above...
@Ln X: I'm going to a 4-year school outside my hometown(Not revealing exactly where for personal security). Also another reason I didn't mention why this will be retired is because I've gotten kinda tired of SC4 and have been playing SC 2013 more often...
@sejr99999: Nope, those are all the originals...
For this short update, we'll be looking at Madisonville in the middle of a storm. Expect a lot of rain!
Traffic crosses the Oceanside Parkway Bridge over the Cannet River where it meets Paridise Bay
In downtown, a light rail train and PIRail train cross over each other. Note the new train skin that i downloaded....
Up in the foothills, the dam which supplies electricity to the city is quiet while the rain falls around it...
Hope you enjoyed this update, and see you next time!
The winter has arrived at the central highlands.
Today we're gonna zoom in on an area called Alkon crown. The nearest settlements are about 80km away. And the last 40km you need to go by foot since the roads is to end.
In this pic you can see an expidition with mechanics which are on their way to a military radiotower.
On a journey like this you need to be prepared to hike in the wild. To get here is no easy walk especially in the winter, and this crew are well trained.
Mile after mile with frozen soil.
After a two days hike the crew will arrive at this spot.
I can't give you the exact location since the army don't want too much people creepin around.
Westfield is great, it's the best, the most beautiful, bla bla bla... But.. how good does it feel to be able to have fun from time to time without taking into account all the realism, aesthetics and any other aspect that makes me take months to build just a block.
Here is Arrandale, an entirely vanilla city. I am quite satisfied with the result
Let's go back in time !
Welcome back to Selbring. Making Jesus cry since 1936.
Thanks, glad you like it
It's also ultra hazardous. Watch out
Thanks for the compliment, really is quite the claim
Thanks a lot Dan
Lol, trust me, you don't
Gotta love nightshots
Indeed it does. Don't forget to send your gifts to your masters
Thans a lot Niels
That'll be a 10 year prison sentence for violating the 1944, Pyronatalis Act! Thanks
Thanks, and if that's your game, go for it
fan o SC4
Merry Pyronatalis good sir! It pleases your overloads that you take such an initiative
Note: So this is Jericho. I liked the name so I called it Jericho. 3 versions, and this was the final.
Also, this is a teaser update. I'm converting one of my functional towns into a disastrous dieselpunk
nightmare. Selbri-fying it if you may
And if you noticed, I'm playing around with Selbring's logo. Going with the times by making it minimalist.
EDIT - Image URL directories repaired. Stupid Brickshelf. :/
Welcome to the small town of Jericho. This 'cute' little town lies along the boundaries of Selbring County and Tattnall County and is owned by the illustrious Vandana Industries. While this township is mostly ghetto territory, a number of factories and manufacturing plants dot the small countryside backwater. It's populated by thousands of working-class residents, most too normalized and integrated into the Selbrinian Propaganda network to resist the system.
Let's explore more of the town. The PWA says its the pride of Tattnall!
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@LoonyMan: Thanks so much Seth!
@OMFGKURTWHYDIDYOUMAKEYOURUSERNAMESOCOMPLEX: Thanks Kurty!
@Forthwall: Oh yeah, getting that LA traffic just right would require me to overclock the hell out of this computer haha . Always good to hear from you Shub!
@ThomasSimpson: Thanks so much Thomas! Yes it did take a long time, but it was a truly rewarding picture. It's also nice now that GTAV is out
@ggamgus: Haha, yup. Atlantsia has been on the backburner for awhile huh Emir? Sorry about that :\
@k50: Thank you very much k50
@Schulmanator: Lol, thanks man.
@Hellken: No problem, and thanks!
@SimCoug: Thank you very much!
@Hazani Pratama: Thanks!
@elavery: I do too Eugene. Especially now that GTAV is out lol. I've only been there once sadly, but when I become the next Spielburg, I'll make sure to add you to the VIP list
@Huston: Aww shoot Kyle, ahh well, glad you enjoyed it. Hey, some of the stuff you've been doing lately is absolutely fantastic. Glad you're still an active part of the community
@RepublicMaster: Thank you so much Will!
Ahh man, things have been absolutely crazy! Where do I begin? So I'm taking AP Chemistry, AP History, AP French, Algebra II Honors, Introduction to Biblical Ethics, World Literature Honors, Pep Band, Photography, Crew, Model United Nations, Debate, Community Service, and overall my schedule has been FILLED. BUT, it's thanksgiving break, and since it's time to give thanks, I have a lot of thanks to give. Thanks to the Simcity 4 community for playing such a huge part in my life. I'm still trying to be an active part of it, but I think I'm slowly falling away. For all you who comment, lurk, trash talk, appreciate, +1, support, and rate this CJ though, this one is for you
So I don't have a formal update for you today, but some pictures have been sitting on my computer for a really long time. Thought I might as well post them. There was supposed to be a storyline, but I've been so swamped in everything, I think I'll just let you imagine it :[
And that's it sadly. It would take a long time to write out the full storyline, and someday I may, but for now, I hope that is enough to say that I am still glad this CJ made it so far in this community, and I really appreciate everything. Thanks y'all. Happy Thanksgiving.
See you guys later.
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