Due to some improvements with how mod-specific options are displayed in-game a fair amount of popular mods will be incompatible with 1.1.1b. We recommend using the steam launch options "-disableMods" and "-noWorkshop" until the mod creators have done the necessary, albeit very small, changes. More info on what needs to be done can be found here.
Added 30 new buildings (growables)Added tunnels for Pedestrian pathImproved error handling for when a mod does unholy operationsAdded "unsubscribe all" button in the Steam Workshop category in Content ManagerFixed De-zoning areas sometimes results in zoned tiles reappearingFixed trains stuck to map bordersImportant note: This takes a few minutes to go into effect on old saves experiencing this issue. Please let it work its magic!New option panel layoutAuto-save option added for gamesGraphics: visual glitches with pavement on steep slopes fixedFixed polish UI audio volume not fitting the Options panelFixed the keymapping in all languages not fitting to fit on 2 linesFixed missing info tooltips for markers (smoke, large smoke, info tooltip shot, invisible parking space and steam)Fixed the "-noWorkshop" toggle to completely disable the Steam workshop integrationFixed mouse wheel to scroll the build toolbarAdded shutter sound to snapshots in map editorFixed left and right mouse button references in all languagesAbility to reset keybindings to default without losing all other settingsInstalling multiple workshop items at once should not freeze the game anymoreDedicated options space for mod settings (IUserMod.OnSettingsUI(), added checkbox, button, slider and dropdown support) - http://www.skylineswiki.com/Mod_Options_PanelAsset editor: Added new thumbshot and infoshot tools for capturing thumbnail and infotooltip images, respectivelyAsset editor: Automatic snapshot, thumbshot, and infoshot are taken when opening the save panel for an asset (unless the user already took them)Asset editor: Save asset panel now has the ability to select which to use of available thumbnails and infotooltipsAsset editor: Trailer and LOD colors show correctly in the editor when editing color variationsAsset editor: Removed color variation property from trees since it is not used by the gameAsset editor: Optimizations on saving/loading custom assetsAsset editor: Fixed a bug where creating several new assets during the same session would get the same ID, resulting in e.g. snapshots going to the same folderAsset editor: Fixed additional polygons sometimes appearing in the models when scaling and/or rotating modelsAsset editor: Scaling the model larger no longer makes it vanish from the preview cameraAsset editor: Overriding only some of the lod textures (e.g. assetname_lod_d) now works again without having to override any of the othersAsset Editor: Railtracks now available in Intersection editorAsset Editor: Loading an asset does not reset the previously entered descriptionAsset Editor: Level 2 specialized industrial buildings can now be imported and editedDesign: Now possible to see what all future milestones unlockRUS/GER: Fixed the "View on steam workshop" text cut-off in Content Manager.Fixed trucks stop and wait outside cargo train station, blocking trafficAdded population info in the load panel for new save games