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    Site and game related news.

    Latest Submissions

    CitiesCorp Concept

    By Sebaestschn,

    After Dark Expansion released for Cities: Skylines!

    By Cyclone Boom,

    important Microsoft releases update, blocks SC4 from starting

    By Cyclone Boom,

    After Dark - Dev Diary #1

    By Dirktator,

    Cities: Skylines - After Dark reveals completely reasonable price

    By Dirktator,

    Cities: Skylines "After Dark" Expansion Announced (24th September Release)

    By Cyclone Boom,

    Cities: Skylines patch 1.1.1b is out

    By Dirktator,

    EndCiv: A post-apocalyptic city builder

    By star-lord-bucks,

    TheoTown - A city-building game app for Android

    By Pedjica,

    DotCity, a futuristic city builder, minimalist in style, massive in size.

    By nathan@dotcitythegame,

    All News
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  • Recent Posts

    • Game Crashes After Paradox Interactive Logo
      By viwa_cs · Posted
      Hi, I had the same problem and maybe I fixed it. My Game crashed with more than 925 assets. I just deleted gameSettings.cgs and userGameState.cgs under: C:\Users\<user>\AppData\Local\Colossal Order\Cities_Skylines and it worked again! I even could add 200 Assets which I temporarly removed back to the assets folder. Now I'm trying to subscribe some new Assets and see what's happening.  
    • New DLC in 2016??
      By OcramSeattle · Posted
      I would rather have a major patch that fixes tourism and zones than new DLC that adds half-baked and buggy features.
    • Koesj's Building Woes
      By Koesj · Posted
      True, I'm starting to come round to the idea that the complexity of the geometry is sufficiently offset by the skintness in my texturing.    In other news, I'm done with the solid color texturing of the building's base, outside of the ceiling plates that'll get some rest-space in my atlas:     To me, this is genuine progress, because I'd held off on doing anything with this area before the rest of my model was done  
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