Our community city journals
Wirdilia: Kiligan & Lucky Cat
The Wirdilia District in western Mookimia is home both to the regional capital and a major naval facility. Kiligan is neither. It is a tiny peninsula on the very edge of the district. Its development has been slowed by delays and bureaucratic snafus. Business Cat was off on vacation and you know how things go when the boss is away...
Luckily, things were brought back on schedule. Thanks, of course, to Lucky Cat. Lucky Cat was on a series of adventures in Central Europe and used the charming villages he visited as his inspiration to finish the city. As you survey the town, you will be able to spot buildings influenced by the Netherlands, Germany, Austria, Switzerland, and Poland.
Lucky Cat, master craftsman
His staff worked hard to build the settlement in record time! Here's a photo of them once the work was done:
Let's see what Lucky Cat and his staff were able to do in Kiligan!
- Read more...
- 0 comments
The next entry from the archives was inspired by the Hanging Gardens of Haifa, Israel.
Thanks for the previous comments...
First up, the central area of the gardens and terraces at fall:
Chinden and Emereth fountains, as well as the central gazebo and amphitheatre of the gardens:
Night shot of Evangelist park in the gardens:]
Panoramic night shot of the entire garden during the fall season:
Spring has sprung at the gardens as we look at Scott Pagoda:
Hendricks Fountain & terraces:
Central area of the gardens at spring:
Evangelist Park during the springtime:
Finally a parting panoramic night shot of the gardens and terraces:
Hope you have enjoyed this presentation. Please rate and comment!
Here is a quick overview of Austin and the many neighborhoods throughout.
Here we have the entirety of Central Austin (so far) Downtown Austin is right along the north bank of the Red River (north is the left side of the photo, south is the right). Midtown is directly East of Downtown and surrounds Loring Park, the large green space right along the river. North Austin is across the Loring Memorial Highway from Downtown and encompasses the city of Harrison, Denton, and Orchard Park. North of Orchard park and Denton is the J.M. Harrison International Airport. The Airport is one of the busiest in the United States, serving millions of passengers per year. J.M. Intl was originally focused on domestic flights, connecting to airports such as Atlanta, Denver, Chicago, Dallas, Minneapolis, and Los Angeles. But after a recent expansion in the 80's, including an addition of two new terminals and 3 new runways. AJM is now servicing over 2 million international passengers a year.
Downtown by helicopter. Austin's main downtown surrounds Phillips Square, an 8 way interchange that connects the city's major avenues. Directly west of Phillips Square is the Federal District which houses several government and other important buildings. These include the Capitol, Austin City Hall, Harrison County Court House, several federal offices, and the Cathedral of St. John. Past the Capitol building is the New Financial District, which is made up of dozens of tall glass offices, all built within the last 20 years. East of Downtown is Midtown which is mostly mid-rise apartments with the occasional office building. Midtown is suprisingly home to Austin's tallest building, the Pinnacle. The Pinnacle is a 842 foot tall primarily financial and banking building with it's main tenants being Goldman Sachs, U.S. Bank, and Wells Fargo. But the Pinnacle's title may fall within the next few years as many pending projects aim to take it away.
Here we have North Austin, mostly low density residential and commercial, there are a few commercial hubs that rise above the surrounding homes. This picture includes the cities of Denton (bottom), Orchard Square (Top Left) and Harrison (to the right of Orchard Square)
View from the beginning of the east suburbs, The Pinnacle dominates the skyline with the rest of downtown sitting behind it. To the right of the picture, the newly constructed Harrison International Finance Center can be seen with North Austin in the background.
"No, I have forgotten nothing,
but even the dead and the victims
will rise from the grave at your call.
We will all rise, and not I alone"
- Olga Berggolts, about her Motherland
5/5/1941 - Smolny Institute serves as headquarters for the Soviet Party in Leningrad. All important members of the city council have their offices in the building, and the defense of the city is directed from here.
Long before Smolny Institute became Lenin's residence in 1917, the building had been comissioned as the Institute for Noble Maidens, a significant step in making education available for females in Russia.
5/8/1941 - Being one of the favourite targets of the German Artillery, Smolny Institute was soon covered with a camouflage net
Andrei Zhdanov, leader of the Soviet Party in Leningrad. He has the leading role in the defense of the city.
28/7/1941 - The impressive Smolny Convent, built between 1748 and 1764 to house Elizabeth, daughter of Peter the Great, after she decided to become a nun. The church was closed in 1923 by the Soviet authorities and it's been in decay ever since then.
A 1600x900 wallpaper featuring both the Smolny convent and the institute (click to enlarge).
Disclaimer: This CJ includes original photos taken during the siege. To my knowledge none of them is protected by copyright, but if I were wrong I'm happy to delete any picture that infringes the law.
For this update I have probably invested more hours than ever in Lot Editor and Photoshop, and the truth is that I'm quite happy with the result. The okrug of Smolny is one of the most beautiful in modern Saint Petersburg, but during the siege it was a real fortress. I will show you more in the next updates :-)
Looking forward to read your opinions and feedback!
COMMENT REPLIES:Escobar International Airport in Vice City (SC4)
pinkindustry:Thanks for the compliment
michae95l:In this airport I lost the hand to build but in next check the scale constructions anyway thanks for the compliment
TekindusT:The conversation is one of the elements "comedians" of my city journal
takemethere:Approximately three days (THROWN IN THE TOILET)
TECHNICAL DIFFICULTIES (SC4)
OK folks say this is an incalculable damage reports that can be likened to Fiumicino airport. The damage is divided into two structures:
- For the heat went off the electricity during a transfer of the region so I lost the data. Luckily I had a copy of the region but with a few pieces missing here is the list of cities and their recovery: Fort Staunton : epairable damage a small portion of the city is lost
Vice City Marina:damage repairable
Escobar International Airport:incalculable damage all gone then there will be version 2.0 in the city journal
2. On July 29 I ran WINDOWS 10 update though simcity won't start then this city journal has been suspended until the issue is resolved.
Sorry put in suspension this city journal but until I solve this annoying bug called "Microsoft" will spin-off dedicated only on Cities Skylines due out next week Meanwhile enjoy this TECHNICAL DIFFICULTIES until next week with the spin off of "Federal Republic of Siculia"
PLEASE STAND BY
DISCLAIMER: Nothing here is final. Anything is subject to change.
Although most of the city features the same architecture, there is a distinct Old Town that features Governmental Buildings, the Cathedral and Main Station.
The City Hall, Opera House and Cathedral are set in the Central Square.
The Main Station, with its Bus Station connects the city with the surrounding settlements.
The Old Town has many commercial buildings for the tourists.
Hope you enjoyed this entry!
Welcome to Columbia, Canaan's capitol city!
Located southeast of downtown, the government center is where policy is crafted. Only four buildings house government offices, the majority of the island is home to publicly owned museums and archives.
For those wishing to get a more in-depth government experience, the Bentham maze is a good place to visit. Here visitors will get lost, just as if they were working in a government bureaucracy.
The central terminal is located to the east of the government center. People travelling to and from Canaan via train embark here.
Thanks for visiting!
Disclosure: I am a member of the NAM Associates, and as a member you'll see things that you may not have seen yet. They are test parts and used for test purposes.
Teddy City- Residental Overlook
Welcome back to Teddy City- this time we will explore many neighborhoods that make up this city. The city is a beautiful city, and has many homes available. The average home price in Teddy City is $575,000 with as low as Welcome back to Teddy City- this time we will explore many neighborhoods that make up this city. The city is a beautiful city, and has many homes available. The average home price in Teddy City is $575,000 with as low as $150,000 for a fixer upper. Minimum wage in the nation is $14.50/hr and a median yearly wage for the city of Teddy City is around $75,000. This makes Teddy City one of the cities with the highest wages but a lower cost of living.
50,000 for a fixer upper. Minimum wage in the nation is Welcome back to Teddy City- this time we will explore many neighborhoods that make up this city. The city is a beautiful city, and has many homes available. The average home price in Teddy City is $575,000 with as low as $150,000 for a fixer upper. Minimum wage in the nation is $14.50/hr and a median yearly wage for the city of Teddy City is around $75,000. This makes Teddy City one of the cities with the highest wages but a lower cost of living. 50/hr and a median yearly wage for the city of Teddy City is around $75,000. This makes Teddy City one of the cities with the highest wages but a lower cost of living.
Welshbound Estates- A beautiful area located by Big Grove- a subdivision of working class homes, Welshbound Estates is a beautiful example of life in the city. Beautifully designed, easily seen from the highway, Welshbound Estates is a popular neighborhood for those looking for cheaper homes.
Rogers Park- Located along an industrial area, its less popular- still near Big Grove, this subdivision is an example of old style, in a modern world.
Both pictures are of Big Grove Subdivision- This middle class suburban area is near the highway and is a popular spot- located in a natural forest area that winds along the highway, Big Grove is a popular spot for those looking for a decent home at fair prices. Developed in 1989 this newer area is high demand. However finding a place to buy in Big Grove is hard to come by.
Typical residential designing in Teddy City. Lots of curvy roads, tree lined streets, and beautifully designed homes. The city is beautifully designed, thanks to this style of residential zoning.
Until next time- don't forget to comment and rate.
Kim Sunwoo: Thanks though don't worry, I'm trying to be a bit more serious with this CJ so it 'should' go better lol. As for the tonalities of water I like them too. Apart from the purple bit anyway, that's bad water.
Entry 4: More Growth
Today were back in Sinato to take a look at more growth that has been happening in the area. Based initially around the growth of the industry in the area namely in the form of increased farming, we see a large influx of new citizens and in turn commercial enterprises coming to the island.
This can be seen in the following images of the growing area showing it in various areas of the island.
Along with this several beautification projects have been carried out in the main town in the form of this park and greenhoused gardens, behind which you can just about see the seat of the islands government.
Several of the other beautification projects were more a necessity rather than for any greenspace reason due to the fact that the town was built on a hill and is therefore terraced to an extent. This can be seen better in the following photo's.
However its not been all smooth sailing. With the large growth of the island to over 10 thousand we have had to increase the power production. This came in the form of these incinerators supplied by the locals dumps. Not exactly as clean as the wind farms that are also expanding around the island , but more efficient and gets rid of a large amount of the rubbish were producing.
Another issue that necessitated some change was how busy the interchange for the bottom villages have got with the industrial traffic heading to the farms and such.
However the biggest issue is the one you can see in the next image. Unfortunately the sewage outflow pipes have filled the bay that they were originally pumping into and are now getting dangerously close to the water intake pipes and were not sure if the filtration system in the inflow pipes will cope at all with the sewage water. However we do have a plan to combat this which we hope to reveal soon.
For now though we'll have to just hope it doesn't get to bad before we can sort it out.
Countryside Peninsula Galore !
Last time I mentioned the railferry to the Cape Hartford area. In this CJ we will explore the countryside of Cape Hartford and Fort Grayon Islea and Ocean. Cape Hartford peninsula countryside is still in a early stage; Fort Grayon Islea and Ocean area is much wider developed. First settlers to Mayon Province went ashore on these peninsula´s wich were relativy safe. Some area´s of Fort Grayon Islea and Ocean and the town development of Fort Grayon Ocean will be revealed in a later CJ.
Let´s start with the Cape Hartford area !
Early pictures of the harbour town !
Latest reworked harbour area !
Some countryside splendour !
Cape Hartford Town
Another rural community
Cape Hartford has as mentioned a connection with Fort Grayon. Cape Mayon is another well connected destination by fast ferry !
This route shorten the journey to Mayon by 50 miles, a relaxing boat trip. Ferry operates summer only !
Cape Mayon Port !
Now we move on to the Fort Grayon Islea and Ocean area !
Agricultural the oldest area of Mayon Province where the first founders of the province started up the area´s wealth.
First Fort Grayon Islea the tip of the peninsula !
Cows enjoying the grasslands !
Fort Grayon Islea Town
Apple orchards !
Next to conclude the Fort Grayon Ocean area !
Another agricultural community !
Some more agricultural pictures to conclude !
Well that´s are some pictures; the mods you install do comeback sometime ! Cows are lot harder to reproduce. Development is going so rapidly in the west part of Mayon province I have more than enough pictures fill some future CJ.. However to not fall into repetition I change the subject next time and will have a look at; the maritime scene of Mayon Bay !
Hope you enjoyed this CJ and see you back in the next one !
I am so sorry that I haven't been posting recently. My last update was in March, right before April, the start of my College years. Since then, it has been much harder to find a proper balance between school and SimCity 4. But anyway, I have been working on a little something, and I think it would be good to show you.
But before that, I must reply to the comments:
Tonraq: Thank you for telling me that. It really is great advice for one who is going into new environment with all sorts of new things.
jmsepe: Thank you for commenting.
Ultimate727: I know! It seems like they're coming like, every day now!
tankmank: Thank you for your comment and for your sympathy for the people of Tagawa.
kschmidt: Thank you for your comment.
Kim Sunwoo: I know, right? It really will look cool! I hope that you are entertained by this Teaser, as well.
Sexysark: Thank you for commenting here.
Mymyjp: Thank you, Mymyjp! Thank you for cheering me on!
1. The next update's downtown area, along with train station. The small city's name will be revealed in the next update!
Hopefully, I'll be able to get the next update down soon and be able to deliver a proper update. Thank you for viewing and Sayonara!
Comment, and feel free to ask about where I got the mods from!
I would also appreciate negative criticism. If there is something you don't like, or something you think that I am doing wrong, please tell.
Welcome to the Oldest city in Metronesia. This is the first city I started work on.
The theme is basically some residential and commercial lots and a large central park in the middle.
Some attractions include the old city center, which was the first dutch settlement before the french took over. Then you have the Palais du Gouvernature in the South from the french era as well. Tons of history here.
i'm not sure if i like the residential mansions against the skyscrapers but it'll have to do.
Beautiful old stately colonial manor.
LV to satisfy the upper class residents of lasceaux.
some of the houses were retrofitted
I tried to make an old quarter with the original town halls and such. But it looks pretty bad. Any suggestions?
Recent EntriesLatest Entry
The Ring of Steel(RoS) is the name of the main telecommunications array for the South Shore borough.
The array is built on Mount Tokiko() which is 632ft /192m high and is positioned in an ideal location near the center of the city.
There are much taller peaks both within and just outside Dresden city limits, such as Mount Hadron(1,145ft / 349m) and several others in the Phaeton mountain range that rise above 1,500ft / 450m tall. However none of them are easy to access because of steep cliff sides so it was cheaper to reach and build the array on Mount Tokiko.
In any case transmission towers on Mount Tokiko provided more than sufficient broadcast coverage for the local area.
Coverage from a transmitter at 1,000ft / 304m ASL level is enough to blanket practically all developed areas in Dresden.
There are a total of 7 towers at the RoS, 5 of which are custom bat's I created. There is only one other site in the entire region that features more towers in a single location, that being Radio City in Central Pretoria. Aside from AM transmitters, I never use the same tower twice in the region. IRL most large scale freestanding radio & tv towers are usually custom designs of differing heights. The only common exception is AM towers which are typically arranged in arrays of multiple towers positioned next to each other.
Tower designations(call signs)
The designation for each structure is based on ownership. Over the years additional towers were been built as demand and competition increased. There is little space left now for any additional towers. Some of the towers are exclusive use while other lease out space for different broadcasters who don't own a tower here to use. Space is also leased out to cellular companies and for direct link microwave transmissions.
Most of cities tallest structures are located at the RoS
The others are located at Dresden GS.
The tallest structure is WBNS's 3-sided diamond framed lattice tower which rises an impressive 839ft / 256m with a cross section of only 60ft / 18m. It is the second tallest structure in the city of Dresden and the South Shore borough.
More views of the RoS
I also took some pictures of the array on a recent trek I made up Mount Tokiko last week
This entry was inspired by Seattle's Capitol Hill;
and other hilltop broadcast centers like these;
Lastly with so many towers in one location, the aircraft warning lights make for a neat little light show at night.
Recent EntriesLatest Entry
Illryis - Entry #2
Hi all!! Hope this Tuesday finds you all well. I'm here for a second entry to my Illryis city journal -- continuing the story of the Amarians, however you will also see a lot of Elger cities today since I'm writing about the coast of both continents. Today, I will show you some of the suburban, and smaller urban cities of Illyris and zoom in on some of the transportation systems.
The most populous region of Illyris is one I named "Shining Star." It consists of the Red border west of the Snake River, to the seaport of the continent of Elger (in Southampton), and it's only urban city: London. Because it is the junction of two landmasses (Red and Elger), with a river near it's coast, and harbors, and islands, the main transportation options are land, air, and water: ie road, plane, and boat.
Residents travel by ferry down the Snake River, and the various islands and ports between the two continents. They also utilize the three municipal airports in the area in Notre Dame, Allistar, and New York.
Now onto the cities in this entry!
We begin today with New York. With a population of 58,000, New York is a major urban city on a peninsula strip of Continent Red the farthest East Amarian city. It boasts of being the first city on Red, with a subway system! Unlike the real-life Big Apple, it's system is small, but growing.
Current Population: 58,000..
It has lovely high-density residential buildings, and the beautiful and prestigious Columbia University.
And a municipal airport!
New York is connected via bridge to the south to Avalon Island, and to the North west a hilly Suburban, and deeply religious city of Stiles: Canterbury.
The Cathedral at Canterbury in between Canterbury Hill and Rabbit Hill and Mary is Queen Church at the summit of English Hill.
Current Population: 11,800.
Next, onto Notre Dame - a bustling urban city to the West and South West of New York.
It contains a municipal airport and a great suburban-style life next to the Snake River. As well as two avenues, which run through the city. Here is one right next to Farlington High school.
Notre Dame consists of two cities on my region map - Farlington and Notre Dame-- two cities run by Quasi Modo and Esmeralda. Farlington is a city I imported from the time I played back in 2005, and developed it from there.
The East side of Notre Dame contains a ferry that travels to two islands off the South East coast of Red, Treasure Island and Avalon.
Current population of Notre Dame: 41,696
The South West border of Red is quite well-connected with a system of ferries, avenues, and highways. Several Islands are at this intersection of the two main continents. Including Avalon and Balks Islands.
Now onto a few Elger cities.
First off is, London. The largest city on the south west coast of Elger, established by the ancestors of Will Herondale and his wife, Tessa Gray --a family who detested the Elger's ancient and magical ways. They adopted new technologies such as the railway, oil power plants, steam ships, and the Oz (a communication device), when it was first invented and put on the market. Will and Tessa, see themselves as very progressive and secular, unlike their mystical counterparts who live beyond the forests of North Elger.
London, after recovering from a small deficit and multiple fires, it now is in the green and boasts a population of 80,000. It keeps its residents happy, by building its industries and their pollution behind a small cluster of mountains.
Prada borders London to the north, and Southampton to the West.
Southampton contains the only port on Elger. It trades with the only Elger/Amarian city in the region, Balks Islands.
Finally, West of the Balks Islands is Juliet, a city of 13,000, containing the famous Juliet Bridge -- made of a special metal alloy called Zipzaar -- which is water resistant super strong. It can withstand a 7.5 magnitude earthquake. This is also the home-town of zipzaar inventor Julius McIntire. Juliet is north of Romeo's Mountain which contains the only railway of the Elger continent.
That's a brief run-down of some of the major transportation stations in the Shining Star region -- the intersection of Continent Elger and Red. I hope you enjoyed this entry and get some ideas for your own city(es). Let me know what you think! See you next time for another city journal chronicling the beautiful land of Illyris!
Welcome back, and thanks for the all the love the last time, very much appreciated. This time around we'll be cruising around the suburbs of Dun Laoghaire, including Sallynoggin, Dalkey and Glasthule. Dun Laoghaire is one of the older suburbs of Dublin, and much of its growth was between the late 19th and mid 20th century's.
Close to the town centre, there are many fine Georgian Squares with terraced housing -as can be seen below. These house a mix of high wealth residents however many have been sub-divided into smaller flats in recent years.
The area expanded again the 1930's - 1950's as Dubliner's began to move out into the suburbs. Dun Laoghaire was a good location due the access to the railway, the town shopping and of course the lure of the sea.
Below can be seen the Glenageary roundabout, one of the most congested parts of Dun Laoghaire. It links Dun Laoghaire with further flung suburbs and the M50 orbital motorway. Previously some small shops occupied the site but in recent years large offices have been built to cater for local demand. The road vertically across the photo separates the more upper class Glenageary from the working class council built estates of Sallynoggin.
Dun Laoghaire golf club, founded in 1910 is the green lung of Dun Laoghaire and is today surrounded by residental development. Being positioned in one of the most sought after areas of Dublin, There are rumours of the land being bought by property developers in the near future so watch this space
Back to the harbour breifly, the old coal harbour continues to function as small scale fishing dock with some minor industry - mainly harbour maintenance. The local yacht clubs are clamouring for more space so surely it's only a matter of time before the Harbour Board approve the demolition of the old harbour and the construction yet more marinas?! Another part of old Dun Laoghaire lost forever....
Into the leafy suburbs of Killiney and Dalkey now, home to famous celebs such as Bono and Van Morrison. The quaint village of Dalkey, with it's small train station, is home to vintage shops, high end restaurants and traditional Irish pubs. It's especially popular for day tripping tourists. A private school can be seen to the left, most schools in this part of Dublin are private and rugby is the sport of choice.
More of the Kiliney / Glenageary suburbs - home to accountants, lawyers and a large girls boarding school - seen to the left of the roundabout.
A view towards the southeast from Dun Laoghaire. As you can see the Golf Club takes up much land. It is intersected by Glenageary Road. Centre far right are the notorious flats of Monkstown Farm - don't risk strolling through there at night. Dun Laoghaire is town of divide - homes worth millions are just a few minutes walk from areas of abject poverty. As can be seen, the DART railway line cuts through the granite rock to the left.
An full overview, looking north across Dublin Bay. The sheer size of the habour is put into perspective. The low rise nature of the suburbs are typical of Dublin, and Ireland in general. (and yes, I've yet to complete the seafront!)
Just a picture of the typical types of large semi deteched homes found in parts of Dun Laoghaire such as Sandycove and Glenageary - most built between the 1930's and 1950's. Glasthule DART station can be seen also in the photo.
And a night scene, the "New Road" that links Dun Laoghaire to Killiney, Shankill and the M50 motorway. It's only a recent addition to the landscape of this historic suburb. The road is built on land that was reserved for road development in the 1970's but it was only built in the last decade. It was catalyst for the development of the dense office buildings seen in the picture. Previously there was light manufacturing, of which one or two businesses remain.
So for now that's all - I guess I've got to work on my storytelling
Recent EntriesLatest Entry
Weather Forecast for Today !
Welcome to my CJ of simcity 4 sometime odd and weared behaviour or obscure things. Today I present the wheater forcast for Today !
Sunny spells, end of morning a large thunder and gales front arriving to the region. Motorist are advised to have there lights on for the rest of the day because light will be scared. Late evening will see a return to better weather.
A satalite view of the region Now !
Please turn your lights on !
Thank you for your attention ! Weather will return to Sunny spells and light cloudy conditions. You can turnoff your lights !
Some odd simcity 4 behaviour ! Next week there will be the regular Mayon Province CJ. Last CJ concentrated on Fort Grayon, furthur city development. Next CJ will take us to the Countryside, we´ve explored Sampson Valley, now it´s the turn for the Coast peninsula´s of Hartford and Grayon. Still a lot of city and town and some overall agricultural development to do. Worked on a obscure location, not yet finished wich will be revealed in a later CJ. Later CJ may go offshore, go to the outback, visit a new fancy place !
Hope you enjoyed this short CJ and see you back in the next one !
Hello! How are you today?
The expected American response to that question is 'good', then we expect you to pay for it and get out.
NOT HERE AT GREAT LAKES, GREAT TIMES!
We are totally retooling that rust belt, all day and all night. So stay and be proud to state your business. Sit down, breathe the air, and stick your toes in the sand and water.
Where was I? Well, it's summer, so that means I like to do things that are not necessarily Simtrop related. I do stuff like work outrageous amounts of overtime, enjoy patio coolers with the fam, pay crazy amounts of money to attend national sporting events with friends, drive aimlessly around the country by myself because I hate to fly, chit-chat with friendly people I'll probably never talk to again, and have my truck repaired in exotic faraway repair shops.
Recently I have felt moved to make an update. Mostly to try to work within this terrific new site update, and partly to show you that I am still out there, updating a city journal that people may or may not read, in a tiny corner of what we all call the interspherewebternet.
We call it that, right?
That's quite a tangent, but I just felt like writing, and let's be real, you just felt like reading. You know you did.
Hey look! Replies!
Militant Radical: Thanks! I wanted something different, tunnels was the answer.
Schulmanator: I'll see what I can do to maintain my current level of awesomeness. Every day is a battle, let me tell yah.
47ply: Simply thank you!
Pinkindustry: Thanks! This one was a fun one to make.
Kim Sunwoo: Thank you! I do love the beach. Probably the best place on Earth.
Tonraq: I was out sailing last Saturday on my uncle's boat. It's fun, but I wouldn't have the patience to own one. I go back and forth about buying a sea-doo. I'd whip around on it until I'm bored, then drive screaming hard into the beach.
SimCoug: Thank you sir! Once again, the historic harbor shows why it's my favorite add on in recent years. Endless stuff to build with there. The stairways and paths blend together quite well.
Major from Bajor: I know CPR.
Themistokles: I believe it will be a perpetual construction area. People need jobs, so I'll just have them continuously building something. ANYTHING! So to answer your question, probably a Starbucks.
Neto Dari: Thank you!
Sucram17: Lotting is fun and frustrating. Like fishing, except with a computer and more beer.
agnostiskbarn: Thanks man!
Alright, here are a few photos of things I have worked on, but never really had a place to put them.
This journal entry is more like a cheesy clip show than a full on update, but hey, it's free. So you've got that going for yah.
Let's get to it.
Here we see an industrial neighborhood from Holland. The area was never actually completed, and I moved on to another project before entirely completing the city tile.
There may be a full update of Holland to include this part of town, but until then, this is the only view there is.
So I used this photo in the 'Show us your railroad' contest a while back.
I meant to present a likely, but fictitious, version of the railroad in my state that I never saw, but would have really enjoyed.
Michigan was once layered with railroads. A map from the late 1800's shows a state that had a massive rail network. The majority of it is gone.
This entry pays an homage to that passage in time.
So this here is what was originally envisioned when Petoskey was made. Head over to the entry Northern Michigan Harbor Towns: Petoskey, to see the final version.
Everything I seem to build is flat, flat, flat. I wanted something different and halfway into building the downtown, I wanted some elevation. So redoing an entire map and reconfiguring a downtown was the only possible outcome. Three hours of building turned into one instant of: Nope. Delete, and the rest became what it is now.
How many of us have done that? In this case it was a happy decision.
Here is that very Cleveland Christmas from back in December. A Christmas in July if you will.
The big changes that finally made their way into the finished entry can be seen with the snow, and the choice of buildings.
Seraf's seasonal buildings are fantastic. I wanted to showcase them here out of respect for the work put into them.
The trouble was getting snow all over the city, to fit in with the parade, and cover the street.
I used some white colored sand to simulate the snow, but the look just wasn't there. Ultimately, the buildings that fit best didn't fit with the surroundings.
The great part is that I just get to find another scene that works best with the buildings!
I'm a huge fan of summer. It is without a doubt my favorite time of the year.
For some reason I like to make fall and winter scenes the most. A contradiction.
This is another scene that was used as a contest entry. I believe it was the Christmas or the favorite season contest, I don't recall.
In this case I made one giant lot. This was the first time I had attempted something like this. It was really fun!
The building process was great. The challenge became adding the effects and learning that each effect doesn't necessarily take place exactly where the marker is.
Choosing an era and combing the architecture into it was a real fun exercise as well. This game really allows for some excellent creative outlet.
Well, there you have it. The first Great Lakes, Great Times entry on the new format. This was fun to make and I hope you enjoyed it.
I hope all of you are well and that you have a good, safe week.
It consists of the prefectures of Hiroshima, Okayama, Shimane, Tottori and Yamaguchi.
Okayama, Tottori and Shimane(City:Matsue) prefectures.
Hiroshima and Yamaguchi. prefectures.
Prefectural capitals view.
Matsue City (Shimane Prefecture)
Hiroshima City (west and east)
Recent EntriesLatest Entry
Welcome. This City Journal is dedicated to the recreation of the entire Mass Effect Galaxy; that being it's known worlds. This is complimentary to the 'proper' Mass Effect: Beyond City Journal, as a reference and information page to the galaxy's worlds (in any case, the ME:GC lacks the story oriented writings and presentations that ME:Beyond normally provides). This will be done systematically: first, system by system, star cluster by star cluster, then mentioned systems with unknown galaxy locations will be listed. Each planet revealed will be accompanied with a single image and information input, on top of the planetary overview display. This will give you the chance to glimpse all the galaxy's planets. This CJ will likely end once all planets and notable stellar objects and systems are covered.
First off, let's start with the star cluster; Rosetta Nebula in the Terminus Systems, at a known star system by the formal designation Alpha Draconis.
Stars : 1
Planets : 2
Notable Natural Satellites : 0
Notable Dwarf Planets or Asteroids : 0
Notable Artificial/Orbital Stations : 0
Detected as an Earth-like world via telemetry by human scientists based in the Enoch system in 2165 CE, 2175 Aeia became of special interest to the Human Systems Alliance upon its finding. The deployment of flyby probes sent specifically to monitor and verify the scientific hypothesis of Aeia, it became upgraded to a garden world colonization priority when initial scans and images of the planet verified its garden world state. However, when an Alliance survey ship, the SSV [Hugo] Gernsback, was dispatched to the system in 2173, the ship inexplicably stopped reporting back, effectively blacking out upon reaching the system. Later unofficial surveys of the planet made by the 'then-Cerberus' human vessel, the Normandy SR-2 and its crew detected and confirmed the planet's nitrogen-oxygen atmospheric makeup. The planet's atmosphere suggested carbon-based fauna and photosynthetic flora. however the Normandy's extraction of Gernsback survivors, found evidence of neural-degeneration when native flora was consumed by non-native sapients. Later years and further scans of the planet have made it a rather undesirable world, currently moderately ranking on the Alliance's colonization priority.
(The above depiction is of 2175 AR2's largest moon; Unnamed)
A large gas giant world, and second from the star Alpha Draconis; the formally unnamed world, known only as its catalog name 2175 AR2, is a standard hydrogen-helium Jovian. Initial surveys of the planet detected the world and 21 natural satellites. One moon of particular interest, yet to be named, is of a near-earth size, and contains a relatively thick nitrogen-methane atmosphere. The few observations made by short probe flybys of the unremarkable system yielded evidence of hydrocarbon seas and lakes; similar to that of Saturn's moon, Titan. It's other moons are largely airless, with only one other moon that appears to have a substantial atmosphere.
Recently Browsing 0 members
No registered users viewing this page.