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The old steam engine chuffs along the track, weaving between the bluffs as it travels further into Snake River Valley.
Water levels have fallen drastically in recent decades, due to drought and damming of the Snake River further up the valley...the view is still spectacular.
Stepping out of the station, it's clear that Fort Carson has seen better days.
Once a boom-town for the local miners, there are a few things here that have withstood the tests of time. Cathedral of Our Lady is still a sight...a hidden gem in a dusty land.
An old main street still stands here in the town square. Some shops are boarded up now, but a few hang on. Once the mines dried up, so did the customers.
Big plans were once had for Fort Carson, but those days seem long forgotten as the scrub begins its relenting takeover.
The hardships are apparent as you get further away from Town Square. It doesn't take too long before abandoned homes and sparse city blocks are the norm.
The people that still hold on in this town rely on the few visitors that come to visit Fort Carson, for which the city was named. Perched upon the cliffs above the bay, it provides some beautiful views as well as a dose of history for those who are interested.
One of the aforementioned views of Slender Bay and the Snake River Valley from Fort Carson.
Empty lots, dusty streets, and a fighting spirit--the qualities that define Fort Carson...our first stop in Snake River Valley.
Budapest Magyar !
Welcome in the third city in this series ! Budapest as several east european cities breath the air of the orient. Most prominet the large chainbridge, the hungarian parlament and the Keleti Railway station. Impresive landmarks wich if not available be improvised. Magyar is refered to as Hungary the country or the original tribe living in the area descriped. Hope you enjoy this CJ !
Starting a new city always is a big effort, this week have been a very warm one, with tempertures upt 30 dgr, releasing this CJ didn´t went without a lot of sweat and tears !
Starting a large city a like, require a big network of road´s rail and other necesities. As with the other cities these appear first and take a lot of time to complete. 4Cities region, as this is called, has a RHW network in progres, some parts are ready, most to be created allthought it will quit small comparing to the Mayon region !
Some structures and the Budapest Keleti Railway station replaced by Gare Orsay !
Hungarian parlament watched over the river from the Buda side of the city !
A park along the river !
Most surrounding neighbourhoods in this series will be average european, in future CJ specific countries these will mostly adapted as you saw in France Agricole I. Sample neighbourhood arround Keleti Station !
So that´s all for this month ! Next month CJ will be under reserve, if circumstances are Ok !
Hope you enjoyed this CJ and see you back next time !
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Lets start with the traditional fireworks display celebrating a new city in SC4. The Space Needle works well as a geographically central symbol of the actual west coast from the Arctic to Central America, and it expresses futurist positive materialism on the edge of the western world, but the NWCM region is intended to be generic to the terrain-type, and not specific to any real location.
The Inland Port City is the engine of the NWCM Region. From here, the region accesses the world for trade and transport, processes materials, and generates power. The primary resource imported is recyclable materials, and the primary energy sources are fusion and microwave. Several other new technologies are also applied such as desalination of seawater and clean coal burning --mostly for research purposes. As yet, nothing much is exported other than a few artistic graphics and technical details.
The NWCM administration will not attempt to balance such things as wealth, education, health, or law enforcement. It is assumed that health by definition means minimal incongruities, disparities and conflicts. The objectives here are positive materialist, which means more of a technocratic, direct and free democracy. The NWCM does have police, but they do spend most of the day in the donut shop, looking after kids and talking philosophy and high-energy particle physics.
The NWCM is not unlike the world today. That's a jet-engine airliner, and a soccer/football field for competitive sports. Essentially, new material processing and energy systems have enabled stability of natural and cultural dynamics. Advances in aerospace and the physical arts will not necessarily be explored, unless such developments present themselves.
Finally, The motto of the NWCM is "Bring us your garbage and with it we will build a better world."
Kroonburg's botanical garden
One of Kroonburg's two botanical gardens, also known as Eivor Garden was first founded in year 1866 by the the pastor and mistress Eivor Henriksson 1779-1880. The building was first to work as a stable for the city's local regiment. The building as we see it today has a collection of both mediterranean plants, desert plants as nordic plants and trees. The collection consists of around 800 kinds of species, both outside and inside.
The garden has no entrance fee and are open every day of the week 11.00-18.00.
Location on the map
takemethere: Ah, thank you for noticing the rail! I shall amend that now. And I'm glad you enjoyed it.
tariely: It's interesting because some of Port City is hustling and bustling with traffic congestion off the charts and in other area's it's as dead as a cemetery. I've changed up the NAM controller again to see if there's a difference.
Beachgate community. One of the smallest communities in the city, at only 205 inhabitants. It's name derives from the community being originally gated off at the bottom of the district, however, it has since expanded northwards to meet the Harbour Freeway.
The area has it's own private rock-strewn beaches, complete with palm trees and excellent views out to sea.
Prices in the area are extremely high, even though it is located directly west of Port City. It is separated by the Port City Overflow, which directs an underground river originating further North beyond the city limits.
Here's the original gate from when the community was a lot smaller
Moving north through the district, we come across Ocean Avenue, a half mile stretch of crisp asphalt maintained to the highest standard. The south end of the avenue connects to Moremount Rd., whilst in the north end connects to Lower Avenue.
South Front Street
North Front Street
Beachgate has no subway access, and no immediate highway access. However, if you live in this neighbourhood, you're rich enough to afford a driver.
Recreation in the district.
And that's it guys. Next we're off into the south districts of Valport. Stay tuned!
You are now TAVROS, you wake up to find your entire sc4 region is bunked up and horrible looking, every city is labeled with honk and one ugly city has been uploaded to your city journal, you know the culprit.
Show pesterlog VSpoiler
AT: hEY, uH, gAMZEE, dO YOU HAPPEN TO KNOW WHAT HAPPENED TO MY ENTIRE REGION WHICH I PUBLISH ONLINE?
TC: nAh, I dOn'T, wHy?
AT: bECAUSE YOU RUINED THE ENTIRE REGION,
TC: i WoUlDn'T kNoW aNyThInG aBoUt tHaT, :o)
AT: eVERY CITY, iS LITERALLY NAMED, hONK,
TC: fInE, bUt AdMiT, i MaDe A mUtHa,
AT: dO NOT CURSE, i AM VERY, vERY SERIOUS,
TC: i'M nOt, :o)
AT: lISTEN YOU HONK A TONK WEIRDO, iF YOU WANTED TO PLAY SIMCITY, yOU COULD'VE ASKED, aND NOT HAVE HACKED MY COMPUTER AND PROCEEDED TO RUIN MY WHOLE REGION,
wHaT wErE tHe DaMaGeS?
AT: yOU WANNA SURVEY SOME OF THE DAMAGES? hERE,
AT: fARMS, aND HUMAN HOUSES, cAN'T GROW, wITH A SMOG SMOKING COAL PLANT NEXT TO THEM,
TC: wHaT aBoUt A, uH, gAs DePoT?
AT: sCREW IT, i'LL START A NEW REGION, i GUESS THAT REGION WENT TO WASTE,
(all art is credit to andrew hussie, who made homestuck)
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raynev1: Thanks! Rest assured that hundreds more cool pictures are to follow from Erinsberg.
_Michael: Thank you, creating themes is hard in SC4, thankfully I am very familiar with various fillers so I wasn't too stumped binding each area of Erinsberg together.
kschmidt: The tree variety was crucial for Erinsberg, but the highly detailed lots did most of the heavy work of beautification. KOSC's parking set is very large, it took me at least a couple of hours to understand what all the various pieces did, mastery of KOSC's parking set enables all kinds of possibilities for back alleys, facility roads and various styles of parking. Erinsberg is fully developed while I am glad Cities Skylines has the building theme mod, I wish SC4 had one! Thanks a lot for your comment.
DavidDHetzel: Here you go, this has been a repeated request in the last several months! - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3234
sejr99999: Yes there is quite a bit of Il Tonkso buildings.
tankmank: I needed to place the Brooklyn row somewhere, it shouldn't have worked but it somehow did. Anyway, thanks for your comment.
sunda: Estacionamento usado para aumentar consideravelmente variedade de Erinsberg e becos. Obrigado pelo seu comentário. Usando Google Tradutor.
kingofsimcity: Without your parking lots, large parts of Erinsberg would not be possible. So thanks!
ThuanLy: Thanks! But I think there are enough trees in Erinsberg. Check out the Denover Mountain Range which will appear in later entries- that has plenty of trees.
JP Schriefer: Mattb325 was the main inspiration for Polynomial Flats; Erinsberg literally expanded around this one area.
Update 136: Scatchum
Sorry for the delay, I had some things to sort out and various events have distracted me. Anyway, I've got a one week holiday so it is time to crank out the updates. Now, from the inner city suburbs of Polynomial Flats we now move to a somewhat poorer area of the city; Scatchum.
Scatchum is bound by the railway lines running through the centre of the picture, and the railway line running along in the top right. East of Scatchum has a lot of shops and industrial units.
West of Scatchum has forested suburbs and plenty of diagonals.
Next week- Claudia Flats. Prepare for even greener suburbs and lots of MMP enhanced forests.
Portburg #3 - Economy back on track!
Welcome back to Portburg once again!
Portburgs city council has continued the work to improve the citys economy and attract new citizens to Portburg. Now it starts to pay off! Exports is on an all time high and the population has increased dramatically in just a few years.
First thing we will take a look is the expansion at The Bluff close to downtown Portburg as shown in the previous entry.
After the sale of plots started The Bluff was fully built with apartments very quickly. It's now an attractive place for the young generation in town when they get their first own home.
Bluffington Street is the main street in this neighborhood a vibrant place which quickly became know for its bars, cafés and restaurants found here.
Just north of The Bluff on the other side of the motorway a new residential area called Meadow Plain has also been built since last time.
Down at the harbour a brewery has opened up. The Portburg Porter Brewery has quickly become know for their well tasting beer. They are now exporting it to every corner of the country.
Since the opening of the university PGM has been able to hire more and more competent young engineers. They have come up with new products like the robotic toilet cleaner and the automatic sorting machine which many recycling plants now use. This has boosted PGM sales, so they have invested in a new factory floor and an office building for their administrative employees.
A new bus station was also built on the west end of Portburg avenue, currently two lines stop here. Line 100 to Amber Forest and Line 120 to Barlow (More about Barlow soon), more lines will probably follow soon to cover the increased demand for public transport.
Now lets get on a bus on Line 120 and take a trip to Barlow county. The bus route first takes us out on the motorway a few miles south where the bus turns off at the newly rebuilt South Ridge interchange.
The bus now drives along Country road 12 more commonly know as the C-12 a winding road through the hills west of Portburg.
After a few miles we reach Barlow countys small manufacturing district where the bus takes a detour into the area to pick up commuters.
Then the bus drives down the hill to the town of Barlow. Barlow county is a relative small rural county but has recently seen an influx of new citizens when the industries in Portburg started to employ again.
Most of the citizens in Barlow own their plot of land where they have built their houses, almost no apartments exists here. Many middle class families have moved here from Portburg to be able to build their own house.
In the center of Barlow lies the Barlow Park which is well visited on weekends. It's also here that the main bus stop in Barlow is located.
Next to the Park is Barlows town hall located, they meet their Portburg counterparts several times a month to try and coordinate the expansions of housing and commerce during the now rising economic boom in the area.
This is High Street where all the shops and cafés in Barlow is located, usually a very busy place.
Now we leave Barlow and continue along the C-12, in car this time since now bus line exists between Barlow and Amber Forest yet.
A mile or so later we drive past the exit to the village of Monson located across the Baker Creek. They have a wind farm located on top of the hill behind the village, wind farms are pretty common in Barlow county.
Next we pass by Manderley village, pretty new built and most of the inhabitants works in the forestry industry down at Amber Forest.
Now we are close to Amber Forest! And what a view when we drive down into the valley.
And here the exporting of forestry products are in full swing, several freight trains leave this terminal every day. Further boosting the growing economy in Portburg.
Back in Portburg you can see that the town has invested in a new trainstation. Portburg Central is right now only used for long distance trains to cities in the country making it easier to travel. But more is planned for the future! The city council has some grand plans yet to be put into practice.
Welcome back next time!
Today I published a short video again. This is a "tutorial" that shows how I build as rivers. I hope you will like, the video is accelerated.
Mods used in the video:
For the Rock:
LEX : Plopable Maxis Flora Pack (for the rocks only)
STEX : Murimk MMP Rocks - Pack 1
STEX : Murimk MMP Rocks
STEX : Paeng's Free Waters (for the rocks only)
STEX : Rock 'n' Stones
STEX : VIP RuralPack (for "Mossy Rock" an "Iris pseudacorus seasonal")
For the Water:
STEX : RFR Plopwater Pack
For the Vegetation:
LEX : VIP girafe beeches
LEX : VIP girafe bushes
LEX : VIP girafe cattails
LEX : VIP girafe chestnuts
LEX : VIP girafe daisy
LEX : VIP girafe elms
LEX : VIP girafe lindens
LEX : VIP girafe narcissus
LEX : VIP girafe norway maples
LEX : VIP girafe sparaxis
LEX : RRP Pasture Flora (for "ALN_Grasses","ALN_Grass_green" and "ALN_Yellow Wild Flowers-B")
Cities Skylines -EP10 - The British Challenge - Town Centre - YouTube
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UPDATE: I am currently experiencing some issues with Imgur.com. I'm not sure if this issue is specific to my network, my ISP or a wider issue. If the images don't load, do not fear, the links are valid and I'm sure they'll be visible to you shortly.
I'm still working on Wolfskreut and have some interesting things to show you, but unfortunately they're not quite ready. In the mean time, I re-discovered a city I had been working on a few months ago, and thought I would show you. I made some changes since I rediscovered it, and thought it was worth showing. Here is Kammersburg.
Hope you enjoy it!
Replies for "Wolfskreut (CBD and some More images)"Spoiler
Thanks @v701 for the comment!
Thanks for the comment @BugeyedDragon!
Opps! @gviper666. I've noticed, I'll have to re-plop. It's sometimes hard to keep track of all of these little things in such a large city!
@kschmidt, Thanks for the comment!
Thanks for the comment @kingofsimcity!
Thanks for the comment @matias93! I've been perfecting the use of levels over about 5 different cities, it is hard to get right! I haven't got round to adding in a river boat system, but thank for the idea! RE: the sidewalk, it is a custom texture.
Thanks for the comment @Ng_pillow!
Thanks for the comment @coolwiththecool2!
Thanks for the comment,@matias93answered your question.
Thanks for the comment @sonofsim!
Thanks for the tip, @vinlabsc3k. I did not know that! And thanks for the comment!
@Irishmuse I would hate for anyone to quit! Thanks for the compliment and comment though!
@takemethereThank you very much for the comment! I assume this is building you mean? http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3058
@Lord Branham Thanks for the comment!3
Hope you enjoyed! Please leave feedback in the comments! Thanks for reading.
Sorry for Part 2 taking so long. I had to go out to exotic west Fort Worth (a.k.a. the edge of civilization) to see family and friends for a few days, and there was no computer access.
It's a city with something for almost everyone. You have the large office districts with over 8,000 jobs with the one west of the interstate, and over 10,000 with downtown on the east. The tallest building in the city is the Wells Fargo Plaza, which, oddly is outside of downtown. It stands at exactly 300 feet tall rising 24 stories above the SimPlanet.
Yes, I'm aware this picture collage looks like it was made in MS Paint, and it was actually. I know it's not the best quality, but it's the best I can do for right now.
Anyway, the first picture (top left) shows the luxury Westfield Estates neighborhood next to the not-so-luxury Miller Heights Consolidated School. The City Council is deciding whether to demolish it and put another school in place or not. The people living along Richland Parkway (bottom of pic) and Williams Avenue (right side of pic) often complain of traffic but the city refuses to do anything about it, citing that houses are already there and putting sound walls would force the houses along Richland and Williams to be demolished. The city also reports that these houses were built before the main roads became so busy.
The second picture shows most of downtown Miller Heights, with some of Lamar Avenue Tower (the white tower at the top of the pic) and another small office building cut out.
Downtown Miller Heights is a large hub for corporation headquarters unlike Downtown Verona which mostly houses branches of large bank corporations.
It is home to RLS Development Inc., Tsang Accountants, Arvis Insurance, and a couple of other video game and computer corporations.
The third picture (bottom left) shows where the city started, the Highland Park subdivision. It offers houses for everyone, no matter if they're poor, middle class, or filthy rich. It's the perfect neighborhood for everyone of all ages.
The fourth and final picture today shows "Consumer Center" and the apartments just south of Downtown surrounding Consumer Center.
Consumer Center is the main shopping area in Miller Heights, where everyone gets their groceries in town. Consumer Center is home to the local BJ' warehouse and Food Lion as well as a Piggly Wiggly, Mill's Fleet Farm, a Verizon Wireless Store, and NorthPoint Mall, where all the CoOl aNd HiP kIdS gO tO.
That's all I have for today, but Part 3 will be out soon. See you next time!
Hey everyone! For our last entry here in Vesper Bay we'll take a tour of the town by night (and a couple more pictures)
A plane taxis off the runway just after rain. Vesper Bay is one of the wettest towns in Cathnoquey.
Sprinter train on its way across town.
Night time! Here's a picture of the main train station - the architecture here is more utilitarian than aesthetic.
Vesper Bay faces drunk driving problems. Tonight, once again, ambulances from two different hospitals rush to the scene of yet another accident in town. Or did it have something to do with catching virtual critter? Whatever - concentrate on the road, the officials say, but the message is not going through.
Downtown Vesper Bay at night. The trams eventually stop running, but the hilly CBD remains a bustling hub of nighttime activity.
A street in upper downtown...
...Plenty of brick buildings merge with newer construction here.
The CBD is quite built-up; here's a view from the University campus just across the river.
Tram tracks in upper downtown lead to one of the storage depots.
Not everywhere in Vesper Bay is shiny and new.. Some residential areas are, on the opposite, decrepit, grey, covered in trash and concrete - the inner city slums haven't quite been cleared out in this city, and outer high-density development isn't very inspiring either. Yet there's a low crime rate, pushed in part through massive funding to local education programs and the building of way more jail cells than it really needs.
Those community programs often deal with sporting events - and that's a good thing if you like sports, as there are plenty of venues and facilities for pretty much anything you want.
The new Sprinter Line stays in operation most of the night, albeit with longer waiting times and police officers in every carriage from 10pm to 5am. Great for college students on their way home after a night of binge drinking! It's subsidized by the city council to keep them off the roads. Soon the trams will run 24/7 too.
Along Westlake Avenue, though, night time is a much quieter experience. By day Westlake is a commercial road, but at night it sees little traffic, and everything is shut.
A lone person wanders around the area along the very narrow roads that are typical of Vesper Bay neighbourhoods.
Federal Avenue by night. Predictably the city's main north-south thoroughfare is busy with freight at this time as it passes over the river. Notice the straight LRT bridge on the side with a tram heading to depot for the night. This is where the
Blueyellow Federal Line splits from the infill to follow its own right-of-way.
These houses seem quite close to the CBD, in hindsight... Vesper Bay may be a smaller town, but it does have a well-defined skyline.
One can guess the city's expansion by contrasting the city lights with the dark hills. There are plenty of suburbs behind them, however.
The M4 interstate on approach to the southern suburb of New
Roadworks! The noodle interchange (dubbed "The Noodle" by locals, who even named a dish after it) clearly defines the western edge of downtown. The highway to the south is slated to eventually make way for a bikeway and green parkland area, but motorists' associations have lobbied for years to keep it open.
Landing at the airport by night. Good thing the airport is equipped with a glide-slope localizer and all the modern tools to keep planes landing despite the very frequent fog.
Noise abatement measures only change the direction of landing (from the south), but some planes do still come in at night.
Let's finish on an overview of Vesper Bay at night. The CBD area is actually fairly small (1 square mile?) but densely packed.
And here comes the new bus/rail map for the city. Some argue it's retained it's flaws, but the city council is pushing towards proudly displaying it everywhere it can. The black goes well with the signage's own black background. Some of you noticed how the Federal line changed to yellow - this is all part of the massive rebranding and revitalization of the rail network (thanks to those shiny federal funds that Glenvale won't enjoy) to make it look more attractive and reliable.
Anyway, this concludes our tour of Vesper Bay! I hope to start a new project after this (grided low-density cities anyone?) so I hope you've enjoyed reading Thanks a lot!
Welcome to the final showcase in Kiel! Today we will be looking at High Square
High Square can be described as a commuter city, with links to the major places in the area. It has an expansive suburb with numerous services, and a train station that is one of the most important interchanges for local routes.
The Town Centre
The town limits
One of the many shopping malls that can be found in the suburbs
The National Rail Headquaters can be found in High Square. It handles all the administrative relations of railway networks in the area.
The train station with the associated bus terminus. Many shops and parks are also located nearby the station.
A first express service on its way to the regional airport
Kiel Railways service to Kings Square and an Airport Express Service to the Regional Airport
Thanks for stopping by! This is the last entry on the Kiel region. I will be moving on to a new area in the near future. Here is a sneak peak of what's coming
A new day is dawning...
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So, as I promised, I have some better pictures of the new building now and some demonstration of what I'm planning for this building theme. I have also finished that little exclave of Frankton and I've started on some more farms.
I am also away again, but this time for 3 weeks. I'll still have enough time to put out a new entry next month, but it won't be as big.
So, here are some better shots of the building. As I said before, it's freely ploppable and it fits on 100 degree corners. The shorter side of it doesnt fit well with the zoning. You might need to plop a building next to it before you can get 3 cell deep zoning, if that makes sense.
I really do love how well the normals came out for this building. Put lots more detail and saved lots of triangles.
I don't have an LOD shot, but I can assure you that it works. For both day and night.
Here's a demonstration on what I've got planned for my building theme:
All of the grey buildings are 1x1 freely ploppable buildings which can clip through other buildings. I'm going to make a freely ploppable version of every building. They're useful for curved roads like this or for roads with tight and messy zoning. I might make them RICO compatible, but we'll see. The white buildings are zoned buildings, just to show how to can mix them in with the other buildings.
Just imagine there was more variety and you can see how cool it would look ;).
Now this his is a demonstration on how tight you can get these buildings together. It was all put roughly but it shows everything.
You can see the new 100 degree corner building in action, and you might notice that you have to actually use one of the ploppable buildings there on the top part because the zoning is too small. That's something I will make sure won't happen on the other corner buildings.
You can also see a ploppable building clipping through the white building just to show how compact you can make it.
Anyway. Moving on to what I've added in game, I have finished the little exclave of Frankton and added more farms. Here is a shot of what's new:
Here it is all finished, which means that Frankton is completely done.
I used some of these bungalows from the UK bungalows theme for a little change.
This house has a very big backyard. I've put in some plants and flowers growing. They're hidden underneath the trees, so it's hard to see, but you can see some tomatoes growing here.
Opposite the the house is a small local public pool. This part of the town isn't as wealthy as the main part of Frankton (though still very well off compared to some areas that we'll get into in the future) so a lot of people don't have their own pools.
Here are the new farms. Nothing much going on really, except for a warehouse.
This is is the warehouse. It's not complete yet, but here it is anyway.
Also, here is the fake city I made. It's mostly there as a placeholder to provide jobs, make some traffic and test things out. The real thing will be nothing like this.
And that's it. A small update but hopefully it was still worth a read ;). Thank you all, and if anyone has any suggestions as a name for the future city, that would be great.
Thanks, and see you next month!
After the Billionaire playboy Howard Mcallister bought the large piece of land from California he gave the most famous and rich property developers free reign to build in his Union City as long as it fit his vision of an Art Deco Future.
In the center of his luxury kingdom is the largest rail station in California bringing in thousands of people each day to frontier point.
Inspired by the visions of the future in the 1930s Howard placed spotlights on buildings and in the air to draw attention to visitors. At night casinos and swanky nightclubs atop skyscrapers are one of the only places to see people breaking loose since in the day hours its a family friendly tourist town. Though the town is one of the highlights of the west Bronzo natives call it the American Dubai and insist if you wan't to see real culture come to Bronzo instead.
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Entry number 2 from the city of Baycole, this time I'll by showcasing the industrial sector of the city which contains an oil production facility - the Apotex Refinery, a small coal power plant, incinerator and the associated docks, rail loading and storage facilities for all of the above.
The Apotex Refinery is located on the north shore of Cisco Bay in Baycole, it is owned and operated by the Avalon corporation, one of the largest multi-national conglomerates on planet Azura. It is one of two massive facilities located in Industrial Sector C, the largest industrial area in the the region. The refinery has a daily crude oil processing capacity of 160,000 bbl/d (23,000 m3/d), is nearly 500m wide and over 1,100m long. Which is comparable to an oil production facility of its size in the real world.
This entry was suppose to be finished last week but I just couldn't stop myself from continually expanding the facility, fine tuning the game modification I used and making new custom content for it. In the end I've decided to spit the entry in two, there's just too many pictures and things to show in a single entry. The first entry will focus largely on the custom content(BAT's, relots & textures) that I made and cover the peripheral facilities and strucutres around the refinery.
First on the agenda is a look at some of the other custom embankment walls I've recently made.
The wall on the top is made from precast interlocking cement blocks, while the one at the bottom is poured concrete or at least that's what I hope they look like
Also upgraded the radio tower and added a large water tank as the top of the hill is an ideal location for both. The hill actually isn't as tall as it may look, being only 110ft above the highway, 160ft above the refinery level and almost 200ft above sea level. The interchange below is the only interchange in the city of Baycole between Highway 705 & Naphtha Rd. and is a generic design.
The radio tower is 410ft/125m tall for an HAAT of 606ft/185m broadcasting TV & radio signals to the residents of Baycole.
Close up of highway 705. A lot of gasoline trucks run down this highway on their way to and from to the refinery.
Time to check out the new BAT's. Here's the main project which I previewed earlier this month, a new type of hydro pylon;
As you can tell it's of a very unique design and there's a very good reason for that I withheld. It's because these pylons are designed so that you can actually run railways directly underneath them!
This power line is known as the Eastlea Hydro Corridor and transfers power to central Pretoria originating from the Eastlea power plant, it runs directly on top of a portion of the ICR mainline(Lakeridge sub). Tank farm B(7 tanks) is located to the north of the combined power & rail line while the refinery itself is located to the south.
A half a mile long ICR oil train is also seen here, stopped for switching on the mainline. This particular train has two locomotives and is hauling 44 tank cars.
There are several other custom BAT and relots here as well to go along with the replacement textures I used to give the area a more industrial and grungy feel to it.
On the western edge of the property straddling the ICR mainline is the rail fueling depot, where refinery products are transferred into rail cars.
Gasoline is transferred onto trucks at a fueling station just south of the rail depot. Petroleum is also transferred via a pipeline running just north of the depot.
Further south of the rail & truck depot and on the western edge of the refinery(and city) is the LNG terminal. The LNG is stored in 6 large tanks, 4 partially underground and 2 above ground. The LNG is transported from the facility either by truck or via an underground 48inch pipe.
One of the refineries 500ft(152m) stacks looms large over the LNG terminal.
Lets jump back to the hydro corridor & tank farm.
The feed lines to the tank farms diverge just north of the tracks. The pipes that go east lead to tank farm A while the pipes which turn west(left in the image below and towards the rail fueling depot) lead to tank farms B & C. Tank farm C is actually in he next city over, the pipe line which goes underground leads to it.
I relotted NBVC overhead pipeline to go over 3 space here. I could of relotted it to go over the road as well but I think using bipin's underpass here and having it hook up to somy's huge tank looked cooler in the end
With regards to the power lines. I fully intend to release the set once I've decided on the different possible directions/connections, such as diagonals, possible FAR angles too. Offset models will be offered as well. In fact tested one for this entry
From here the Eastlea hydro corridor runs along Petrol Drive. Yes, you will be able to run these power lines down roads as well
Truly a godsend for cities lacking space for new hydro right-of-ways.
The road ramp takes Naphtha Rd. over the ICR Lakeridge sub and that half-mile long freight train while the piping leads to tank farm A.
And with an even 30 pictures that concludes the entry. The next one will showcase the core of the refinery, power plant and docks. Feel free to ask me about any of the content shown in this entry or if you have any recommendations for the content shown.
Hello there again! Back for another update, but this is a tester for any future updates for Okaiken. First of all, I would like to address @tariely's issues with contrasting. Currently I am working in 2 screens and the differences between the two screens are evident in the colour that you might see on the update. For those with yellowish or reddish screens, you will see a darker, contrasted, more late afternoon kind of update. Those with a bluish screen will see clearer and less contrasted kind of update. I do apologize if the contrast is different again, but I have tested the following photos in the laptop screen, a second LCD monitor screen, an iPhone, a Sony Xperia Z3 and a high definition OLED TV.
(More blue) Laptop screen -> iPhone -> OLED TV -> Xperia Z3 -> Second LCD monitor (More yellow)
Enjoy the update!
Music selection: Ai no Message (Suggestion from one of the Japanese person that I talked to)
Today, we are in Toyozawa, Okaiken's second largest city. We will explore possible urbanisms within the context of Toyozawa's maritime history as well as explore numerous precedents within the city to understand the dynamism and the differences between different strata of the urban landscape.
First, we visit the fishing port at the eastern end of the port. While a larger container terminal had replaced most of the historical dwellings in the area, these still manage to assimilate with the surroundings. Currently there is a movement to preserve some of these houses.
Due south of the port lies Raigen-ji, a Nichiren sect Buddhist temple. to the right is the subway maintenance terminal, and due west of it is the garbage collection/waste to energy facility. It was built in the area with the owner's promise to keep carbon dioxide levels to zero when burning waste.
Here lies the front gate of the Toyozawa naval station for the Sanese Maritime forces, the tall, slender building to the bottom left is the residential facility, while the building to the centre-right houses the offices. A nearby subway station (below the train terminal) is used as a bunker.
A couple of docked SMF ships in the naval station.
We are now at the container terminal. Toyozawa's container terminal is Okaiken's second busiest, after the port of Tokuyama in Tokuyama Prefecture. Though located near the city centre, the port area is well connected to railways and highways.
The main container terminal. It houses the main offices of several shipping companies such as Marunouchi, The OR group, and Sunflower.
Just due south of the main container terminal is one of the main commercial districts of Toyozawa. the bottom left skyscrapers are actually industries taking advantage of the reclamation project of the civic government.
The old warehouse now marks where the original coastline was. Now, it had moved quite far from the coast due to the infill of reclaimed land used to create the container terminal.
We have now reached the end of our destination. Stay tuned for more urban exploration of Toyozawa.
@gviper thanks! Much appreciated. The landscapes took days to MMP, plus additional photoshopping had to be done to change the colours and contrasts. @Terring thanks! @Whte_rbt Sanyo building was at Gobanboshi's website as well, but it seems to be loading very slow (original file by kei). @tankmank thanks! As well as to you @BugeyedDragon. @kschmidt well priorities do come first, real life had become way more important ya know? Thanks @Ln X those buildings were really hard to find; Japanese buildings were known to be of different shapes and sizes as well as height. @raynev1 thanks! T'was working hard in it and relaxing music sure did help. @Themistokles thank you!
@MushyMushy that long squat building btw is from APTX. I do not know the name of the building in general but you can find all of his work here (recommend you to download all of it); the second building is also on the same link. @tariely thanks! Also see above. @Urban Constanta nah, it's sc4 still with minor photoshopping. @Talla 2XLC nah, SweetEFX should stay with CSL I was able to control more of what my photo would look like in SC4. @takemethere Thanks!
As a special, you can take a look at my other, continuing work at this wiki to know more about Okaiken. Who knows that we had a wiki?
Also, don't forget to visit the Okaiken website. Who knows that I have a website?
Hi everyody !!
It's been a very long time I haven't posted anything on Simtropolis, a lot of work, and I have to admit I haven't touched Simcity 4 that much since the last Krongans post...
But in another hand I touched Cities Skylines a lot, and this game doesn't stop to amaze me.
So I decided today, after founding some pictures of a city I took months ago, that I could start a CJ with Cities Skylines pictures, just randomly, without any story.
You have here 22 pictures of a city I made using the theme and mod of Arabian Nights.
Here is the terrain: http://steamcommunity.com/sharedfiles/filedetails/?id=523833377&searchtext=arabian
Here the terrain mod: http://steamcommunity.com/sharedfiles/filedetails/?id=574922953&searchtext=arabian
And here the Terrain Themes Mod: http://steamcommunity.com/sharedfiles/filedetails/?id=574674741&searchtext=arabian
I don't exactly know if you need this mod in particular but that's the one I use. Let's now have a look at the pictures :
Thanks to all of you for your attention, I will try to keep going with the story of Krongans, but I will also keep publishing random Cities Skylines pictures!
See you soon !!
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