City Journals

Our community city journals

  1. KThcvs8.jpg

    Hello Everyone! Welcome back to the tour. Today we'll be taking a look at the city tile that is home to what is still my favorite natural area I've created, Sunnyville Kayak Club. Running through Sun Valley is the Sun Brick River, Sunnyville is located in the middle of the river. You can see in the below district pic that the valley, probably home to a glacier at some point due to it's shape, has a river that runs through it that starts at an underground source, in the tile just north. The source of this river is actually the giant lake that was created when a dam was built(this will all be seen in a future entry).

    District Pic

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    Let's start as usual with a look at some development

    01 - Pre growth

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    02 - Full City Tile Overview

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    03 - The populated area as we zoom in

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    04 - Same area as the pre growth where you can now see two circles along the main road

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    05 - Upstream

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    06 - The street down to the river to get to the Kayak Club. Used the RHW slope Mod and slowly and painfully raised lowered sloped bulldozed raise again slope bulldoze...you get it All of it is on a slope including the cut backs and there you have what it takes to get a smooth road up a cliff that steep in that short an amount of tiles/space

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    07 - Following Ridgeview Road south

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    08 - The intersection

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    09 - Ridgeview Road continued

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    10 - The road leads to the southern circle

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    11 - The road to the right leads to the northern circle

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    12 - It is the location of the "Town Center", the road to the left leads down to the Ridgeview Road intersection you saw earlier

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    13 - Rotated you can see a little more of this area Main Street

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    14 - Between Main Street and the cliff most of the residents call home.

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    15 - Moving to the left, south in this case

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    16 - Left again to the end

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    17 - The Cliff at the north

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    18 - The Sunnyville Kayak Club

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    19

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    This brings an end to this entry but we will continue our tour of Sunnyville in the next, I have a "few" more pics including along the highway some industry and the logging school. I might throw in pics of the two small city tiles north of Sunnyville, we'll see what kind of time I have, in the last weeks of a two year building project in RL (Real Life)

    About picture 19, probably took close to 3h to complete, though the idea came to me as I was looking at the area as I was working on plopping the mmp river it was planned out. Planned mentally not on paper, knowing the size of the lots I terraformed the area, after all you don't get the rocky cliff face and slight slope in the street just by plopping. Lots placed and then mmps in a specific order for them to be able to placed closely next to each other. As always not editing of my pics other than small bit of cropping the size(you can still see a part of the menu in the bottom left corner lol)

    I hope you enjoyed our opening look at this city tile and hope you come back for the next one. As always questions and comments are gladly taken and likes are appreciated.

  2. Hey all so here's episode 5 - I started recording thinking I'd lay down some districts, turns out that didnt happen... 

    Any feedback would be greatly appreciated :D 

     

  3. Cologne Koeln Grũne Gũrtel !

    Last month has gone so fast, working on ANNO Holland and ANNO Europe. Resorted to the more inner stadt last time now we again move out to the area of the Aachnerstrasse and the Grune Gũrtel ! ANNO Europe is based in the 60´s, room is spare so there some compromises to be made. Linoa06 info about the equastrian activity has been added in this instalment ! Hope you like it !

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    Area North of the Aachner strasse oposite the Sport Hochschulle and the Rhein Energy Stadion of FC Koln !

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    Continuing to the East

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    Between Widder Dorfer strasse and Stolberg strasse large industrial area with in real a Mercedes Benz plant !

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    Koen Melaten friedhof !

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    Graveyard´s aren´t my thing, still creating one was quit a challenge..

    Now we move to the south to a great former estate of Ferdinand Braun, so called Braunfeld.

    We have Club Astoria at the Adenauer lake, Tier and Bier garten to the east !

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    Lese Grun Weiss Tennis club up right !

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    Now we continue with wat´s called the Grũne Gũrtel.

    This is a ring of parks on the west side of the city, just outside the rail ring wich for most is green allthought some parts are more urban. First the Museum fur OstIndische and the southern part !

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    Hiroshima Nagasaki park to south of the pond.

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    Now we move north to one of the spectaculair landmarks !

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    The Fernsehenturm or Funkturm digital radio or tv at a glance !

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    We end with some night views of Koeln !

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    That concludes this month CJ !

    Hope you enjoyed this CJ and see you back next time !

  4. Golden County

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    Recent Entries

    Hello! Here is Golden County!

    I've been making a county in Cities Skylines for a while now. I had some pictures posted on another city Journal for an older city, but I've now started making a whole separate journal to document the construction of this place. Come and join!

     

    First of all, I also want to say that I am making a building theme for the game too. I want to make some kind of city on the map which has a more European style. The problem with the in-game European buildings is that the corner buildings only work on 90 degree angles. That's fine if you're making a completely grid city, but once you start having other angles, it can mess things up, and corners will look very unrealistic. I found this guy on the Steam Workshop called axel.kiebooms. He has some ploppable buildings that go on non-90-degree corners. I thought that it was a genius idea, but the themes he has (although amazing!) aren't the kind of themes I had in mind for my city. That's when I decided to make my own building theme. Something that was completely flexible and could work on all kinds of roads. It would have zoned buildings, corner buildings for other angles, and even freely ploppable buildings for maximum freedom. I don't know if anyone knows what I'm talking about, but it is something that you will see develop over time, I guess.

    Anyway, here are the first two buildings in the theme. I'm not a very experienced modeler, so I guess we'll see where this goes...

    I've been looking around for the right theme for my city. I've decided on making a theme that's based around Oslo. I've basically been looking on Google Earth, and copying buildings I see there. A lot of the buildings are more simple than something like Paris, for example, and I'm not a very experienced modeler. It's a good start, I guess!

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    I know the building looks a bit bright, but I've changed the textures a bit, they're fine in-game.

    This is my second one. It's more recent, and it was also my first try with alpha mapping for railings (basically making some parts of faces invisible to save tris). You can see the railings there below the roof, I think they turned out pretty good.

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    I also tried this thing with the windows out. Looks pretty cool.

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    This is also the LOD. I have one for the other building but I don't have pictures. You can see that the LOD also works at night. 

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    I also want to thank everyone who made this guide. It really helps me with the quality and optimization of my assets, so thank you for the guide! I want to thank TempleofDoom who made this asset creation guide on Youtube. Without these videos, I would have no clue at all in what to do! I also want to thank axel.kiebooms for giving me the idea for this in the first place!

     

    Anyway. That's it for that. Here is my actual region in game. Enjoy!

     

    So this is Frankton and Harrien. Harrien is the small town on the top of the picture, Frankton is the bigger unfinished town.

    PREPARE FOR AN OVERLOAD OF PICTURES

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    Right between Harrien and the river are some farms.

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    There's some construction work going on for the road as it's a bit bumpy.

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    Near Harrien are these greenhouses. There are also some apartments by the roundabout there. You can see the morning rush hour traffic piling up on the roundabout. (The Rush Hour mod is amazing!)

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    This is Harrien itself! You can see how I put backyards in between houses. I think they give a much more realistic look and feel compared with trees.

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    Past Harrien are more farms. 

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    Moving back down closer to Harrien, guess what, more farms!

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    Some construction for something new!

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    We've now reached this industrial and recycling area.

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    Looking around the industry are even more farms!

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    Now we come into Frankton. You can also see some WIP stuff on the left. I don't exactly know what it's going to end up as. A lot of stuff here is unfinished, so if it doesn't look finished, it probably isn't. I'm not going to show every part of the town, just the areas I think are worth showing for now.

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    This is Frankton's High School.

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    Here's a playground and some appartments by a nearby fire station.

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    This is downtown Frankton. Lots of traffic as people are still going to work in the morning rush hour.

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    Here is the newer part of Frankton. It's got the newer offices and shops. 

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    And here is the unfinished area. I don't know how much it's going to stay like this. Even though parts of it are foggy, I want to include details to those parts for consistency.

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    And that's it! Sorry for the overload of pictures. I just wanted to make sure every part was shown.

    Hope you enjoyed!

  5. Just as a disclaimer this isn't a real entry but i can give you a hint that the next entry will be heavily photoshopped and might take a bit to finish.  

    Here is the first overview from exactly a month ago and under this text is one taken today to show the changes between the posts.

     

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    Recent Entries

    As in the CJ description indicated, the first Entry is a summary of the most Images, i already posted on a other platform...

    Have fun :-)

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    Recent Entries

    Eriol_Mits
    Latest Entry

    As we start building on the Conway Map one of the key features of the build is the Great Orme. The Great Orme 670 feet above sea level dominates the skyline in this area and is the also the highest point on the map. The Limestone headline has a number of key features I wanted to replicate in the build of this city.

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    Firstly the Orme has a tram line that runs from the bottom of the hill to the top, this is used to transport tourist to the peak of the mountian. With the editions of trams in the Snow Fall expansion I though replicating this would be a nice little edition to the city. Now this is a fictional map and not a one to one replication of the area but I like the idea of mixing in real life features with my design.

    AukIlIY.jpg

    The second feature to add is is the ski lift. Now the Orme has a dry ski slop and has a cable car lift to help carry people to the top of the mountian. This is another real life feature I wanted to build in this map. I know the ski life isn't functional and it dosn't follow the same path as the real life one since that would take me out of the city bounds. Still its an important feature to get into the design of the overall area.

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    Finally for the mountian itself is the copper mines shown above. The area has been mined since the iron ages, and as a tourist to the region I have been in these mines quite a few times. This is something i wanted to try and get in, originally as a park but in the end I come up with a better idea.

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    Finally they are people on the mountian. The bottom part of the Orme is a residential area and this is also something I wanted to bring across into my fictional build and acts of the starting point for the town that I am looking to build here. Now I have got across the ideas this is the video that shows how i went above building this in game. I hope you all enjoy and I hope you join me as I try to compleate this build on cities: Skylines.

     

  6. image.png

    Heya! Let's go back to Vesper Bay! 

    Now Vesper Bay is not the prettiest town. In fact it's my go-to town for testing new mods and assets, more than a really CJ worthy town. But this is where I built my first tram network, so let's take a look:D

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    Today let's focus on the tram / LRT. There's also a BRT in the making though!

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    The journey begins at the train station (which is being rebuilt)...

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    For some time, the line runs directly on the street, and passes in front of the city hall.

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    After that, the line goes in the middle of Federal Avenue. Most of its run is in the middle of two-lane roads. Express buses can also use the tram lanes.

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    Two trams cross at the foot of Canal Street.

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    A few stops later, the trams stop in the middle of Ilessan Circle, which doubles as a very nice square to stroll into and a bus hub.

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    After that, the line splits into two branches.

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    The Green Line branch splits west to serve the towering residential complexes and housing projects uptown.

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    Quickly the line stops at the new Ministry of Magic building. Most stops are like this : a platform in the middle of the road and pedestrian crossings at either end.

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    Finally the line turns back south on Ashmont Avenue, which is known for its middle-density building developments along it.

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    The P61 roadways goes under Ashmont Avenue and the tram tracks here.

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    The line carries on until the depot at the edge of the city. This ensures the Green Line serves higher density areas and links them straight to downtown in less than 20 minutes.

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    Meanwhile, the Blue Line carries on south. The Blue Line has twice the ridership of the Green Line as it links the second biggest city in the area, New Balmora.

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    The tram line actually goes on its own tracks from there on. Pedestrians and bicycles also run on this new bridge, which frees up the old bridge to vehicular traffic only. It runs parallel to Federal Avenue. You can see how the tram lines runs almost straight, while the roadways goes up and down to follow the terrain.

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    View of the tram tracks running parallel; between the tracks and the roadway the city has encouraged commercial development.

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    There is a special cycle lane next to the tracks which goes all the way to New Balmora.

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    The line then reaches New Balmora. Initially this was the end of the line and it went around the loop, but since then the line was extended into downtown New Balmora.

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    The line crosses the A4 road...

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    Finally it ends in the middle of New Balmora, by the bus terminal!

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    However the system doesn't really go to other places. Almost no buses in industrial districts...

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    ...or in the countryside.

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    And if you want to head to the quarries and mines around the city, you're so out of luck.

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    Same if you live in the far flung southern suburbs!

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    But hey, maybe a BRT could solve these problems! After all, BRTs are more flexible and cheaper than LRTs, and can match the speed of LRTs, albeit less confortably. Despite more labour and maintenance costs they're decided on an east west busway anyway! :D

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    Finally, a map of the network. Vesper Bay authorities decided to go for the spartan, cheap look - more cynical passengers find it fitting, as they claim the network is always plagued with delays and breakdowns. Hmh. :/

    Anyway thanks for reading! I'll try to post more regular entries about my winter city soon enough :3

     

  7. Today, we get to work on fixing the major traffic issue that we have in the centre of our city.

  8. nedal2001
    Latest Entry

    I know its been a while, but I am back to working on Desten - here is a teaser for the next update!

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  9. Nice! I mean it seams, that some people look into here. I have still no clue, what you´re after but I´ll do my best to feed an unidentified hunger. What do you like if looking to this town? Is there anything, you want to know more about? Tell me, what you think!

    Reply:

    @Jimbobbedyjobob,

    thank you, I hope, I could help you out!

     

    Today I have only a few pictures, but there are some nice train shots, I´ve made. And here, in this game, I really love to shoot pictures at night. So I detected, that I forgot a lot of lanterns in parks, and I had a long session with planting lamps (and benches) everywhere. It´s still not finished, as a town of this size needs attention everywhere at the same time, but a few parks are done. Another part I wanted to change, was the quarter around the Museum Of Natural Sciences and the surrounding buildings of the matching university institutes. And cause most of this corner of the town was completely undeveloped, I could do both things in one row. There is a new quarter with - again - semi detached houses, and three other quarters had to grow into the green. I also finished the riverbanks here, and planted hundreds of trees.

    This, btw, I do in an old fashioned way - tree by tree, and never with a brush. I have some favorites, I start with, then I fill up with different others, and in the end I decorate with CO trees in different sizes. Eventually I start to decorate the free space with grass, flowers and stuff. But until now I finished only a few places. 

    Again I start with an overview at night. On the left side is the new part:

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    And well, here are old GM buses on a short line:

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    An overview of the new part:

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    The next two pictures show a new crossing the second with incoming train. I would love to have some kind of suspension for this bridge but there is nothing I can use for. On the other hand - a modern concrete bridge would be able to span over the crossing without any pillars. So I´ve decided to let it stay this way:

    1, view to the museum:

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    2:

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    And three pictures with trains. Some models are simply fantastic!

    1:

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    Some night shots:

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    I hope you like it, cheers, Carl

     

     

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    Thanks for clicking on the link!

    I recently got interested in SimCity 4 again, and I decided to give it another go. In the past, my population cap for my cities was ~100,000 (The name was Austin in case you were wondering. I made a CJ about it five years ago, but all the pictures are gone. Also I was 11 when I made it, so y'know...yeesh. :lost:). 

    I will now try to create a realistic American city, and if any of you know any good mods to help with that, telling me about them would be super. I already know about some of them (NAM and Co., various buildings I have saved, etc.), but more would always be better!

    Here's some background on the city:

    Cuyahoga is a city and county on the southern American East Coast. The city was founded in 1765 as the "Citie of George's Town", was renamed "Georgeton" in 1773, and was finally named "Cuyahoga" In 1785 following the American Revolution. In the mid-1800s, a large shipping industry came to the city. After the Civil War, the city, which had avoided much of the destruction sustained by other southeastern cities, boomed as a port city. Industry blossomed, and the period from Reconstruction to the First World War was known as the Cuyahogan Golden Age. The city, which before the Civil War had a population of less than 10,000, had a population of 75,000 by 1919. The Great Depression hit the city hard, and many people left to look for work. The city lost at least a quarter of its population from 1929-1933, but soon workers came back after industry began to reestablish itself in the city. During World War II, the city prospered as America needed workers to fuel the war.  Factories rose up again in Cuyahoga, and the city healed. Post-war America emulated the American Dream: small, happy communities, a large and bustling business district, and a fully employed populace.

    The 1960s-80s brought white flight, and the city center shrunk while the suburbs grew. Towns like Oakfield, Warner, Bonneville, Thierry, and Holly Springs grew exponentially, while Cuyahoga proper dwindled. The crime rate increased in the city, and Cuyahoga experienced a harsh rise in murders and violent crimes in general. However, the 1990s brought change, the economy in the city once again recovered, the inner city was revitalized, aside from a few areas.

    Today, Cuyahoga City is booming town with a specialty in research with three universities (Cuyahoga City, Cuyahoga State and Yancey College) and a multitude of high-tech institutes. The city also has a large financial scene, being home to the Cuyahoga National Bank along with the insurance firm Dewey, Cheatem and Howe LLC. While the city's population is now around 450,000 (~1.8 million in the MSA), it still manages to cling to its small-town atmosphere. 

    Hope you enjoyed! I'll post again soon, probably by the end of the week.

    Bye!

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    The Jade Bight 28
    Nuenburg
    Industrial & Financial Districts

    SPOIILER ALERT !!
    Don’t start reading this entry unless you have some time to spare!!

    This week, I have decided to wrap up our tour of Nuenburg.  I was planning to split the content into two more installments – but I have been overtaken by the “unforeseen consequences” – as they say in the “Weltpolitik” circles.  I made the mistake of beginning another city before finishing the CJ entries on this one – and my mind has become completely immersed in the new project.  Ain’t that they way it always is?  Man is, indeed, a fickle creature!
     Soooo – this is going to be a large entry – jammed full of pictures for you to look at.  
    A REALLY LARGE entry !!

    We move from “Beautiful Downtown Nuenburg to the low-rent and industrial neighborhoods in the southeast corner of the city.

    Again – I will dispense with mentioning the goals and guidelines I had in mind while building the city.  If you really want to know the “nuts and bolts” of the thing, you can look back at entry “Nuenburg #02” for the details.  It might be of interest if you’re curious to see how faithful I’ve been to the original concepts.

    INDUSTRIAL ZONE OVERVIEW
    # 01

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    # 02
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    Due to the severe ID (dirty industry) imbalance I caused in “Emden” – it was my intention to correct that situation by not building any industry at all and simply relying upon commercial interests to attract a much larger population (which would correct the imbalance in the ID demand).  Unfortunately, it quickly became apparent that I would not be able to grow “McMansions” for my wealthy citizens without some industry.  Consequently, I decided to invest in IHT (high tech) to supply the needed boost to my high wealth occupants.  You might say industry was an afterthought – so it was not very large, nor well thought out.  (You gotta do what you gotta do!)

    TWO TRANSITIONS IN PROGRESS
    # 03

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    # 04
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    # 05
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    Here are several smaller views that show my attempts to use landscape to separate the industrial zones from the residential areas.  The separation was not as wide as I would have liked, but then, I hadn’t actually planned the industry in the first place!  (A mistake I will not make again.)  As the city growth progressed -- I also realized I was going to need a much larger population to offset that RCI imbalance.  The only solution seemed to be to zone for large tenement type buildings with low wealth residents.  The fringe of the industrial zone seemed the appropriate place for them

    THE “SLAMMER”
    # 06

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    # 07
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    As the city population grew beyond 100k, it also became apparent that the crime rates were not stable, nor were they completely under control.  Consequently, I took the unusual step of building a city jail.  This also took up more of the scant land resources because it required security fencing and a bit of distance from any residential areas.  I also decided it would be proper to make the only access to the Jail through it’s own police precinct station.  “Viola” !!  The “Combined Confinement Facility – CCF -- was born!!  (Better known to the inmates as “The Slammer”.)

    INDUSTRIAL RAIL SIDING
    # 08

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    # 09
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    Here we have a small rail siding inside the industrial zone.  It does not include a freight station, so the arrangement was purely for the eye-candy effect.  The industrial zone was already small, so I chose not to go with the traditional freight station and railyard – instead improvising a smaller version.  Unfortunately, the fact that the PEG “Whistle Stop” lot beside my steam locomotives functions as a small passenger station kind of slipped right by me.  On the “up-side”, it does help handle the passenger burden (which is considerable) – but it does look a bit odd to see “The Super Chief” occasionally unload ten passenger cars in an industrial zone.

    UTILITY INFRASTRUCTURE
    # 10

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    This is the usual array of city infrastructure – trash disposal, water pumping station, and the water treatment plant.  By virtue of their tasks, these facilities have always been lotted to take up as little space as possible and usually with a minimum of detail.  I figured since they were fundamental to the working of the city, the lots should also be portrayed with as much detail as possible, without becoming gargantuan in size.  I’ve laid them out in as compact an arrangement as possible, but “dressed” them out with some filler lots.

    GATEWAY TO INDUSTRY
    # 11

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    This shot is looking south -- from the edge of the commercial district – into the industrial zone.  Since high tech industry had done so much for the growth of the city, they thought it only proper to build a suitable entrance to the industrial neighborhood.  Just imagine the “Captains of Industry” leaving their downtown boardrooms.  Their limousines proceed down the wide avenue of the “Hoch Strasse and emerge from between the tall buildings to be greeted by a pleasant, tree-lined space with a roundabout holding a statue of rampaging bulls (denoting a “bull market” on Wall Street).  And towering over it all, are the imposing monoliths of “The Lighthouses Of Commerce”.  Kinda makes a guy feel like a “Master of the Universe” – dunnit?

    NORTH TRANSITION
    # 12

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    I was trying to keep some distance between industry, commercial, and residential – but space was at a premium – and I was also pushing for as large a population as could reasonably be accommodated.  We see here luxury hotels (for those Captains Of Industry), commercial buildings, cultural buildings, and a serious block of low wealth housing for the “worker ants”.  Proceeding north past the movie studio is a tree-lined stretch of “The Wasserturm Strasse” leading directly to the mass of corporate office blocks on the north edge of town.

    TALIN CENTER & THE MANDARIN ORIENTAL
    # 13

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    # 14
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    Some of you may have already noticed – these are among my favorite buildings.  Some will decry their repeated use as boring, redundant, or simply “repetitive”.  I, too, like to find new and unusual buildings for my cities, but such attractive lots as these deserve to be used – often and with “style”.  Please note the details – unusual road arrangements, park pathways, parking, and especially the landscape.  I’ve tried to create tranquil spots with sun, trees, and space – all the while using the landscape as a barrier between the industrial zone.

    THE WASSERTURM TRIANGLE
    # 15

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    # 16
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    Here we have an interesting collection of hotels, commercial buildings, and museums.  Note the extensive use of landscaping and especially the Paeng park pathways used to tie the whole thing together – end to end, and side to side.  The sidewalks worked out very well along the lower row of buildings.  It appears “airy” and spacious and the trees provide a sense of tranquility.  (I confess, I have had to use all my ingenuity to avoid using complicated diagonal building lots – and still look good.  I may have to start using them.)  Please note the tree-lined stretch along the Wasserturm Strasse.

    DISEASE RESEARCH CENTER
    # 17

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    This is yet another of “Matt325’s” fine lots – the Disease Research Center.  Behind it you see the movie studio.  One would think a lot would look pretty dowdy squeezed between an embankment wall, a railroad, several roads, and a movie studio – but wonders can be worked with a bit of MMP landscaping !!

    TONKSO OFFICE PARK
    # 18

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    # 19
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    # 20
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    # 21
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    I have been experimenting for a number of weeks with various “office Parks” and the individual buildings that go in them.  I was taken with their different arrangements, the vast parking areas, and the layout of the “office park” lots.  They were good!  But there was something missing.  Just plopping down an office park and taking up large amounts of space – possibly arranging some roads around them – just didn’t seem to do “it” – whatever that was.  So I kept coming back to them.  I finally decided that they appeared too sterile – squatting there on the map – dominating the entire visual space.  So I came to the conclusion that they needed to be blended INTO the landscape rather than dominating it.  I’ve used Paeng park pathways, Paeng’s pocket plazas, raised embankments, filler parking, and a whole mess of MMP landscape to try and accomplish that.  “The Devil is in the details”.  I put a lot of time, effort, and thought into “blending”.  Let me know what you think

    FOLGATE LEASINGS OFFICE PARK
    # 22

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    # 23
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    # 24
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    # 25
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    Here’s a small, custom tailored grouping of buildings laid out to fit into a rather small area, but still conveying a sense of space and tranquility.  Note the use of the parks and plazas at the north end of the grouping and between them.

    CAMDEN HEIGHTS OFFICE COMPLEX
    # 26

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    # 27
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    # 28
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    # 29
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    This is the “masterpiece” of the north side corporate office complex experiment.  I was working on keeping the space as compact as possible, while using three buildings arranged in such a way as to allow road access.  The buildings front on the ramp entrance to the elevated embankment, which is landscaped with park paths, plazas, a convenience store, massive MMP use, and observation points overlooking the lower city area.  I think it is very “classy” – and the only “monumental” piece included is the fountain.  Elegant – but not grandiose (I hope).

    HOLBOURNE HOUSE OFFICE PARK
    # 30

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    # 31
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    # 32
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    # 33
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    This one I plopped “as is”.  I liked the lawn design in the front and the roundabout with the abstract fountain.  I always think of the buildings as looking a bit like the Boyle Street address from the “Boston Legal” TV series.  I understand the law offices of Crane, Poole & Schmidt occupy the top two floors of the front building.  My only unease with the scene – is that it doesn’t quite “blend” with the landscape.  It’s possible that the space looks too much like a giant parking lot with a couple of small buildings.  I spent a lot of years in Los Angeles, and I have a dislike for vast parking areas – Joni Mitchell’s song from the “60’s”, no doubt.

    GENERAL METALS ENGINEERING
    # 34

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    # 35
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    Nuenburg is my 15th City in this region and I had not yet found a place to plop this one.  THIS city seemed just about perfect.  Some complicated ramp and embankment work to keep the space compact – some park paths – parking – a few pocket plazas – and a mass of MMP landscape.  Bingo !!  General Metals Engineering also brings a whole mess of high tech jobs and is ideal for placement late in the growth process to wipe out that huge surplus of HT jobs in the RCI graph.  One of the biggest problems with using these office buildings and lots is the RCI demand.  If you plop too soon in the game, you wipe out the demand and Maxis buildings in other parts of the city will not grow and develop.  Again, mixing Maxis lots into the game is crucial to my method of developing a city.

    KONG FINANCIAL GROUP
    # 36

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    This one is a grouping I have been playing with in each one of my cities.  It was the focus of my initial experimentation with office blocks or parks.  I kept arranging and rearranging them in different configurations in an attempt to make them look like a cohesive complex. This is about the best I could do.  Maybe an “L” shape would have worked better ??

    COMMUNITY COLLEGE
    # 37

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    This is a small “pocket” neighborhood kind of isolated by the highway and railroad.  It seemed a good place to drop a museum and those Maxis churches.  You gotta put them someplace just to get the reward boost!  Lots of landscaping dressed them up a bit.

    CENTRAL TRANSPORT HUB
    # 38

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    # 39
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    I refer to this as the Transport Hub because I have a passenger rail stop and the airport shuttle in a central grouping with parks, hotels, a parking garage, and restaurants.  We’ve got the “twin” buildings of the St. Ritzy hotel along with a Lenny’s fast food, a Wendy’s restaurant, and – my favorite – a White Castle.  It’s mostly fast food stuff, but if the people in those office parks want “fine” dining, they can always go across town to the Nordstrom Mall.  The radio and television stations are also gathered here.  Judging by all those buses, the airport shuttle is quite popular.  Just as well since the railroads are seriously over-burdened.

    WINTERTON MEMORIAL
    # 40

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    This is an excellent view of the Winterton Memorial, the terminus of yet another “visual axes” and central to the entrance of the office park complex..

    SERVICE HOTELS
    # 41

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    In addition to the many fine hotels in Nuenburg, we have the Lindo Tower and The Excelsior – both situated just north of the transport hub and ideally placed to service businessmen visiting companies in the office complex.

    LANDSCAPE & ELEVATIONS
    # 42

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    Here you can see the end of the raised plateau holding the office parks.  Getting General Metals placed on the end of the hill was tricky, and building the ramp while not disturbing the rail and road connections was even more so.  But the landscape makes all the difference.  Note two CSX passenger trains passing one another at the crossing.

    OVERVIEWS

    I have included a large, city overview – along with several higher-zoom overviews -- that may help you tie all these pictures together and make sense of the layout of the city.
     
    # 43 – City
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    # 44 – Industrial
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    # 45 – Wasserturm Strasse District
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    # 46 – Office Complex – East End
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    # 47 – Office Complex – West End
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    NIGHT SHOTS

    Here are a bunch of night shots for you guys

    # 48 – Here’s one you don’t see every day.
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    # 49
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    # 50
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    # 51
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    # 52
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    # 53 – I really like this one.
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    # 54
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    # 55
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    # 56
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    # 57 – I do like this !
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    # 58
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    # 59
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    # 60
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    # 61
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    # 62 – This is VERY nice !!  Subdued, yet striking.
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    # 63
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    LANDSCAPE SHOTS

    One of the initial goals of this city was to try out an entirely new style of landscaping for my maps.  I spent several days searching for trees and landscape items – several more days testing individual downloads – and a day or so making the occasional tree filler lot to use for mass coverage.  Once I was ready, I spent almost an entire day making different types of terrain on a test map and “painting” it with my new materials.  These are the results of about a week’s work.  Even with all this effort, I’m still having trouble getting my brain to think of terrain as “wide open spaces”.  I think I’m doing pretty well with making a variety of terrain – ponds, scree slopes, and the occasional clearing in the woods.  But I just can’t seem to bring myself to leave large areas WITHOUT some sort of landscape device.  They say that “Nature abhors a vacuum” – perhaps that’s my problem.  But I’ll keep working on it.  Comments here would especially be appreciated.  I’m still experimenting and ANY suggestion would get my attention!!

    # 64
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    # 65
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    # 66
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    # 67
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    # 68
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    # 69
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    # 70
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    # 71
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    # 72
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    # 73
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    # 74
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    RAILROADS

    I noticed – hardly anyone posts pictures of trains rattling through their maps.  Nuenburg has its’ share of rail lines and stations, all of which are working beyond their capacity.  Consequently, I’ve got oodles and oodles of trains roaring around the map.  I got bored looking at the same old generic Maxis trains – and lucky for me – VDK posted a bunch of new trains !!  I spent a least one day downloading and testing them – and picked a CSX passenger engine, the Santa Fe Super Chief passenger engine, a CSX freight engine, and some vintage 1950’s passenger cars.  You have to be careful with your selections – the darker cars and engines don’t show up well on the map.  But here are some pictures for you “train spotters” out there!

    # 75 – CSX passenger express to Emden
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    #76 – CSX passenger about to collide with a log truck !!
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    # 77
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    # 78 – CSX passenger passing the “sheep in the field”
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    # 79 – Super Chief causing a traffic jam & vehicle accident
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    # 80 – Same again
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    # 81
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    # 82
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    # 83 – CSX passenger express pulling into the Central Hub station
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    # 84
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    REGIONAL VIEWS

    I’m posting a series of regional pictures so you can get an idea of how the growth and development is progressing.  As you can see, I do not lay out entire regions before starting development of any given map, though I do have a master plan sketched out with pen and paper.  If and when I start a new region, I may try laying it out on paper and then filling in the various maps with the roughed-out land form to get a better idea where things should go.

    # 85 – REGION 01
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    # 86 – REGION 02
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    # 87 – REGION 03
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    # 88 – REGION 04
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    In this map you can see where Nuenburg was under development at the bottom center.  You can also see where the neighboring map – Wilhelmshaven – was being used as a test map for new downloads, custom re-lots, and for creating terrain and landscape systems.

    # 89 – REGION 05
    tMgiz1y.jpg

    In this map, you can see Nuenburg fully grown with two maps roughed-in to the west, one map roughed in to the south, and a small map tile to the southeast.  Due east of Nuenburg – you’ll notice that the large map tile has completed terra-forming and is now under development as “Wilhelmshaven”.  THIS is the project that has drawn my full attention for the last few weeks while I was trying to get the CJ entries done for Nuenburg.

    Looking at this region so far, I am not all that pleased.  Building the cities, learning new techniques, adding new custom content – is a lot of fun.  But the map bothers me.  My sense of “space and proportion” is still not satisfied.  Nuenburg and Emden, the last two cities built, have grown right up to their boundary limits.  It reminds me of a map of Los Angeles – about 100 square miles of dense urban habitat.  You could drive through half a dozen cities out there without knowing where one ends and the other begins.  I’m still looking for something big enough to provide that sense of space and distance.  If I continue this region, I’m going to have to start building smaller to create that feeling of space and distance between the cities.  I may have to revise my method a bit.  Maybe by covering less "geography" on larger map tiles.  Instead of trying to build several large cities in a region -- I may have to build a single large city (covering, perhaps, more than one map tile) with outlaying suburbs and villages.  But – I have already gotten fully involved with Wilhelmshaven – so that decision will have to be made later.

    WILHELMSHAVEN
    This is going to be a major project.  I have been testing and developing all sorts of things for this map that I have not used anywhere else.  I’m also bringing the lessons I learned from Nuenburg (as well as the other maps in this CJ).  We will have the new landscape, many new custom lots for the commercial zones, and some better use of residential lots as I continue to tinker with zoning for specific kinds of “grow lots”.  In addition to all these innovations and evolutionary developments, I will be incorporating a full range of marinas, boardwalks, rail stations, and some commercial entertainment lots.
    You can also see from the map, that Wilhelmshaven holds the eastern terminus of the Jade-Ems Ship Canal and a medium sized seaport.  Each one of those represents a major undertaking.  

    The big news is that this city is also home to my first naval base.  Traditionally, Wilhelmshaven was the home port of the Imperial Battlefleet.  In my version, the city will host, specifically, the “battleline” of the High Sea Fleet – the big gun battleships.  The Kaiser built 21 of the monsters – but I have only made room for 12 (I figure that’s more than enough to get the picture across).  This is a naval “base” – not just an anchorage – so there will be all the support facilities you would expect to find ashore.  If you’ve got good eyes – you can probably figure out what you’re looking at on the map!!  (There will be other naval bases in the region that will host carriers, cruisers, destroyers, submarines, and even an air-mobile helicopter assault carrier.)  
    Another big step for me will be adding in some hill country.  I have avoided any sort of terrain elevations up to this point, mainly because I was too involved in learning how to make so many other things work.  (You have to remember that I was playing “wall to wall” vanilla Maxis versions of the game up until September of last year!)

    HIATUS -- !!
    Yes – I’m going back into hiatus-mode (read hibernation).  That is one reason why this entry is so BIG -- I wanted to say it all and show it all before disappearing for a while.  After analyzing Nuenburg, I already know that I do some of my best work when I'm not bothered with trying to update a CJ while I'm "building".  The next one is a large map to start with, and the new landscape effects could add months to the Wilhelmshaven project.  (Example – The Wasserturm Triangle – laying it out, growing it in, and landscaping took an entire evening for that small triangle!!)  A large map is anybody’s guess !  

    But I’ll be back eventually – with THE FLEET !

    OKAY -- !!

    That’s a wrap!

    ALL COMMENTS AND SUGGESTIONS WELCOME !!!
    If you've got anything you want to say -- now is the time.  Wilhelmshaven is still, largely, a "blank canvas" and I can investigate / incorporate any of your ideas without too much trouble.

    ALL COMMENTS ENCOURAGED !!  (ESPECIALLY SUGGESTIONS !!)

    I am, however, looking forward to dropping by to see what new stuff you guys are working on!!

  11. Akallan
    Latest Entry

    Courtey (International Airport of Dahammas) / 84'665 habitants / Ended

    City of Courtey

     

    Welcome all guests from the airport to land on the territory of Dahammas, specifically in the municipality of Courtey! Medieval old town, this village will be slow to develop before becoming a city thanks to the influence of the airport. Enjoy your visit!

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  12. So the Victoria!, Urban, Working Class District Theme is now available on Steam!

    I have tested it using the Assets from Steam and it is working.

    http://steamcommunity.com/sharedfiles/filedetails/?id=686742727

    As yet, it only includes the Working Class Level 1 Low Density Residential but I will be constantly adding to it.

    My Assets are all compatible with After dark and Snowfall. (Frankly I am insanely excited about building trams)

    The Last image is an in-game test of my Level Two houses levelling up from the Level Ones.

     

     

     

     

     

     

     

     

     

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  13. Banner.jpg?dl=1

     

    Located on the island of Cephalonia in the Ionian Sea, few beaches across the globe can compare to Greece's breathtaking Myrtos Beach. Due to it's remote and rugged location, the beach is completely inaccessible by foot - the only way to reach it is to traverse your way down a series of steep hairpin curves. Once you make it there however, you'll be rewarded greatly with pristine, warm Mediterranean waters, perfectly soft white sand, and of course, incredible views.

    Our journey gets started off with us making accommodations at a timeless Greek villa - our room overlooks the edge of the beach, giving us a fantastic view of the sunset. We'll be staying here tonight, and tomorrow we're off to the beach.

     

    MyrtosBeachSunset.jpg?dl=1

     

    We set off for the beach early in the morning, driving through endless fields of daisies and poppies along our way. However, just as we roll down our windows to take in the smell, the clouds darken and it starts pouring. It looks like our day at the beach could very well be in jeopardy.

     

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    Fortunately for us however, it was nothing more than a quick rain shower. The sky eventually begins to clear up and the beach starts to come alive.

     

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    We stake out a prime spot on the beachfront and soak up the sun - no better way to spend an afternoon!

     

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    Myrtos Beach is more than just a beach - it's an experience. Activities such as hang gliding are extremely popular throughout the area, so we throw caution to the wind and decide to give it a shot.

     

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    We make our way back to the beach just as the day begins to wind down. Once nightfall approaches, we get a little peace and quiet once the beach starts emptying out - being sure to take it all in one last time. A perfect end to our day.

     

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    I hope you enjoyed your visit to Myrtos Beach! :)

     

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    Don't forget to comment, like, and follow if you haven't already! Thanks :)

    -korver

     

  14. Illyris

    Fearlessmayor
    Latest Entry

    Good afternoon all! This is FearlessMayor and I'm here with another City Journal entry.  I have unarguably neglected my poor city journal for months now, and in considering why I've done so, I realized it's because I was busy experimenting and testing the limits of CSL, Cities: Skylines.  I wrote a review on both Sim City 2013, and Cities: Skylines on my blog, but like with all new things I was not sure which would occupy the majority of my gaming time.  I decided, like most people, that CSL wins overall. I have not played SC2013 since writing the review - the city size I decided was just too small for my taste.  Over the past 8 months (whew that's a long time!) I've been experimenting with the new After Dark expansion, and the new item limit expansion.  I even went back to Sim City 4 for a little while.  As I decided long time ago, SC4 will not disappear from my my gaming life completely.  There is a certain appeal about it, the architecture, perhaps, that wins over CSL oftentimes, for me.  So I still play once a while.  But the road flexibility, and ease of installing new buildings and MODs is the reason I play CSL more. 

    Anywhoo, I just wanted to update my city journal with some of the work I'm doing.  Most of the work is for my world called Illyris, the name of this city journal.  I have great fun building structures, neighorhoods and then writing stories around them.  However sometimes I build experimental cities where I just try new things to see how far I can push the CSL game engine, and how creative I can get.  Here is what I've been working on the past months.  Enjoy! 

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    A lovely township and seaport. 

     

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    University and Dorms. 

     

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    International Airport. 


     

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    When it rains in Cities: Skylines. 

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    Downtown of a small city. 

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    A local train station. 


     

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    The beginning of a lovely cityscape. 

    That's all I have for you today, I hope you enjoyed.  I had lots more screenshots but this post has a 4MB limit on pictures.  I will try and make a video of my cities and put them up on my channel or blog, here:

    https://www.youtube.com/channel/UCdJMuhsq9FgFRzu4XzvMeew

    OR here:

    https://theworldofillyris.wordpress.com/

    Meanwhile, take care and keep on buildin' =)

     

    EDIT: 

    I made a video, included some more pictures for ya!

     

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  15. srdy5K.jpg

    Replies:

    tariely: I am just as obsessive as you, I will scour the LEX or STEX or elsewhere if there is something I want to amass, i.e. W2W. Glad you like the tutorial.

    mrsmartman: Cheers!

    gviper: Thank you!

    raynev1: Yeah the square ends of the diagonal streets do look a bit unnatural, rounded ends would be better.

    takemethere: A city must have variety.

    the00guvna: Thank you! Industrial areas are one of the main areas I specialize in with this game. I just love that industry.

    feyss: All pavement sidewalk would be more appropriate. However I find it makes the areas look very samey so a bit of variation is always helpful.

    Supernia: Cheers!

    sunda: Estou usando o Google Tradutor para esta resposta. Obrigado pelo seu comentário. Eu gosto de usar como muitos edifícios diagonais como é possível.

    kschmidt: The Shard 1 in London always makes for a great modern office filler. Integrating its awkward lot into a city is a bit difficult though. SHK parking is a big addition to the park menu, thankfully it is all-together at the top and I have found the parking pieces to be useful fillers for finishing off backalleys and awkward concrete spaces which need additional car parking. Being an obsessive plugins hoarder, I use everything I can find and put it into my cities. Thanks for your comment!

    {---}

    Entry 55: One Final Teaser of Erinsberg

    The core city of Erinsberg is almost finished. I need to work on a couple more city blocks and then it is done. Over the next seven to ten days I will be working on the hills creating small villages and other interesting stuff. I will be winding down Erinsberg's development as I rotate into a bit of story writing, something which I have seriously neglected over these past several weeks as I focused on Erinsberg.

    For now though enjoy one final teaser before I start cranking out proper entries.
     

    {---}


    1.
    kgTyz2.jpg

    I worked extensively on the south side of Erinsberg. It was the hardest area to fill in but it has become one of my favourite areas; there are some fabulous details which are somewhat revealed in this entry and will be fully shown in future updates.


    2.
    1QKWq2.jpg

    Erinsberg's downtown at night.


    3.
    U5lNmV.jpg

    Whilst looking for more W2W buildings, I made a list of every W2W building made by jasoncw and nofunk (of Simtropolis). The result was a few hours of fun plopping in their buildings with the building plop cheat.


    4.
    h1RSdv.jpg

    Trailer homes for the poor fill in this dead space between the small woodland and the highway. The actual dead space is a nightmare to fill in with normal lots, then inspiration came and I realised the answer was simple- MMPs.


    5.
    WTpppL.jpg

    More diagonals.


    6.
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    I just love W2W. Here I mix up East Coast USA buildings with British ones.


    7.
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    One of the completed intersection areas in the south side of Erinsberg.


    8.
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    I used Ferox's Polish W2W BATs to create an old city feel- pre 20th century.


    9.
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    Even more diagonals.


    10.
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    Mixed suburban residential/(industrial estates). This is deceptively hard to build right.


    11.
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    I spent some time focusing on this small area. I tried to create a feeling of the old city modernized- with newer buildings sprouting through the old blocks and buildings.


    12.
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    And MOAR diagonals.


    13.
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    By restricting the NYBT buildings by picking only dull grey and red façades, the effect created worked nicely with the SAM 10.


    14.
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    My facsimile of the LA city centre.
     

    {---}


    Give it seven to ten days and I will be posting full-sized entries from Erinsberg which delve into the cities numerous, and diverse, areas. So stay tuned, the next eight weeks will see a lot of activity!

  16. BbMUmwM.png

    The region so far:

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    Running through the western part of the metro area, Cascadia National Route 215 enters the area at intersection with Ozio Rd in the suburb of Westridge.

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    Then has an interchange with the southern end of the unfinished Beltway 10.

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    The freeway continues north through the cities of Christmas Place and Easton.

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    Just off the Repsdorph Blvd is the Easton Train Station, Served by Jaketon MetroRail.

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    After passing through Easton, 215 meets Beltway 10 again, where it meets the other partial loop, Interstate 206.

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    Then 215 goes through the city of North Easton before heading north through the mountains towards Point Barrow.

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    Back in Collier County, branching off from Interstate 6, the Franklin Parkway acts as a business route through the town of Palmont

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    Franklin Parkway then continues toward to the Palmont Train Station, and the main entrance for the Jaketon International Airport (The Avenue Stub).

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    After passing the Airport, the I-6 Managed Lanes become the Collier Tollway, and head north through land slated to be developed as residential communities, then meets Interstate 3.

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  17. Replies:

    eufl: Thanks, really glad you like it and steal away, I'm glad to inspire you! Don't worry about the village and the water, I'm sure its fine :D.

     

    Entry 10: An axe and a Plow

    So were back in Antario today where we can happily say that the industry is beginning to get back on its feet after the oil crash, mainly thanks to diversification in the industries that exist in Antario. Started in Froska, plots of land have been bought from the local government with the intention of agricultural use where they are currently growing the usual crops that you'll find in Norway aided by being in the south of the country with the likes of berries, potatoes and some crops backed up by some livestock, mainly pigs. 

    Below you can see some of the farms surrounding Froska.

    1.
    entry_10_riverside_farming.jpg

    2.
    entry_10_vapple_farming_and_berries.jpg


    The boost in farmland has also resulted in another small community, Vanberg popping up at the tip of the area where the lake that Froska sits on joins its rivers. You can also see the rail halt here, where occasionally freight trains with collect agricultural goods bound for the city and the rest of Nowray. 

    In the background you can also see the pumping stations that have been implemented to help with the water supply for the city. Not exactly the nicest of sites but the freshwater lake that feed them cuts down on the cost of water purification over using salt water.

    3.
    entry_10_village_of_Vanberg.jpg


    Alongside these farms we also have the usual Norwegian practise of supplementing the agriculture with other industries, in this case forestry to take advantage of the large swathes of forest that cover the area. 

    4.
    entry_10_small_scale_forestry.jpg


    This boost to the economy around Froska foes have its slight issues though with the small intersection that could easily cope with the population of the small village now swamped by farm traffic and lorries. Don't worry though plans are currently being looked into to solve this issue,
    (OOC: Whilst this may look dangerous and weird I'm basing the junction on a number of similar junctions that can be found near where I live in the UK. They're easily the scariest junctions ever especially when things get busy and you have to cross two lanes of national speed limit traffic, but they do work). 

    5.
    entry_10_problematic_intersection.jpg


    Meanwhile the oil fields have completely ground to a halt, and a lot of the buildings have fallen to ruin with nature and planting, taking the old oil fields back. As such the city council has decided to scrap the rest of the oil fields completely and start ti reinstate new industry in its place. Hopefully this will become a reality in the future.

    6.
    entry_10_oil_no_more.jpg

    7.
    entry_10_ruin_and_abandonment.jpg


    Meanwhile, in the centre of town the decline in population growth has meant that a few of the commercial enterprises in town have not been able to compete and a number of business like this one below are being replaced with offices.

    8.
    entry_10_abondoned_commercial.jpg


    Meanwhile the out of town shopping centre project has finally gone ahead (which has probably contributed to the decline of in town shopping as well).  Although not yet finished, this area has already become a centre for shopping in the city and has promoted some further high rise development around it.

    9.
    entry_10_suburban_shopping_centre.jpg


    Which brings us to the end of this entry and the obligatory overview that we always finish with. Currently the populatiom stands at 40,998 but is set to rise substantially in the near future if the cities expansion plans go ahead.

    10.
    entry_10_overview_40_998.jpg


    Finally as usual we have the list of proposed  plans for the future of the city. It hasn't changed much though.

    -Find new avenues for the old oil fields.
    -Improve the lacking public transport network?
    -Take a look at streamlining the harbour area?
    -Look into new avenues of industry, maybe forestry?
    -Financial district substantial expansion?
    -Get the city beautification projects finished instead of half done?
    -Agricultural expansions
    -Housing expansions

    percent_0

    (OOC: Again guys I really do apologise for the amount of time that's between the entries. I do really wish I had more time to spend on the game and the CJ but I have my family, work and other hobbies that come first. Still I hope that you lot are still enjoying the entries despite how sparse they are and I do have lots of plans for the city in the future, lets just hope I can get some more time to make the entries more frequent.

    Cheers

    James)

  18. Introducing Ground 0

    • 3
      entries
    • 12
      comments
    • 80
      views

    Recent Entries

    fdjw88
    Latest Entry

    the North part of G-shock, this is where the city first started, and it is how it looks like now. :)

    G-Shock-Jun. 30, 4061463289141.png

  19. vyxhw4k.jpg

    Welcome to New Harcourt, right near the base of Boomooderie (which is very far from the other cities we showcased).

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    First things first, apparently the governmental system of Boomooderie is being drastically changed, now the mayors only have power to zone for buildings and other construction-like stuff in their cities, while a "Grandeur Mayor" controls the country and overrides everything. As part of the regime of the new (Maury) e Roillo (Ro-Ee-Lo) he has founded a new type of police force that's essentially a mix of the army and the police. They operate the new watchtowers being built alongside highways, and specialize in anti-government crimes. Jailing them in the supermassive Mire  De Capriona Prison, a high-sec prison.

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    The residents of Boomooderie compare the new system to the Di Ravello Medici crisis that happened a year ago. Nobody takes action in fear of the new Conspiracy, Rebellion, and Gun Control Force (CRGCF). It's theorized that firearms are to be outlawed from citizens too.

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    The mayor refuses to comment. No mayors are commenting.

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    Moving on...

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    New Harcourt is famous for training most of the firefighters in Boomooderie, they do it very efficiently.

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    Their beaches, while simple, are beautiful and tranquil.

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    ...

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    ...

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    NH's downtown area takes care of most of the jobs and a quarter of the residential quarters in itself1qCtSbb.png.

    ...

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    ...

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    Well, that's it for New Harcourt, everyone, stay tuned!

    (if your confused about the JC3 reference, Boomooderie is set in an Earth where Medici, Boomooderie, and Leira are actual real countries)

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