Our community city journals
Feel the Charm of Old Times!
Inspired by old european cities which preserved their reach history, this little town combines architectural styles of different time periods. Ancient, medieval and, most importantly, renaissance cultural heritages can be found all over this charming place, located somewhere in Northern Europe!
The comments are highly appreciated!
Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=509964299
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thanks very much, it did continue... eventually.
Thanks for recognising that they were jokes, i was a little worried people might just think i had a loose grip on reality!
Thankyou, i have managed a little more work as you shall see...
very much appreciated.
Thanks, i like making the city look nice and getting a consistent feel
Thank you. Now massive pressure to make the next update fun...!
Thanks. I very much enjoy the sandstone and there are quite a lot of content which takes advantage of it.
This update will focus on one tile of the Southern suburbs of the city with no name, which isn't finished yet. (Catchy name). The suburban sprawl continues to a couple of connecting tiles, but this one is the most 'finished' the buildings are grown wherever possible, lots of bulldozing and making historical and then some plopping of buildings which fit in but are either a) not growable - such as the diagonals, or b) growable in theory but a victim of mathematics.
An overview of this part of the city.
Suburbia, including a parade of shops that in the real world would be guarded by gangs of agressive youths with nothing better to do. Here there is a baker, a beauty salon, a newsagents and a hairdressers. A little further up the road is the local medical clinic.
More suburbs. Despite the traffic noise and the graveyard opposite, these suburban houses are extremely expensive due to the proximity to the local centre.
And some more...
And a slightly zoomed-out view. Lots of green space. The highway isn't very busy here because in some directions there is no neighbour connection RHW-tile. The sims tell stories of a bermuda-triangle like effect where cars just vanish into nothingness. They are smart enough now to avoid risking driving upon these stretches.
In the real world, this interchange would be pretty dangerous. In Sim City 4, its just pretty. The stadium car park is half-full, but the terraces are bare. This is because the home team are poor, but the catering is excellent.
low-rise apartment buildings, suburban houses and scattered historical buildings give way to a 'hi-tech' warehouse for a company which still exists in this reality.
The centre of town, mid-rise buildings predominate. The area has several hotels, including a couple of my favourite BATs.
Hotel Christine is one of the older hotels and is famous for it's reasonable prices and flirtacious bar-staff.
A small mosaic of the centre. making the horrid grass around the maxis city hall blend in is difficult!
second mosaic of the centre. The small brown commercial buildings are repeated everywhere despite my regular bulldozing. It's a nice neutral building which fits a lot of different settings, but it does LOVE to grow!
Some time ago I showed you Tora, an old european city. Today I'll show you how I've changed it!
First of all I thought I needed to make the Old Town a little bigger. I costructed The Royal Palace and The Mole, a music cathedral. Arround them a new neighborhood grew, now part of the old town.
The Royal Palace
The Mole, since 1888 a house for the musicians and a place to play and experiment with new sounds.
Complete view of the city center and the Old Town.
In second place, I wanted to create a new comercial neighborhood, between the old town and the industrial area and give it a kink image. During the 70's this was a pretty rough place to be born, but now it is a hispter paradise, filled with second hand shops, organic markets, vintage stores and cafès.
The main street and the South Tora's train station. Lots of shops, a park and a super chic mall.
The proud of the neighborhood is the Biprostal Tower. Books and cafès to relax after work.
The Clock Tower, a typical place to meet with friends to hang out.
An overview of South Tora, or Sauto, as called by Toranians.
Sauto, the place to be seen.
An aerial view of the city, showing the Old Town, the Bussiness District, Sauto, and some periferical areas...
Tora, as seen from East.
A picture of Tora before the changes...
What do you think? Jejeje Did you like the changes?
And to end, a picture of Tora's Metropolitan Area's map of transports. I'll show you more in future entries...
Still working to grow up better... Hope you liked!!!
Hello everyone, and welcome back to Glenvale!
After the Aldmeri attacks, everyone thought the next majoral election would trigger debates on terrorism or immigration, and that the current major would be fired from City Hall. This was not the case, however, and one major advantage going for the ruling PCC party is something just as basic : its economy. Unemployment is finally falling city-wide (from 12% to 7%), thanks to an influx of young, educated people, and most importantly, the Major greatly overhauled the city's basic transportation network.
Never were the streets of Glenvale so quiet. Well, maybe because this particular street is but a backroad, but even five years ago, every rush hour it would actually be full of traffic. In 5E126, construction began for a fully automated light metro. In effect, many of the city's bus lines were congested, and the nearby city of Rochdale got swallowed in Glenvale's growth. Improving Glenvale-Rochdale commutes became a priority : together, the two cities are home to over 400.000 inhabitants.
However, the first project to be completed was the complete refurbishment of the South Glenvale Bridge (also called the Burbank Bridge). This road connects north and south Glenvale and is also important as it carries the A45, which connects the suburban Seahaven coast to the city.
The bridge is a major landmark, too, as it is actually elevated through the whole neighbourhood of Burbank, and is one of two road bridges crossing the Haaler river.
Critics point out that the bridge has no median, though, which in turn requires lower speed limits.
Many other avenues in the city are separated, though, which improves traffic flow.
An increasing number of avenues are lined with trees, which supporters say reduces noise and embellishes the city. Well, it kind of does!
The most prestigious gateway into the city is the train station (here seen behind the building). Its brick tower is known the country over. At one point it was the town's highest building, though obviously it has been some time since its height was surpassed.
The train station has six tracks, and serves as a terminus of the SARC community network which serves south Kingscote. The three left tracks tend to be reserved for longer distance trains, such as those to the capital. There is also a bus station nearby, which is the terminus for most bus services across Glenvale.
Here's an older long-distance train to Wellsborough. Glenvale is the terminus of the East Coast Main Line that runs from the capital through Cramption, Amesbury, Wesmoor and Albany.
Another such long distance train (on the left), along with a newer panoramic express train to Ashford via Wellsborough.
The train tracks run through eastern Glenvale at ground level. Not all level crossings are separated too, and with one train every 20 minutes on average the matter becomes pressing. One of the first causes of death on the railways occurs on railway crossings after all. Then you have the idiots who rush to cheat the signals and barriers, too..
Another (protected) level crossing...
Buses from the station cross short and long distances alike. This is a city bus on line 20 to Lichfield via Rochdale.
Most buses tend to serve Glenvale only though. Many different buses can be seen on this picture!
The canopy of the bus station is remarkably huge too, and painted in the former colours of the Board of Transportation buses - white and red. Older buses are still painted white and red, newer buses though are painted the colour of the usual lines, a process made easier thanks to each color group of lines having its own depot.
Cargo trains do not operate from Union Station; they have a purpose-built cargo facility in the south reaches of the town, in the Industrial Wards.
The new subway connects Glenvale with Rochdale. It starts at Union Station then goes roughly westwards (which is why some of the tunnel had to be rebuilt after sinking in during the Aldmeri attacks). Most of the stations have modern, but low-key entrances, powered by Dwemer inspired solar panels on top.
A branch also serves the airport, which is finally properly connected to the CBD and train station.
A plane taxis to the terminal after landing...
Some stations have different designs though. Willow Glen station, built by the nearby business park, is the largest of them. Its design was later used for the main subway station in Amesbury.
The station at Trillby is the only overground station of the whole metro line. It connects with lines 14, 20 and 21, and is a major hub in the suburban Western part of the city.
The line ends in Rochdale, just a few blocks away from the beach. Rochdale is now ever closer to Glenvale. The CBD can be seen in the horizon.
Roads are just as important to the city, however. This is the northern part of the A45 as it weaves through the suburbs of Devonia and Brook Hills.
And this is a road that connects northern Glenvale with Rochdale. It's a 1x1 rural highway, though that is more than enough.
We've already seen the major M1 motorway that crosses through town, but the last big project we're covering today is the upgrade of a road to freeway status to connect Rochdale.
The new motorway uses sound-proof barriers as a test prject. if successful, the barriers will be deployed to most freeways in Glenvale.
Here is the train station at Falsbourne/Trillby next to the new motorway. There has been very little demolition in that it was only the upgrade of an existing road, which is probably why it was approved by the city council in the first place.
Towards Rochdale, the metro line stays at surface level for about two kilometers between the two parts of the expressway before sinking into the ground to serve its final stations in Rochdale itself.
Falsbourne Hospital did need to be rebuilt, though, and is now the largest hospital in the city, and has its own freeway connection.
In Trillby, the highway dives underground under Market Street.
All these roadworks, though, have increased car ownership throughout the city. This is a parking in north Willow Glen, within a brand new high-rise housing projects, Fairbranch Meadows.
Some of the destruction brought about by the terrorist attacks can still be seen, however. The dam is not yet repaired, which floods the entire valley, including some streets down of that cliff.
Meanwhile, the City Board of Transportation has moved into this building in downtown Glenvale, where it can oversee all of the network's operations.
They all said Glenvale will never become prosperous again, but thanks to all this money invested in road and rail infrastructure, as well as all the incentives to grow industry in the area, maybe Glenvale is on the road to recovery. It did halve unemployment in three years and managed to gain about 20.000 inhabitants too, after all. Sunnier says ahead as the city switches to the lane of newfound prosperity, or is the economy just driven by a speculative bubble waiting to explode? Only the coming years will tell, but it's a much welcomed breather regardless.
Here's the updated bus map. Since the last entries, there have been some obvious changes, the most notable of which is probably the new subway line (in green and yellow). Lines 9 and 12X have vanished (as they have been made redundant) while line 3b and 19 were extended to Willow Glen. Line 11 is now run together with line 16. Line 13 no longer serves Union Station and instead serves the suburbs under the Burbank Bridge, too. Lines 20 and 21 were created to finally serve Trillby and Falsworth/Falsbourne (Falsworth is the correct name for the town itself, but the string of villages south of the town were commonly grouped together as "Falsbourne" and are now growing into the old city, hence the subway station name. As for line 14, which serves Rochdale exclusively, it finally appears on the map after being extended to Falsbourne/Trillby station.
Also, parks and other wilderness areas are now marked on the map.
This is mostly obvious on this map. The white areas are mostly built-up, while the green ones aren't. Many of them are nature reserves, though, which will surely hamper further build-up. This map also features the subway line along with the major roads and the city freeway network, which might not be so free soon anymore, as the Council wants to put turnpikes on them. It is obvious that Rochdale has not yet grown into Glenvale's outer suburbs, though.
Finally, here is a schematic map of the new subway line (here called S), with all the bus connections. Most stations have at least one bus interchange, except Clark Street.
That's it for today, hope you liked this update :3 Not sure what I'm doing next, but oh well, adventure! Do leave feedback, it's most welcomed as usual
Tonraq, jmsepe, GoKingsGo, MilitantRadical, michae95l, Huston, gviper, Kim Sunwoo, v701 > Thank you all for your appreciated comments!
Today is time for a little update.
12. Limbourg - Limbourg-Gare
Limbourg-Gare is not the first picture that comes into mind when one thinks about Limbourg. It is indeed a busy an industrial neighbourhood, built -- like its name 'Limbourg-Station' suggests it -- around the main train station 'Limbourg-Ouest' on the other side of the river. Tourists often only stay here a few minutes to take another train, a cab or a bus to join their hotel in the historical centre. Nevertheless, this neighbourhood can also offer nice perspectives from above.
Less blah, time for the pictures!
Hope you like it!
Middle Tenne: One Week In
Just one week into the new school year and the kids in Inskip are already hitting the books-- hard. School headmistress Ann Beaulynn has put in a great new incentive for students. The student with the highest marks in each class will receive a tuna can full of gold (and another one full of tuna) at the end of the term. Everyone from rugrat to aspiring collegian is aiming to take home the prize. Additionally, she agreed to let the winners have a go at her with a dunking booth in front of the school. And you know how cats are with water... this is quite the opportunity!
Now that you know what the kittens are up to, let's see what else is going on in Inskip...
Here's the whole town... you may notice it has a canal or two... and a few bridges...
Since there are so many bridges, residents often fish from them. We need to invent freshwater tuna. they would LOVE that!
It's market day! The kids are all buying books to win the contest at school... the moms are out getting wine to celebrate the start of school!
Bremerhaven Kirche hosts the annual Blessing of the Backpacks for the town's students.
If we had school bus stops, this intersection would have one...
The toughest kid in school, Freddy Cougar, lives in this neighborhood. He's been in detention more than anyone else in school history!
Noah lives here with his family. Everyone's a twin. So, when they head out somewhere, they're always two by two...
Will and Nick decided to go to Braden's Candy Store to buy a treat for their teacher, Miss Kittensworth. Perhaps they are trying to stack the odds of winning in their favor...
Here's to a great year of learning! May the best cat win!
Hi there! This entry is it's a kind of summary about everything has been illustrated in the first series of chapters of the Aurora city guide, which covered the districts bordering the harbor bay, also known as Hellfire Bay.
feeroz123 Nice looking city. Closeup shots are beautiful, looks real.
kschmidt Some of those CSKL transition ramps do look so artificial. City nicely situated on the bay banks. Mod´s and game communty strive forward together for the next exhibition of this simulator generation !
Sansha I really love your city :=) I can see all the hard work put inside and the details. Keep going we wanna see more hehe^^
Thanks a lot guys, since since it seems you particularly like closeup shots I'll try to do more, perhaps by dedicating a special episode of the journal to them! Regarding the ramps yes, they're always one of the most difficult things to realistically achieve and in Cities: Skylines it's not different at all. I can recommend to install the Road Anarchy mod to try to get the best possible results but sometimes, especially for bridges, it's simply impossible get what you want!
HELLFIRE BAY RECAP
First of all I've to link you the original Phase One CJ: http://community.simtropolis.com/journals/entry/26246-chapter-i-the-masterplan-phase-one/
Now that neighborhoods facing the bay have been completed, I can tell you that citizens living in the bay are just under 20k, while the jobs available are just over 14k (with the impressive 9k coming from Victoria Harbor alone), 90% of which are currently effectively occupied. When it will become necessary the whole northern part of the Hellfire Peninsula will be industrialized, and I think this will at least double the amount of available jobs. But first the rest of the city have to be built!
I think nothing better than these shots comparison can give an idea of how the bay has been urbanized!
CAPE NESS SMOOTHING
In the original Phase One CJ I told that the area that represents the first choice for the airport could not be used due to the fact that it was immediately outside the borders of the map. Well I'm happy to say that thanks to the Cross The Line mod, curently in beta, this obstacle has been circumvented and then I can give vent to the original idea to build on top of the foreland dominating the access to Maya Bay. To this the mount has already been smoothed. With a further couple of comparative shots you see the result:
Before starting the Phase Two just passing to Maya Bay, I want to conclude the first phase creating a second connection between the bay and the rest city. This will be done by creating a district that faces the inlet located south of Hellfire bay, called Marshall Cove: It will develop from the lower margin visible in the image following the shore to take the valley to the right and by that to Maya Bay through tunnels. This will be the second direct connection through the mountains, essential to divide the traffic into two main arteries. The next chapter will be about this!
I would not reveal anything of what I do not yet have completed, but since the city is in a state far more advanced than what is being shown in the journal (the reason is that I want to fully develop and tune areas, and only then make the entries about them) and since I'm happy to take part in the weekly contests organized by Simtropolis staff, here are a couple of things that you haven't already seen...
And that's all,waiting for next chapter do not miss your precious thoughts!
Keep followin' and you'll be surprised!
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Welcome back! A few improvements and other things have happened to Bedfordale, lets take a look, shall we?
The most notable thing is the development of a new district for agricultural farms.
To the north there is a flour mill, with a wheat right next to it. It helps supply the large grocery stores in the commercial sector along with the other privately owned farms. Below it are two other farms. One is a cheese and milk farm with some other produce on the side. A few animal organizations have went against this factory but they all have failed. The other is a wine farm, alcoholic and non-alcoholic.
Below the three farmsketeers are some small farms with various specialities, standard stuff.
The residential area got an upgrade, with medium wealth sims moving in to enjoy the country life. Speaking of upgrades, the school got a softball field.
That's all for now, tune in on thursday or friday for another entry!
The Dresden GS(Generating Station) is a major coal-fired power plant owned and operated by the PRPA(Pretoria Regional Power Authority) a publicly owned electrical utility company which owns and operates a total of 11 power plants in and around the Pretoria Metropolitan Area. Dresden GS is by far the largest of PRPA's power plants with a total nameplate capacity of 2,240MW. When operating at peck capacity the plant produces almost 50% of Pretoria's electric supply, enough power for 1.2 million people. The plant is located on the East side of the Dresden Port District.
Prior to the plants construction most of the electricity supplied to Pretoria came from 3 medium sized hydroelectric stations and an antiquated coal power plant all of which were located in the Central Pretoria. Together these 4 plants - Holyrood(Coal) GS - 335MW, Noirwater1 - 294MW, Noirwater2 - 190MW & Evermore1 - 118MW), along with a couple of other small stations produced a little over 1,000MW. This was more than enough for the region's 400,000 residents back in the mid 1940's. However at the start of the 50's the city entered into a prolonged period of growth and expansion. With its population and economy expanding by nearly 8% per yearly it quickly became evident that power demand would outstrip supply in matter of years. A site was quickly selected on the south side of Cisco Bay and 18 hectares of land near Dresden's booming port was earmarked for the thermal-electric plant that would meet Pretoria's seemingly insatiable growing power demands.
Construction began in May 1951 and quickly became a project of superlatives: The stations first boilers were the largest ever installed in the nation; the 380,000 kilowatt Parsons G2-5A generators were the largest available and the stations power transformers were the largest in the world. Each of the boilers was paired with a brick-line smokestack, both towering 465ft(142m) over the surround landscape which made them the tallest structures in Dresden at the time. A new hydro interconnection was built consisting of the Hardack, Tauon & Muon hydro corridors and the Hillsboro & Enforce transmission substation through which electricity was directed around Cisco Bay to Central Pretoria. The total cost of this project was $148 million.
The station was formerly commissioned and put into service on Aug 13, 1954. Almost instantly regional capacity nearly doubled from 1,050MW to 1,810MW. It was much needed since by then the power situation had become so desperate that the government had to implement rolling blackouts two months beforehand. Though these only effected the outlying(and less affluent) areas of the growing metropolis.
Dresden Generation Station, circa Jan 1955
But Dresden GS's story does not end here.
Regional growth would continued unabated over the next 10 years. By 1960 it was clear that additional units would be needed. A study concluded that year indicated the plant would reach maximum capacity within 10 years and another 1,000 MW of electricity would be needed within 25 years. This time the government did not wait around this time and quickly authorized the PRPA to building additional generation capacity. And so in early 1962 construction on phase two of the station began. Part of Cisco Bay, directly west of Units 1&2 was backfilled and Unit's 3 & 4 were built on the new landfill. The coal stockpile was moved to the west side of the plant and expanded. A new much larger docking facility was also built. Coal imports would increase by 125% from an average of 400 tons per day to 900. The amount delivered by ships would increase from 40% to over 90%.
In Aug 1965 Units 3 & 4 were completed and placed online. Two Parsons G5-9S generators with a capacity of 500,000 kilowatt's, once again the largest available at that time were installed. And the Hardack, Tauon & Muon hydro corridors were all expanded with a second set of electric pylons. The new boilers were of a far more efficient design and were each paired with a 600 foot tall(183m) smokestack. The two new stacks again assumed the title of Dresden's tallest structure until the KIRO TV tower(609ft/186m) was build on Mount Tokiko in 1971.
Dresden Generation Station, circa 1975
After the completion of units 3 & 4 total nameplate capacity of the plant rose from 760MW to an impressive 1,760MW. Phase two had a total cost of $226 million and when completed made Dresden GS the world's largest power plant, a title it would hold on to for the next 15 years(1965-79).
By the late 1980's the original units of the plant were approaching the 40 year mark and nearing the end or their life expectancy. These units were operating at less then 30% thermal efficiency and were under powered for their size. The station was a major source of pollution and smog in the Pretoria air shed. With the oldest units dating back to the 1950s, the plant was ranked 3rd on the national list of dirtiest power plants in terms of sulphur dioxide emissions per megawatt-hour of electrical energy produced. Overall it was by far the largest generator of sulfur dioxide, nitrogen oxides and other particulates in the entire region.
Dresden GS's old Unit 1 & 2, only used for peak load purposes by the late 80's.
In 1989 after after Baycole GS and the new transcontinental hydro corridor were built, phase one of the plant containing the Units 1 & 2 underwent a 1.45 billion dollar modernization program. The original boilers, turbines and generators were all replaced in the 6-year long project. Low NOx burners and electrostatic precipitators where also added at the time. Two new Dynamic Electric T-1000 generators, each producing 620,000 kilowatts, were installed increasing the total generating capacity by 27% to 2,240MW. The two boilers were marred to a single new 1,001-foot tall(305m) superstack built to vent pollution high above the local air shed. The original brick line stacks were taken out of service, however they were not demolished because they were connected to the buildings superstructure.The super stack greatly reduced local pollution levels because not only did it replace the two shorter stacks of Unit's 1 & 2 but Unit's 3 & 4 with its shorter stacks would transition into more of a peak load role. The superstack is currently the tallest in the region, being a single foot taller then the ICON smelters "Big White" just across the Bay.
Units 1 & 2 today
The superstack took 6 months to complete and contains nearly 25,000 tons of concrete. It is currently the the 8th tallest smokestack on planet Azura and the tallest structure in the city of Dresden/the South Shore borough, overtaking the 839ft (256m) tall WBNS TV tower built in 1985. Dresden GS is connected to the PRPA's(Pretoria Regional Power Authority) operations center via direct microwave link. The transmitter/receiver is located on the 280m level of the superstack. Direct links to both Hillsboro TS & Enforce TS are also located on there.
Tip of the stack
In the shadow of giants
Rising above it all
Two 270ft tall cooling towers were added to the east side of the plant as part of the upgrade to units 1 & 2, dramatically reducing the plants thermal pollution.
All of the waste heat generated by the plant was at one time released into Cisco Bay. This water is used in large condensers to cool the used steam back to its liquid form. Prior to the construction of the cooling tower the plant withdrew more than 50 million gallons of water per hour for cooling needs at peak load. Today Units 1 & 2 operate using a new closed loop system. Units 3 & 4 continue to use the once-through system. Withdrawal levels have been reduced to 30 million gallons of water per hour at peak load when all units are in operation. However Units 3 & 4 only operate on a peak load basis, usually between the hours of 6am and 8pm for an average of 14 hours per day, while the newly replaced Units 1 & 2 are used for base load purposes. The closed loop system of Units 1 & 2 withdraw only a fraction of the amount of water they used to, approx. 1 million gallons per hour. This means that the plants actual average hourly withdrawal rate is much lower coming in at around 18 million gallons per hour.
The intake and outlet structures
Western coal is delivered to Dresden via ocean going 100,000-ton freighters. Shipments of coal regularly arrive at the Dresden GS docking facility
The plant coal pile is relatively small for a plant of this size with a maximum capacity of 0.75 megatons. This is nonetheless sufficient to provide for about 40 days of operation at maximum load
Coal is feed into the plant by a series of conveyor belts either directly off anchored bulk carriers next to the pier or from the coal stockpile
Typical mix of the coal batch is 90% western 10% eastern. Eastern coal has a higher energy content but has greater emissions so its use is limited. Eastern coal is delivered by rail on unit trains to an unloading facility on the "coal spur" which branches off GWR's mainline Almera sub
Connections to power grid
The plant is connected to the power grid by 4 double circuit 250 kV transmission lines, also owned and regulated by the PRPA. Two lines travel eastward merging with a third from the nearby Bunsen Burner Waste to Energy plant to form the Hardack hydro corridor. Most of Dresden GS's power flows on this interconnection towards the Middle East and Central districts. Two other 250kV lines travel southward on the Zelfor hydro corridor providing power to the South Shore borough and creating an interconnection with other power plants located south of Pretoria.
The Switchyard at Dresden GS, looking east
The Switchyard looking west, obscured by the mist from the cooling towers
Overview of the Plant Today
Units 1 & 2
Units 3 & 4
Currently Dresden GS is currently the third largest coal-fired plant in the nation and the 16th largest electric plant overall on planet Azura.
This complex is one of my 3 favorite creations that I've made in SC4. Hope you enjoyed checking it out
COMMENT REPLIES:TECHNICAL DIFFICULTIES (SC4)
Kim Sunwoo:Thanks, however, not be mean with Windows 10 is an operating system with a few bugs but at least stableì
kschmidt :Shame about that airport but at least I started making backups of my region anyway thanks for the advice
The Inevitable Return Of Siculia (SC4)
In Siculia there are several places to spend the summer vacation is one of these places is Rossano.
Rossano is the capital of the New Italian State which is part of the Federal Republic of Siculia where the majority of the population is of Italian origin (President John Colucci instead is Italian-American) The city is supplied by nuclear power plant of Rossano composed of three nuclear reactors here is the view of the plant
Rossano a Mediterranean beach with a hotel skyscraper (these damn engineers megalomaniacs)
Introducing the presidential villa with pool (above there is a castle which is now a Museum)
a brief visit to the headquarters of the New Italian State
you have problems with the television go directly to regional headquarters of Siculia Broadcasting Corporation and messing with executives
The railway station of Rossano
Rossano is also a mining Center in fact were discovered important oilfields, coal and iron ore (left to right) oil well, coal and iron ore mine and deposit for radioactive waste
This city has a beautiful island that has been transformed into an industrial Harbour to envy someone here is the bridge that connects port island
a small spoiler Harbour Island one of the world's largest refinery (note the liquefied natural gas deposits)
the main square with the Cathedral at night
Meanwhile on Facebook
We arrived at the end of this city journal while the Federal Republic of Siculia is about to enter into Alliance of Independent Nations (maybe) we still in summer so here it takes a nice trip with loud music on the highway
with this 80 's music
And with this news bomb, is now closing! See you next week
Speaking of Lights reminds me that somewhere else people mentioned that there are too many Nightlshots and only a few Dayviews.Well you got me on this one.
So i called my favorite Sightseeing Helicopter Pilot to go on another Flight...in bright Daylight (DunDunDun!)
The Riverside with Parks and Walkways
107 There`s a Hole in my City
111 One World Plaza en Detail
113 Construction for new Office Buildings
114 Several Styles meet together.
115 Historic Row with Baketball Area
116 Lincoln Center
117 Part of Broadway
118 American Museum of Natural History
120 New Yorkers without Coffee?No Way!!!
121 New York Historical Society
And some WIP`s
Liberty Island under Construction:
Recent EntriesLatest Entry
This is the first entry, and I'm new to the journals. Although I've played SC4 for a long time, I haven't much recently.
The city of Columbia is a growing metropolis, growing slowly but surely. The city has around 340,000 people, and has buses, monorails, subways and freeways. The industries are moving out to the next-door industry city, and the city is slightly growing finally.
(I use NAM and CAM)
To the far right, you may see several nuclear plants. This is the Columbia Regional Power Station, a 9-unit Nuclear Plant serving the vicinity, but not the whole region.
(to be upd.)
Today we look at the city of Gillerd one of the largest cities in the nation of Sudberry and the seat of Lee County and the capital as well as the largest city of the state of Allanzia the western most state of Sudberry. The city is bigger then Sissiro and smaller then the nations largest city Clark but it is powerful in its own might and lives up to it in every witch way from is tall towers and office blocks to large department stores and world renowned museums the city is like that of a runner in a 10k race around the world that just keeps on moving at great neck speed to keep up with the rest of the past of the worlds cities. The city gets its name from the 1 president of the nation Frank Galldon T Gillerd a man of great might and power just like the city that is named after him and in more ways then one is much like him from its wide boulevards that stretch as far as the eye can see to its eye popping night lights and towering heights of its most dizzying sky scraping skyscrapers right down to its large mansions and is robust houses of worship. the city is very likable it has sports venues like baseball 'football ' soccer and hockey to keep fans of any sport happy and also has lots of museums to make any sim go wow and bask in the glow of fine priceless art of the times of yesteryear. The city just like any other in Simland has a speedy transit system of subways' buses and cabs as well as heave commuter rail that will take you to all points of the city and beyond the state in addition its international Airport will take you in to other parts of the nation and drop you at the door of other nations and continents of the world. The city also has a deep water port where large ocean going oil tankers and container ships as well as bulk carriers and l.n.g ships pick up and drop off its cargo to keep not only the city and state a float but to keep the nation competing with the world in commerce and keep it as a industrial super power.
DISCLAIMER: Nothing here is final. Anything is subject to change.
So far, the city has generic and forestry industry, as well as commercial agriculture.
Here is the forestry, south of the city.
And here is the commercial agriculture, located in the plains to the North.
And here is generic industry, directly south of the city, with its own highway system.
And that concludes the first section of 'Building Mikenstein'. I hope you have enjoyed it, and I will be back hopefully next week with the first update in the second section.
Hope you have enjoyed this entry and the first section of 'Building Mikenstein'.
Thank you to everyone that continues to comment and read my CJ entries, the feedback and comments are much appreciated.
I've been having a complete nightmare in regard to stability recently, despite my attempts to resolve it. I've no idea what's causing it but it's making progress slow and somewhat saps my enthusiasm when I lose nearly created areas when trying to save. Any time I get a successful save, generally after only small changes to the tile, I then re-load the game and if it's corruption free I close the game and I make a back up of the city tile. It's very time consuming but it's the only way to prevent losing significant progress. It is somewhat disheartening but that's life I suppose
As a result of that instability I'm probably going to have to postpone further work on the industrial area but that does give me some time to enhance the existing lots in LE and create some new ones. In the meantime I'm probably going to start detailed work on Passau Island, showcased previously, and progress that significantly. As for further updates from this part of the city I'm afraid I'll likely have to restrict those to the already established university parts of the tile. I know that may be disappointing for those hoping to see more than just pretty buildings and parks but I am working on trying to resolve the stability issues. I may start showing work in-progress images of Passau Island to break up the potential monotony of pretty campus pictures
Now for long overdue replies
@michae95l - What a wonderfully kind comment, thank you so much! I'm thrilled you enjoy the updates so much.
@shingure - Thanks Shingure, always lovely to see you drop by!
@89james89 - Well.....Perseus is a very regal country
@MilitantRadical - I'm going to try and finish some of those areas and provider from wider shots. I'm pleased you like it thus far.
@MushyMushy - Lots more to show! Thank you so much for commenting
@nos. 17 - Thank you! I will be going back to LE and adding more 'stuff' I agree it's too 'clean' looking currently
@tariely - Oh lots more to see from this area and depot and many angles
@michae95l - I am trying to make it realistic, within limits I do love some creative licence though so not everything will be realistic, but I'll try to strike a balance.
@patfirefgthr - That's very kind of you to say, I really appreciate your comments Pat.
@Themistokles - Thank you! The streets are from PEG's truck stop set
@Ln X - Wacky? Well that's one word I suppose I don't plan to have a lot of dirty or grungy industry in Passau as it's more focused on research, development and clean tech but I am trying to bring in some grittiness, some expect more wacky industrial lots! I agree about having more stuff and less empty concrete. I'm going to work on that aspect and still try to achieve a balance.
@Kim Sunwoo - Hopefully I get current issues resolved quickly and get this area shown in much greater detail
@crushproof - Thank you. I'm looking forward to developing more of it and showcasing it
I hope viewers enjoyed the last presentation. Thank you very much for the comments!!
In this entry I decided to showcase the lighthouses of the region (new and old) alike.
First up: A daytime shot of Oswander Beach lighthouse
Oswander Beach lighthouse by night as it guards the coast:
Next up: an artistic featurette of the Del Mar Bay lighthouse:
Next up is a currently unnamed lighthouse that was created to serve the coastline of this MMP project tile I am working on:
(Ooops, sorry about the game interface blooper)
The same work by night:
Finally, the newest addition to the fleet: Capistrano Lighthouse. This lighthouse serves as the beacon to the Capistrano harbor and is a part of the new city of Capistrano I have been working on.
Capistrano Lighthouse at night:
Well, I hope you have enjoyed this presentation of the guardians of the region's oceans and shoreline! Please leave comments and rep if so inclined!
Apologises for the long wait everyone, I really have such little time at the moment - so progress is painfully slow. Oh to be a hermit 15 year old ago hidden away in my room!!
From the last entry - so much thanks everyone!
@LN X - Thanks so much, really means alot! Haha, sorry - I just enjoy a good story to go alongside City Journals
@cmdp123789 Cheers mate, and thanks for the support!
@takemethere Thanks alot, yes I enjoy redeveloping areas and urban renewal projects - which will feature alot in future posts
@michae95l Cheers, that's the NHP golf course pack - and I think the other is called the ArtGolf pack?!
@nickitygeowge - They are the regular NAM roundabouts, but with 1x1 fillers, I'll try and find where I got them
So..full steam ahead! From Dun Laoghaire harbour we're sailing north to Dublin Port, entering along the large North and South Bull Walls (Which protect the flow of the River Liffey into Dublin, and designed by William Bligh of Muntiny of the Bounty fame.
The Port handles the majority of sea import and exports in Ireland. It lies to the east of the city centre and the majority of the port lies on the Northside of the River Liffey (the below photo is facing southeast). Over the years the port has steadily moved further and further out into the Irish Sea - pretty much all the land here has been reclaimed.
The Port hosts numerous ferry and Ro/Ro companies, such as Irish Ferries and Stena Line. Freight is also handled at a number of terminals dotted around the port, and new cars are also imported.
Ireland imports the majority of its energy - and of course Dublin Port provides Oil and Gas terminals for tankers. Large storage areas are located on the northside of the Port.
The port is still home to a number of more traditional industries - including agri-businesses such as Odlums, who export wheat and other grains from Dublin.
Traditionally the railway played a major role around the port - however the advent of containerisation resulted in many of the railways around the port being abandoned.
Coming further along the River Liffey, towards the city centre, the East-Link toll bridge acts as the border between the modern port and the older, decaying docklands closer the city. It was built in the early 1980's as a bypass of the city centre - and remains heavily utilised today.
The old docklands have been in decline since the 1950's,and ships no longer dock along the quays - some industry remains. However the city council and government are eyeing up both the north and south side docklands as potential areas of urban renewal.
By the 1990's, the Grand Canal dock had become a notoriously polluted area, with decaying industry and derelict warehouses lying its banks.
The northside of the docklands - known as East Wall, is traditionally home to dockers and their families. The redbrick terraced streets are home to some of the oldest communities in Dublin. To the far left, you can see the encroaching modern development of the early 2000's. Numerous tax breaks are being offered to developers to rejuvenate these derelict areas.
And, just a few more photos of the modern Port before I go!
Island Hopping !
This short CJ we go offshore. Mayon Bay got a great selection of small islands to visit ! We start at with a overview of the area.
Largest island in the bay is Isle Mayon ! A picture has been created to give a full view of the island, in practice there split in two !
Odd situation, they all have there own departments of police, fire and healthcare. Still there living quit as good friends !
Tourisme most busiest commercial tourisme port side !
People looking for silence can get away with the other side !
Wildlife reserve direct opposite Isle Mayon !
Now we move to some lighthouse islands, wich were quit necesary in the old day´s. Still non computer navigated veasels use these beacons !
Oh no how will they avoid this island, where they electricty is off !
Last we visit Isle Grayon at the gateway to the bay !
Visitors are welcome as long they respect the wildlife !
Well this is the CJ for this month, Meadowshire terrain Mod added and fully MMP´t.
Hope you enjoyed this CJ and see you back in the next one !
On today's visit to Vitarvis, we're heading up the harbour to Piedro at the mouth of the Colteck River.
Piedro is another one of the Vitarvis area's older settlements, but its origins are quite different. While Point Inglis and Augstein were primarily settled because of their access to the harbour, Piedro began as a Christian monastery. Set in a deep valley, its limited entry and exit points provided the monastery with solitude while the fertile land and river allowed its monks to be relatively self-sufficient. The monastery didn't occupy the entire valley though and its presence spurred the growth of a smaller supporting community on the river front. The picture below show's the entire Piedro valley, which is nicknamed the bowl because of its steeply sloping walls and generally round shape.
Piedro's two defining features are its waterfront and the monastery's central bell tower. We'll start by taking a closer look at the waterfront. The waterfront is defined by Anthern Avenue, with its commercial buildings on one side and a pedestrian promenade on the other. This is the secular community that formed to serve the monastery. Once upon a time, Piedro's waterfront was a much more industrial place. There was a network of small piers which made up a thriving working waterfront. The rise of modern containerized traffic though rendered the old piers obsolete and most of them were abandoned and have long since rotted away. One of the old piers, Slayter's wharf, however, was bought by the city to provide a landing place for pleasure boats. Slayter's Wharf is now an integral part of Piedro's waterfront, attracting walkers, fishers and recreational boaters.
Close up of some of the commercial buildings along the waterfront. The Piedro Valley Link Bus can be seen moving along Anthern Avenue. The bus route comes down one side of the valley and goes up the other. It provides a public transit link from Piedro into the rest of the urban area above the valley.
From the waterfront, it's only a short distance up Saint Road to the Piedro Monastery and its distinctive bell tower. The Monastery has a long history in Vitarvis. It once covered the entire northern end of the valley and was home to several hundred monks. As Atlantica society became more and more secular though, their numbers shrunk and the monastery came under increasing financial pressure. Some religious orders would have sold everything off and moved to the country, but the Piedro monks had come to believe that they needed to be with the people. The Monastery sold off their agricultural lands for development. and the proceeds of the sale created a fund. Through some lucky investing, the fund has ballooned in value and has made the monastery self-sufficient, despite the hefty upkeep costs of the bell tower and adjacent building. The garden park to the right of the bell tower is a city park designed with a colour palette and lines to compliment the monastery.
Looking up Saint Road to the bell tower. There is always a crowd of tourists out front waiting for their chance to scale the stairs to the top. Gotta love the symnetry.
There are two roads that bring people in and out of Piedro. Old Augstein Road below was carved into the cliff to get to an erroded channel and the plateau above. It was the first means of accessing the valley from the land. I really liked the way the curves turned out on this one. Felt very natural to follow the contours.
Once you're at the top of the valley, you can follow the edge all the way around. The views from up top down into Piedro, the inner harbour and Colteck river can be quite pretty.
The other side of the valley is capped with a gentle mesa. Known as Piedro Heights, it was not developed until after the Valley had filled up. Piedro Heights was quite controversial in Piedro itself because it wiped out what had been a spectacularly green hillside and popular hiking destination. The development was eventually approved, but only after the developer had committed to an aggressive tree planting program. Today, it can sometimes be tough to pick out the houses from the mature trees and the mesa is green again... at least from a distance.
That's all for now!
A sudden surge in residential and industrial demand in Webzone region has resulted in birth of a new city, Hosur. This area is in good proximity with recent industrial township planned by government. And where there is job, there are people ! Land prices are going very high in Hosur and looks like it will be sprawling city very soon.
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I'm sorry there are no replies, but I'm really not in the mood to formulate some answers. The next time, I promise^^
build some new one-family houses along the rail tracks...
added some w2w areas. And essentially, that's it!
I'm sorry there isn't any more new-build stuff in this town, but I just started to play Sc4 again, so please don't judge me!
Replies will be written the next entry. Promise.
and something german:
I hope this entry isn't too unconventional^^
Have a nice...night^^
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