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    After Dark - Dev Diary #1

    By Dirktator,


    Cities: Skylines - After Dark reveals completely reasonable price

    By Dirktator,



    Cities: Skylines "After Dark" Expansion Announced (24th September Release)

    By Cyclone Boom,



    Cities: Skylines patch 1.1.1b is out

    By Dirktator,


    EndCiv: A post-apocalyptic city builder

    By star-lord-bucks,


    TheoTown - A city-building game app for Android

    By Pedjica,


    DotCity, a futuristic city builder, minimalist in style, massive in size.

    By nathan@dotcitythegame,




    SimCity 4 is 78% off on Steam!

    By Dirktator,


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    • Multiplayer SC4
      By citycowboy · Posted
      I was looking at Sabretooth's awesome new CJ, and he had mentioned breaking his region up into 2-3 pieces. I immediately thought, 'send me a chunk'. Then I began thinking about multiplayer SC4, and how it could be done. Maybe somebody else already figured it out. Everybody would have the same map, the same plugins, and then they would have to email everything to one another, and everyone could each have a tile or ten, build their best city, and then email that all together and everyone would make an awesome CJ. I think you can plug and play the cities in the region folder If I'm not mistaken. Does anybody know if this can be done? What do you guys think? Everyone would have to work together and commit to it, but I think it can be done.  I was already thinking about (and working on) organizing all the plugins I have by date, so like all the 1850-1900 buildings in one pack, all the 1900-1950 buildings in another, etc. There would be like a rule that you can only use this plugin pack and click Chicago 1890 tileset, and only use the spam dirt roads. You can do whatever you want on your tiles, but when you get to a certain date or population, you have to stop. Then everybody would email back and forth and we'd all be synchronized and calibrated, and then we'd show the world. After that, then the different cities would be dealing with one another, so to speak, and this would effect commerce and trade, taxes, job demand, etc. Then, you would be allowed to use the next plugin pack, and click new york 1940, etc. Of course there'd be lots of rules and stuff, but if millions of people can figure out how to make fantasy football work, this could be done too. 
    • Committing Cultural Suicide by Science
      By NMUSpidey · Posted
      Yeah, while all that was going on here, there was no gluten scare in Japan that I noticed.  My wife agrees, there wasn't anything being promoted as "GLUTEN FREE!" or anything like that.  They have other things to worry about there, like pieces of plastic or bone being found in McDonald's McNuggets, or poisoned frozen food from China.
    • The largest city ever, I mean ever
      By Mister Giggles · Posted
      The city population number isn't skewed. What you see for city population is the total of all residential buildings' current occupancy numbers. Now, if you had said "Some of these buildings have way too many residents for their size"...<_<
    • The largest city ever, I mean ever
      By citycowboy · Posted
      300k in a large tile.  Also, profitable, max education, and no smog cheats. I think the residency numbers in the game are a little skewed though. 
    • MLB 2015
      By Larks2242 · Posted
      I would say cliching the division every single year from 1991 to 2005 14 years straight (since 94 does not qualify as a played season) and making the World Series 1991. 1992. 1995, 1996 and 1999, And Winning the WS in 1995 qualifies as "Owning the era".   Not to mention these are historic streaks not seen ever before in history.
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