Our community city journals
Budapest Kifordítva - Inside out !
Today we continue our tour of Budapest. As promised there will be some nice highlights to see. Despite temperture above 30 dgr I will deliver you some exciting picture´s. As the title sugest we start in the City at the Keleti Railway station and work outward of the city. Let´s start !
State Hungarian Opera !
Some of the newer area´s created !
On left above we have little misplaced Saint Basil´s church, on the right the State Courts and left below probably aswell misplaced Budapest Roundbout !
Little bit of a filler !
Now we move on to the more modern in the future highrise part !
On the back is the Nepliget park in hungarian or translated simple The People´s park !
Last we end with a speciality of my CJ, what called Football clubs or other big facilities !
In this case the Groupana Arena of Budapest football club Ferencváros TC ! Multipurpose stadium.
Well that´s all for this month ! Scetch scape with France ANNO will be up around the 15th of the month !
Hope you enjoyed this CJ and see you back next time !
In the far north, a territory lost through time in almost total silence and gives way to the fantastic white world: that of Höreinn! The huge territory has never been colonized, too wild and cold, it has pushed the men set foot there permanently. It is only since the late 20th century a few huts and cottages were built. The first buildings were those of came poachers hunt bear and some deer, then melting ice will still come men on land. The region still may be populated by a few hundred men in the next ten years, actually, with melting ice, some oil companies plan to drill offshore where it was impossible to reach there half a century...
Höreinn still keeps its splendor, here are some pictures to illustrate it. This is a small update, because winter and snow miss with the hot weather!
I hope you enjoy it, see you soon!
The largest chalet of any Höreinn! Set in the very south of the territory, he undergoes a milder climate than the rest of the territory to the north...
... Finally, we are still in the North!
The bear is getting lost...
RepliesOn 25/08/2016 at 11:03 PM, _Michael said:
Just commented on SC4D, but I'll say it again: Purely stunning work!
So thank you again!On 25/08/2016 at 11:03 PM, kschmidt said:
Lapland like setting, very cold but stil close to the sea ! Winter theme is very hard to hit, with little winter BAT replacements, a quit theme with only a few, well done !
Thank you kschmidt! Yes, the winter theme is very difficult to do, especially for plants in my opinion.On 26/08/2016 at 0:30 AM, feyss said:
Thanks feyss!On 26/08/2016 at 1:47 AM, raynev1 said:
Whoa , some fantastic images . But boy , does it look cold there . Brrr , gave me chills just looking at it . Well done . 5/5
Thank you for your comment! You will have time to warm you until next real winter!On 26/08/2016 at 2:33 AM, RandyE said:
Spectacular! Typo in the interesting intro: 'came poachers' should read 'game...' Is the 3rd pic down supposed to be very dark or is my brightness set so low I can't see it?
Thank you! In the picture, I see well. Maybe your screen dark setting?On 26/08/2016 at 7:18 AM, kingofsimcity said:
Snow scenes are pretty hard to come by and you did a fine job with what's available! Great MMP work!
Thank you kingofsimcity!22 hours ago, metarvo said:
Winter's my favorite season — although I don't always get much of it where I live. One of the most peaceful things I've done is take a brisk walk in the snow. Everything seems so pure and hopeful.
The lodge looks like a good place to hang out by the fireplace and sip on hot chocolate or apple cider while plotting the next snow adventure. The falling snow over that small cabin would look great on a postcard.
Nice work, Akallan!
Thank you very much! Your comment makes me happy! Winter is my favorite season, I live in Switzerland, yet even here the snow starts to become scarce (in low altitude). I then created few landscapes to remember that winter is beautiful!8 hours ago, Takingyouthere said:
That is a very cool idea and it was executed exceptionally well too. I'm really enjoying all the unique scenes you've provided us with so far in your CJ entries
Thank you Takingyouthere, and it's not finished!
Inner City, from the North:
Inner City, from the South:
University Main Building (Chancellory, Law School):
Main refectory (at the bottom):
Main Auditorium at the top, administration buildings:
New City with Railroad Station:
Thanks for all the comments!
_Michael: I'm not sure which one ... chalet? I don't see any wooden houses in Rübingen? Maybe you give me directions. The houses I love most are quite old bats by haarlemergold.
Those of you familiar with my CJ have seen these tiles in many different stages of development. I originally used them as a testing ground for canals and now that I've settled on style (sunken with red brick walls) I unified them so that they connect perfectly.
This entry features the largest mosaic I've ever made that comes in at a whopping 24816 x 10107px. You'll have to download it to see it at full resolution because even dropbox can't display it.
I encourage you to look at the pics in full size. These smaller .jpeg versions don't really do them justice (they're less than half the size). Hope you have a big screen.
(Unfortunately the full image is too large to even be previewed on dropbox, but you can download the 125 MB png.)
Comments, suggestions, and questions are always appreciated. Thanks for visiting.
raynev1: Some beautiful night scenes . Sorry to hear about your hard drive , that's a bummer . Hope you continue Ionica . It's been a great CJ .
Yeah well, that's just what happens when your computer is over six years old and you push it to the limit on a daily basis. Thanks.
gviper: Hey my friend! It's been quite some time! Wasn't sure I'd hear or see you on these pages again. I myself have slowed down in activity considerably. Lovely presentation!
Didn't mean to be gone for so long but sometimes life gets in the way. Thanks.
korver: Great stuff as always - you probably have my favorite photoshop style of anyone here on ST and the Chinatown scenes are great. Hope you can keep this going
Thanks. Looking at your work always gives me the itch to get back in the game.
_Michael: Welcome back! I feared I wasn't following my to see any more Ionica, so it's great to have it back! Great looking city with some lovely design elements; can't help but noticing that north arrow though , can become slightly distracting!
Lol, all these years and I still have the north arrow. Thanks.
TekindusT: Another top notch, deliciously handcrafted mishmash of styles!
You know I'm a fan of the mishmash, just too many good BATs to stick to one style. Thanks.
kschmidt: Great night views ! Japanese and other buildings well lightened. NAM elevated networks and GLR features well integrated, well done !
Wish I had a few pictures of how it looked before. It was a mess. Thanks.
v701: This city is still one of the best SC4 I've seen so far !! I love this clown picture on the skyscraper !
Everyone loves a clown. Thanks.
Takingyouthere: Great to see you back in action, your city building style and image presentation was sorely missed.
That's the great thing about SC4 at this stage, everyone can have their own style. Thanks.
tariely: Very nice night shots ! (and Trump...) Glad to know you'll be back. But CBS ? We have CBS? Or did you make that one ? I Want !:-)))
Yup, it's mattb325's CBS. Thanks.
Akallan: Beautiful images of nights, it seems so alive. It's beautiful all the lights of nights, my favorite is the one with the channel!
Welcome back to Aureus. Once again a lot has changed since the last entry. I have added many small details like new intersections, new unique buildings and new parks, I have also expanded behind the airport. The population is at 154, 000 people and still growing, enjoy!
Ben's Top Ten
Apologies for the long delay between updates, real life has been interfering.
We're playing BTT catchup... the time machine is set for December.... and New Sorgun is a reentry making it the Christmas (in August) number one!!
Vista Del Mar, The Viceroyalty of Pursues, Basin City Blues and The Region of Ocean's Edge are back, and Washington County debuts.
California 2 by GoKingsGo
Mikenstein by michae95l
Holt by simlink
Anselli by TMTS
The Dells by The Big Z
Castiana - Sahal - Vagonbrei by ionionion
Mayon Province by kschmidt
Rio Grande do Sul by afagundes
The Many Cities of Boomooderie by BugeyedDragon
Twin Rivers Region by dedgren
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ENTRY 1: DOWNTOWN PETAL, LOUISIANA: PARISH SEAT
Welcome to the great parish seat of Saint Clements Parish; Petal, Louisiana! Established in 1795, this is a small city of about 26,000 people; and a whole lot of culture and past, that creates truly, one of Louisiana's unique cities; like New Orleans, Houma, Lafayette, or other Cajun-Acadiana cities. The city like Lafayette; is cultured in the cajun culture, which is also heavily known in New Orleans; and provides a outlet for the culture, in a modernizing world; Petal still thinks old, but adapts.
Let's learn what makes this city, so unique the tourists who come up the bayou and visit this old cajun city.
First up; a look facing north, of historic, and still growing downtown Petal, it's small compared to other downtowns, but hey; down the bayou is New Orleans and Baton Rouge, for your share of them big skyscrapers. This is a common city of the Boogalees [A Cajun phrase, for the Cajun people].
Here is some of the 'newer' highrises, both are small offices spaces; and adds a bit of a modern feel to our otherwise, more old feeling skyline.
To the right here; is the Petal Police headquarters building, a more modernist structure replacing the original police station from 1943; serves the city to the fullest.
Crossing to the south of Main Street, infront of the statue of General Thomas "Stonewall" Jackson, sits historic city hall, residing is current mayor, David W. Bourgeois, who has been Petal's mayor since he was elected in 2014; he is heavily known 'around town', for his polite, generous attitude, and laid back, but still accomplishing many, attitude.
Nearly across the street, is some of the oldest buildings in downtown, and the other corner to the block, a more modern banking office at the edge of downtown. The other corner building, known as, "Beauregard's Building" to the locals, hosts the nationally-known, Beauregard's Cafe de Petal, which has been operating there since 1876, and still owned by the same family in 2016. Famous for it's beignets, and coffee; much like the Cafe Du Monde, in the French Quarter; the Beauregard's apartment still resides on the top floors of the four story section, where their two story apartment resides; overlooking the small park across the street, that before a park; was a historic market place, before it burned down in 1965, and was converted to green public space.
At the beginning of Main St, as you cross the Petal Bridge into downtown; is the courthouse, built in 1875, during the mayorship of Allen LeBlanc, remains a symbol of the city's historic past, and a national-designed landmark; for it stands on the grounds, of the old court house; where the civil war battle, of the Union to take back Petal, was succesful; and the Union re-seizing the city, and gaining large power over the mighty Bastarache River, which connects directly to the Mississippi and the Atchafalaya River, and it's river basin.
At the other end of downtown toward the west, sits the F.D.Roosevelt Roundabout, and it's monument, built during his "New Deal" policies; as a public park, and providing easier road access to downtown and the suburbs.
Near the iconic roundaboat, sits structures like the Watts Theater, and more famously, the Vinton Building, built as a federal office, and commercial office structure; today it resides as a city landmark and hosts many commerical offices, and on the first floor, it contains a PJ's Coffee Shop, [PJ's is a well-known Louisiana coffee shop chain]. Though the building is known for the 1976 tragedy of local man, Howard Bourg, who committed suicide from the roof of the structure onto the concrete below him, he was set to go on trial, after being bailed out; for attempted murder to a local woman, the day after he committed suicide.
The Bank of Nova Scotia, sounds like it belongs in Canada; and that is because the bank's founder when the Acadians and Cajuns were exiled to Louisiana, were from Canada. Founded by one of the exiled Acadians, the Bank of Nova Scotia building today; no longer operates as a bank, as the bank went bankrupt and shuttered in 1965, but today it is a city museum, dedicated to the history of the city and the parish.
Off of main street, does reside some businesses still; such as the, de Bellisle Hotel, a local drive in, and another small theater in downtown.
One of our last photos for today, is the Robert E. Lee Elementary school; and infront, is Lee himself, overlooking the school; that opened in 1876, and the current building was built in the 1940s; and currently is the main elementary school in the city; covering downtown and most of the suburbs of the city.
And lastly for showcasing, is the Cathedral of Saint Remigius, built in 1876, and is a iconic landmark to the many who pray in it every Sunday.
Soignez vous-autres, and we will see you soon.
Welcome to Enterprise!
Enterprise is a town on the Foggy River. It started as town with a small suburb and a small shopping district.
The center of Lilywood, the first suburb. I have a theme on that allows level one buildings to look like they are under construction. Also the elementary school is located in the center.
The original entry point into Enterprise. The basics (fire, police, health care) are located here.
View of the city behind hospital. A lot of construction is happening right now in Lilywood. The area on the hill is call Enterprise Hill.
This is the utilities area.
The town currently has 2,093 people and has a high demand for commercial
Please go check this out:
THIS IS NOT PART OF THE CITY JOURNAL. I ACCIDENTLY ADDED THIS VIDEO AND I CAN'T DELETE IT. THANKS. P.S.: You can still watch this, just say I sent you. ;-)
France Agricole II
Last month we visited a typical little french railway town, wich still need some adjustments ! This month we venture a little bit more of track into the town of Cruxieu sur Lot. Little town wich is located about in the middle of france, sheltered from that bad oceanic weather wich most coastal area.s do have !
First some arial shot´s of the surrounding area and there afther the town !
Local hardwarestore and the eco friendly windmills !
These water sources where the start of this agricultural community !
Cruxieu sur Lot was established by the monks of the Benedict order !
Some town pictures !
Next month we move on the old and nouveax riche wich dominated country life for centuries. This series will move up and down France showing some typical french scapes; later we may visit other countries in the same way. That concludes this month Scetch scape !
Hope you enjoyed this CJ and see you back next time !
@Takingyouthere: Thank you! I am very glad that you have interest in my first undertaking for my city journal. Also, I am grateful for your advice and experience. You were part of my inspiration in my decision in creating a CJ. Likewise I'll take that wisdom to heart mate.
@kingofsimcity: Thanks mate! It will be interesting as I learn new tricks and ideas in making cool scenes.
@Akallan: Thank you!
@MushyMushy: Domo arigato! Also, I have taken your suggestion and I am now using Imgur to upload my images for this CJ and abroad.
@Ln X: I appreciate it! I am happy that you look forward for more.
@raynev1: Thanks for your support man! I will be taking my time in making this city journal. I just hopefully don't convince myself to work harder than needed.
Welcome to the Mistral Isle: The Ocean Highway Belt
Hello to all of you once again! Since the introduction of my teaser entry, I have been working on the Mistral Isle for its expansion and future updates. An area I focused on was along the southern coastline pictured below. Indeed, the locals have called the southernmost freeway the Ocean Highway Belt (highlighted in light red). It serves to connect the Mistral Isle from the eastern reaches of the country by road. Additionally, the dark red outline is an alternative route (nicknamed Mt. Nana Pass) but it is still under construction from the Mistralian federal government. Its purpose is to provide travelers from either north or east a route to the Isle. For this entry, we will be taking a look into two small communities that sprung up along the OHB in its wake: East Mistral and Blythe.
East Mistral and its Villages:
For most westbound travelers along the OHB, the villages in East Mistral go by relatively unnoticed. However, for those who are caught low on gas, these highway bound villages still offer a gas station for any needy highway traveler.
Rural cannot be rural enough surely.
Continuing westbound, the completed Mt. Nana/OHB trumpet interchange stands by as supply trucks go northbound to the construction sites north of here. Simple but effective nonetheless. (Shoutout to @Haljackey for his wonderful RHW tutorials, those helped me grasped the basics of building interchanges).
Blythe: Small Town, Big Beaches
Passing through East Mistral, the quaint, quiet town of Blythe is a small time stop and rest destination for those who need to catch a breath after a long trip in the OHB. Also, it is a great place to spend your summer days bathing and splashing in the white sandy beach in Mistral.
The local interchange connecting the town and industrial center.
Just some local beach-side houses. The land and property value is quite high in these parts for certain. Seriously, who needs a pool when you got the ocean right next to you?
Both local and city dwellers flock here to experience the sea and sun at least once every year. Additionally, the numbers a growing steadily with each passing year as well.
I am currently planning another entry in the Ocean Highway Belt mini entry series. Originally, this entry was supposed to be bigger, but this was cut down to by 1/3 of the original entry. I felt that it would be a little overwhelming for an entry. Regardless, we will still be looking into more communities and settlements that inhabit the Ocean Highway Belt and as well as soaking up the sun and sea while were at it. Here is a sneak peek for the next entry (note it is a work in progress and it is not the final product) :
Have a good one!
It has been a long time since my last activity here on Simtropolis, since April 2013 (!) to be exact. Thanks to this rainy summer and the enormous amount of available custom content I recently started playing SC4 again, of which you can see a bit of the result here: I introduce the Island of Stil!
Stil is a small republic (Stilnem Repblik) that encompasses the volcanic island of the same name. Its volcanic history made for a very mountainous landscape. The middle of the island is marked by the deep blue old crater lake (Lag w-Stil). Most of the 34.000 inhabitants live in the valley that connects the lake to the harbor, scattered around the coast there are some small towns and hamlets.
As the update title has revealed, during this update we will focus on the crater lake and the towns on its shores.
In the middle of the lake Templom Arkan (the old monastery) pops up above the water. For centuries this has been a refuge for a dozen of monks and pilgrims from the island. Nowadays it is still in use by the monastery, and accessible to the public. Usually the island is mostly reached by a 50 metre swim across from the shore
Leg-y-fels sits on the most inland shore. North to South a part of the lake ring road , Sand kar z-Leg (A1) can be seen. To the West is the road (A8) that twist its way up to the towns of Pas and Fels-w-Haw
Driving around on Stil, you will never be bored by a dull straight, flat road.
The town of Fels-w-Ekr, endpoint of tram line B, towards the right it runs through the densely populated valley down to the harbor.
The most outward end of the lake is decorated by the Kolum Se-Tonisem (Column of Saint-Anthony), patron saint of the island. The avenue going to the North is considered the main street of the island, as most governmental institutions and major stores are situated along the way
To finish this update an overview picture of the lake (still a bit rough around the edges)
I'm away for two weeks from tomorrow and wanted to post something to cover that time way. So I had a look round at the parts of Wolfskreut that I have just finished and thought these two mosaics might be quite good. The first is goes past the main train yard, anindustrial area and then onto farms and a country park. The second features one of the most open areas in the city centre - great in summer, but today we visit it in winter.
Since Gobias' terrain mods have been made available again, I've been busy changing from Meadowshire to the fantastic Bernese Oberland. This involved changing my override scripts which keep everything consistent; more work than you think - I think it's worth it though. What do you think?
I must credit @Ln X for inspiring me in the MMP work; his CJ helped a great deal in providing ideas!
Hope you enjoy!
Replies for "Kammersburg"Spoiler
@matias93Thank you ever so much for the lovely compliment!
Hi @kschmidt. I actually already use that mod, but a conflict with it and my own sidewalk texture and other sidewalk additions (Such as trees) cause it to not always be displayed properly. Thanks for the comment, however!
Thank you for the compliment @MushyMushy!
@tarielyI'm glad your ok about the contrast, I was a little worried I'd overdone it a bit.
Thank you very much @korver!
@jmsepe , thanks for the comment. I've been working hard to improve the automatic prevalence, and have been trying a variety of things to fix it, including changing the NAM Traffic simulator, however, this city was mainly plopped, due to the tight diagonals etc, so there are less residents, therefore less automata. I've been trying my best to fix it, although sometimes the game doesn't like to co-operate!
@takemethere Thanks for the comment. I actually, despite the lack of canals, took some inspiration from Venice, with small secluded plazas, between buildings, accessed only by arches in other buildings. Glad you liked it!
@Akallan, thanks for the ideas. I guess realism is somewhat subjective, and based on what you have seen. I have looked at the tram terminus you have linked to and actually think that a 'terminating in road' is much less realistic for a European city. Trams often terminate in large plazas from what I've seen and I've actually never seen a straight road stop in a European city. I've only seen loops on plazas or other places, but not a dead terminus on a road. I'm sure they exist in some situations, but I'm confident that they are not preferred in Europe.
I'm not sure exactly what you are specifically referring to in image 9, although I will say, that that W2W fronts never need to be flush. Different positions of fronts adds character and personality to the street, because remember, few European cities were 'planned' like many US/new cities. They tend to be very organic, and buildings built across different historical periods will be different distances from the street.
And for the cul-de-sac, that was originally a road that went into the avenue, but I decided to stop it short, and replace it with a small pedestrian area. I guess I could have pulled it back further, thanks for the idea.
@citycowboyThanks for the comment, I'm not sure exactly what building you mean, so I've linked the two most likely ones:
@vortextThanks for the compliment! I might add that heath warning!
Thanks for the comment @lesgaz!
@Linoa06Thanks for the comment; I explained the lack of automata to Jmsepe one the first page, but will also put it here. Basically " I've been working hard to improve the automatic prevalence, and have been trying a variety of things to fix it, including changing the NAM Traffic simulator, however, this city was mainly plopped, due to the tight diagonals etc, so there are less residents, therefore less automata. I've been trying my best to fix it, although sometimes the game doesn't like to co-operate!"
Thanks for the comment @AESLT!
Thanks for the comment and suggestion @Fantozzi!
Thanks for the comment @sunda.
Hope you enjoyed! Please leave feedback and so forth in the comments!
RandyE: Thanks a lot! With all the LUT's and map themes, you can get some really stellar shots of this game these days. Glad you enjoy.
Takingyouthere:Thanks! I'm not so experienced when it comes to making industrial areas or power complexes. I usually don't focus much on them, so I'm glad you like them. I get what you're saying about the smokestacks, haha, but it's a trade-off, I suppose.
raynev1: That's some high praise! SC4 is so iconic and has such a great community here at Simtropolis behind it, it can be hard (daunting even) to begin exploring another game. I came into the SC4 scene really late, so it was easy for me to start "fresh" with Skylines. It's not as deep and doesn't have as much flexibility as SC4 yet, but Skylines is a great tool for creating some beautiful cities.
Sunrise in the valley. Today, we're visiting a small collection of locally owned and operated farms. Harvests aren't huge, but there's enough to squeak out a living. Rise and shine...and get to work.
The pigs are already snuffing around in their pens looking for their morning slop. The Pork industry considered Snake River Valley a lost cause, as you just can't sustain industrial-level mega-farms. But the pigs that do live here---well---they're delicious.
A variety of crops grow here, albeit in small numbers. Agave is one of the big guns here, and there's a Tequila distillery in the area.
Also near here are the Royal Canter Stables. A local family breeds horses here and offers riding lessons for locals and visitors alike.
An early morning, pre-breakfast brushing...ah. It's the life.
The farmland sure is peaceful and serene.
Hope you enjoy!
Recent EntriesLatest Entry
Wrigglestown is the suburban centre of New Wormrise. Not the most exciting area to start on, but it still has its good qualities to it.
A view of the urban landscape typical to Wrigglestown.
Some of the high class homes typical to Wrigglestown.
The Wrigglestown off-ramp used to be the busiest stretch of road in all of New Wormrise. Industrial freight no longer travels through here.
The Wrigglestown exchange is still a hub of activity.
A pedestrian bridge connecting the eastern suburbs of Wrigglestown to the commercial district at the centre of Wrigglestown.
The Wrigglestown mall, at the direct centre of Wrigglestown.
An inner-city bus stop at the Wrigglestown mall.
A park at the rear of Wrigglestown mall connects to the west suburbs of Wrigglestown.
The railway separating central Wriggles town from west Wrigglestown. West Wrigglestown was once the industrial centre of New Wormrise but is now re purposed as suburbs.
Wrigglestown main road/highway. The city can be seen in the distance.
A train pulls into the Wrigglestown station.
A high speed inner-city train flies through occasionally.
More to come for Wrigglestown later on.
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- 0 comments
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_Michael: Thank you very much!
Akallan: There a lot of terraced rows which are as straight as dye, the same can be said for nearly every town and city in England.
Takingyouthere: Fight the grid!
kschmidt: I have never got around to using the NAM tram system, probably never will as Erinsberg is my final city. The Eaglescliffe station is one of my favourite SC4 railway station purely for its compactness and W2W properties. Also I think the Chicago Tribune building would have fitted in better if the city block, which contains it, was made longer and wider. Thanks again for your comment!
tariely: Thanks a lot! My choice of bats and my urban designs go hand in hand, I often work around the two. I usually lay down a road design first and infill, sometimes I have to plop down a building, if it is large and new for instance, and work out how to integrate it with the road network.
mb1.0.2: Thank you! And yes it is a brewery.
Entry 63: Downtown part 2
This time with photoshopping goodiness! Let the Downtown tour commence.
All photoshopping was achieved by using GIMP.
The main change is lowering the brightness levels by 9% and increasing the contrast by 19%.
At other times I do the classic horizontal flipping trick.
Black and white pictures can make a nice change.
All pictures have the same brightness and contrast settings, though a couple had the effect applied twice.
Here the brightness/contrast setting was applied twice.
The threshold colour change. One of my favourite photoshopping effects.
The lower brightness and higher contrast can be a useful compromise between Maxis Night and Darknite.
Threshold with a desaturated, dim turquoise colour.
A mosaic, and not just any old mosaic.
Inspired by Takingyouthere's CJ entry Encyclopedic Entry no.3 - The Blueprints (link- http://community.simtropolis.com/journals/entry/27454-encyclopedic-entry-no3-the-blueprints/). I decided to replicate his photoshopping approach.
My method involves using an edge-detection filter, followed by auto-equalizing of colour and then desaturation of all colours. This is followed by either threshold or appliance of a general colour.
This Wednesday- Sanariya Hills. Minus the photoshopping.
Recent EntriesLatest Entry
Taking a break from the usual localized entries it's time for another all-encompassing E2 update(the last one was almost 8 months ago!) E2 is short for Encyclopedic Entry and it is a comprehensive analysis/overview of one specific system covering the entire region. The original plan was to have 12 of these updates, but there will be 10 now after cutting off 3 and adding 1 special entry - that special entry is today's.
What's special about this E2 is that instead of focusing on one specific system I'll instead be showing a variety of images from many different places across the region. Additionally to keep things fresh (for the images already seen) I'll be doing it in a way that as far as I know has not previously been done on Simtropolis - we'll be seeing their blueprints. These places encompass my best work in SC4 to date and my favorite things to create in-game(Industry, Infrastructure, Interchanges, Road & Rail networks, Lattice Towers & Skylines), with the exclusion of only my mmp work which doesn't pick up well with the blueprint photoshopping.
In any case I figured this would be as good of a time as any for an update that showcases the best of what I've done so far since I've likely passed the half way point of the CJ. This entry is in essence both a review of what's been shown and a teaser of what's to come(all the images in spoilers). It will quite likely be the biggest single entry of the CJ both in terms of the number of photo's and quality of content so I hope you like what you see.
Industry & Infrastructure
Seeing as how I'm working through the industrial heartland of the region it's only fitting that I start with Industry first.
Dresden Generation Station
You might be asking how many times must I show this place before enough's enough? lol, well these images are a little different then the ones before but more importantly I'm please to announce that I'm planning on releasing this relot on the exchange, so the next you'll be seeing this facility is in your own city.
As is the complex is made from several different modular lots, perhaps 2 dozen different ones in total. So it's going to take me a while to put it all together in one or two lots and it probably wouldn't look exactly the same but I'll do the best I can.
Eastlea Power Plant
South Shore Sewage Treatment Plant
For sneak a peak at some of the industrial facilities I will be showing more of shortly, click on the spoilers below.Spoiler
Industrial Area C
Bastang Cement Plant
The Apotex Refinery in it's entirety
The ICON Smelter/Steel Mill
It simply wouldn't be an all-inclusive update without showing you my highway interchanges. Here's a fine selection of which for your viewing pleasure
Highway 709/700 Interchange
Highway 709/Crosby Ave. Interchange
Sky Bridge, southern approach
Looper Junction, Highway 700/702(S)
The Butterfly, Highway 705/709 ()
Spaghetti Junction v1.0(NAM 32), Highway 700/704/707
Spaghetti Junction v2.0(NAM 34), Highway 700/704/707
Perhaps the biggest spoilers of all, some of the other major interchanges which all together have have taken me hundreds of hours to create.Spoiler
The Whirlwind, Highways 705/707
The Transfer, Highways 702/705. A very usual interchange, still a work in progress
5-points Interchange v1.0(NAM 32), Highways 700/702/707
The big one, bigger than Spaghetti Jct. A 7-level interchange, yes I said seven Obviously not a 'true' 7 level(5 is the NAM maximum), this is accomplished through the use of varying terrain levels and tunnels. WIP pic
The 7 levels can be seen here, actually 8 if you count the one way tunnel at the top
5-points Interchange v2.0(NAM 34), Highways 700/702/707
I'm also building another version of this interchange without the use of tunnels(with one exception). Promises to be yet another crazy interchange, the southern approach
The Black Hole v1.0(NAM 32) Highways, 702/705 interchange of 2 collector/express highways, western approach
One of my current in-game projects is rebuilding this interchange to the NAM 34 'standard'. I'm also removing all the underground ramps which necessitates the construction of a true 5-level NAM interchange. It's very close to being fully functional and fully accessible now core section
Road & Rail Networks
ICR & Fastraxx rail lines in Lindin City
Frieght and Passenger rail lines in Dresden
A personal favorite of mine, still have plenty of custom BAT's(and relots) to show & release
The Ring of Steel from below
KIRO TV Tower
WBNS TV Tower
Some of the towers yet to come;Spoiler
An even taller Lattice tower in Central Pretoria, Supertall actually
Radio City, the central telecommunications complex for the entire region. A work in progress, in the final version the towers will be spaced out much more. Apologizes for the low quality resolution, can't show all my cards just yet But at least it gives an idea of how massive some of these towers are in comparison to a few I've already released.
from left to right; The Endless White, WBNS-TV, The Octagon, Bell-Cananda, The Rocket, The Pyramid of Steel, KIRO-TV, Russian Style, The Supertall Spire, The Star.
So far very little in the way of skylines has been shown so far but that will change as I get closer to the center of the metropolis.
Click on the Spoiler below for teasers of Central Pretoria;Spoiler
The Medical District
The Above & Beyond Tower
I'd love to hear which one is your favorite picture or place and what you are most looking forward to seeing next. Also big thanks to all those who voted on the last poll with regards to the hydro pylon textures, I'll give it one more week before the results are final as it's pretty close right now but it looks like I'll be changing the textures afterall.
*Update 07/08 I've modified the contrast and lightness settings on a number of the images so that the details are more clearly seen.
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