Our community city journals
This entry will cover the east end of the refinery district but before I get to that I'm trying to finalize the texture selection for the hydro pylons I recently created and I would welcome your input. Imo this mod would best be used in either and industrial or suburban settings. It might be interesting to use in areas of higher densities too, but it would be largely be hidden amongst taller buildings so I think its more important to decide on how well it contrasts with development in areas of lower density buildings. Additionally you don't really need a space saving hydro pylon that goes over roads and railways outside of the city in open landscapes so the getting the contrast right with natural scenery is less important as well. Imo, the lightest texture works best because it stands out more against the grayish textures used on most industrial lots, but if I'm wrong about that just let me know!
Vote on the poll for which option you think works better. Options are number from 1 to 3 from left to right, plus a 4th alternative option.
Onto today's entry.
End of the Hydro Corridor
Here we see once again see the Eastlea hydro corridor running down Petrol drive. The piplines next to the roadway lead to Tank farm A with some diverging to on of the refineries flare stacks. A pedestrian ramp-bridge runs above the rail line to the main parking lot for the refinery which is located on vacant land squeezed in between between the rail line and highway 705. You can see the transition BAT I've created to start/end the hydro line.
Click to see the end piece in 3dsSpoiler
If I ever decide to take up Cities Skylines I'll definitely make these into assets. Heck if someone wants to use the models for that purpose now please pm me.
Incinerator & Tank Farm A
At the end of Petrol Dr. is a small incinerator owned by the 'Squeaky Cleaning Company'. Kudos to you if you know where that comes from.
Organic waste is stored in stainless steel drums outside the plant to mitigate odor pollution. Sometimes soiled recyclables are dropped off in piles outside the building. The facility is largely automated using robots to transport the drums minimizing manpower requirements and the sites overall foot print. The incinerator has a maximum capacity of 75 tons/hr 1800 tons/day through which it produces a small amount of power the maximum capacity of which is 88MW. Tank farm A is located behind the incinerator and has 7 large & 8 small storage tanks.
The coal wharf for the power plant is in this vicinity as well.
This one of my favorite parts of the city, the transition from industry to nature.
There will be a future entry that showcases more of my mmp work in this city.
Eastlea Power Plant
Turning back along the shoreline we encounter the Eastlea coal power plant. This small coal power plant was built by the Avalon Corporation in 1976 to provide power to their Apotex refinery and other facilities in Industrial Sector C. Excess power is sold to the PRPA (Pretoria Regional Power Authority) and routed to the Cental distribution grid via the Eastlea Hydro Corridor. The plant has only one unit with a nameplate capacity of 475MW. In comparison the massive Dresden GS across the Bay is nearly 5 times it's size at 2,240MW. Coal is delivered by only by ship to the port of Baycole using " handymax" bulk carriers with a capacity of about 50,000 DWT. The boiler is marred to a single-flue 400ft/122m tall smokestack. In contrast to most of the images so far this plant and the surrounding infrastructure is probably best view from a higher zoom.
Further west along the shore are the piers used to off-load crude oil.
Just realized I hadn't shown any night shots in a while, so here's a couple for the road.
Edit* Just remembered I promised to post a picture of the the 'train'. To get it all in one image with a decent level of resolution here's a odd little mosaic, bit of a mind bender
The end. Told ya it was a long train!
After 50 and a half years Bronzo City was just hit by its second recorded snowfall. The Tram, Police, Fire Department, And other services weren't able to get out after the the huge snowstorm came in without warning and blasted the streets with snow leaving people unable to leave their jobs, schools, and apartments beacause of the city's lack of proper precautions and equipment.
Life is hard in the valley--and no other town in the region shows that more than Dagger Creek. Desolate, abandoned, and left to return to the earth, Dagger Creek shows the perils of living so close to the edge.
The old rail bridge...a good measuring stick to see just how much the creek has dried up. Barely a trickle is left--certainly not enough to sustain a working town. Still, it is beautiful, in a haunting sort of way.
Always considered blue collar, Dagger Creek was a hard-working town. The factory was the way to make ends meet here--now it rots.
The silhouette of of old train depot, overgrown and crumbling, it sits disconnected to the rest of the world. The tracks are far too overgrown and parts have actually washed away in torrential (albeit infrequent) rains without upkeep.
The factory, the church, and the train depot: once gathering places for the bustling little town. The only sound that you can hear now is the wind whipping through the abandoned streets.
Even the dead can't escape the brutal conditions when no one is around to keep things clean and neat.
A few houses still stand, but most lots sit empty.
Climbing the hill, the tiny town of Dagger Creek looks insignificant in the backdrop of the desert.
General view of the Airport:
Ok, that is all, for today, thanks and I hope that enjoy this Special.
Budapest Magyar !
Welcome in the third city in this series ! Budapest as several east european cities breath the air of the orient. Most prominet the large chainbridge, the hungarian parlament and the Keleti Railway station. Impresive landmarks wich if not available be improvised. Magyar is refered to as Hungary the country or the original tribe living in the area descriped. Hope you enjoy this CJ !
Starting a new city always is a big effort, this week have been a very warm one, with tempertures upt 30 dgr, releasing this CJ didn´t went without a lot of sweat and tears !
Starting a large city a like, require a big network of road´s rail and other necesities. As with the other cities these appear first and take a lot of time to complete. 4Cities region, as this is called, has a RHW network in progres, some parts are ready, most to be created allthought it will quit small comparing to the Mayon region !
Some structures and the Budapest Keleti Railway station replaced by Gare Orsay !
Hungarian parlament watched over the river from the Buda side of the city !
A park along the river !
Most surrounding neighbourhoods in this series will be average european, in future CJ specific countries these will mostly adapted as you saw in France Agricole I. Sample neighbourhood arround Keleti Station !
So that´s all for this month ! Next month CJ will be under reserve, if circumstances are Ok !
Hope you enjoyed this CJ and see you back next time !
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Lets start with the traditional fireworks display celebrating a new city in SC4. The Space Needle works well as a geographically central symbol of the actual west coast from the Arctic to Central America, and it expresses futurist positive materialism on the edge of the western world, but the NWCM region is intended to be generic to the terrain-type, and not specific to any real location.
The Inland Port City is the engine of the NWCM Region. From here, the region accesses the world for trade and transport, processes materials, and generates power. The primary resource imported is recyclable materials, and the primary energy sources are fusion and microwave. Several other new technologies are also applied such as desalination of seawater and clean coal burning --mostly for research purposes. As yet, nothing much is exported other than a few artistic graphics and technical details.
The NWCM administration will not attempt to balance such things as wealth, education, health, or law enforcement. It is assumed that health by definition means minimal incongruities, disparities and conflicts. The objectives here are positive materialist, which means more of a technocratic, direct and free democracy. The NWCM does have police, but they do spend most of the day in the donut shop, looking after kids and talking philosophy and high-energy particle physics.
The NWCM is not unlike the world today. That's a jet-engine airliner, and a soccer/football field for competitive sports. Essentially, new material processing and energy systems have enabled stability of natural and cultural dynamics. Advances in aerospace and the physical arts will not necessarily be explored, unless such developments present themselves.
Finally, The motto of the NWCM is "Bring us your garbage and with it we will build a better world."
Kroonburg's botanical garden
One of Kroonburg's two botanical gardens, also known as Eivor Garden was first founded in year 1866 by the the pastor and mistress Eivor Henriksson 1779-1880. The building was first to work as a stable for the city's local regiment. The building as we see it today has a collection of both mediterranean plants, desert plants as nordic plants and trees. The collection consists of around 800 kinds of species, both outside and inside.
The garden has no entrance fee and are open every day of the week 11.00-18.00.
Location on the map
takemethere: Ah, thank you for noticing the rail! I shall amend that now. And I'm glad you enjoyed it.
tariely: It's interesting because some of Port City is hustling and bustling with traffic congestion off the charts and in other area's it's as dead as a cemetery. I've changed up the NAM controller again to see if there's a difference.
Beachgate community. One of the smallest communities in the city, at only 205 inhabitants. It's name derives from the community being originally gated off at the bottom of the district, however, it has since expanded northwards to meet the Harbour Freeway.
The area has it's own private rock-strewn beaches, complete with palm trees and excellent views out to sea.
Prices in the area are extremely high, even though it is located directly west of Port City. It is separated by the Port City Overflow, which directs an underground river originating further North beyond the city limits.
Here's the original gate from when the community was a lot smaller
Moving north through the district, we come across Ocean Avenue, a half mile stretch of crisp asphalt maintained to the highest standard. The south end of the avenue connects to Moremount Rd., whilst in the north end connects to Lower Avenue.
South Front Street
North Front Street
Beachgate has no subway access, and no immediate highway access. However, if you live in this neighbourhood, you're rich enough to afford a driver.
Recreation in the district.
And that's it guys. Next we're off into the south districts of Valport. Stay tuned!
You are now TAVROS, you wake up to find your entire sc4 region is bunked up and horrible looking, every city is labeled with honk and one ugly city has been uploaded to your city journal, you know the culprit.
Show pesterlog VSpoiler
AT: hEY, uH, gAMZEE, dO YOU HAPPEN TO KNOW WHAT HAPPENED TO MY ENTIRE REGION WHICH I PUBLISH ONLINE?
TC: nAh, I dOn'T, wHy?
AT: bECAUSE YOU RUINED THE ENTIRE REGION,
TC: i WoUlDn'T kNoW aNyThInG aBoUt tHaT, :o)
AT: eVERY CITY, iS LITERALLY NAMED, hONK,
TC: fInE, bUt AdMiT, i MaDe A mUtHa,
AT: dO NOT CURSE, i AM VERY, vERY SERIOUS,
TC: i'M nOt, :o)
AT: lISTEN YOU HONK A TONK WEIRDO, iF YOU WANTED TO PLAY SIMCITY, yOU COULD'VE ASKED, aND NOT HAVE HACKED MY COMPUTER AND PROCEEDED TO RUIN MY WHOLE REGION,
wHaT wErE tHe DaMaGeS?
AT: yOU WANNA SURVEY SOME OF THE DAMAGES? hERE,
AT: fARMS, aND HUMAN HOUSES, cAN'T GROW, wITH A SMOG SMOKING COAL PLANT NEXT TO THEM,
TC: wHaT aBoUt A, uH, gAs DePoT?
AT: sCREW IT, i'LL START A NEW REGION, i GUESS THAT REGION WENT TO WASTE,
(all art is credit to andrew hussie, who made homestuck)
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raynev1: Thanks! Rest assured that hundreds more cool pictures are to follow from Erinsberg.
_Michael: Thank you, creating themes is hard in SC4, thankfully I am very familiar with various fillers so I wasn't too stumped binding each area of Erinsberg together.
kschmidt: The tree variety was crucial for Erinsberg, but the highly detailed lots did most of the heavy work of beautification. KOSC's parking set is very large, it took me at least a couple of hours to understand what all the various pieces did, mastery of KOSC's parking set enables all kinds of possibilities for back alleys, facility roads and various styles of parking. Erinsberg is fully developed while I am glad Cities Skylines has the building theme mod, I wish SC4 had one! Thanks a lot for your comment.
DavidDHetzel: Here you go, this has been a repeated request in the last several months! - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3234
sejr99999: Yes there is quite a bit of Il Tonkso buildings.
tankmank: I needed to place the Brooklyn row somewhere, it shouldn't have worked but it somehow did. Anyway, thanks for your comment.
sunda: Estacionamento usado para aumentar consideravelmente variedade de Erinsberg e becos. Obrigado pelo seu comentário. Usando Google Tradutor.
kingofsimcity: Without your parking lots, large parts of Erinsberg would not be possible. So thanks!
ThuanLy: Thanks! But I think there are enough trees in Erinsberg. Check out the Denover Mountain Range which will appear in later entries- that has plenty of trees.
JP Schriefer: Mattb325 was the main inspiration for Polynomial Flats; Erinsberg literally expanded around this one area.
Update 136: Scatchum
Sorry for the delay, I had some things to sort out and various events have distracted me. Anyway, I've got a one week holiday so it is time to crank out the updates. Now, from the inner city suburbs of Polynomial Flats we now move to a somewhat poorer area of the city; Scatchum.
Scatchum is bound by the railway lines running through the centre of the picture, and the railway line running along in the top right. East of Scatchum has a lot of shops and industrial units.
West of Scatchum has forested suburbs and plenty of diagonals.
Next week- Claudia Flats. Prepare for even greener suburbs and lots of MMP enhanced forests.
Portburg #3 - Economy back on track!
Welcome back to Portburg once again!
Portburgs city council has continued the work to improve the citys economy and attract new citizens to Portburg. Now it starts to pay off! Exports is on an all time high and the population has increased dramatically in just a few years.
First thing we will take a look is the expansion at The Bluff close to downtown Portburg as shown in the previous entry.
After the sale of plots started The Bluff was fully built with apartments very quickly. It's now an attractive place for the young generation in town when they get their first own home.
Bluffington Street is the main street in this neighborhood a vibrant place which quickly became know for its bars, cafés and restaurants found here.
Just north of The Bluff on the other side of the motorway a new residential area called Meadow Plain has also been built since last time.
Down at the harbour a brewery has opened up. The Portburg Porter Brewery has quickly become know for their well tasting beer. They are now exporting it to every corner of the country.
Since the opening of the university PGM has been able to hire more and more competent young engineers. They have come up with new products like the robotic toilet cleaner and the automatic sorting machine which many recycling plants now use. This has boosted PGM sales, so they have invested in a new factory floor and an office building for their administrative employees.
A new bus station was also built on the west end of Portburg avenue, currently two lines stop here. Line 100 to Amber Forest and Line 120 to Barlow (More about Barlow soon), more lines will probably follow soon to cover the increased demand for public transport.
Now lets get on a bus on Line 120 and take a trip to Barlow county. The bus route first takes us out on the motorway a few miles south where the bus turns off at the newly rebuilt South Ridge interchange.
The bus now drives along Country road 12 more commonly know as the C-12 a winding road through the hills west of Portburg.
After a few miles we reach Barlow countys small manufacturing district where the bus takes a detour into the area to pick up commuters.
Then the bus drives down the hill to the town of Barlow. Barlow county is a relative small rural county but has recently seen an influx of new citizens when the industries in Portburg started to employ again.
Most of the citizens in Barlow own their plot of land where they have built their houses, almost no apartments exists here. Many middle class families have moved here from Portburg to be able to build their own house.
In the center of Barlow lies the Barlow Park which is well visited on weekends. It's also here that the main bus stop in Barlow is located.
Next to the Park is Barlows town hall located, they meet their Portburg counterparts several times a month to try and coordinate the expansions of housing and commerce during the now rising economic boom in the area.
This is High Street where all the shops and cafés in Barlow is located, usually a very busy place.
Now we leave Barlow and continue along the C-12, in car this time since now bus line exists between Barlow and Amber Forest yet.
A mile or so later we drive past the exit to the village of Monson located across the Baker Creek. They have a wind farm located on top of the hill behind the village, wind farms are pretty common in Barlow county.
Next we pass by Manderley village, pretty new built and most of the inhabitants works in the forestry industry down at Amber Forest.
Now we are close to Amber Forest! And what a view when we drive down into the valley.
And here the exporting of forestry products are in full swing, several freight trains leave this terminal every day. Further boosting the growing economy in Portburg.
Back in Portburg you can see that the town has invested in a new trainstation. Portburg Central is right now only used for long distance trains to cities in the country making it easier to travel. But more is planned for the future! The city council has some grand plans yet to be put into practice.
Welcome back next time!
Mods used in the video:
For the Rock:
LEX : Plopable Maxis Flora Pack (for the rocks only)
STEX : Murimk MMP Rocks - Pack 1
STEX : Murimk MMP Rocks
STEX : Paeng's Free Waters (for the rocks only)
STEX : Rock 'n' Stones
STEX : VIP RuralPack (for "Mossy Rock" an "Iris pseudacorus seasonal")
For the Water:
STEX : RFR Plopwater
For the Vegetation:
LEX : VIP girafe beeches
LEX : VIP girafe bushes
LEX : VIP girafe cattails
LEX : VIP girafe chestnuts
LEX : VIP girafe daisy
LEX : VIP girafe elms
LEX : VIP girafe lindens
LEX : VIP girafe narcissus
LEX : VIP girafe norway maples
LEX : VIP girafe sparaxis
LEX : RRP Pasture Flora (for "ALN_Grasses", "ALN_Grass_green" and "ALN_Yellow Wild Flowers-B")
Replies:On 22/07/2016 at 9:33 PM, tariely said:
Wow, a bit vertige-inducing, but quite instructive !:-) You definitely have a nice eye for detail placement. Personally, I would have worked the fall/rapids a little bit more. Added a few willows, for tree variety. But all in all :
Thank you very much. It is true that the video is a bit too fast ... I also plant a lot of trees seasons, but then I preferred just those summer.On 23/07/2016 at 7:34 PM, raynev1 said:
Cool video , liked the music too . Might I ask what band that is ? 5/5
Thank you! The group is "Falkenbach" and the title "Gjallar" (it was noted in the description of the video on YouTube! ^^).8 hours ago, takemethere said:
Thanks so much for this! I had a hard time trying to figuring out how to make the RFR water look cohesive but now I realize I was just over thinking it and it's all the other mmp's that you can add later which makes a water scene work so well.
Thank you. Indeed, I had the same concerns that you at first. Each time I used this mod, I found not very good and I never knew how to make it beautiful (even the first time I installed it, I had deleted). Until one day I decided to do several experiments above.
Cities Skylines -EP10 - The British Challenge - Town Centre - YouTube
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UPDATE: I am currently experiencing some issues with Imgur.com. I'm not sure if this issue is specific to my network, my ISP or a wider issue. If the images don't load, do not fear, the links are valid and I'm sure they'll be visible to you shortly.
I'm still working on Wolfskreut and have some interesting things to show you, but unfortunately they're not quite ready. In the mean time, I re-discovered a city I had been working on a few months ago, and thought I would show you. I made some changes since I rediscovered it, and thought it was worth showing. Here is Kammersburg.
Hope you enjoy it!
Replies for "Wolfskreut (CBD and some More images)"Spoiler
Thanks @v701 for the comment!
Thanks for the comment @BugeyedDragon!
Opps! @gviper666. I've noticed, I'll have to re-plop. It's sometimes hard to keep track of all of these little things in such a large city!
@kschmidt, Thanks for the comment!
Thanks for the comment @kingofsimcity!
Thanks for the comment @matias93! I've been perfecting the use of levels over about 5 different cities, it is hard to get right! I haven't got round to adding in a river boat system, but thank for the idea! RE: the sidewalk, it is a custom texture.
Thanks for the comment @Ng_pillow!
Thanks for the comment @coolwiththecool2!
Thanks for the comment,@matias93answered your question.
Thanks for the comment @sonofsim!
Thanks for the tip, @vinlabsc3k. I did not know that! And thanks for the comment!
@Irishmuse I would hate for anyone to quit! Thanks for the compliment and comment though!
@takemethereThank you very much for the comment! I assume this is building you mean? http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3058
@Lord Branham Thanks for the comment!3
Hope you enjoyed! Please leave feedback in the comments! Thanks for reading.
Sorry for Part 2 taking so long. I had to go out to exotic west Fort Worth (a.k.a. the edge of civilization) to see family and friends for a few days, and there was no computer access.
It's a city with something for almost everyone. You have the large office districts with over 8,000 jobs with the one west of the interstate, and over 10,000 with downtown on the east. The tallest building in the city is the Wells Fargo Plaza, which, oddly is outside of downtown. It stands at exactly 300 feet tall rising 24 stories above the SimPlanet.
Yes, I'm aware this picture collage looks like it was made in MS Paint, and it was actually. I know it's not the best quality, but it's the best I can do for right now.
Anyway, the first picture (top left) shows the luxury Westfield Estates neighborhood next to the not-so-luxury Miller Heights Consolidated School. The City Council is deciding whether to demolish it and put another school in place or not. The people living along Richland Parkway (bottom of pic) and Williams Avenue (right side of pic) often complain of traffic but the city refuses to do anything about it, citing that houses are already there and putting sound walls would force the houses along Richland and Williams to be demolished. The city also reports that these houses were built before the main roads became so busy.
The second picture shows most of downtown Miller Heights, with some of Lamar Avenue Tower (the white tower at the top of the pic) and another small office building cut out.
Downtown Miller Heights is a large hub for corporation headquarters unlike Downtown Verona which mostly houses branches of large bank corporations.
It is home to RLS Development Inc., Tsang Accountants, Arvis Insurance, and a couple of other video game and computer corporations.
The third picture (bottom left) shows where the city started, the Highland Park subdivision. It offers houses for everyone, no matter if they're poor, middle class, or filthy rich. It's the perfect neighborhood for everyone of all ages.
The fourth and final picture today shows "Consumer Center" and the apartments just south of Downtown surrounding Consumer Center.
Consumer Center is the main shopping area in Miller Heights, where everyone gets their groceries in town. Consumer Center is home to the local BJ' warehouse and Food Lion as well as a Piggly Wiggly, Mill's Fleet Farm, a Verizon Wireless Store, and NorthPoint Mall, where all the CoOl aNd HiP kIdS gO tO.
That's all I have for today, but Part 3 will be out soon. See you next time!
Hey everyone! For our last entry here in Vesper Bay we'll take a tour of the town by night (and a couple more pictures)
A plane taxis off the runway just after rain. Vesper Bay is one of the wettest towns in Cathnoquey.
Sprinter train on its way across town.
Night time! Here's a picture of the main train station - the architecture here is more utilitarian than aesthetic.
Vesper Bay faces drunk driving problems. Tonight, once again, ambulances from two different hospitals rush to the scene of yet another accident in town. Or did it have something to do with catching virtual critter? Whatever - concentrate on the road, the officials say, but the message is not going through.
Downtown Vesper Bay at night. The trams eventually stop running, but the hilly CBD remains a bustling hub of nighttime activity.
A street in upper downtown...
...Plenty of brick buildings merge with newer construction here.
The CBD is quite built-up; here's a view from the University campus just across the river.
Tram tracks in upper downtown lead to one of the storage depots.
Not everywhere in Vesper Bay is shiny and new.. Some residential areas are, on the opposite, decrepit, grey, covered in trash and concrete - the inner city slums haven't quite been cleared out in this city, and outer high-density development isn't very inspiring either. Yet there's a low crime rate, pushed in part through massive funding to local education programs and the building of way more jail cells than it really needs.
Those community programs often deal with sporting events - and that's a good thing if you like sports, as there are plenty of venues and facilities for pretty much anything you want.
The new Sprinter Line stays in operation most of the night, albeit with longer waiting times and police officers in every carriage from 10pm to 5am. Great for college students on their way home after a night of binge drinking! It's subsidized by the city council to keep them off the roads. Soon the trams will run 24/7 too.
Along Westlake Avenue, though, night time is a much quieter experience. By day Westlake is a commercial road, but at night it sees little traffic, and everything is shut.
A lone person wanders around the area along the very narrow roads that are typical of Vesper Bay neighbourhoods.
Federal Avenue by night. Predictably the city's main north-south thoroughfare is busy with freight at this time as it passes over the river. Notice the straight LRT bridge on the side with a tram heading to depot for the night. This is where the
Blueyellow Federal Line splits from the infill to follow its own right-of-way.
These houses seem quite close to the CBD, in hindsight... Vesper Bay may be a smaller town, but it does have a well-defined skyline.
One can guess the city's expansion by contrasting the city lights with the dark hills. There are plenty of suburbs behind them, however.
The M4 interstate on approach to the southern suburb of New
Roadworks! The noodle interchange (dubbed "The Noodle" by locals, who even named a dish after it) clearly defines the western edge of downtown. The highway to the south is slated to eventually make way for a bikeway and green parkland area, but motorists' associations have lobbied for years to keep it open.
Landing at the airport by night. Good thing the airport is equipped with a glide-slope localizer and all the modern tools to keep planes landing despite the very frequent fog.
Noise abatement measures only change the direction of landing (from the south), but some planes do still come in at night.
Let's finish on an overview of Vesper Bay at night. The CBD area is actually fairly small (1 square mile?) but densely packed.
And here comes the new bus/rail map for the city. Some argue it's retained it's flaws, but the city council is pushing towards proudly displaying it everywhere it can. The black goes well with the signage's own black background. Some of you noticed how the Federal line changed to yellow - this is all part of the massive rebranding and revitalization of the rail network (thanks to those shiny federal funds that Glenvale won't enjoy) to make it look more attractive and reliable.
Anyway, this concludes our tour of Vesper Bay! I hope to start a new project after this (grided low-density cities anyone?) so I hope you've enjoyed reading Thanks a lot!
Welcome to the final showcase in Kiel! Today we will be looking at High Square
High Square can be described as a commuter city, with links to the major places in the area. It has an expansive suburb with numerous services, and a train station that is one of the most important interchanges for local routes.
The Town Centre
The town limits
One of the many shopping malls that can be found in the suburbs
The National Rail Headquaters can be found in High Square. It handles all the administrative relations of railway networks in the area.
The train station with the associated bus terminus. Many shops and parks are also located nearby the station.
A first express service on its way to the regional airport
Kiel Railways service to Kings Square and an Airport Express Service to the Regional Airport
Thanks for stopping by! This is the last entry on the Kiel region. I will be moving on to a new area in the near future. Here is a sneak peak of what's coming
A new day is dawning...
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So, as I promised, I have some better pictures of the new building now and some demonstration of what I'm planning for this building theme. I have also finished that little exclave of Frankton and I've started on some more farms.
I am also away again, but this time for 3 weeks. I'll still have enough time to put out a new entry next month, but it won't be as big.
So, here are some better shots of the building. As I said before, it's freely ploppable and it fits on 100 degree corners. The shorter side of it doesnt fit well with the zoning. You might need to plop a building next to it before you can get 3 cell deep zoning, if that makes sense.
I really do love how well the normals came out for this building. Put lots more detail and saved lots of triangles.
I don't have an LOD shot, but I can assure you that it works. For both day and night.
Here's a demonstration on what I've got planned for my building theme:
All of the grey buildings are 1x1 freely ploppable buildings which can clip through other buildings. I'm going to make a freely ploppable version of every building. They're useful for curved roads like this or for roads with tight and messy zoning. I might make them RICO compatible, but we'll see. The white buildings are zoned buildings, just to show how to can mix them in with the other buildings.
Just imagine there was more variety and you can see how cool it would look ;).
Now this his is a demonstration on how tight you can get these buildings together. It was all put roughly but it shows everything.
You can see the new 100 degree corner building in action, and you might notice that you have to actually use one of the ploppable buildings there on the top part because the zoning is too small. That's something I will make sure won't happen on the other corner buildings.
You can also see a ploppable building clipping through the white building just to show how compact you can make it.
Anyway. Moving on to what I've added in game, I have finished the little exclave of Frankton and added more farms. Here is a shot of what's new:
Here it is all finished, which means that Frankton is completely done.
I used some of these bungalows from the UK bungalows theme for a little change.
This house has a very big backyard. I've put in some plants and flowers growing. They're hidden underneath the trees, so it's hard to see, but you can see some tomatoes growing here.
Opposite the the house is a small local public pool. This part of the town isn't as wealthy as the main part of Frankton (though still very well off compared to some areas that we'll get into in the future) so a lot of people don't have their own pools.
Here are the new farms. Nothing much going on really, except for a warehouse.
This is is the warehouse. It's not complete yet, but here it is anyway.
Also, here is the fake city I made. It's mostly there as a placeholder to provide jobs, make some traffic and test things out. The real thing will be nothing like this.
And that's it. A small update but hopefully it was still worth a read ;). Thank you all, and if anyone has any suggestions as a name for the future city, that would be great.
Thanks, and see you next month!
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