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Rural Interchange

JohnAJ
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    • By Chief ZDN
      This thread was copied from SC4Devotion without any editing except for tags and some optimizations. Sorry if I broke some rules here.
      Hello everyone,

      We know that the modding activities don't like before. Previously, many people are made many mods. But now, some people don't want to mod (again). This is also affect the NAM. We had many people including Pegasus in the team. This is different from now because we just have around 6 people working now. We need to makes useful innovations, such as more advanced, more powerful, etc. We'll explain the more modular approach to the NAM.
      Intro
      The approach is created due to NAM bloat & development issues. I think the monolithic NAM is like double-sided sword. Monolithic approach is good because players can download the NAM more easily. The negative sides are the player need to download the NAM installer entirely (which is ~200M compressed and ~1G uncompressed) and player need large disk spaces.
      About the dev issues, NAM Team was initiated the Project 57 in order to fix the network space issue. But, NAM still bloat and P57 isn't an ultimate solution because NAM also had an issue again, dev complexity issue. Development complexity issue plagued NAM since NAM has many networks and their accessories like TuLEP (about NAM 28). In order to fix these, we need an ultimate solutions like this approach.
      What We'll Do
      The NAM will not monolithic again. This is to reduce bandwidth usage. Although the world average internet speed is more faster than in 2004, bandwidth still concerned NAM will be built with some modern tools such as texture curving tool NAM will be built with efficient textures NAM will use DLL for some features like variable elevated network NAM will use masking for things like variable more-smaller RHW NAM will use modular textures and has APIs (the APIs can be consumed by the NAM itself, allows more efficient coding) Challenges
      Finding a DLL dev are difficult. As far as we know, currently only 1 people that are DLL dev, Simmaster07 When this article written, there just some APIs that can discovered and accessible through the Simmaster's GZCom framework The project is failed. Sorry for some false statements. I made mistake, again. I think this will be used. But in reality, it isn't used.  
      Surprise! I will work on new NAM logo. But, because my laptop isn't available, I can't do it now. I can do that in Friday/Saturday. I'll send some designs (maybe 3) to you by PM.

      If you have critics, suggestions, or questions, just reply this thread. Thank you.
    • By renovare
      I am attempting to install the 1.1.638.0 patch that I need to update to NAM 35. I downloaded, but upon installation am being told it cannot find the "old file". Can someone suggest a next step? Thanks
       
    • By ReshiramLover
      I am unable to install the latest version of the Network Addon Mod! It tells me that I need the Night Lighting Patch 1.1.640.0 and it tells me that it will bring me to the download page of the Night Lighting Patch, except it doesn't. It brings me to the download page for BAT ( Building Architect Tool). It does not bring me to the patch it tells me that it will bring me to.
      Where can I find this patch because the link that opens is obviously not the patch.
    • By adventurerneil
      Hi All,
      New Mac SC4 player here (and somewhat new Mac user in general).
      I just downloaded and installed SC4 from Steam and also successfully installed NAM mod. I'm wanting to make a "road diet" city where people rarely choose to drive, but I can't seem to open TSCT to edit it.
      After installing NAM, I see 2 desktop links that are labeled for TSCT, but I can't open either of them. When I click on the files (one file is "Transportation Simulation Configuration Tool.lnk" and the other is ""Transportation Simulation Configuration Tool.desktop") it says it doesn't know how to open those. I can post a pic later if requested. I'm guessing I'm missing a pre-req of some sort, though I did just update Java on the Mac. 
      Any thoughts? I know it's silly but I've been searching for hours and can't find any answer. I've also looked through my files to try to find a "TSCT.bat" or .jar, but can't seem to find anything.
      Thank you in advance for any help! 
    • By RandyE
      I re-worked the Traffic Control Center and added 6 more 2x2 Park Menu lots that can be used in the the NAM avenue roundabout.  There are 3 more 'Control Tower' themed lots, and 3 different park lots, one is an amusement type using the Maxis Tilt-a-Whirl ride, one a forested rest-place with a gazebo, and the other a decorative grassy park.  All the lots use Maxis props and lighting, and have unique Park Menu icons.
      All lots have the same stats:
      Park Effect: 10 over 10, Landmark Effect: 20 over 10.
      Power Consumed: 20 MWh, Water: 10 gph.
      Monthly Cost: 50§
      Minimal water and air pollution.
      The landmark effect is a bit higher as they are feature parks, the 'Control Tower' lots having an imaginary civic function in controlling city traffic.  The roundabouts are part of the Network Addon Mod (NAM) which is specialized for transit and traffic networks, but the lots are stand-alone and can be used separately as park lots.  If using the NAM bulldoze the default lot in the center of the avenue roundabout and plop one of the 2x2 lots.  Any 2x2 lot can be used.
      Dependencies:
       bldgprop_vol1.dat
      The dependency file is located on SimCity 4 Devotion (SC4D) on the following linked page:
      Maxis Lot Editor (LE) Tool and Addons
      Alternatively, the file below may be used instead of bldgprop_vol1.dat.  It is a better option as it combines access to all the Maxis buildings as props and adds a better hover query showing the lot name. 
      The above dependencies must be installed in your game application Plugin folder.  
      To Install this package:
      Place the 'Roundabout Variety Pack Lots' folder in the zipfile to the 'SimCity 4\Pulgins' folder in user 'Documents'.
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