Our community city journals
Middle Tenne: One Week In
Just one week into the new school year and the kids in Inskip are already hitting the books-- hard. School headmistress Ann Beaulynn has put in a great new incentive for students. The student with the highest marks in each class will receive a tuna can full of gold (and another one full of tuna) at the end of the term. Everyone from rugrat to aspiring collegian is aiming to take home the prize. Additionally, she agreed to let the winners have a go at her with a dunking booth in front of the school. And you know how cats are with water... this is quite the opportunity!
Now that you know what the kittens are up to, let's see what else is going on in Inskip...
Here's the whole town... you may notice it has a canal or two... and a few bridges...
Since there are so many bridges, residents often fish from them. We need to invent freshwater tuna. they would LOVE that!
It's market day! The kids are all buying books to win the contest at school... the moms are out getting wine to celebrate the start of school!
Bremerhaven Kirche hosts the annual Blessing of the Backpacks for the town's students.
If we had school bus stops, this intersection would have one...
The toughest kid in school, Freddy Cougar, lives in this neighborhood. He's been in detention more than anyone else in school history!
Noah lives here with his family. Everyone's a twin. So, when they head out somewhere, they're always two by two...
Will and Nick decided to go to Braden's Candy Store to buy a treat for their teacher, Miss Kittensworth. Perhaps they are trying to stack the odds of winning in their favor...
Here's to a great year of learning! May the best cat win!
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Welcome! Here we are for a new CJ entry of the bright city, the last one for the districts facing Hellfire Bay. The next chapter wlll be a masterplan update with which it will be made a brief point of the situation!FEEDBACK CORNERLn X That Virgin Alantic billboard was placed well, also it is great to see all the new mods expand this game immensely. Good work.Thank you. Yes mods are something essential in this game (as in any noteworthy ciy builder) and personally I have installed over a hundred of them!TekindusT Lots of effort and originality to solve the stadium issue! Fantastic!boformer (forum) Wow, so many details! And excellent screenshots! I really like this CJ. The stadium looks very nice, especially the baseball fields with those avdertisement. I don't really like the puzzle pieces because it is a pain to use them. I hope that modelers will start to utilize my Larger Footprints mod to create some one-piece stadiums soon Can you post an overview shot of your city in your next update?
I am happy that the stadium, albeit quirky, has been appreciated! For the request, I don't want to spoil anything that's not completed, that's why I've not taken a shot of the whole thing yet even if you'll certanly see some sort of overview on the next episode!HELLFIRE ISLANDThere is always a more useful than beautiful place in any city. In Aurora this definitely is the small island located in the middle of the bay that the masterplan has dedicated to to composting and recycling facilites as well to the giant coal plant that provides power to the entire city.It is certainly something that would be better to hide from the view, but the logic behind the decision to place them there is that in case of any disaster, such as an explosion or fire, these would have consequences limited to the island: in case of the emergency, closing the two bridges that connect it to the mainland, in a very short time it could become a quarantined area!FREEMONTThe bridge that you see in the foreground of the image above leads to the densely populated district of Freemont: essentially a strip of land on which runs the highway surrounded by residential buildings offering apartments at very competitive prices, given that the noise pollution there is really high.It is the neighborhood in whom mostly inhabit the workers that have their jobs in Hellfire Island and Victoria Harbor, thanks to the fact that is very close and well connected to them, via railway and expecially via the Victoria Harbor Bridge.One of the Points of Interest of Freemont surely is the one that is in its northernmost corner, at the border with Stonehaven. If in need of furniture it's here you've to come!Another is instead at the south corner and is the last thing many commuters see before get to work in the two industrial islands. It's a kind of inspiration to pass a good day at work!In Freemont is also present a railway station that connects the district to all the rest of the city:However, not all apartments freemont have to be considered popular: some attics are still in great demand thanks to the wonderful view of the bay they offer!See you next, do not forget to give your thougths, it's always a great pleasure to read them.Keep followin' and you'll be surprised!
... It changed, because the ex-youths banded together and elected they own ticket, and they knew exactly what they wanted : they wanted their kids to go on walking, and pedalling. And they got their way. The banks of the lake that had been dezoned at some point for this or that never-built bridge were transformed into parks and bike lanes and they built the Marlaing pedestrian and bicycle bridge, exactly where such a bridge should have been built in the first place. And everybody lived happily ever after. Especially the kids -- and the tourists -- who could keep on enjoying the beaches and marinas without choking on car fumes.
Welcome back! A few improvements and other things have happened to Bedfordale, lets take a look, shall we?
The most notable thing is the development of a new district for agricultural farms.
To the north there is a flour mill, with a wheat right next to it. It helps supply the large grocery stores in the commercial sector along with the other privately owned farms. Below it are two other farms. One is a cheese and milk farm with some other produce on the side. A few animal organizations have went against this factory but they all have failed. The other is a wine farm, alcoholic and non-alcoholic.
Below the three farmsketeers are some small farms with various specialities, standard stuff.
The residential area got an upgrade, with medium wealth sims moving in to enjoy the country life. Speaking of upgrades, the school got a softball field.
That's all for now, tune in on thursday or friday for another entry!
The Dresden GS(Generating Station) is a major coal-fired power plant owned and operated by the PRPA(Pretoria Regional Power Authority) a publicly owned electrical utility company which owns and operates a total of 11 power plants in and around the Pretoria Metropolitan Area. Dresden GS is by far the largest of PRPA's power plants with a total nameplate capacity of 2,240MW. When operating at peck capacity the plant produces almost 50% of Pretoria's electric supply, enough power for 1.2 million people. The plant is located on the East side of the Dresden Port District.
Prior to the plants construction most of the electricity supplied to Pretoria came from 3 medium sized hydroelectric stations and an antiquated coal power plant all of which were located in the Central Pretoria. Together these 4 plants - Holyrood(Coal) GS - 335MW, Noirwater1 - 294MW, Noirwater2 - 190MW & Evermore1 - 118MW), along with a couple of other small stations produced a little over 1,000MW. This was more than enough for the region's 400,000 residents back in the mid 1940's. However at the start of the 50's the city entered into a prolonged period of growth and expansion. With its population and economy expanding by nearly 8% per yearly it quickly became evident that power demand would outstrip supply in matter of years. A site was quickly selected on the south side of Cisco Bay and 18 hectares of land near Dresden's booming port was earmarked for the thermal-electric plant that would meet Pretoria's seemingly insatiable growing power demands.
Construction began in May 1951 and quickly became a project of superlatives: The stations first boilers were the largest ever installed in the nation; the 380,000 kilowatt Parsons G2-5A generators were the largest available and the stations power transformers were the largest in the world. Each of the boilers was paired with a brick-line smokestack, both towering 465ft(142m) over the surround landscape which made them the tallest structures in Dresden at the time. A new hydro interconnection was built consisting of the Hardack, Tauon & Muon hydro corridors and the Hillsboro & Enforce transmission substation through which electricity was directed around Cisco Bay to Central Pretoria. The total cost of this project was $148 million.
The station was formerly commissioned and put into service on Aug 13, 1954. Almost instantly regional capacity nearly doubled from 1,050MW to 1,810MW. It was much needed since by then the power situation had become so desperate that the government had to implement rolling blackouts two months beforehand. Though these only effected the outlying(and less affluent) areas of the growing metropolis.
Dresden Generation Station, circa Jan 1955
But Dresden GS's story does not end here.
Regional growth would continued unabated over the next 10 years. By 1960 it was clear that additional units would be needed. A study concluded that year indicated the plant would reach maximum capacity within 10 years and another 1,000 MW of electricity would be needed within 25 years. This time the government did not wait around this time and quickly authorized the PRPA to building additional generation capacity. And so in early 1962 construction on phase two of the station began. Part of Cisco Bay, directly west of Units 1&2 was backfilled and Unit's 3 & 4 were built on the new landfill. The coal stockpile was moved to the west side of the plant and expanded. A new much larger docking facility was also built. Coal imports would increase by 125% from an average of 400 tons per day to 900. The amount delivered by ships would increase from 40% to over 90%.
In Aug 1965 Units 3 & 4 were completed and placed online. Two Parsons G5-9S generators with a capacity of 500,000 kilowatt's, once again the largest available at that time were installed. And the Hardack, Tauon & Muon hydro corridors were all expanded with a second set of electric pylons. The new boilers were of a far more efficient design and were each paired with a 600 foot tall(183m) smokestack. The two new stacks again assumed the title of Dresden's tallest structure until the KIRO TV tower(609ft/186m) was build on Mount Tokiko in 1971.
Dresden Generation Station, circa 1975
After the completion of units 3 & 4 total nameplate capacity of the plant rose from 760MW to an impressive 1,760MW. Phase two had a total cost of $226 million and when completed made Dresden GS the world's largest power plant, a title it would hold on to for the next 15 years(1965-79).
By the late 1980's the original units of the plant were approaching the 40 year mark and nearing the end or their life expectancy. These units were operating at less then 30% thermal efficiency and were under powered for their size. The station was a major source of pollution and smog in the Pretoria air shed. With the oldest units dating back to the 1950s, the plant was ranked 3rd on the national list of dirtiest power plants in terms of sulphur dioxide emissions per megawatt-hour of electrical energy produced. Overall it was by far the largest generator of sulfur dioxide, nitrogen oxides and other particulates in the entire region.
Dresden GS's old Unit 1 & 2, only used for peak load purposes by the late 80's.
In 1989 after after Baycole GS and the new transcontinental hydro corridor were built, phase one of the plant containing the Units 1 & 2 underwent a 1.45 billion dollar modernization program. The original boilers, turbines and generators were all replaced in the 6-year long project. Low NOx burners and electrostatic precipitators where also added at the time. Two new Dynamic Electric T-1000 generators, each producing 620,000 kilowatts, were installed increasing the total generating capacity by 27% to 2,240MW. The two boilers were marred to a single new 1,001-foot tall(305m) superstack built to vent pollution high above the local air shed. The original brick line stacks were taken out of service, however they were not demolished because they were connected to the buildings superstructure.The super stack greatly reduced local pollution levels because not only did it replace the two shorter stacks of Unit's 1 & 2 but Unit's 3 & 4 with its shorter stacks would transition into more of a peak load role. The superstack is currently the tallest in the region, being a single foot taller then the ICON smelters "Big White" just across the Bay.
Units 1 & 2 today
The superstack took 6 months to complete and contains nearly 25,000 tons of concrete. It is currently the the 8th tallest smokestack on planet Azura and the tallest structure in the city of Dresden/the South Shore borough, overtaking the 839ft (256m) tall WBNS TV tower built in 1985. Dresden GS is connected to the PRPA's(Pretoria Regional Power Authority) operations center via direct microwave link. The transmitter/receiver is located on the 280m level of the superstack. Direct links to both Hillsboro TS & Enforce TS are also located on there.
Tip of the stack
In the shadow of giants
Rising above it all
Two 270ft tall cooling towers were added to the east side of the plant as part of the upgrade to units 1 & 2, dramatically reducing the plants thermal pollution.
All of the waste heat generated by the plant was at one time released into Cisco Bay. This water is used in large condensers to cool the used steam back to its liquid form. Prior to the construction of the cooling tower the plant withdrew more than 50 million gallons of water per hour for cooling needs at peak load. Today Units 1 & 2 operate using a new closed loop system. Units 3 & 4 continue to use the once-through system. Withdrawal levels have been reduced to 30 million gallons of water per hour at peak load when all units are in operation. However Units 3 & 4 only operate on a peak load basis, usually between the hours of 6am and 8pm for an average of 14 hours per day, while the newly replaced Units 1 & 2 are used for base load purposes. The closed loop system of Units 1 & 2 withdraw only a fraction of the amount of water they used to, approx. 1 million gallons per hour. This means that the plants actual average hourly withdrawal rate is much lower coming in at around 18 million gallons per hour.
The intake and outlet structures
Western coal is delivered to Dresden via ocean going 100,000-ton freighters. Shipments of coal regularly arrive at the Dresden GS docking facility
The plant coal pile is relatively small for a plant of this size with a maximum capacity of 0.75 megatons. This is nonetheless sufficient to provide for about 40 days of operation at maximum load
Coal is feed into the plant by a series of conveyor belts either directly off anchored bulk carriers next to the pier or from the coal stockpile
Typical mix of the coal batch is 90% western 10% eastern. Eastern coal has a higher energy content but has greater emissions so its use is limited. Eastern coal is delivered by rail on unit trains to an unloading facility on the "coal spur" which branches off GWR's mainline Almera sub
Connections to power grid
The plant is connected to the power grid by 4 double circuit 250 kV transmission lines, also owned and regulated by the PRPA. Two lines travel eastward merging with a third from the nearby Bunsen Burner Waste to Energy plant to form the Hardack hydro corridor. Most of Dresden GS's power flows on this interconnection towards the Middle East and Central districts. Two other 250kV lines travel southward on the Zelfor hydro corridor providing power to the South Shore borough and creating an interconnection with other power plants located south of Pretoria.
The Switchyard at Dresden GS, looking east
The Switchyard looking west, obscured by the mist from the cooling towers
Overview of the Plant Today
Units 1 & 2
Units 3 & 4
Currently Dresden GS is currently the third largest coal-fired plant in the nation and the 16th largest electric plant overall on planet Azura.
This complex is one of my 3 favorite creations that I've made in SC4. Hope you enjoyed checking it out
COMMENT REPLIES:TECHNICAL DIFFICULTIES (SC4)
Kim Sunwoo:Thanks, however, not be mean with Windows 10 is an operating system with a few bugs but at least stableì
kschmidt :Shame about that airport but at least I started making backups of my region anyway thanks for the advice
The Inevitable Return Of Siculia (SC4)
In Siculia there are several places to spend the summer vacation is one of these places is Rossano.
Rossano is the capital of the New Italian State which is part of the Federal Republic of Siculia where the majority of the population is of Italian origin (President John Colucci instead is Italian-American) The city is supplied by nuclear power plant of Rossano composed of three nuclear reactors here is the view of the plant
Rossano a Mediterranean beach with a hotel skyscraper (these damn engineers megalomaniacs)
Introducing the presidential villa with pool (above there is a castle which is now a Museum)
a brief visit to the headquarters of the New Italian State
you have problems with the television go directly to regional headquarters of Siculia Broadcasting Corporation and messing with executives
The railway station of Rossano
Rossano is also a mining Center in fact were discovered important oilfields, coal and iron ore (left to right) oil well, coal and iron ore mine and deposit for radioactive waste
This city has a beautiful island that has been transformed into an industrial Harbour to envy someone here is the bridge that connects port island
a small spoiler Harbour Island one of the world's largest refinery (note the liquefied natural gas deposits)
the main square with the Cathedral at night
Meanwhile on Facebook
We arrived at the end of this city journal while the Federal Republic of Siculia is about to enter into Alliance of Independent Nations (maybe) we still in summer so here it takes a nice trip with loud music on the highway
with this 80 's music
And with this news bomb, is now closing! See you next week
Speaking of Lights reminds me that somewhere else people mentioned that there are too many Nightlshots and only a few Dayviews.Well you got me on this one.
So i called my favorite Sightseeing Helicopter Pilot to go on another Flight...in bright Daylight (DunDunDun!)
The Riverside with Parks and Walkways
107 There`s a Hole in my City
111 One World Plaza en Detail
113 Construction for new Office Buildings
114 Several Styles meet together.
115 Historic Row with Baketball Area
116 Lincoln Center
117 Part of Broadway
118 American Museum of Natural History
120 New Yorkers without Coffee?No Way!!!
121 New York Historical Society
And some WIP`s
Liberty Island under Construction:
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Hello, Neonsim here.
Alot of you may remember me, i think, to the new comers welcome to my Recreation of Tokyo Japan using Google Earth, I say recreation because i'm recreating all of it, The 23 major wards, Railways, Freeways, small cities and towns inside of the Metropolitan Area of Tokyo. all the Way to Tokyo Bay and the Haneda international Airport. this is going to take a long time to finish...years really, but i've got a great start...and lucky for me, the outskirts of Tokyo...are just Residential houses and schools... where as the center is the Grit and girth of office buildings...residential towers and etc.
So with out further ado, it has been quite awhile CJ readers and bloggers, i have not been on the CJ in some time, iv'e been so busy with other things in my life plus my sim city 4 not being able to load my region which was absolutely devastating as this CJ has taken so long to make and still is today and still have so long to go in the future, but now that i can finally access it, i am more excited then ever to bring you the most detailed and realistic recreation of the whole of Tokyo that i can possibly manage, from Shibuya...to Shinjuku and everything in between, i have already been ,mapping out roads, highways and rail ways around the map, as you will see in the Transportation overview, I have been working on separate areas rather then staying in one place only seeing as how the city is so large. In this update i will be showing updates on my Akihabara, Aka electric town, Akihabara 秋葉原！Imperial Palace and Shidome,roppongi.
But first a Transportation and satailite overview.
Here you can see i have been connecting the freeways and railways of the Tokyo region, Center is the imperial gardens which i am currently working on at the moment, The purple rail line you see is the Yamanote line that runs from the south of tokyo to the Akihabara Station and onwards, (Imperial gardens is the lastest Green land in Tokyo behind Yoyogi park and Shinjuku Gyoen International Gardens, The imperial grounds also feature Nippon Budokan, a collesium like Tokyo Dome.
I have to move the Ginza, as Ginza is right under the Main Yamanote Station in the Imperial palace area in Chiyoda.
A Satalite Image.
These two pictures are from late 2014, to keep you in suspense, I have finished alot more than what you see now it's a surprise though
Imperial Palace and Gardens. Tokyo Japan.
This is what i currently have for the Imperial Gardens area, i terraformed out the River system(still needs some smoothing work) but got the length and width correct going by how large the actual avanues are in real life, at the top Left you can see the Yamanote line which will also feature the Yamanote Ginza Station. In the lower Center You can see the Green Nippon Budakon Collesium, This area is located in the ward of Chiyoda.
A close up of Budakon.
Nippon Budakon and the Innercular Toll Road, apart of the C1 loop from shinjuku.
A close up of the palace and the inner grounds.
I tried to get these areas as close to possible on a real life scale, i find using Google Earth 3d view...is extremely helpful for this.
I still have to add gardens and a lake within the grounds, It's amazing how this massive oasis is nothing but a pebble in the urban chaos and concrete jungle of Tokyo.
Shidome Skyline, Tokyo Japan.
Here is small update of the Shibuya outter area which includes shidome, Roppongi and etc. the highway you see snaking through is the C2 outter toll road.
Downtown with the super cool ative shidome tower.(right)
Shinjuku Skyline, Tokyo Japan.
Some pictures of Shinjuku downtown(Skyline) just for good measure. The freeway you see by the Shinjuku park tower(the building with 3 towers together in the top left) is called C1 inner loop, which snakes it's way through shinjukugocomae, the massive station you see at the bottom middle is Shinjuku station. which takes millions of passengers a day. The complex to the left with the UI bubble is the Eastern Japan Railway HQ. Fun fact, there are over (Try counting all the buildings in this picture.) it's almost dizying how many there are, puts you in a mini culture shock.
Akihabara!! And a storm trooper, with a guitar.
AKIHABARA!!! My hands down favorite area of Tokyo, All of the Anime, Manga, Games, and just any kind of Electronic you can find in general can be found here.
The Rail line you see is the Yamanote line, (coming from the middle down to the main Station in the right (Akihabara Station) The Three main towers you see are part of the Aki Cross feild Complex(Akihabara Crossfeild UDX) home to Many, many, many Animation studios, a animation university, and a high school. the massive Building in the back is the Akihabara Yodobashi akiba, the largest Electronics store in the world. On the main strip, you can see many familiar Akihabara buildings, such as LAOX, sega arcade, Taito game station, AOKI, Shonsen tower, Don Quijote, Animate and many many more.My otaku Sims love them very much. The buildings and streets are point and square where they are located in real life, Again...thanks to the 3d view on Google Earth(A life saver)
Night I don't remember the name of the Lighting mod i used for Day and night, But it's amazing.
I'm telling you right now, working on this Recreation and CJ has just been an absolutely amazing and incredible experience, Recreating one of the largest cities on earth in fine detail is no Easy task not by any long shot. I could have aproached this with something that looks similar, but no, I want Tokyo down to fine details in different wards.
Well that's all for now, thank you for reading, please be sure to rate and Follow, as i have Much more to show you.
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This is the first entry, and I'm new to the journals. Although I've played SC4 for a long time, I haven't much recently.
The city of Columbia is a growing metropolis, growing slowly but surely. The city has around 340,000 people, and has buses, monorails, subways and freeways. The industries are moving out to the next-door industry city, and the city is slightly growing finally.
(I use NAM and CAM)
To the far right, you may see several nuclear plants. This is the Columbia Regional Power Station, a 9-unit Nuclear Plant serving the vicinity, but not the whole region.
(to be upd.)
Today we look at the city of Gillerd one of the largest cities in the nation of Sudberry and the seat of Lee County and the capital as well as the largest city of the state of Allanzia the western most state of Sudberry. The city is bigger then Sissiro and smaller then the nations largest city Clark but it is powerful in its own might and lives up to it in every witch way from is tall towers and office blocks to large department stores and world renowned museums the city is like that of a runner in a 10k race around the world that just keeps on moving at great neck speed to keep up with the rest of the past of the worlds cities. The city gets its name from the 1 president of the nation Frank Galldon T Gillerd a man of great might and power just like the city that is named after him and in more ways then one is much like him from its wide boulevards that stretch as far as the eye can see to its eye popping night lights and towering heights of its most dizzying sky scraping skyscrapers right down to its large mansions and is robust houses of worship. the city is very likable it has sports venues like baseball 'football ' soccer and hockey to keep fans of any sport happy and also has lots of museums to make any sim go wow and bask in the glow of fine priceless art of the times of yesteryear. The city just like any other in Simland has a speedy transit system of subways' buses and cabs as well as heave commuter rail that will take you to all points of the city and beyond the state in addition its international Airport will take you in to other parts of the nation and drop you at the door of other nations and continents of the world. The city also has a deep water port where large ocean going oil tankers and container ships as well as bulk carriers and l.n.g ships pick up and drop off its cargo to keep not only the city and state a float but to keep the nation competing with the world in commerce and keep it as a industrial super power.
DISCLAIMER: Nothing here is final. Anything is subject to change.
So far, the city has generic and forestry industry, as well as commercial agriculture.
Here is the forestry, south of the city.
And here is the commercial agriculture, located in the plains to the North.
And here is generic industry, directly south of the city, with its own highway system.
And that concludes the first section of 'Building Mikenstein'. I hope you have enjoyed it, and I will be back hopefully next week with the first update in the second section.
Hope you have enjoyed this entry and the first section of 'Building Mikenstein'.
Thank you to everyone that continues to comment and read my CJ entries, the feedback and comments are much appreciated.
I've been having a complete nightmare in regard to stability recently, despite my attempts to resolve it. I've no idea what's causing it but it's making progress slow and somewhat saps my enthusiasm when I lose nearly created areas when trying to save. Any time I get a successful save, generally after only small changes to the tile, I then re-load the game and if it's corruption free I close the game and I make a back up of the city tile. It's very time consuming but it's the only way to prevent losing significant progress. It is somewhat disheartening but that's life I suppose
As a result of that instability I'm probably going to have to postpone further work on the industrial area but that does give me some time to enhance the existing lots in LE and create some new ones. In the meantime I'm probably going to start detailed work on Passau Island, showcased previously, and progress that significantly. As for further updates from this part of the city I'm afraid I'll likely have to restrict those to the already established university parts of the tile. I know that may be disappointing for those hoping to see more than just pretty buildings and parks but I am working on trying to resolve the stability issues. I may start showing work in-progress images of Passau Island to break up the potential monotony of pretty campus pictures
Now for long overdue replies
@michae95l - What a wonderfully kind comment, thank you so much! I'm thrilled you enjoy the updates so much.
@shingure - Thanks Shingure, always lovely to see you drop by!
@89james89 - Well.....Perseus is a very regal country
@MilitantRadical - I'm going to try and finish some of those areas and provider from wider shots. I'm pleased you like it thus far.
@MushyMushy - Lots more to show! Thank you so much for commenting
@nos. 17 - Thank you! I will be going back to LE and adding more 'stuff' I agree it's too 'clean' looking currently
@tariely - Oh lots more to see from this area and depot and many angles
@michae95l - I am trying to make it realistic, within limits I do love some creative licence though so not everything will be realistic, but I'll try to strike a balance.
@patfirefgthr - That's very kind of you to say, I really appreciate your comments Pat.
@Themistokles - Thank you! The streets are from PEG's truck stop set
@Ln X - Wacky? Well that's one word I suppose I don't plan to have a lot of dirty or grungy industry in Passau as it's more focused on research, development and clean tech but I am trying to bring in some grittiness, some expect more wacky industrial lots! I agree about having more stuff and less empty concrete. I'm going to work on that aspect and still try to achieve a balance.
@Kim Sunwoo - Hopefully I get current issues resolved quickly and get this area shown in much greater detail
@crushproof - Thank you. I'm looking forward to developing more of it and showcasing it
I hope viewers enjoyed the last presentation. Thank you very much for the comments!!
In this entry I decided to showcase the lighthouses of the region (new and old) alike.
First up: A daytime shot of Oswander Beach lighthouse
Oswander Beach lighthouse by night as it guards the coast:
Next up: an artistic featurette of the Del Mar Bay lighthouse:
Next up is a currently unnamed lighthouse that was created to serve the coastline of this MMP project tile I am working on:
(Ooops, sorry about the game interface blooper)
The same work by night:
Finally, the newest addition to the fleet: Capistrano Lighthouse. This lighthouse serves as the beacon to the Capistrano harbor and is a part of the new city of Capistrano I have been working on.
Capistrano Lighthouse at night:
Well, I hope you have enjoyed this presentation of the guardians of the region's oceans and shoreline! Please leave comments and rep if so inclined!
Apologises for the long wait everyone, I really have such little time at the moment - so progress is painfully slow. Oh to be a hermit 15 year old ago hidden away in my room!!
From the last entry - so much thanks everyone!
@LN X - Thanks so much, really means alot! Haha, sorry - I just enjoy a good story to go alongside City Journals
@cmdp123789 Cheers mate, and thanks for the support!
@takemethere Thanks alot, yes I enjoy redeveloping areas and urban renewal projects - which will feature alot in future posts
@michae95l Cheers, that's the NHP golf course pack - and I think the other is called the ArtGolf pack?!
@nickitygeowge - They are the regular NAM roundabouts, but with 1x1 fillers, I'll try and find where I got them
So..full steam ahead! From Dun Laoghaire harbour we're sailing north to Dublin Port, entering along the large North and South Bull Walls (Which protect the flow of the River Liffey into Dublin, and designed by William Bligh of Muntiny of the Bounty fame.
The Port handles the majority of sea import and exports in Ireland. It lies to the east of the city centre and the majority of the port lies on the Northside of the River Liffey (the below photo is facing southeast). Over the years the port has steadily moved further and further out into the Irish Sea - pretty much all the land here has been reclaimed.
The Port hosts numerous ferry and Ro/Ro companies, such as Irish Ferries and Stena Line. Freight is also handled at a number of terminals dotted around the port, and new cars are also imported.
Ireland imports the majority of its energy - and of course Dublin Port provides Oil and Gas terminals for tankers. Large storage areas are located on the northside of the Port.
The port is still home to a number of more traditional industries - including agri-businesses such as Odlums, who export wheat and other grains from Dublin.
Traditionally the railway played a major role around the port - however the advent of containerisation resulted in many of the railways around the port being abandoned.
Coming further along the River Liffey, towards the city centre, the East-Link toll bridge acts as the border between the modern port and the older, decaying docklands closer the city. It was built in the early 1980's as a bypass of the city centre - and remains heavily utilised today.
The old docklands have been in decline since the 1950's,and ships no longer dock along the quays - some industry remains. However the city council and government are eyeing up both the north and south side docklands as potential areas of urban renewal.
By the 1990's, the Grand Canal dock had become a notoriously polluted area, with decaying industry and derelict warehouses lying its banks.
The northside of the docklands - known as East Wall, is traditionally home to dockers and their families. The redbrick terraced streets are home to some of the oldest communities in Dublin. To the far left, you can see the encroaching modern development of the early 2000's. Numerous tax breaks are being offered to developers to rejuvenate these derelict areas.
And, just a few more photos of the modern Port before I go!
Island Hopping !
This short CJ we go offshore. Mayon Bay got a great selection of small islands to visit ! We start at with a overview of the area.
Largest island in the bay is Isle Mayon ! A picture has been created to give a full view of the island, in practice there split in two !
Odd situation, they all have there own departments of police, fire and healthcare. Still there living quit as good friends !
Tourisme most busiest commercial tourisme port side !
People looking for silence can get away with the other side !
Wildlife reserve direct opposite Isle Mayon !
Now we move to some lighthouse islands, wich were quit necesary in the old day´s. Still non computer navigated veasels use these beacons !
Oh no how will they avoid this island, where they electricty is off !
Last we visit Isle Grayon at the gateway to the bay !
Visitors are welcome as long they respect the wildlife !
Well this is the CJ for this month, Meadowshire terrain Mod added and fully MMP´t.
Hope you enjoyed this CJ and see you back in the next one !
On today's visit to Vitarvis, we're heading up the harbour to Piedro at the mouth of the Colteck River.
Piedro is another one of the Vitarvis area's older settlements, but its origins are quite different. While Point Inglis and Augstein were primarily settled because of their access to the harbour, Piedro began as a Christian monastery. Set in a deep valley, its limited entry and exit points provided the monastery with solitude while the fertile land and river allowed its monks to be relatively self-sufficient. The monastery didn't occupy the entire valley though and its presence spurred the growth of a smaller supporting community on the river front. The picture below show's the entire Piedro valley, which is nicknamed the bowl because of its steeply sloping walls and generally round shape.
Piedro's two defining features are its waterfront and the monastery's central bell tower. We'll start by taking a closer look at the waterfront. The waterfront is defined by Anthern Avenue, with its commercial buildings on one side and a pedestrian promenade on the other. This is the secular community that formed to serve the monastery. Once upon a time, Piedro's waterfront was a much more industrial place. There was a network of small piers which made up a thriving working waterfront. The rise of modern containerized traffic though rendered the old piers obsolete and most of them were abandoned and have long since rotted away. One of the old piers, Slayter's wharf, however, was bought by the city to provide a landing place for pleasure boats. Slayter's Wharf is now an integral part of Piedro's waterfront, attracting walkers, fishers and recreational boaters.
Close up of some of the commercial buildings along the waterfront. The Piedro Valley Link Bus can be seen moving along Anthern Avenue. The bus route comes down one side of the valley and goes up the other. It provides a public transit link from Piedro into the rest of the urban area above the valley.
From the waterfront, it's only a short distance up Saint Road to the Piedro Monastery and its distinctive bell tower. The Monastery has a long history in Vitarvis. It once covered the entire northern end of the valley and was home to several hundred monks. As Atlantica society became more and more secular though, their numbers shrunk and the monastery came under increasing financial pressure. Some religious orders would have sold everything off and moved to the country, but the Piedro monks had come to believe that they needed to be with the people. The Monastery sold off their agricultural lands for development. and the proceeds of the sale created a fund. Through some lucky investing, the fund has ballooned in value and has made the monastery self-sufficient, despite the hefty upkeep costs of the bell tower and adjacent building. The garden park to the right of the bell tower is a city park designed with a colour palette and lines to compliment the monastery.
Looking up Saint Road to the bell tower. There is always a crowd of tourists out front waiting for their chance to scale the stairs to the top. Gotta love the symnetry.
There are two roads that bring people in and out of Piedro. Old Augstein Road below was carved into the cliff to get to an erroded channel and the plateau above. It was the first means of accessing the valley from the land. I really liked the way the curves turned out on this one. Felt very natural to follow the contours.
Once you're at the top of the valley, you can follow the edge all the way around. The views from up top down into Piedro, the inner harbour and Colteck river can be quite pretty.
The other side of the valley is capped with a gentle mesa. Known as Piedro Heights, it was not developed until after the Valley had filled up. Piedro Heights was quite controversial in Piedro itself because it wiped out what had been a spectacularly green hillside and popular hiking destination. The development was eventually approved, but only after the developer had committed to an aggressive tree planting program. Today, it can sometimes be tough to pick out the houses from the mature trees and the mesa is green again... at least from a distance.
That's all for now!
A sudden surge in residential and industrial demand in Webzone region has resulted in birth of a new city, Hosur. This area is in good proximity with recent industrial township planned by government. And where there is job, there are people ! Land prices are going very high in Hosur and looks like it will be sprawling city very soon.
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I'm sorry there are no replies, but I'm really not in the mood to formulate some answers. The next time, I promise^^
build some new one-family houses along the rail tracks...
added some w2w areas. And essentially, that's it!
I'm sorry there isn't any more new-build stuff in this town, but I just started to play Sc4 again, so please don't judge me!
Replies will be written the next entry. Promise.
and something german:
I hope this entry isn't too unconventional^^
Have a nice...night^^
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Back To School
The three words kids dread most: BACK TO SCHOOL! It's getting to be about that time. And in Evean Vansop, that means heading out to the stores to take advantage of the back to school sales. Why wear the same ol' stuff when you can get mom and dad to buy you a whole bunch of cool NEW stuff?! Let's see what you can get to be the coolest kid in class...
Save 20% on slide rules... and buy 3, get a store credit good for a free shirt on your next shopping trip!
Regular Target has stuff 15% off...
Super Target has stuff 25% off because, well... it's super!
The mall has all sorts of sales... and a food court. We can hang out at the food court and shoot the paper wrappers from the straws at each other. It's way cool!
Buy 2 get 1 free on Victrola horns!
Half off Commodore 64s at Wally World!
The ink well store is having 25% off custom colors of ink... no pigtail will be safe!
Buy the left shoe at full price and get the right one FREE!!!!
Get shopping... it's time to go back to school IN STYLE!
VOTE SCHULMANIA!!! http://community.simtropolis.com/gallery/image/315-estpaul/
[c]Rockville, VI- Regional capital of Viehie[/c]
Welcome to Rockville, Viehie. A railroad city and regional capital, this beautiful city is the heart of the nation. Located 50 miles northeast of Teddy City, Rockville is a lively place to live. With lots of jobs, the city is a hub for the economy.
The main employer of the city, Holly Railroad Corporation was founded in 1846 by James P. Holly (1801-1877). Today the city is the headquarters for the company. With a national employment of 60k, Holly Railroad Corporation is the place to work.
One of several malls is Lambomm Mall. This mall is the largest mall in the city, complete with ground level and below ground parking, lots of shops, and beautiful decor.
The main entry into the city is at Cane Blvd. Here is a mix of homes and commerce, and places for lodging, eating and shopping line this road. This is the main road in town.
Your typical design for residential areas in town. Homes in Rockville cost around $245,890 as a median price, making the city one of the most affordable city's in the nation.
Agland Park. One of the many parks in the city, Agland Park is an example of the beautiful design styles that make up the parks in the city. This park was designed in 1977 by Tyrell J. Cole, one of the city's top landscape designers.
Hope you enjoyed this tour of Rockville, VI
See you again soon.
Hello and welcome back to Glenvale. In 5E126 - and the Cathnoquey Army was sent to Tamriel to fight off the Aldmeri Dominion from re-establishing a foothold in Tamriel. The Dominion was a terrorist group, who believed in the supremacy of Elvenkind. They were backed by the Thalmor government of Summerset Island, who declared war on its former holdings of Valenwood and Elswery, today four independent nations. The Pan-Tamriel Military Alliance quickly came to fight the Thalmor as the nations of Valenwood fell. In 5E127, General Tullius, born in Glenvale, led a contingent of the Cathnoquey Army to defend the Elsweyr city of Alabaster. His victory, and the destruction of most of the Thalmor fleet, marked the eventual decline of the Thalmor offensive... By early summer they were almost entirely retreating from Tamriel.
Does it really matter to the people of Glenvale? For most, this is just background noise and international news headlines, with perhaps a bit of pride in the General. In 5E127, though, the real news is the construction of a subway network - the first fully automatic network in Cathnoquey, to boot. At least, until a fateful morning, in early Last Seed..
On 2nd, Last Seed, the entire district of Richmond, as well as critical infrastructure such as the Federal Avenue tunnel and M102 freeway was flooded in a matter of minutes. Most of the water seemed to flow from the nearby Glenvale Basin.
However, strangely enough, there was no rain that day, or anything that could explain a flash flood. Initially it was believed to be a dam failure, as Glenvale Basin was created by this dam, which powers about 15% of the city. However, a flood would occur downstream, not upstream. Initial rescue workers came on the scene at 12:06. At 12:08 PM, rescue workers watched, horrified, as a ball of water was levitated from the basin - and smashed southwards on the city. Witnesses reported a group of men on the top of one of the nearby high-rises.
The second wave was much stronger - and in a flash it raced across the Lakeside district. Traffic desperately tried to evade the waves - and the debris that's sure to follow. Stanton Hospital ended up with 1.2m of water flooding its basement, and was put out of order.
Media drones were scrambled within minutes. The damage was extensive - and the waters are not receding just yet, leaving 65% of the city without power, The dam floodgates were immediately released. People ended up trapped in buildings, and more critically, in the cars and streets that were suddenly flooded.
More rescue teams rushed to the scene, but because the Federal Avenue tunnel was flooded, they were forced to stop and continue on foot to rescue anyone trapped inside the tunnel or on the nearby motorway. All major hospitals became crowded, the mobile phone network went down, and all federal and business buildings were evacuated. At 1:00 PM, more than 500 rescue workers were on the scene.
At 1:02 PM, as witness reports of operatives with magical powers emerged, a state of emergency was declared. While Glenvale hosted a Mages' Guild, magic remained relatively uncommon in this part of the world, and in fact, in most non-Elven territories. The train station and airport were shut down and roadblocks were established on the M1 motorway.
At 1:10 PM, one hour after the initial flash floods in Richmond and a few miles away, water levels began swelling near the City Beach. In the 120s, the river, and in fact most of the province, were undergoing heavy droughts - yet the river, that day, was more than 10 feet above its maximum level. However, the damage seems to have been limited to one street.
Confusion and fear took hold of Glenvale. The military was swiftly deployed under federal orders and the city ended up completely locked down. At 1:20 PM, finally, the waters started to recede into the basin.
It would take days for the water to fully recede, and many basements and tunnels, including the subway under construction, required pumping. The death toll was a shock to the nation. 152 people are estimated to have perished in the initial floods, including 12 rescue workers. 76 people went missing, and bodies were recovered over the next few days. Because the first wave was the weakest, many people managed to run away or reach high ground, greatly improving their chances of survival. Most of the dead were people trapped in their cars in the Federal Avenue Tunnel. There were 698 wounded and one man undergoing surgery at the flooded Stanton Hospital had to be evacuated to another hospital.
But even within hours of the flood, one thing became gradually clear : Glenvale had witnessed the worst terrorist attack in many years. That evening's TV shows would all only talk about that.
Investigators quickly determined that the water swelling witnessed at the Basin was not a dam problem. In Nirn, you have to remember that while magic has gone steadily out, there are still mages and sorcerers - especially Elven ones. While they make up a very small portion of Cathnoquey's population, magitek is somewhat common and Glenvale itself is known as a center of magical learning. One very common use of magic is in blitzball. This underwater sport is played in magically erected spheres of water, held over the stadium, guaranteeing spectacular views. Their first clue is that some of the equipment or spells used in Blitzball might have been used to generate the quick and devastating swelling of the water, using the massive Basin as a source.
Professor Baelith Dralor, a Dunmer magister working in the Mages Guild, claims that the spell was a combined Alteration and Mysticism spell, perhaps even Levitation, an art long thought to be lost. This means that whomever casted it must have been a very powerful magister - and very likely an Elven one. But who could be so powerful - and informed - to cast such a devastating spell?
One day later, a Chirper tweet linked the attacks to Glenvale to the Reborn Dawn, a far-right Aldmer group known for its pro-Dominion, pro-Elven views. They were believed to be fully capable of doing the sort of damage inflicted in Glenvale. This was later followed by another Chirp, which claimed to put a price on the head of Glenvale's General Tullius with the caption : "no man-held country is safe from the Hand of the Dominion."
Because the Dominion denied all involvement, investigators are cautious. To most media and to the general population, the link is confirmed - the Reborn Dawn is behind the attack on Glenvale. Most importantly... where are the perpetrators?
Life in Glenvale came to a standstill. People avoided travelling, and this was not made easier by the lock-down and patrols along the city's highways. But there was no sign of the perpetrators anywhere.
Three days later, though, as extensive searches looked for the fugitive mage or mages, a breakthrough occurs at Redwood Academy. The headmaster testified that, shortly before the attacks, two strange Altmer came to his school to ask for specifications, especially concerning the Glenvale Basin. Redwood Academy is a small college, yet many engineers came from its halls, including the initial builders of the Basin.
Investigators traced back one of the Altmer to a farm run by a woman called Faiana Alkinori-Korthaer. This farm complex was known for its vertical farms and its innovative use of magic in harvesting. Files, such as blueprints of the Dam or precise elevation data in the city, as well as spell specifications of the kind that would have caused the disaster, were seized from her offices. Needless to say, she was arrested. However, the other Elf remained at large. It was determined it could well be her husband, a known political agitator called Solildil Korthaer. The search intensified..
Later that day, police reports that an Elf had barricated himself inside a house in Evergreen Mills surfaced. Police and military were fast to come on the scene, and confronted the rogue elf. Along with specially trained battlemages, Solildil Korthaer put up a fierce fight. It took half an hour to finally put him down, though he died from his injuries very soon after.
The following day, Faiana Alkinori-Korthaer admitted to her crimes, which she said were motivated by Cathnoquey engagement in Tamriel wars. She was an ardent Dominion believer, who resented all non-Elves and, seeing as the Dominion wars in Tamriel went poorly, decided to seek revenge. Her words to the media were : "Wish we'd come up with a more lasting spell." Elven populations in Glenvale began fearing for their safety after the incident, and reports of more violence were recorded that night...
Yet, for Glenvale as a whole, the Aldmeri Standoff is over. For the families of the wounded and deceased, and everyone affected by the attack, the struggle is really just beginning. Slowly, life continues and the city returns to normal, but is there really a return to the old normal after such an event?
Thanks for reading! Next time we will try and see more of the transportation system, unless we go on holidays somewhere, I don't know! I welcome your feedback as usual, and hope you enjoyed this (probably slightly different) update.
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